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Weapon level

| “ | You want to know something? You need to give weapons to those who can wield them. Otherwise, it's just a waste of a perfectly good weapon. | ” | — Matthew, upon receiving anArmorslayer. |
|---|
Theweapon level system (Japanese:武器レベルweapon level), abbreviatedWpn Lv inPath of Radiance[1] andWpn. LV. inShadow Dragon & the Blade of Light, is a system of weapon access management.
InFire Emblem: Shadow Dragon & the Blade of Light,Mystery of the Emblem, andFire Emblem: Archanea Saga, the range of weapons a unit has is dependent on their weapon level stat; like the level system all weapons are assigned a minimum weapon level required to use them. Weapon level is increased through level-ups, and it has its owngrowth rate. The stat applies equally to all weapon types available to the unit's class, allowing for a unit with access to multiple types equal proficiency in all of them. It was revamped inFire Emblem: Genealogy of the Holy War and later fleshed out into its current form inThracia 776.
The modern weapon levels exist in two forms, as a singular stat associated with almost all weapons and as a collective of stats for each individualunit; weapon levels denote aunit's proficiency in each weapon type, and the level associated with an individual weapon denotes the minimum weapon level in the matching weapon type required to use the weapon in question. Unlike the original weapon level system, a unit has a different weapon level for every weapon type to which they have access, all operating independently and thus preventing a unit from (in most cases) being equally proficient in all weapon types without extra effort.
Weapon levels do not exist inFire Emblem Gaiden orShadows of Valentia. In these games, a unit can use any weapon their class allows them to (excludingpersonal weapons).
InThree Houses, weapon levels are replaced withskill levels (Japanese:技能レベルproficiency level), which are essentially the same mechanic except with the ability to level up a unit's proficiency in four non-weapon abilities, which areAuthority, Riding, Heavy Armor, and Flying.
Overview

In the original Archanea games, it is a stat which can be increased upon level up. If the unit's stat is greater than or equal to the weapon's level requirement, the unit can use that weapon, provided their class allows it. Weapon level numbers in these games were not standardized as they are today; for example, in most modern games, all silver weapons are leveled at B, but in the original Archanea games, theSilver Sword was level 9, theSilver Lance andSilver Bow were level 7, and theSilver Axe was level 10.
Modern weapon levels exist as a progressive scale of individual levels denoted by letters, ranging from E to A (or sometimes S); in almost all games the lowest possible weapon level is E, with weapons of this level usable by any unit with access to the matching weapon type. Generally speaking, the higher a weapon's level, the morepowerful it is in exchange for greaterweight andworth and lowerdurability. This progression is usually made evident in the naming scheme of weapons; for example, most physical weapon types come in a set of basic Bronze, Iron, Steel, and Silver variants, while anima magic types possess a series of increasing prefixes with the exception of the most powerful basic spell (e.g.Fire,Elfire,Arcfire, andBolganone). Typically, the game's highest level (normally A or S) is reserved for a set of powerful or holy weapons which are often central to the game's plot. Depending on the game,personal weapons are either separated from the core level system or still have a level while being locked to individual units.
In almost all uses of the system, weapon levels can be increased by gainingweapon experience (abbreviated as WEx), with the unit's level increasing by one after their weapon experience reaches a certain threshold. In this system, all weapons have an associated WEx value (hidden from the player's view), and when a unit uses that weapon they gain the weapon's amount of WEx every time they successfully use the weapon to strike an enemy or, in the case of moststaves, to heal an ally. The exceptions to this system areGenealogy of the Holy War andFire Emblem Engage, where weapon levels are almost entirely static and are dictated primarily by a unit'sclass. InGenealogy, units who possessHoly Blood have their weapon levels altered depending on what kind of blood they possess. InEngage, every unit has one weapon type they are innately more proficient with, marked in blue on the weaponproficiency sheet; this weapon's level will be increased by one when the unit is in certain classes that can use that weapon—for example,Paladin naturally has A-level inlances, but a unit proficient in lances will have S-level lances as a Paladin.
Weapon levels by game
While for the most part the set of levels is static across all games, each features its own variation on available levels, with some treating A as the highest while others add the higher S or SS levels.
| Weapon levels by game | ||||||||
|---|---|---|---|---|---|---|---|---|
| Game | Level (Lowest → Highest) | Notes | ||||||
| E | D | C | B | A | S | SS | ||
| Genealogy of the Holy War | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | Units who possessHoly Blood increase their weapon ranks if their class can equip the Holy Weapon of their lineage. Minor Holy Blood grants +1 rank in the relevant weapon type while Major Blood marks weapon rank as a ★, equivalent to an automatic A-rank in addition to being able to use the relevant Holy Weapon. |
| Thracia 776 | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | -- |
| The Binding Blade | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | -- |
| The Blazing Blade | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level. |
| The Sacred Stones | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level. |
| Path of Radiance | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level. |
| Radiant Dawn | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | For classes with access to multiple weapon types, typically their maximum levels are uneven with a single S or SS, while others are forced to be A or S at maximum. |
| Shadow Dragon | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | -- |
| New Mystery of the Emblem | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | -- |
| Awakening | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | -- |
| Fates | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | All non-human weapon types share a weapon level (e.g. AKeaton-fathered maleKana raised to a B level indragonstones as aNohr Prince will also have a B level inbeaststones as aWolfskin). With the exceptions ofPaladin (A-Swords + A-Lances),Master Ninja (S-Shurikens + B-Katanas) andMaid/Butler (both S-Staves + B-Daggers), all playable multi-weapon advanced/special classes have one weapon type with an A-rank cap and B-rank caps on all other weapon types. With the exceptions ofSongstress (C-Naginata) andBallistician (B-Yumi), all playable single-weapon advanced/special classes reach S-rank in their only weapon type. |
| Three Houses | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | Each skill level also has a "+" level that is unlocked before reaching the next letter grade (i.e. gaining enough skill experience at E rank will raise it to E+, gaining enough skill experience at E+ rank will raise it to D, and so on until S+). |
| Engage | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | If a unit'sweapon proficiency is denoted with a blue icon instead of white, this will grant them a +1 rank in the corresponding weapon type for certain advanced classes (e.g.Goldmary'slance proficiency icon is colored blue, increasing the lance rank of her advanced class,Hero, to a B rank instead of the C rank the class normally has). |
Weapon experience requirements by game
- Main article:
Weapon experience
Upon gaining certain thresholds ofweapon experience, a unit's weapon level in the matching weapon type will increase. While this mechanic has remained constant ever sinceThracia 776, the required WEx thresholds regularly change between games.
| Weapon experience requirements for level increase by game | ||||||||
|---|---|---|---|---|---|---|---|---|
| Game | Level progression (total weapon experience) | |||||||
| Base E | D | C | B | A | S | SS | ||
| Thracia 776 | 50 | 100 | 150 | 200 | 250 | -- | -- | |
| The Binding Blade | 1 | 51 | 101 | 151 | 201 | 251 | -- | |
| The Blazing Blade | 1 | 31 | 71 | 121 | 181 | 251 | -- | |
| The Sacred Stones | 1 | 31 | 71 | 121 | 181 | 251 | -- | |
| Path of Radiance | 1 | 31 | 71 | 121 | 181 | 251 | -- | |
| Radiant Dawn | 1 | 31 | 71 | 121 | 181 | 251 | 331 | |
| Shadow Dragon | 1 | 31 | 76 | 136 | 196 | -- | -- | |
| New Mystery of the Emblem | 1 | 31 | 76 | 136 | 196 | -- | -- | |
| Awakening | 1 | 31 | 71 | 121 | 181 | -- | -- | |
| Fates | 1 | 21 | 51 | 96 | 161 | 251 | -- | |
Three Houses adds additional "+" skill levels that are not featured in previous games. The skill level progression forThree Houses is as follows:
| Skill experience requirements for level increase inThree Houses | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Game | Level progression (total skill experience) | ||||||||||||
| Base E | E+ | D | D+ | C | C+ | B | B+ | A | A+ | S | S+ | ||
| Three Houses | 0 | 40 | 100 | 180 | 300 | 460 | 680 | 960 | 1320 | 1760 | 2520 | 3600 | |
Weapon level bonus
All games fromShadow Dragon toFates have featured a weapon level bonus, which further increases the unit's strength and/or accuracy with their chosen weapon type. The weapon level bonus only takes effect when the unit's weapon level for their current weapon type is C or higher. The bonuses received vary depending on the type of weapon equipped. If the unit has aweapon triangle disadvantage, the weapon level bonus does not take effect.
| Weapon level bonuses inShadow Dragon[2] andNew Mystery of the Emblem[3] | |||
|---|---|---|---|
| Weapon | C level | B level | A level |
| Sword | Attack +1 | Attack +2 | Attack +3 |
| Lance,Bow,Tome | Attack +1 | Attack +1, Hit +5 | Attack +2, Hit +5 |
| Axe | Hit +5 | Hit +10 | Hit +15 |
| Staff (Only inNew Mystery of the Emblem) | Heal +1 | Heal +2 | Heal +3 |
| Weapon level bonuses inAwakening[4] | |||
|---|---|---|---|
| Weapon | C level | B level | A level |
| Sword | Attack +1 | Attack +2 | Attack +3 |
| Lance,Bow,Tome | Attack +1 | Attack +1, Hit +5 | Attack +2, Hit +5 |
| Axe | Hit +5 | Hit +10 | Attack +1, Hit +10 |
| Staff | Heal +1 | Heal +2 | Heal +3 |
| Weapon level bonuses inFates | ||||
|---|---|---|---|---|
| Weapon | C level | B level | A level | S level |
| Sword/Katana,Dagger/Shuriken | Attack +1 | Attack +2 | Attack +3 | Attack +4, Hit +5 |
| Lance/Naginata,Bow/Yumi,Tome/Scroll,Dragonstone,Beaststone,Monster weapons,Automaton weapons,Breath | Attack +1 | Attack +1, Hit +5 | Attack +2, Hit +5 | Attack +3, Hit +10 |
| Axe/Club | Hit +5 | Hit +10 | Attack +1, Hit +10 | Attack +2, Hit +15 |
| Staff/Rod | Heal +1 | Heal +1, Hit +5 | Heal +2, Hit +5 | Heal +3, Hit +10 |
The Blazing Blade andThe Sacred Stones feature a rudimentary version of the weapon level bonus, where a unit possessing an S level in the currently-equipped weapon type receives +5 tohit andcritical hit rates. This bonus is the same for all weapon types, and is not nullified by a weapon triangle disadvantage.Three Houses does not provide direct weapon level bonuses like previous games, but instead provides various "Prowess" abilities; these similarly grant bonuses only when a particular weapon type is equipped, and they become stronger in effect as one's skill level increases.
Items and skills affecting weapon levels and WEx
| Items and skills affecting weapon level and experience | |||
|---|---|---|---|
| Item | Effect | Games | |
![]() | Manual | Permanent +5 increase when used. | Shadow Dragon & the Blade of Light,Mystery of the Emblem |
![]() | Taurus Shard | +5% to growth rate when in inventory. | Mystery of the Emblem |
![]() | Gemini Shard | −10% to growth rate when in inventory. | Mystery of the Emblem |
![]() | Virgo Shard | +20% to growth rate when in inventory. | Mystery of the Emblem |
![]() | Libra Shard | +10% to growth rate when in inventory. | Mystery of the Emblem |
![]() | Capricorn Shard | +30% to growth rate when in inventory. Bonus not applied due to a glitch. | Mystery of the Emblem |
![]() | Aquarius Shard | +10% to growth rate when in inventory. | Mystery of the Emblem |
![]() | Starsphere | +30% to growth rate when in inventory. | Mystery of the Emblem |
![]() | Arms Scroll | Permanently increasesall weapon levels/the level matching the user's current equipped weapon by one level each when used. | Path of Radiance,Radiant Dawn,Shadow Dragon,New Mystery of the Emblem,Awakening,Fates |
![]() | Discipline | Doubles the user's weapon experience gain when equipped. | Radiant Dawn,Awakening |
| Mastermind | Doubles the user's skill experience gain when equipped. | Three Houses | |
| Knowledge Gem | Doubles the user's skill experience gain when equipped. | Three Houses | |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Path of Radiance | The weapon levels for the weapons this unit can wield. | ユニットが使える武器のレベルです |
| Radiant Dawn | The weapon levels for the weapons this unit can currently wield. | 現在使える武器の種類とレベル |
Trivia
- InThracia 776, every character has their own "weapon growth" that dictates the chance the character has to gain a point of weapon experience from every attack or staff use. This mechanic is effectively unused as all playable characters have 100% growths for all weapon ranks, though many non-playable units only gain weapon experience 20% of the time.[5]
- The gameTearRing Saga: Yutona Heroes War Chronicles, a game directed byShouzou Kaga, features the weapon level stat as it functioned in the earlyFire Emblem series games. In its sequel,TearRing Saga Series: Berwick Saga, weapons only require a certain character level to equip without penalties. Instead, theSkill stat is split between weapon types. Each weapon's skill stat goes up both when leveling (like weapon level) and when attacking with that weapon (like weapon experience).
Etymology and other languages
Weapon level
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Weapon level | -- |
| English (unofficial) | Weapon rank | Colloquially used to distinguish the lettered system ofGenealogy of the Holy War onward from the original numbered system. |
| Japanese | 武器レベル | Weapon level |
| Spanish | Destreza | Prowess |
| French | Niveau d'arme | Weapon level |
| German | Waffen-Level | Weapon level |
| Italian | Livello arma | Weapon level |
| Korean | 무기의 레벨 | Weapon level |
| Simplified Chinese | 武器等级 | Weapon level |
| Traditional Chinese | 武器等級 | Weapon level |
Skill level
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Skill level | |
| Japanese | 技能レベル | Proficiency level |
| French | Niveau de technique | Skill level |
References
- ↑"Wpn Lv" —Award Exp menu,Fire Emblem: Path of Radiance
- ↑Shadow Dragon - Calculations, Serenes Forest,Retrieved: July 31, 2013
- ↑Heroes of Light and Shadow - Calculations, Serenes Forest,Retrieved: July 31, 2013
- ↑Awakening - Calculations, Serenes Forest,Retrieved: July 31, 2013
- ↑ Zane,FE5 Tidbits, Fire Emblem Universe,Published: January 26, 2021,Retrieved: April 8, 2024












