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Vanguard Dawn

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Vanguard Dawn


Location

Outrealms (Crimea: Fort Alpea)

Boss(es)

Knight,Diviner,Samurai

What's the challenge? Glad you asked! Your job is to defend this historic fortress. I gotta say, the odds are against you. There's a boatload of enemies here, and they look like they mean business.
— Anna

Vanguard Dawn (Japanese:神将の試練場The Divine General's Trial Grounds) is adownloadable content xenologue chapter inFire Emblem Fates. Vanguard Dawn is part of the second series of Japanese DLC releases and the first series of international DLC releases.

This chapter was first made available on September 17, 2015 in Japan; March 31, 2016 in North America; June 23 in Europe; and June 24 in Australia.

In this chapter,Anna tasks the player with defending a historic fortress ina land quite obviouslynot onCorrin's army's home continent as part of a trial hoping to earn aspecial item.

Plot

Main article:Vanguard Dawn/Script

As we arrive at a fortress that appears to resemble Fort Alpea in theTellian nation ofCrimea,Anna welcomesCorrin and his/her army to theOutrealm Trial Grounds. Anna tells the army that if they don't think they're tough enough yet, they will be once they finish this challenge—and if they manage to come out on top, they'll get something nice in the bargain to boot. Anna states that the challenge is to defend the historic fortress they're in; she says the odds are against Corrin and his/her army, as there's a boatload of enemies in the area and she says they mean business. Anna tells the army that they think they can hold their own, then they should get the battle under way.Preparations take place at this point, and the battle starts once preparations are finished.

Once the battle ends, Anna notes the army's incredible performance and how they held the line against the nonstop onslaught, and she reveals the prize for making it through in one piece is aVanguard Brand; with it, one can be just like a certainradiant hero of old. Anna states that's all she has for now, and is looking forward to seeing the army at the next challenge.

Website summary

American:A trial ground using the stage Elincia's Gambit from Radiant Dawn.[1]
PAL region:A trial ground using the stage Elincia's Gambit from Fire Emblem: Radiant Dawn.[2][3]

North American eShop summary

An arena based on "Elincia's Gambit" from Fire Emblem: Radiant Dawn.
Rewards: Vanguard Brand

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat all three bosses or survive 12 turnsPlayerPartnerOtherEnemy
Defeat:Corrin dies*, the player's army is routed, or the flashing green tile is seized by the enemy1–15{{{partner}}}{{{other}}}39+38
Difficulty rating: ★★
Map dimensions:
22 columns by 21 rows
Block sizes:
Japan: ??
North America: 80
PAL region: ??
Map based from:Endgame of Part 2 ofRadiant Dawn
Map phase music: Bearer of Hope
Battle phase music: Bearer of Hope
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned toskirmishes in the base game will play.
Pricing:
Japan: ¥250
United States: $1.99
Europe: €1.99
United Kingdom: £1.79
Australia: $2.60
New Zealand: $3.40
Also available in: Series 2 (Japan)
Map Pack 1 (international) Pack
Japan: ¥900
United States: $17.99
Europe: €17.99
United Kingdom: £16.19
Australia: $23.40
New Zealand: $30.60
Chapter Data
Conditions
Unit Data
Victory: Defeat all three bosses or survive 12 turnsPlayerPartnerOtherEnemy
Defeat:Corrin dies*, the player's army is routed, or the flashing green tile is seized by the enemy1–15{{{partner}}}{{{other}}}44+54
Difficulty rating: ★★
Map dimensions:
22 columns by 21 rows
Block sizes:
Japan: ??
North America: 80
PAL region: ??
Map based from:Endgame of Part 2 ofRadiant Dawn
Map phase music: Bearer of Hope
Battle phase music: Bearer of Hope
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned toskirmishes in the base game will play.
Pricing:
Japan: ¥250
United States: $1.99
Europe: €1.99
United Kingdom: £1.79
Australia: $2.60
New Zealand: $3.40
Also available in: Series 2 (Japan)
Map Pack 1 (international) Pack
Japan: ¥900
United States: $17.99
Europe: €17.99
United Kingdom: £16.19
Australia: $23.40
New Zealand: $30.60
Chapter Data
Conditions
Unit Data
Victory: Defeat all three bosses or survive 15 turnsPlayerPartnerOtherEnemy
Defeat:Corrin dies*, the player's army is routed, or the flashing green tile is seized by the enemy1–15{{{partner}}}{{{other}}}44+57
Difficulty rating: ★★
Map dimensions:
22 columns by 21 rows
Block sizes:
Japan: ??
North America: 80
PAL region: ??
Map based from:Endgame of Part 2 ofRadiant Dawn
Map phase music: Bearer of Hope
Battle phase music: Bearer of Hope
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned toskirmishes in the base game will play.
Pricing:
Japan: ¥250
United States: $1.99
Europe: €1.99
United Kingdom: £1.79
Australia: $2.60
New Zealand: $3.40
Also available in: Series 2 (Japan)
Map Pack 1 (international) Pack
Japan: ¥900
United States: $17.99
Europe: €17.99
United Kingdom: £16.19
Australia: $23.40
New Zealand: $30.60

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Character data

BirthrightConquestRevelation

Characters
New units

None

Available characters
Corrin f ​Kaze ​Rinkah ​Sakura ​Azura ​Jakob ​
Characters
New units

None

Available characters
Corrin f ​Jakob ​
Characters
New units

None

Available characters
Corrin f ​Azura ​Jakob ​

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Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Dragon's Gate. Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. If more chapters along the chosen main story path are cleared, or if anyparalogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. Asbonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

Items
NameObtainment Method
AetherDropped by bossKnight
Veteran IntuitionDropped by bossDiviner
Heavy BladeDropped by bossSamurai
Vanguard BrandClear the chapter

Event tile andDragon Vein data

There are no event tiles or Dragon Veins in this chapter.

Level scaling data

This chapter's enemy units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level −20).

Chapter789101112131415161718192021222324252627
Levels from previous chapter0000+1+2+1+2+1+2+1+2+2+2+2+2+2+2+2+2+2
Total levels gained0000+1+3+4+6+7+9+10+12+14+16+18+20+22+24+26+28+30
Additional notes: The enemies advanced to promoted classes as follows: Boss Knight at chapter 15 (reaches level 20 at chapter 25 and stops scaling from there), boss Samurai at chapter 17, boss Diviner at chapter 18, initial level 7 enemies at chapter 19, initial level 5 and 6 enemies at chapter 20, initial level 4 enemies at chapter 21, remaining initial enemies at chapter 22.

When enemies become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 7 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

NormalHardLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
IllusionKnight14~20133~6516~37012~287~157~1617~406~21-Steel Javelin*/Silver Star Axe*AetherThis item is dropped upon this unit's defeat.
VantageWary Fighter
--
IllusionKnight6~16123~5111~3107~244~114~1211~333~164~5Spear*/Tomahawk*
Will not move until a unit is in range of at least two of the following—him or the nearbyApothecary orOni Savage—or until one of them is fought; in either case, he begins moving.
IllusionShrine Maiden1~11116~380~113~235~205~244~142~145~255~6Sun FestalVulnerary
--
IllusionSpear Fighter6~16121~479~250~139~248~233~167~22+14~22+15~6Steel Naginata*/Silver Naginata*
--
IllusionDiviner10~20122~4509~3010~2811~27+(1/0)3~104~168~28+(0/1)-Tiger Spirit*/Rabbit Spirit*Veteran IntuitionThis item is dropped upon this unit's defeat.
Veteran Intuition
--
IllusionLancer1~31117~385~2005~175~192~75~202~135Steel Lance*/Silver Lance*Vulnerary
--
IllusionSpear Fighter6~16121~459~2808~218~253~87~224~175~6Javelin
--
IllusionShrine Maiden1~11116~380~113~235~205~244~142~145~255~6Mend
--
IllusionOutlaw2~12217~373~171~124~179~281~52~125~255~6Steel Bow*/Silver Bow*
--
IllusionApothecary6~16222~499~2806~206~183~129~284~19+25~6Iron Yumi*/Steel Yumi*Gold Bar
Spendthrift
--
IllusionKnight2~12120~489~2905~213~103~109~301~134~5Steel Lance*/Silver Lance*
Will not move until he or the nearby Knight is provoked.
IllusionApothecary4~14120~478~2705~195~173~128~273~18+25~6Steel Yumi*/Silver Yumi*Gold BarGold Bar
Spendthrift
--
IllusionKnight1~11119~478~2805~213~103~108~291~134~5Steel Lance*/Silver Axe*
Will not move until he or the nearby Knight is provoked.
IllusionKnight1~11119~478~2805~213~103~108~291~134~5Steel Lance*/Silver Lance*
Will not move until he or the nearby Knight is provoked.
IllusionKnight1~11119~478~2805~213~103~108~291~134~5Javelin
--
IllusionOni Savage1~11118~426~261~102~125~180~17~251~155~6Steel Club*/Silver Club*
Will not move until provoked.
IllusionFighter5~15122~5310~3508~268~253~56~182~95~6Hammer
Will not move until provoked.
IllusionShrine Maiden1~11116~380~113~235~205~244~142~145~255~6Sun Festal
--
IllusionSamurai7~17221~487~2608~2412~29+(1/0)5~115~22(-1/+1)6~17(-1/+1)5~6Steel Katana*/Silver Naginata*
Will not move until provoked.
IllusionLancer1~31117~385~2005~175~192~75~202~135Steel Lance*/Silver Lance*
--
IllusionFighter6~16123~5411~3609~278~262~16~183~105~6Steel Axe*/Silver Axe*
--
IllusionSamurai7~17121~447~230~28~2512~34+15~155~17−16~21−15~6Steel Katana*/Silver Katana*
--
IllusionApothecary7~17123~5010~2906~206~184~139~284~19+25~6Steel Yumi*/Silver Yumi*Gold BarGold Bar
Spendthrift
Will not move until a unit is in range of at least two of the following—him or the nearbyKnight orOni Savage—or until one of them is fought; in either case, he begins moving.
IllusionSpear Fighter7~17121~459~2808~219~263~88~234~175~6Spear
Will not move until provoked.
IllusionDark Mage6~16219~4009~324~105~201~25~207~255~6Fimbulvetr*/Ragnarok*
The eastern one will not move until provoked.
IllusionSpear Fighter5~15120~438~2707~208~243~87~224~175~6Steel Lance*/Silver Lance*
--
IllusionSamurai11~20126~549~25+30~211~2815~347~188~24−19~26−1-Steel Katti*/Silver Katti*Heavy BladeThis item is dropped upon this unit's defeat.
Heavy Blade
--
IllusionKnight7~17124~5311~3208~255~125~1311~333~164~5Spear*/Tomahawk*
Will not move until provoked.
IllusionArcher6~16121~467~2309~237~263~86~222~13+25~6Steel Yumi*/Silver Yumi*
Will not move until provoked.
IllusionKnight6~16123~5111~3107~244~114~1211~333~164~5Spear
--
IllusionArcher6~16221~467~2309~237~263~86~222~13+25~6Steel Yumi*/Spy's Yumi*
Moves to attack if a unit is in range; returns to his starting position otherwise.
IllusionLancer2~32118~396~2105~175~192~76~212~135Steel Lance*/Silver Lance*
--
IllusionOni Savage7~17123~4710~301~124~147~211~510~283~185~6Steel Club*/Silver Club*
Will not move until a unit is in range of at least two of the following—him or the nearbyKnight orApothecary—or until one of them is fought; in either case, he begins moving.
IllusionDark Mage5~15118~3909~324~104~191~25~207~245~6Fimbulvetr*/Ragnarok*
Will not move until provoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
IllusionSpear Fighter5~15520~438~2707~208~243~87~224~175~6Javelin
--
IllusionSpear Fighter5~15520~438~2707~208~243~87~22+14~17+15~6Steel Naginata*/Silver Naginata*
--
IllusionDark Mage5~15518~3909~324~104~191~25~207~245~6Fimbulvetr*/Ragnarok*
--
IllusionOni Savage5~15221~488~271~03~226~210~79~242~125~6Steel Club*/Silver Club*
--
IllusionSpear Fighter7~17221~459~2808~219~263~88~23+14~17+15~6Iron Naginata*/Steel Naginata*
--
IllusionSpear Fighter5~15220~468~240~138~248~233~147~22+14~22+15~6Steel Naginata*/Silver Naginata*
--
IllusionSpear Fighter6~16421~479~250~139~248~233~147~22+14~22+15~6Steel Naginata*/Silver Naginata*
--
IllusionSamurai6~16421~476~2508~2311~28+15~145~21−15~17−15~6Steel Katana*/Silver Katana*
--
IllusionSamurai6~16321~446~220~28~2511~33+15~155~17−15~20−15~6Steel Katana*/Silver Katana*
--
IllusionDark Mage4~14318~3808~313~94~181~24~196~235~6Fimbulvetr*/Ragnarok*
--
IllusionSamurai6~16321~446~220~28~2511~33+15~155~17−15~20−15~6Iron Katana*/Steel Katana*
Poison Strike
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
IllusionKnight14~20133~6516~37012~287~157~1617~406~21-Steel Javelin*/Silver Star Axe*AetherThis item is dropped upon this unit's defeat.
VantageWary Fighter
--
IllusionKnight6~16123~5111~3107~244~114~1211~333~164~5Spear*/Tomahawk*
Will not move until a unit is in range of at least two of the following—him or the nearbyApothecary orOni Savage—or until one of them is fought; in either case, he begins moving.
IllusionShrine Maiden1~11116~380~113~235~205~244~142~145~255~6Sun FestalVulnerary
--
IllusionSpear Fighter6~16121~479~250~139~248~233~167~22+14~22+15~6Steel Naginata*/Silver Naginata*
--
IllusionDiviner10~20122~4509~3010~2811~27+(1/0)3~104~168~28+(0/1)-Tiger Spirit*/Rabbit Spirit*Veteran IntuitionThis item is dropped upon this unit's defeat.
Veteran Intuition
--
IllusionLancer1~31117~385~2005~175~192~75~202~135Steel Lance*/Silver Lance*Vulnerary
--
IllusionSpear Fighter6~16121~459~2808~218~253~87~224~175~6Javelin
--
IllusionShrine Maiden1~11116~380~113~235~205~244~142~145~255~6Mend
--
IllusionOutlaw2~12217~373~171~124~179~281~52~125~255~6Steel Bow*/Silver Bow*
--
IllusionApothecary6~16222~499~2806~206~183~129~284~19+25~6Iron Yumi*/Steel Yumi*Gold Bar
Spendthrift
--
IllusionKnight2~12120~489~2905~213~103~109~301~134~5Steel Lance*/Silver Lance*
Will not move until he or the nearby Knight orSamurai is provoked.
IllusionApothecary4~14120~478~2705~195~173~128~273~18+25~6Steel Yumi*/Silver Yumi*Gold BarGold Bar
Spendthrift
--
IllusionKnight1~11119~478~2805~213~103~108~291~134~5Steel Lance*/Silver Axe*
Will not move until he or the nearby Knight orSamurai is provoked.
IllusionKnight1~11119~478~2805~213~103~108~291~134~5Steel Lance*/Silver Lance*
--
IllusionKnight1~11119~478~2805~213~103~108~291~134~5Javelin
--
IllusionOni Savage1~11118~426~261~102~125~180~17~251~155~6Steel Club*/Silver Club*
Will not move until provoked.
IllusionFighter5~15122~5310~3508~268~253~56~182~95~6Hammer
Will not move until provoked.
IllusionSamurai5~15120~466~2407~2311~28+(1/0)4~114~20(-1/+1)5~17(-1/+1)5~6Steel Katana*/Silver Naginata*
Will not move until he or a nearbyKnight is provoked.
IllusionShrine Maiden1~11116~380~113~235~205~244~142~145~255~6Sun Festal
--
IllusionSamurai7~17221~487~2608~2412~29+(1/0)5~115~22(-1/+1)6~17(-1/+1)5~6Steel Katana*/Silver Naginata*
Will not move until provoked.
IllusionLancer1~11117~385~2005~175~192~75~202~135Steel Lance*/Silver Lance*
--
IllusionLancer2~32318~396~2105~175~192~76~212~135Steel Lance*/Silver Lance*
--
IllusionLancer1~31117~385~2005~175~192~75~202~135Javelin
--
IllusionFighter6~16123~5411~3609~278~262~16~183~105~6Steel Axe*/Silver Axe*
--
IllusionSamurai7~17121~447~230~28~2512~34+15~155~17−16~21−15~6Steel Katana*/Silver Katana*
--
IllusionApothecary7~17123~5010~2906~206~184~139~284~19+25~6Steel Yumi*/Silver Yumi*Gold BarGold Bar
Spendthrift
Will not move until a unit is in range of at least two of the following—him or the nearbyKnight orOni Savage—or until one of them is fought; in either case, he begins moving.
IllusionSpear Fighter7~17121~459~2808~219~263~88~234~175~6Spear
Will not move until provoked.
IllusionDark Mage6~16219~4009~324~105~201~25~207~255~6Fimbulvetr*/Ragnarok*
The eastern one will not move until provoked.
IllusionSpear Fighter5~15120~438~2707~208~243~87~224~175~6Steel Lance*/Silver Lance*
--
IllusionSamurai11~20126~549~25+30~211~2815~347~188~24−19~26−1-Steel Katti*/Silver Katti*Heavy BladeThis item is dropped upon this unit's defeat.
Heavy Blade
--
IllusionKnight7~17124~5311~3208~255~125~1311~333~164~5Spear*/Tomahawk*
Will not move until provoked.
IllusionArcher6~16121~467~2309~237~263~86~222~13+25~6Steel Yumi*/Silver Yumi*
Will not move until provoked.
IllusionKnight6~16123~5111~3107~244~114~1211~333~164~5Spear
--
IllusionArcher6~16221~467~2309~237~263~86~222~13+25~6Steel Yumi*/Spy's Yumi*
Moves to attack if a unit is in range; returns to his starting position otherwise.
IllusionKnight2~12120~489~2905~213~103~109~301~134~5Javelin*/Hand Axe*
Will not move until provoked.
IllusionOni Savage7~17123~4710~301~124~147~211~510~283~185~6Steel Club*/Silver Club*
Will not move until a unit is in range of at least two of the following—him or the nearbyKnight orApothecary—or until one of them is fought; in either case, he begins moving.
IllusionDark Mage5~15118~3909~324~104~191~25~207~245~6Fimbulvetr*/Ragnarok*
Will not move until provoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
IllusionArcher4~14519~436~2208~226~242~75~212~125~6Steel Bow*/Silver Bow*
--
IllusionSpear Fighter5~15520~438~2707~208~243~87~224~175~6Javelin
--
IllusionSpear Fighter5~15720~438~2707~208~243~87~22+14~17+15Steel Naginata*/Silver Naginata*
--
IllusionDark Mage5~15518~3909~324~104~191~25~207~245~6Fimbulvetr*/Ragnarok*
--
IllusionOni Savage5~15221~488~271~03~226~210~79~242~125~6Steel Club*/Silver Club*
--
IllusionApothecary5~15221~488~2706~205~173~128~274~19+25~6Iron Yumi*/Steel Yumi*Gold Bar
Spendthrift
--
IllusionSpear Fighter7~17221~459~2808~219~263~88~23+14~17+15~6Iron Naginata*/Steel Naginata*
--
IllusionSpear Fighter5~15220~468~240~138~248~233~147~22+14~22+15~6Steel Naginata*/Silver Naginata*
--
IllusionSpear Fighter6~16421~479~250~139~248~233~147~22+14~22+15~6Steel Naginata*/Silver Naginata*
--
IllusionSamurai6~16421~476~2508~2311~28+15~145~21−15~17−15~6Steel Katana*/Silver Katana*
--
IllusionMercenary5~15420~467~252~179~288~253~117~224~165~6Levin Sword
--
IllusionSamurai6~16321~446~220~28~2511~33+15~155~17−15~20−15~6Steel Katana*/Silver Katana*
--
IllusionDark Mage4~14318~3808~313~94~181~24~196~235~6Fimbulvetr*/Ragnarok*
--
IllusionArcher4~14319~436~2208~226~242~75~212~12+25~6Iron Yumi*/Steel Yumi*
--
IllusionSamurai6~16321~446~220~28~2511~33+15~155~17−15~20−15~6Iron Katana*/Steel Katana*
Poison Strike
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
IllusionKnight14~20133~6516~37012~287~157~1617~406~21-Steel Javelin*/Silver Star Axe*AetherThis item is dropped upon this unit's defeat.
VantageWary Fighter
--
IllusionKnight6~16123~5111~3107~244~114~1211~333~164~5Spear*/Tomahawk*
Will not move until a unit is in range of at least two of the following—him or the nearbyApothecary orOni Savage—or until one of them is fought; in either case, he begins moving.
IllusionShrine Maiden1~11116~380~113~235~205~244~142~145~255~6Sun FestalVulnerary
--
IllusionSpear Fighter6~16121~479~250~139~248~233~167~22+14~22+15~6Steel Naginata*/Silver Naginata*
--
IllusionDiviner10~20122~4509~3010~2811~27+(1/0)3~104~168~28+(0/1)-Tiger Spirit*/Rabbit Spirit*Veteran IntuitionThis item is dropped upon this unit's defeat.
Veteran Intuition
--
IllusionLancer1~31117~385~2005~175~192~75~202~135Steel Lance*/Silver Lance*Vulnerary
--
IllusionSpear Fighter6~16121~459~2808~218~253~87~224~175~6Javelin
--
IllusionShrine Maiden1~11116~380~113~235~205~244~142~145~255~6Mend
--
IllusionOutlaw2~12217~373~171~124~179~281~52~125~255~6Steel Bow*/Silver Bow*
--
IllusionApothecary6~16222~499~2806~206~183~129~284~19+25~6Iron Yumi*/Steel Yumi*Gold Bar
Spendthrift
--
IllusionKnight2~12120~489~2905~213~103~109~301~134~5Steel Lance*/Silver Lance*
Will not move until he or the nearby Knight orSamurai is provoked.
IllusionApothecary4~14120~478~2705~195~173~128~273~18+25~6Steel Yumi*/Silver Yumi*Gold BarGold Bar
Spendthrift
--
IllusionKnight1~11119~478~2805~213~103~108~291~134~5Steel Lance*/Silver Axe*
Will not move until he or the nearby Knight orSamurai is provoked.
IllusionKnight1~11119~478~2805~213~103~108~291~134~5Steel Lance*/Silver Lance*
--
IllusionKnight1~11119~478~2805~213~103~108~291~134~5Javelin
--
IllusionOni Savage1~11118~426~261~102~125~180~17~251~155~6Steel Club*/Silver Club*
Will not move until provoked.
IllusionFighter5~15122~5310~3508~268~253~56~182~95~6Hammer
Will not move until provoked.
IllusionSamurai5~15120~466~2407~2311~28+(1/0)4~114~20(-1/+1)5~17(-1/+1)5~6Steel Katana*/Silver Naginata*
Will not move until he or a nearbyKnight is provoked.
IllusionShrine Maiden1~11116~380~113~235~205~244~142~145~255~6Sun Festal
--
IllusionSamurai7~17221~487~2608~2412~29+(1/0)5~115~22(-1/+1)6~17(-1/+1)5~6Steel Katana*/Silver Naginata*
Will not move until provoked.
IllusionLancer1~11117~385~2005~175~192~75~202~135Steel Lance*/Silver Lance*
--
IllusionLancer2~32318~396~2105~175~192~76~212~135Steel Lance*/Silver Lance*
--
IllusionLancer1~31117~385~2005~175~192~75~202~135Javelin
--
IllusionFighter6~16123~5411~3609~278~262~16~183~105~6Steel Axe*/Silver Axe*
--
IllusionSamurai7~17121~447~230~28~2512~34+15~155~17−16~21−15~6Steel Katana*/Silver Katana*
--
IllusionApothecary7~17123~5010~2906~206~184~139~284~19+25~6Steel Yumi*/Silver Yumi*Gold BarGold Bar
Spendthrift
Will not move until a unit is in range of at least two of the following—him or the nearbyKnight orOni Savage—or until one of them is fought; in either case, he begins moving.
IllusionSpear Fighter7~17121~459~2808~219~263~88~234~175~6Spear
Will not move until provoked.
IllusionDark Mage6~16219~4009~324~105~201~25~207~255~6Fimbulvetr*/Ragnarok*
The eastern one will not move until provoked.
IllusionSpear Fighter5~15120~438~2707~208~243~87~224~175~6Steel Lance*/Silver Lance*
--
IllusionSamurai11~20126~549~25+30~211~2815~347~188~24−19~26−1-Steel Katti*/Silver Katti*Heavy BladeThis item is dropped upon this unit's defeat.
Heavy Blade
--
IllusionKnight7~17124~5311~3208~255~125~1311~333~164~5Spear*/Tomahawk*
Will not move until provoked.
IllusionArcher6~16121~467~2309~237~263~86~222~13+25~6Steel Yumi*/Silver Yumi*
Will not move until provoked.
IllusionKnight6~16123~5111~3107~244~114~1211~333~164~5Spear
--
IllusionArcher6~16221~467~2309~237~263~86~222~13+25~6Steel Yumi*/Spy's Yumi*
Moves to attack if a unit is in range; returns to his starting position otherwise.
IllusionKnight2~12120~489~2905~213~103~109~301~134~5Javelin*/Hand Axe*
Will not move until provoked.
IllusionOni Savage7~17123~4710~301~124~147~211~510~283~185~6Steel Club*/Silver Club*
Will not move until a unit is in range of at least two of the following—him or the nearbyKnight orApothecary—or until one of them is fought; in either case, he begins moving.
IllusionDark Mage5~15118~3909~324~104~191~25~207~245~6Fimbulvetr*/Ragnarok*
Will not move until provoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
IllusionArcher4~14519~436~2208~226~242~75~212~125~6Steel Bow*/Silver Bow*
--
IllusionSpear Fighter5~15520~438~2707~208~243~87~224~175~6Javelin
--
IllusionSpear Fighter5~15720~438~2707~208~243~87~22+14~17+15Steel Naginata*/Silver Naginata*
--
IllusionDark Mage5~15518~3909~324~104~191~25~207~245~6Fimbulvetr*/Ragnarok*
--
IllusionOni Savage5~15221~488~271~03~226~210~79~242~125~6Steel Club*/Silver Club*
--
IllusionApothecary5~15221~488~2706~205~173~128~274~19+25~6Iron Yumi*/Steel Yumi*Gold Bar
Spendthrift
--
IllusionSpear Fighter7~17221~459~2808~219~263~88~23+14~17+15~6Iron Naginata*/Steel Naginata*
--
IllusionSpear Fighter5~15220~468~240~138~248~233~147~22+14~22+15~6Steel Naginata*/Silver Naginata*
--
IllusionSpear Fighter6~16521~479~250~139~248~233~147~22+14~22+15~6Steel Naginata*/Silver Naginata*
--
IllusionSamurai6~16521~476~2508~2311~28+15~145~21−15~17−15~6Steel Katana*/Silver Katana*
--
IllusionMercenary5~15520~467~252~179~288~253~117~224~165~6Levin Sword
--
IllusionSamurai6~16321~446~220~28~2511~33+15~155~17−15~20−15~6Steel Katana*/Silver Katana*
--
IllusionDark Mage4~14318~3808~313~94~181~24~196~235~6Fimbulvetr*/Ragnarok*
--
IllusionArcher4~14319~436~2208~226~242~75~212~12+25~6Iron Yumi*/Steel Yumi*
--
IllusionSamurai6~16321~446~220~28~2511~33+15~155~17−15~20−15~6Iron Katana*/Steel Katana*
Poison Strike
--

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Reinforcements

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 7 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
Knight
Level14~P.20
Movement-
Stats
Max HP33~65Speed7~15
Strength16~37Luck7~16
Magic0Defense17~40
Skill12~28Resistance6~21
InventorySkills
Steel Javelin*
Silver Star Axe*
AetherThis item is dropped upon this unit's defeat.
Vantage
Wary Fighter
Divine Shield*
Weapon Levels
Swords/Katanas--Lances/NaginataC~E/C/B~AAxes/Clubs--~BBows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--
Diviner
Level10~P.20
Movement-
Stats
Max HP22~45Speed11~27+(1/0)
Strength0Luck3~10
Magic9~30Defense4~16
Skill10~28Resistance8~28+(0/1)
InventorySkills
Tiger Spirit*
Rabbit Spirit*
Veteran IntuitionThis item is dropped upon this unit's defeat.
Veteran Intuition
Weapon Levels
Swords/Katanas--Lances/Naginata--Axes/Clubs--Bows/Yumi--
Tomes/ScrollsC~B/B~AStaves/Rods--~E/C/BDaggers/Shuriken--Dragonstones--
Samurai
Level11~P.20
Movement-
Stats
Max HP26~54Speed15~34
Strength9~25+3Luck7~18
Magic0~2Defense8~24−1
Skill11~28Resistance9~26−1
InventorySkills
Steel Katti*
Silver Katti*
Heavy BladeThis item is dropped upon this unit's defeat.
Heavy Blade
Weapon Levels
Swords/KatanasC~B/B~SLances/Naginata--Axes/Clubs--Bows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

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Trivia

  • Of the chapters in the Japanese second series of DLC, this is the only one whose primary reward does not exist in vanillaFates coding.
    • It is also the only one of the four chapters in the series that have battle maps whose primary reward is not represented inA Gift from Anna.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Vanguard Dawn

--

Japanese

神将の試練場

The Divine General's Trial Grounds. "Divine General" is a literal translation of the Japanese name of theVanguard class.

Spanish

Adalides del Alba

German

Prüfung des Vorreiters

Test of the Vanguards

Korean

신장의 시련장

Divine general's trial

Gallery


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References

  1. DLC - Fire Emblem™ Fates for Nintendo 3DS - Revelations, Maps (archived by the Wayback Machine), nintendo.com,Retrieved: November 1, 2016
  2. Fire Emblem Fates | Nintendo 3DS | Games, nintendo.co.uk,Retrieved: November 1, 2016
  3. Fire Emblem Fates | Nintendo 3DS | Games, nintendo.com.au,Retrieved: November 1, 2016
Vanguard Dawn
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map