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Violdrake Bow
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Violdrake Bow (Japanese:紫竜山の荒弓Purple dragon mountain rough bow) is a weaponskill in thebow category which debuted inFire Emblem Heroes; it is apersonal weapon ofTanya. When the user'sHP is not low, Violdrake Bow boosts its user's stats, boosts their damage based on their speed, and targets the lower of the foe'sdefense orresistance.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) | ![]() | ![]() | 14 | 2 | 400 | -- | -- | -- | ✗ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of combat, grants +4 each to user'sattack,speed,defense, andresistance during combat, user deals +(user's speed × 10%), and user deals damage based on lower of foe's defense or resistance. |
Heroes (refine: +Effect) | ![]() | ![]() | 14 | 2 | 400 | 500![]() 200 ![]() | -- | -- | ✗ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of combat, grants +4 each to user'sattack,speed,defense, andresistance during combat, user deals +(user's speed × 10%), and user deals damage based on lower of foe's defense or resistance. If foe's HP ≥ 75% or has active penatly at start of combat, grants +4 each to user's attack, speed, defense, and resistance and inflicts −(current penalty on each of foe's stats; calculated independently) each to foe's attack, speed, defense, and resistance. |
Heroes (refine: +Atk) | ![]() | ![]() | 15 | 2 | 400 | 500![]() 200 ![]() | -- | -- | ✗ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of combat, grants +4 each to user'sattack,speed,defense, andresistance during combat, user deals +(user's speed × 10%), and user deals damage based on lower of foe's defense or resistance. Grants +2 HP. |
Heroes (refine: +Spd) | ![]() | ![]() | 14 | 2 | 400 | 500![]() 200 ![]() | -- | -- | ✗ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of combat, grants +4 each to user'sattack,speed,defense, andresistance during combat, user deals +(user's speed × 10%), and user deals damage based on lower of foe's defense or resistance. Grants +2 HP and +2 speed. |
Heroes (refine: +Def) | ![]() | ![]() | 14 | 2 | 400 | 500![]() 200 ![]() | -- | -- | ✗ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of combat, grants +4 each to user'sattack,speed,defense, andresistance during combat, user deals +(user's speed × 10%), and user deals damage based on lower of foe's defense or resistance. Grants +2 HP and +3 defense. |
Heroes (refine: +Res) | ![]() | ![]() | 14 | 2 | 400 | 500![]() 200 ![]() | -- | -- | ✗ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of combat, grants +4 each to user'sattack,speed,defense, andresistance during combat, user deals +(user's speed × 10%), and user deals damage based on lower of foe's defense or resistance. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Tanya: Dagdar's Kid |
Flavor text
Game | Text (English) | Text (Japanese) |
---|---|---|
Heroes | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res. | 飛行特効 戦闘開始時、自身のHPが25%以上なら、 敵の守備か魔防の低い方でダメージ計算、かつ 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+速さの10%(戦闘前奥義も含む) |
Heroes (Refined: +effect) | At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and inflicts Atk/Spd/Def/Res-X on foe during combat (X = current penalty on each of foe's stats during combat; calculates each stat penalty independently). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 戦闘開始時、敵のHPが75%以上の時、または、 敵が【不利な状態異常】を受けている時、 戦闘中、自身の攻撃、速さ、守備、魔防+4、 敵の攻撃、速さ、守備、魔防が 敵が受けている攻撃、速さ、守備、魔防の 弱化の値だけ減少(能力値ごとに計算) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English | Violdrake Bow | -- |
Japanese | 紫竜山の荒弓 | Purple dragon mountain rough bow |
Spanish | Arco Violdrake | Violdrake bow |
French | Arc Violdrake | Violdrake bow |
German | Violdrake-Bogen | Violdrake bow |
Italian | Arco Violdrake | Violdrake bow |
Portuguese | Arco Violdrake | Violdrake bow |
Traditional Chinese | 紫龍山的荒弓 | Purple dragon mountain rough bow |
Gallery
The Violdrake Bow as it appears inHeroes.