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Village

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A village inShadow Dragon.
Sire, there is a village over yonder. Its residents may be willing to help. Why don't you try paying them a visit?
— Malledus

In the context of gameplay, avillage is a type of building present on the map which is threatened by the enemy forces. A side goal for the player is to have their units visit any villages present on the map in order to warn them of the threat, help them lock down and protect against being pillaged by enemy outlaws. Each village visited will reward the player with a freeitem,gold or evena new playable unit. Villages are distinct from ordinary houses, which also appear on the map, in that houses are not threatened and do not give rewards.

InFire Emblem: Path of Radiance andRadiant Dawn, owing to the larger scale of these games, ordinarybuildings play the same role.Fire Emblem: Thracia 776 does the same and calls its village analogsprivate houses.

Mechanics

To save a village, all a unit needs to do is move onto the village's entrance tile and select the visit command. After a short piece from dialogue from an inhabitant of the village, the unit will receive the village's reward and the village's gate will be closed. Once this has been accomplished, the village is safe and neither player units or enemies will be able to enter it again.

In the majority of games, any unit is allowed to visit a village and claim its rewards, with some villages even varying the dialogue presented depending on who visits. In some rare cases, however, certain rewards can only be claimed if specific units do the visiting (for instance, inChapter 23 ofThe Binding Blade,Karel will not be recruited from the village unlessFir orBartre are the ones to visit it). This is different inShadow Dragon & the Blade of Light,Mystery of the Emblem and their remakes, whereMarth is the only character who has the ability to enter villages.

Villages, being map objects which can be stood on, also haveterrain properties of their own which vary from game to game. Standing in a village gate will usually give a unit minoravoid anddefensive boosts, and with the exception ofGenealogy of the Holy War, all other parts of a village cannot be stood on by anybody except flying units (and even they may not be allowed to in certain games).

Destruction

ABandit destroying a building inPath of Radiance.

In every game exceptGaiden andRadiant Dawn, certain enemyclasses will seek out any open villages on the map and, if they enter a village, will destroy it and turn it into ruins. Should an enemy do this, the village's reward is completely lost unless the player restarts the chapter or goes back to their last save point.

The following classes in each game have the ability to destroy villages. It should be noted that playable units of these classes do not have the ability to destroy villages at all, as that ability is strictly enemy-only.

Village-destroying classes
GameClasses
Shadow Dragon & the Blade of LightThief
Mystery of the EmblemThief
Genealogy of the Holy WarBrigandPirate
Thracia 776BrigandPirate
The Binding BladeBrigandPirateThief
Fire Emblem: The Blazing BladeBrigandPirateCorsair
The Sacred StonesBrigandPirate
Path of RadianceBanditThief
Shadow DragonThief
New Mystery of the EmblemBarbarianThief
AwakeningBarbarian
FatesOutlaw
EngageBarbarian

InGenealogy of the Holy War

ABrigand destroying a village inGenealogy. This is the third turn that this Brigand has spent on this village, so one segment of the village is already gone.

The villages ofFire Emblem: Genealogy of the Holy War are significantly different from those of other games in the series. Every village gives the same reward in a sum of gold, with a small few villages also giving items or stat boosts in addition to the gold supply. The initial gold reward per village is 5,000 gold, which goes into the unit's personal gold supply rather than a communal gold pot like in other games, but this amount quickly decreases as damage is dealt to the village; the other rewards are not affected by this decrease.

Also, village destruction is much slower. Like most games, villages are spread across six tiles each, but unlike most games, the enemy will destroy only part of the village per turn turn they occupy the village gate. The process of destroying a village completely takes ten turns, and every turn's worth of damage dealt to the village subtracts 500 gold from the sum received when/if a playable unit saves the village. Villages can only be destroyed if the enemy stands on their gate, so a playable unit can theoretically just block the gate and the enemy will be unable to damage the village even if they stand on one of its other parts.

Lists of villages and rewards

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Village

French

Village

As above.

Gallery

References

See also

Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus