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Wanderer
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| “ | You are correct. I am called Fuga. News of your arrival got here ahead of you. News of what you intend, too. You side with neither Nohr nor Hoshido but instead wish to destroy both kingdoms. And you decided to begin with the Wind Tribe by attacking our brethren. | ” | — Fuga informing Corrin about their intentions. |
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Wanderer (Japanese:流浪Wandering) is the ninth chapter of theRevelation campaign inFire Emblem Fates. In this chapter,Corrin, en route towardIzumo trying to gain allies to fighta common enemy toHoshido andNohr, find themselves on the wrong end of an illusion and nasty rumors, and thus end up pitted against theWind Tribe. Finding anally fromanother tribe straight away, it is up to Corrin's army to fight their way to convince the Wind Tribe'schieftain about their true intentions to the best of what their methods allow.
Plot
- Main article:
Wanderer/Script
We witnessGaron sitting on his throne at Castle Krakenberg inNohr, making note as to howCorrin is still alive and knows atruth they should not know, then reveals that he has already set a plan into motion that will easily crush Corrin; Garon states that the world is already his but doesn't know it yet. We then witnessElise eavesdropping on Garon, stating that she doesn't like the developments she's heard and starts to look forXander;Camilla arrives on the scene and tells Elise not to get involved, revealing that something's not right about Garon and Elise asks if they should help Corrin, but Camilla tells her not to as one wrong move could cause Corrin more trouble and that they must simply watch what happens for now, which Elise reluctantly agrees.
Over at theEternal Stairway inHoshido, we witness Corrin,Azura,Sakura,Kaze andGunter making the climb; Corrin wonders how long the climb is, to which Azura states that she doesn't know yet also states that the Eternal Stairway is the quickest route to their destination; Azura and Sakura reveal that they are en route toIzumo, which has declared neutrality and won't allow fighting of any kind on their land, and as such their best chance of avoiding conflict with Hoshidan forces. As Sakura notices the fog getting thicker, someFaceless appear in front of the travelling party, prompting Corrin, Kaze and Gunter to fight them; after a short time, we notice that the Faceless have turned into human bodies, after which Corrin asks that everyone hold their attacks and reveals that they've been fighting humans, with Azura stating that the humans are members of theWind Tribe. We then noticeIago on the scene, who teleports away; Corrin and Azura proceed to deduce that the may have fallen into a trap and that they should head for the Wind Tribe's village to explain what happened.
As Corrin's party arrive at the Wind Tribe village, they run intotwoTribalists who recognize Corrin's party as the ones who attacked their fellow villagers along the Eternal Stairway; Corrin attempts to explain their plight and the events on the Eternal Stairway, but their pleas fall on the Tribalists' deaf ears. Sakura states that the party should head for Reppu Castle, where the tribe's chieftain lives, and try to convince the chieftain and in turn the rest of the Tribalists; Azura notices that the winds have calmed down for the moment, as Reppu Castle is normally protected by strong wind gusts. Azura states that there is no guarantee that the chieftain will listen to their plight even if they do reach the castle, to which Corrin states that they need to gather as many allies as possible and that the only way to do so is to build trust along the way.
Deeper into the village, Corrin and Azura are approached by the chieftain,Fuga, to which Corrin and Fuga introduce themselves to each other; Fuga states that word of Corrin's plight has reached him--deducing that they havechosen toside with neither Nohr nor Hoshido and instead wishes to destroy both kingdoms, and has chosen to start with the Wind Tribe by attacking his brethren. Corrin states that they do not wish to destroy both kingdoms, then almost inadvertently reveals the plight ofValla before Azura stops them; Corrin rewords the plight in a more vague fashion, to which Fuga states that he does not believe Corrin's explanation and calls Tribalists to attack Corrin's army. As Corrin wonders if there is nobody in the area who believes their plight,Rinkah arrives onto the scene and calls Fuga to hold his Tribalists, she states that she has been searching for Corrin and states that their decision has thrown both Nohr and Hoshido into chaos. Rinkah then reveals Fuga's accusation as being rumors floating around and states that she knows Corrin is not the type of person to go about trying to destroy both Hoshido and Nohr and that she believe in them; Fuga wonders why the daughter of theFlame Tribe's chieftain would protect Corrin, to which Rinkah reveals that she owes them a debt forsaving her life and begs Fuga not to kill them over a misunderstanding or especially false rumors--stating that her father would listen to what Corrin has to say. As Fuga and Rinkah call out each other on their beliefs, Fuga challenges Rinkah to a fair fight, to which Rinkah accepts and Corrin calls their army into battle.Preparations take place at this point; once preparations are finished, the game reveals the stage's wind gimmick before the battle begins.
Once the battle ends, Corrin apologizes for what happened along the Eternal Stairway to which Fuga accepts, then begins talking about theYato and Fuga's friendship withSumeragi; after Fuga explains a bit more about the Yato, he states thatIzana of Izumo should be even more familiar with the subject of the Yato. Fuga states that he will offer aid to Corrin's army and offers the services of one of hisdiviners,Hayato; Hayato, after an initial misunderstanding by Corrin, introduces himself to the group, after which Corrin states that the group is off to Izumo.
Summary
Putting her faith in Corrin, Sakura and her retainers join the group. Together, they set out for Izumo, using the Eternal Stairway as a shortcut.
Chapter data
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| Victory: Seize the throne | Player | Partner | Other | Enemy | Third | |
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| Defeat:Corrin dies* or the player's army is routed* | 2–9 | {{{partner}}} | {{{other}}} | 26+9 | {{{third}}} | |
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| Map dimensions: 25 columns by 29 rows | ||||||
This chapter features winds that can move units. At the end of the turn, these winds will push all player units within them five spaces up or down depending on their color; yellow winds push up, orange winds push down. If the space the unit would be moved to is untraversable, the unit will instead be moved to the closest safe space.
These winds follow a set pattern; the pattern is as follows:
- Turn 1: Columns 8-12 (down), columns 17-21 (up)
- Turn 2(Hard/Lunatic only): Columns 3-7 (up), columns 16-20 (down)
- Turn 3(Lunatic only): Columns 4-8 (down), columns 9-13 (up), columns 14-18 (down), columns 19-23 (up)
- Turn 4: Columns 1-5 (up), columns 12-16 (up), columns 21-25 (up)
- Turn 5(Hard/Lunatic only): Columns 7-11 (down), columns 17-21 (down)
- Turn 6(Lunatic only): Columns 1-25 (entire map; up)
- Turn 7: Repeat from the start
Character data
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Note: Jakob is only a returning character if Corrin is female; if Corrin is male, thenFelicia is a returning character instead. The returning characters list does not include any characters recruitable inparalogues orxenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.
Item data
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Event tile data
There are no event tiles during the events of the chapter. When returning to the area forskirmishes, the following event tiles appear:
- Column 2, row 14: Two squares north of the southwesternchest
- Column 24, row 17: Seven squares south, one square west of the eastern chest
Dragon Vein data
The Dragon Veins in this chapter are stated to have the effect "Call wind that moves enemies (once/turn)". This is the means to affect the enemy with the wind effect that affects the player's units at the end of the enemy phase. They are located as follows:
- Column 18, row 27: Two squares south, two squares east of the southeasternmost player deployment position
- Column 23, row 22: Adjacent to anOni Savage
- Column 14, row 19: Four squares north ofCorrin's initial deployment position
- Column 16, row 15: One square north, one square east of aSpear Fighter
- Column 25, row 17: Two squares south, one square east of theArcher that drops aChest Key
- Column 23, row 10: Two squares west of the easternmostchest
- Column 17, row 11: Six squares west, one square south of the previously listed vein
- Column 11, row 8: Adjacent to anOni Savage
- Column 18, row 7: Adjacent to aSpear Fighter
- Column 5, row 7: Two squares east of theSpear Fighter that drops aVulnerary
- Column 4, row 15: Adjacent to theDiviner that drops aVulnerary
- Column 8, row 16: Three squares south of anArcher
- Column 2, row 22: Three squares west, one square south of theOni Savage that drops anIron Club
- Column 9, row 23: Two squares west of the westernmost player deployment position
Enemy data
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Reinforcements
- Turn 5
- 1Oni Savage from the stairs south of Fuga
- Turn 8
- Turn 11
- 1Samurai from the stairs south of Fuga
- Turn 13
- 1Archer from the stairs south of Fuga
- Turn 15
- 3Ninjas; one from the southwestern stairs, one from the stairs by ally starting positions, one from the stairs south of the eastern chest
- Turn 20
- 1Oni Savage from the stairs south of Fuga
Boss data
- Main article:
Fuga
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Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as astub. Please help improve the page by adding information.
Trivia
- This chapter reuses the map fromConquest Chapter 20.
Etymology and other languages
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English | Wanderer | -- |
| Japanese | 流浪 | Wandering |
| Spanish | Nómada | Nomad |
| French | Vagabondages | Wandering |
| German | Wanderer | -- |
| Italian | Deviazione inaspettata | Unexpected diversion |
| Korean | 유랑 | Wandering |
Gallery
This section has been marked as astub. Please help improve the page by adding information.
References
| ← Traitor's Brand • | Wanderer | • Voice of a God → |
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