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Vengeful Fighter
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Vengeful Fighter (Japanese:迎撃隊形Intercepting Formation) is a four-tiered passive type Bskill which debuted inFire Emblem Heroes; the individual tiers of the skill areVengeful Fighter 1,Vengeful Fighter 2,Vengeful Fighter 3, andVengeful Fighter 4 in order from lowest to highest. When the foe initiates combat and the user is in a certainHP threshold, Vengeful Fighter guarantees its user a follow-up attack and increases their cooldown charge for special skills; theHP threshold decreases with the skill's tier.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Vengeful Fighter 1) | B | If user'sHP ≥ 90% and foe initiates combat, grants +1 special cooldown charge per attack to user during combat and user makes a guaranteedfollow-up attack. | 60 | -- | ✓ | -- | ||
| Heroes (Vengeful Fighter 2) | B | If user'sHP ≥ 70% and foe initiates combat, grants +1 special cooldown charge per attack to user during combat and user makes a guaranteedfollow-up attack. | 120 | Vengeful Fighter 1 | ✓ | -- | ||
| Heroes (Vengeful Fighter 3) | B | If user'sHP ≥ 50% and foe initiates combat, grants +1 special cooldown charge per attack to user during combat and user makes a guaranteedfollow-up attack. | 240 | Vengeful Fighter 2 | ✓ | -- | ||
| Heroes (Vengeful Fighter 4) | B | If user'sHP ≥ 25% and foe initiates combat, inflicts −4 attack to foe during combat, user makes guaranteed afollow-up attack, foe cannot make a follow-up attack, grants +1 special cooldown charge per attack to user during combat. | 300 | Vengeful Fighter 3 | ✓ | -- |
Availability
Heroes
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Vengeful Fighter 1) | If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 自分のHPが90%以上で、敵から攻撃された時、 絶対追撃、かつ自身の攻撃による奥義発動カウント 変動量+1(同系統効果複数時、最大値適用) |
| Heroes (Vengeful Fighter 2) | If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 自分のHPが70%以上で、敵から攻撃された時、 絶対追撃、かつ自身の攻撃による奥義発動カウント 変動量+1(同系統効果複数時、最大値適用) |
| Heroes (Vengeful Fighter 3) | If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 自分のHPが50%以上で、敵から攻撃された時、 絶対追撃、かつ自身の攻撃による奥義発動カウント 変動量+1(同系統効果複数時、最大値適用) |
| Heroes (Vengeful Fighter 4) | If unit's HP ≥ 25% and foe initiates combat, inflicts Atk-4 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 自分のHPが25%以上で、敵から攻撃された時、 戦闘中、敵の攻撃-4、 自分は絶対追撃、敵は追撃不可、 かつ自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Vengeful Fighter | -- |
| Japanese | 迎撃隊形 | Intercepting Formation |
| Spanish | Vengativo | Vengeful |
| French | Rancune | Resentment |
| German | Rachsucht | Vengefulness |
| Italian | Vendetta | Revenge |
| Portuguese | Punição | Punishment |
| Traditional Chinese | 迎擊隊形 | Repulse formation |



