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Vengeful Lance
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Vengeful Lance (Japanese:復讐鬼の槍Revenge demon lance) is a weaponskill in thelance category which debuted inFire Emblem Heroes; it is apersonal weapon of the fallen variation ofDimitri. When its user is not adjacent to any allies, Vengeful Lance boosts its user'sattack andspeed, and boosts its user's damage based on the difference between the user's attack and foe'sdefense if the user's cannot make afollow-up attack.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | Silver Lance | -- | ✗ | Grants +3 attack. If user is not adjacent to an ally, grants +6 each to attack andspeed to user during combat, and if user's attack > foe'sdefense and user cannot make afollow-up attack, user deals +([user's attack − foe's defense] × 50%) damage. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 attack. If user initiates combat or is not adjacent to an ally, grants +6 each to attack andspeed to user, neutralizes user's penalties to attack anddefense, and user deals +(user's attack × [50 if user cannot perform afollow-up attack; 25 otherwise]%) damage, and if user's attack can trigger user's special, grants −(2 if user cannot perform a follow-up attack twice; 1 otherwise) special cooldown count. Grants +3 HP. Grants −1 special cooldown count. If user'sHP ≥ 25% at start of turn, inflicts −7 each to speed and defense, Panic,[effect 1] and Undefended[effect 3] on closest foes and foes within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +([user's speed at start of combat × 10%] + 6) each to attack and speed to user during combat, and when user's special triggers, neutralizes foe's non-special "reduces damage by X%" skills. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 attack. If user initiates combat or is not adjacent to an ally, grants +6 each to attack andspeed to user, neutralizes user's penalties to attack anddefense, and user deals +(user's attack × [50 if user cannot perform afollow-up attack; 25 otherwise]%) damage, and if user's attack can trigger user's special, grants −(2 if user cannot perform a follow-up attack twice; 1 otherwise) special cooldown count. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 attack. If user initiates combat or is not adjacent to an ally, grants +6 each to attack andspeed to user, neutralizes user's penalties to attack anddefense, and user deals +(user's attack × [50 if user cannot perform afollow-up attack; 25 otherwise]%) damage, and if user's attack can trigger user's special, grants −(2 if user cannot perform a follow-up attack twice; 1 otherwise) special cooldown count. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 attack. If user initiates combat or is not adjacent to an ally, grants +6 each to attack andspeed to user, neutralizes user's penalties to attack anddefense, and user deals +(user's attack × [50 if user cannot perform afollow-up attack; 25 otherwise]%) damage, and if user's attack can trigger user's special, grants −(2 if user cannot perform a follow-up attack twice; 1 otherwise) special cooldown count. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 attack. If user initiates combat or is not adjacent to an ally, grants +6 each to attack andspeed to user, neutralizes user's penalties to attack anddefense, and user deals +(user's attack × [50 if user cannot perform afollow-up attack; 25 otherwise]%) damage, and if user's attack can trigger user's special, grants −(2 if user cannot perform a follow-up attack twice; 1 otherwise) special cooldown count. Grants +5 HP and +4 resistance. |
- ↑Converts bonuses on unit into penalties through their next action.
- ↑Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Will not trigger if unit cannot traverse ally's space, or multiple units can trigger Savior for same combat. If triggered, after-combat movement effects do not occur.
- ↑Unit cannot be protected by Savior[effect 2] through their next action.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Dimitri: Savage Boar |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Grants Atk+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Atk > foe's Def during combat and unit cannot make a follow-up attack, deals damage = 50% of unit's Atk minus foe's Def. | 攻撃+3 周囲1マス以内に味方がいない時、 戦闘中、攻撃、速さ+6、かつ、戦闘中、 自分の攻撃が敵の守備より高く、自分が追撃できない時、 ダメージに(自分の攻撃-敵の守備)の50%を加算 |
| Heroes (Refined) | Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = X% of unit's Atk during combat (excluding area- of-effect Specials; if unit cannot perform a follow-up attack, X = 50; otherwise, X = 25), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack during combat (if unit cannot perform follow-up and attack twice, Y = 2; otherwise, Y = 1). | 攻撃+3 自分から攻撃した時、または、 周囲1マス以内に味方がいない時、 戦闘中、攻撃、速さ+6、 自身の攻撃、速さの弱化を無効、 ダメージ+攻撃の○%(範囲奥義を除く) (○は、自分が追撃できない時は50、 そうでない時は25) 「自分から攻撃した時、または、 周囲1マス以内に味方がいない時」、かつ 戦闘中、攻撃時に発動する奥義を装備していれば、 自分の最初の攻撃前に奥義発動カウント-○ (○は、自分が2回攻撃でない、かつ 追撃ができない時は2、そうでない時は1) |
| Heroes (Refined: +effect) | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Panic】, and【Undefended】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 10% of unit's Spd at start of combat, + 6, during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). 【Panic】 Converts bonuses on unit into penalties through its next action. 【Undefended】 Unit cannot be protected by Savior through their next action. | 奥義が発動しやすい(発動カウント-1) ターン開始時、自身のHPが25%以上なら、 最も近い敵とその周囲2マス以内の敵の 速さ、守備-7、 【パニック】、【護られ不可】を付与 (敵の次回行動終了まで) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さが 戦闘開始時の速さの10%+6だけ増加、かつ 奥義発動時、敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を無効 (範囲奥義を除く) 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) 【護られ不可】 自分は「護り手」で護られることができない状態異常 (敵の次回行動終了まで) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Vengeful Lance | -- |
| Japanese | 復讐鬼の槍 | Revenge demon lance |
| Spanish | Lanza vengativa | Vengeful lance |
| French | Lance vengeresse | Vengeful lance |
| German | Lanze der Rache | Lance of Revenge |
| Italian | Lancia livorosa | Resentful lance |
| Portuguese | Lança vingativa | Vindictive lance |
| Traditional Chinese | 復仇惡鬼之槍 | Revenge demon lance |
Gallery
- The Vengeful Lance as it appears inHeroes.



