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Weapon level

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Gordin's weapon level is high enough to wieldParthia, which, as aregalia weapon, has a high weapon level requirement.
You want to know something? You need to give weapons to those who can wield them. Otherwise, it's just a waste of a perfectly good weapon.
— Matthew, upon receiving anArmorslayer.

Theweapon level system (Japanese:武器レベルweapon level), abbreviatedWpn Lv inPath of Radiance[1] andWpn. LV. inShadow Dragon & the Blade of Light, is a system of weapon access management.

InFire Emblem: Shadow Dragon & the Blade of Light,Mystery of the Emblem, andFire Emblem: Archanea Saga, the range of weapons a unit has is dependent on their weapon level stat; like the level system all weapons are assigned a minimum weapon level required to use them. Weapon level is increased through level-ups, and it has its owngrowth rate. The stat applies equally to all weapon types available to the unit's class, allowing for a unit with access to multiple types equal proficiency in all of them. It was revamped inFire Emblem: Genealogy of the Holy War and later fleshed out into its current form inThracia 776.

The modern weapon levels exist in two forms, as a singular stat associated with almost all weapons and as a collective of stats for each individualunit; weapon levels denote aunit's proficiency in each weapon type, and the level associated with an individual weapon denotes the minimum weapon level in the matching weapon type required to use the weapon in question. Unlike the original weapon level system, a unit has a different weapon level for every weapon type to which they have access, all operating independently and thus preventing a unit from (in most cases) being equally proficient in all weapon types without extra effort.

Weapon levels do not exist inFire Emblem Gaiden orShadows of Valentia. In these games, a unit can use any weapon their class allows them to (excludingpersonal weapons).

InThree Houses, weapon levels are replaced withskill levels (Japanese:技能レベルproficiency level), which are essentially the same mechanic except with the ability to level up a unit's proficiency in four non-weapon abilities, which areAuthority, Riding, Heavy Armor, and Flying.

Overview

Highlighted:Lachesis's weapon levels as aMaster Knight. By the standards ofGenealogy of the Holy War, she has the maximum normal level for most weapon types, the lowest forlight magic, and is unable to usedark magic.

In the original Archanea games, it is a stat which can be increased upon level up. If the unit's stat is greater than or equal to the weapon's level requirement, the unit can use that weapon, provided their class allows it. Weapon level numbers in these games were not standardized as they are today; for example, in most modern games, all silver weapons are leveled at B, but in the original Archanea games, theSilver Sword was level 9, theSilver Lance andSilver Bow were level 7, and theSilver Axe was level 10.

Modern weapon levels exist as a progressive scale of individual levels denoted by letters, ranging from E to A (or sometimes S); in almost all games the lowest possible weapon level is E, with weapons of this level usable by any unit with access to the matching weapon type. Generally speaking, the higher a weapon's level, the morepowerful it is in exchange for greaterweight andworth and lowerdurability. This progression is usually made evident in the naming scheme of weapons; for example, most physical weapon types come in a set of basic Bronze, Iron, Steel, and Silver variants, while anima magic types possess a series of increasing prefixes with the exception of the most powerful basic spell (e.g.Fire,Elfire,Arcfire, andBolganone). Typically, the game's highest level (normally A or S) is reserved for a set of powerful or holy weapons which are often central to the game's plot. Depending on the game,personal weapons are either separated from the core level system or still have a level while being locked to individual units.

In almost all uses of the system, weapon levels can be increased by gainingweapon experience (abbreviated as WEx), with the unit's level increasing by one after their weapon experience reaches a certain threshold. In this system, all weapons have an associated WEx value (hidden from the player's view), and when a unit uses that weapon they gain the weapon's amount of WEx every time they successfully use the weapon to strike an enemy or, in the case of moststaves, to heal an ally. The exceptions to this system areGenealogy of the Holy War andFire Emblem Engage, where weapon levels are almost entirely static and are dictated primarily by a unit'sclass. InGenealogy, units who possessHoly Blood have their weapon levels altered depending on what kind of blood they possess. InEngage, every unit has one weapon type they are innately more proficient with, marked in blue on the weaponproficiency sheet; this weapon's level will be increased by one when the unit is in certain classes that can use that weapon—for example,Paladin naturally has A-level inlances, but a unit proficient in lances will have S-level lances as a Paladin.

Weapon levels by game

While for the most part the set of levels is static across all games, each features its own variation on available levels, with some treating A as the highest while others add the higher S or SS levels.

Weapon levels by game
GameLevel (Lowest → Highest)Notes
EDCBASSS
Genealogy of the Holy WarUnits who possessHoly Blood increase their weapon ranks if their class can equip the Holy Weapon of their lineage. Minor Holy Blood grants +1 rank in the relevant weapon type while Major Blood marks weapon rank as a ★, equivalent to an automatic A-rank in addition to being able to use the relevant Holy Weapon.
Thracia 776--
The Binding Blade--
The Blazing BladeA unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level.
The Sacred StonesA unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level.
Path of RadianceA unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level.
Radiant DawnFor classes with access to multiple weapon types, typically their maximum levels are uneven with a single S or SS, while others are forced to be A or S at maximum.
Shadow Dragon--
New Mystery of the Emblem--
Awakening--
FatesAll non-human weapon types share a weapon level (e.g. AKeaton-fathered maleKana raised to a B level indragonstones as aNohr Prince will also have a B level inbeaststones as aWolfskin). With the exceptions ofPaladin (A-Swords + A-Lances),Master Ninja (S-Shurikens + B-Katanas) andMaid/Butler (both S-Staves + B-Daggers), all playable multi-weapon advanced/special classes have one weapon type with an A-rank cap and B-rank caps on all other weapon types. With the exceptions ofSongstress (C-Naginata) andBallistician (B-Yumi), all playable single-weapon advanced/special classes reach S-rank in their only weapon type.
Three HousesEach skill level also has a "+" level that is unlocked before reaching the next letter grade (i.e. gaining enough skill experience at E rank will raise it to E+, gaining enough skill experience at E+ rank will raise it to D, and so on until S+).
EngageIf a unit'sweapon proficiency is denoted with a blue icon instead of white, this will grant them a +1 rank in the corresponding weapon type for certain advanced classes (e.g.Goldmary'slance proficiency icon is colored blue, increasing the lance rank of her advanced class,Hero, to a B rank instead of the C rank the class normally has).

Weapon experience requirements by game

Main article:Weapon experience

Upon gaining certain thresholds ofweapon experience, a unit's weapon level in the matching weapon type will increase. While this mechanic has remained constant ever sinceThracia 776, the required WEx thresholds regularly change between games.

Weapon experience requirements for level increase by game
GameLevel progression (total weapon experience)
Base EDCBASSS
Thracia 77650100150200250----
The Binding Blade151101151201251--
The Blazing Blade13171121181251--
The Sacred Stones13171121181251--
Path of Radiance13171121181251--
Radiant Dawn13171121181251331
Shadow Dragon13176136196----
New Mystery of the Emblem13176136196----
Awakening13171121181----
Fates1215196161251--

Three Houses adds additional "+" skill levels that are not featured in previous games. The skill level progression forThree Houses is as follows:

Skill experience requirements for level increase inThree Houses
GameLevel progression (total skill experience)
Base EE+DD+CC+BB+AA+SS+
Three Houses0401001803004606809601320176025203600

Weapon level bonus

All games fromShadow Dragon toFates have featured a weapon level bonus, which further increases the unit's strength and/or accuracy with their chosen weapon type. The weapon level bonus only takes effect when the unit's weapon level for their current weapon type is C or higher. The bonuses received vary depending on the type of weapon equipped. If the unit has aweapon triangle disadvantage, the weapon level bonus does not take effect.

Weapon level bonuses inShadow Dragon[2] andNew Mystery of the Emblem[3]
WeaponC levelB levelA level
SwordAttack +1Attack +2Attack +3
Lance,Bow,TomeAttack +1Attack +1, Hit +5Attack +2, Hit +5
AxeHit +5Hit +10Hit +15
Staff
(Only inNew Mystery of the Emblem)
Heal +1Heal +2Heal +3
Weapon level bonuses inAwakening[4]
WeaponC levelB levelA level
SwordAttack +1Attack +2Attack +3
Lance,Bow,TomeAttack +1Attack +1, Hit +5Attack +2, Hit +5
AxeHit +5Hit +10Attack +1, Hit +10
StaffHeal +1Heal +2Heal +3
Weapon level bonuses inFates
WeaponC levelB levelA levelS level
Sword/Katana,Dagger/ShurikenAttack +1Attack +2Attack +3Attack +4, Hit +5
Lance/Naginata,Bow/Yumi,Tome/Scroll,Dragonstone,Beaststone,Monster weapons,Automaton weapons,BreathAttack +1Attack +1, Hit +5Attack +2, Hit +5Attack +3, Hit +10
Axe/ClubHit +5Hit +10Attack +1, Hit +10Attack +2, Hit +15
Staff/RodHeal +1Heal +1, Hit +5Heal +2, Hit +5Heal +3, Hit +10

The Blazing Blade andThe Sacred Stones feature a rudimentary version of the weapon level bonus, where a unit possessing an S level in the currently-equipped weapon type receives +5 tohit andcritical hit rates. This bonus is the same for all weapon types, and is not nullified by a weapon triangle disadvantage.Three Houses does not provide direct weapon level bonuses like previous games, but instead provides various "Prowess" abilities; these similarly grant bonuses only when a particular weapon type is equipped, and they become stronger in effect as one's skill level increases.

Items and skills affecting weapon levels and WEx

Items and skills affecting weapon level and experience
ItemEffectGames
ManualPermanent +5 increase when used.Shadow Dragon & the Blade of Light,Mystery of the Emblem
Taurus Shard+5% to growth rate when in inventory.Mystery of the Emblem
Gemini Shard−10% to growth rate when in inventory.Mystery of the Emblem
Virgo Shard+20% to growth rate when in inventory.Mystery of the Emblem
Libra Shard+10% to growth rate when in inventory.Mystery of the Emblem
Capricorn Shard+30% to growth rate when in inventory.
Bonus not applied due to a glitch.
Mystery of the Emblem
Aquarius Shard+10% to growth rate when in inventory.Mystery of the Emblem
Starsphere+30% to growth rate when in inventory.Mystery of the Emblem
Arms ScrollPermanently increasesall weapon levels/the level matching the user's current equipped weapon by one level each when used.Path of Radiance,Radiant Dawn,Shadow Dragon,New Mystery of the Emblem,Awakening,Fates
DisciplineDoubles the user's weapon experience gain when equipped.Radiant Dawn,Awakening
MastermindDoubles the user's skill experience gain when equipped.Three Houses
Knowledge GemDoubles the user's skill experience gain when equipped.Three Houses

Flavor text

GameText
(English)
Text
(Japanese)
Path of Radiance
The weapon levels for the weapons
this unit can wield.
ユニットが使える武器のレベルです
Radiant Dawn
The weapon levels for the weapons this
unit can currently wield.
現在使える武器の種類とレベル

Trivia

  • InThracia 776, every character has their own "weapon growth" that dictates the chance the character has to gain a point of weapon experience from every attack or staff use. This mechanic is effectively unused as all playable characters have 100% growths for all weapon ranks, though many non-playable units only gain weapon experience 20% of the time.[5]
  • The gameTearRing Saga: Yutona Heroes War Chronicles, a game directed byShouzou Kaga, features the weapon level stat as it functioned in the earlyFire Emblem series games. In its sequel,TearRing Saga Series: Berwick Saga, weapons only require a certain character level to equip without penalties. Instead, theSkill stat is split between weapon types. Each weapon's skill stat goes up both when leveling (like weapon level) and when attacking with that weapon (like weapon experience).

Etymology and other languages

Weapon level

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Weapon level

--

English
(unofficial)

Weapon rank

Colloquially used to distinguish the lettered system ofGenealogy of the Holy War onward from the original numbered system.

Japanese

武器レベル

Weapon level

Spanish

Destreza

Prowess

French

Niveau d'arme

Weapon level

German

Waffen-Level

Weapon level

Italian

Livello arma

Weapon level

Korean

무기의 레벨

Weapon level

Simplified Chinese

武器等级

Weapon level

Traditional Chinese

武器等級

Weapon level

Skill level

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Skill level

Japanese

技能レベル

Proficiency level

French

Niveau de technique

Skill level

References

  1. "Wpn Lv" —Award Exp menu,Fire Emblem: Path of Radiance
  2. Shadow Dragon - Calculations, Serenes Forest,Retrieved: July 31, 2013
  3. Heroes of Light and Shadow - Calculations, Serenes Forest,Retrieved: July 31, 2013
  4. Awakening - Calculations, Serenes Forest,Retrieved: July 31, 2013
  5. Zane,FE5 Tidbits, Fire Emblem Universe,Published: January 26, 2021,Retrieved: April 8, 2024

See also

Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus