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Fog of war

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Chapter 8x ofThracia 776, with fog of war in effect. InThracia, fog of war renders the rest of the map completely unviewable, adding a further element of uncertainty to navigating the map.
This is no good. If the fog thickens, we'll be blind in battle. It will be difficult to fight what we cannot see.
— Kent

Fog of war (Japanese:索敵searching for the enemy) is aweather condition first implemented inFire Emblem: Thracia 776 and the most frequently recurring weather, present in all subsequent games untilNew Mystery of the Emblem. Designed to add a level of tactical uncertainty and caution to gameplay, a map where fog of war is in effect limits the player's view of the map and its contents to a smaller field. Fog of war is normally portrayed as fighting in the midst of literal fog, rainfall, darkness, or onone occasion as fighting in a sandstorm.

In fog of war conditions, only a small area of vision surrounding each individual player or neutralunit can be seen properly. Enemies which do not fall into this field of vision cannot be seen at all, and as such cannot beattacked. As enemies cannot be seen, when moving allied units it is possible to accidentally run into them; if this happens, the moving unit automatically waits at the spot just before the enemy they collided with, and cannot attack. InEngage player units cannot even enter spaces that are not properly visible. The AI for enemy and NPC units does not play by the same rules, however, as enemies and NPC units will not be affected by fog of war and thus will attack even units which would not fall into their field of vision. A unit's field of vision will only be updated after a unit performs an action, such as waiting or attacking.

In most appearances of fog of war, the fog will merely dim and/or darken the rest of the map; the layout can still be easily seen and terrain data is still actively available. This is not the case inThracia 776, where the shrouded parts of the map are instead blacked out entirely and the terrain window is hidden, adding a trial-and-error element to navigating the area.

Vision

Sain runs intoan enemy hidden by fog of war. This interrupts his selected movement path and forces him to wait where he is.

Generally speaking, the battlefield area visible to the player at any given time depends on thevision of their units in play. The majority of units in every game have only mediocre vision, but fromThe Binding Blade onward, a handful of classes—Thieves,Assassins,Rogues andWhispers—possess an innate greater field of vision in fog of war; the exact degree of increased vision varies depending on the game and depending on the base vision field.

Units' vision in fog of war by game
GameNormal unitsThief units
Thracia 77633
The Binding BladeChapter-dependent,see below
The Blazing Blade38
The Sacred Stones38
Path of RadianceSee below
Radiant DawnSee below
Shadow Dragon23
New Mystery of the Emblem23
Three Houses2*2*
Engage35
Nealuchi stands in the middle of fog of war. In hisbird form, he has zero vision and cannot reveal the spaces adjacent to himself to view enemies or terrain.

Beyond the use of a Thief unit, there are two items with the ability to temporarily increase visibility on a fog of war map: theTorch item and theTorch staff. When used, they provide an increase to the unit's field of vision, slowly decreasing back to normal at a rate of one tile per turn. In some games, the Torch staff instead casts a vision increase at a fixed spot within a certain casting range, independent of the casting unit. Most games will readily point this out and emphasise the value of bringing a thief unit to a fog of war map.[1] Another means of increasing vision is available inRadiant Dawn with the characterJanaff, whose personal skillInsight increases his vision.

InPath of Radiance andRadiant Dawn, unlike in other games in the series, every class has a different vision range. Forlaguz classes, their vision range usually depends on whether or not they areshifted or unshifted. Notably, all bird tribe laguz have very poor vision in fog of war conditions as a trait of their species,[2] to the point that their vision is reduced to 0 inRadiant Dawn when shifted, which makes them (with the exception of Janaff, due to Insight) the only classes in any game to be completely unable to reveal enemies and spaces hidden by fog of war.

Additionally inRadiant Dawn, fog of war also prevents the player from viewing a space'sterrain effects.

List of classes inPath of Radiance by vision
VisionClasses possessing this vision range
1Bird TribeHawkRavenHeron
3RangerLordHeroMyrmidonSwordmasterSoldierHalberdierFighterWarriorArcherSniperKnightGeneralSword KnightLance KnightAxe KnightBow KnightPaladinPegasus KnightFalcon KnightPrincess CrimeaWyvern RiderWyvern LordKing DaeinMageSagePriestBishopClericValkyrieDragon TribeCitizenChild
5ThiefAssassinBanditBerserkerBeast TribeLionTigerCatWhite DragonRed Dragon
List of classes inRadiant Dawn by vision

Beorc classesLaguz and other classes

VisionClasses possessing this vision range
2SoldierHalberdierSword KnightBlade PaladinLance KnightLance PaladinAxe KnightAxe PaladinBow KnightBow PaladinArmored SwordArmored LanceArmored AxeSword GeneralLance GeneralAxe GeneralCitizen(old men)
3Light MageLight SageHeroClericValkyrieMyrmidonSwordmasterSentinelFighterWarriorArcherSniperGold KnightSilver KnightMarshallPegasus KnightFalconknightSeraph KnightDracoknightDragonmasterFire MageFire SageThunder MageThunder SageWind MageWind SageDark SagePriestBishopDruidBlack KnightCitizen(adult men and women)PilgrimVendor
4Light PriestessQueenVanguardEmpressChancellorThiefRogueBanditTruebladeReaverMarksmanDragonlordArch SageSaintSummonerCitizen(children)
5AssassinWhisper
VisionClasses possessing this vision range
0Hawk(shifted)Hawk King(shifted)Raven(shifted)Raven (Naesala)(shifted)Heron(shifted)
1Hawk(unshifted)Hawk King(unshifted)Raven(unshifted)Raven King(unshifted)Heron(unshifted)
3Red Dragon(unshifted and shifted)White Dragon(unshifted and shifted)Dragon Prince(unshifted and shifted)Dragon King(unshifted and shifted)Horse
4Cat(unshifted)Tiger(unshifted)Lion(unshifted)Lion King(unshifted)Wolf(unshifted)Wolf Queen(unshifted)
5Cat(shifted)Tiger(shifted)Lion(shifted)Lion (Caineghis)(shifted)Wolf(shifted)Wolf (Nailah)(shifted)Spirit
20Order Incarnate

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On rare occasions, environmental obstacles can allow for increased vision. InRadiant Dawn, obstacles called watch fires are placed at intervals around some fog of war maps. When lit by a unit, a watch fire casts a wider field of vision at a fixed space until extinguished by a unit; both allied and enemy units are capable of lighting or extinguishing them. InEngage, similar obstacles called beacons are placed in some fog of war maps.

Fog of war maps by game

Thracia 776

The Binding Blade

Units' vision in fog of war by chapter
ChapterNormal unitsThief units
Chapter 9:The Misty Isles510
Chapter 12x:The Thunder Axe510
Chapter 14:Arcadia49
Chapter 17B:The Bishop's Teachings38
Chapter 19A:Bitter Cold38
Chapter 20B:The Silver Wolf914
Chapter 21x:The Elder Revelation813
Trial Map 2:Rainy Island510

The Blazing Blade

The Sacred Stones

Additionally, anyskirmish (excluding visits to theTower of Valni andLagdou Ruins) has a random chance[what chance?] of having fog of war in effect in any given visit.

Path of Radiance

InPath of Radiance, fog of war will only be present on these chapters when played in Difficult Mode or Maniac ModeJP. Easy ModeUSEU and Normal Mode do not have fog of war in any chapter.

Radiant Dawn

Shadow Dragon

No chapter of the main story mode has fog of war. Fog of war only exists in the multiplayer battle mode, where it can be enabled or disabled for use in a round of multiplayer gameplay.

New Mystery of the Emblem

Additionally, fog of war can be enabled or disabled for use in rounds of multiplayer gameplay.

Fates

InFire Emblem Fates, traditional fog of war is not present, though two chapters have mechanics that function somewhat similarly. Chapter 7 ofRevelation obscures rooms until a unit walks into them. Chapter 10 ofRevelation obscures unit vision by covering the entire map in snow; units in the snow cannot move and the player cannot move into it unless they destroy the snow first. The snow also partially obscures the terrain.

Three Houses

Engage

Additionally, the following maps will have fog of war during a skirmish with Silver or GoldCorrupted:

  • Mountain Settlement
  • Destinea Cathedral
  • Shadowy Moor
  • Oasis Village
  • Elusia Castle
  • Dark Ruins
  • Underground Passage
  • Bracelet Altar

Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

• Fog of war
• Low-Visibility Map
• Darkness

• Often abbreviated to "FoW" in the fandom. Refers tofog of war, the uncertainty in situational awareness experienced by participants in military operations.
• Used inThree Houses.
• Used inEngage.

Japanese

索敵
暗闇

• Searching for the enemy
• Darkness; used inEngage.

Spanish

• Campo de visión
• Visibilidad reducida
• Oscuridad

• Field of view
• Reduced visibility; used inThree Houses.
• Darkness; used inEngage.

French

• Carte brouille
• Carte à visibilité réduite
• Ténèbres

• Blurred map
• Reduced-visibility map; used inThree Houses.
• Darkness; used inEngage.

German

• Nebel
• Karte mit geringer Sichtweite
• Dunkelheit

• Fog
• Map with low visibility; used inThree Houses.
Darkness; used inEngage.

Italian

• Visibilità limitata
• Mappa con scarsa visibilità
• Buio

• Limited visibility
• Map with low visibility; used inThree Houses.
• Darkness; used inEngage.

Korean

탐색 맵
어둠

• Searching map; used inThree Houses.
• Darkness; used inEngage.

Simplified Chinese

寻敌地图
黑暗

Enemy-searching map; used inThree Houses.
• Darkness; used inEngage.

Traditional Chinese

尋敵地圖
黑暗

• Enemy-searching map; used inThree Houses.
• Darkness; used inEngage.

Gallery

References

  1. "Mark, put me in the lead, please. Surely you know that we...er...thieves, if you must, can see through fog. Follow me, everyone!" —Matthew inChapter 9,Fire Emblem: The Blazing Blade
  2. "I understand you beast tribes can see well even at night. With the exception of Janaff, my kind cannot see at all at night. Even with my eyes wide open, all I can see is the darkness." —Ulki,Fire Emblem: Path of Radiance
  3. "When used, a message says さくてきが5あがった ("Enemy-search increased by 5.")" — The Cutting Room Floor,Fire Emblem (NES), ,Retrieved: December 18th, 2016
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