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Vallastone
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Vallastone (Japanese:透魔の竜石Dragonstone of Toma) is a weaponskill in thebreath category which debuted inFire Emblem Heroes; it is apersonal weapon of theChoose Your Legends variation ofCorrin. After its user acts, Vallastone causes the space its user is on and the nearby spaces to grant benefits to the user and their allies.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants −1 special cooldown count. After user acts (after Canto, if applicable), applies Divine Vein (Stone)[effect 1] to user's space and spaces within 2 spaces of user for 1 turn. If user'sHP ≥ 25% at start of combat, inflicts −5 each toattack,speed, defense, and resistance on foe, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, and foe's first attacks deal −30% damage. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If foe'srange = 2, attack deals damage based on lower of theirdefense orresistance. After user acts (after Canto, if applicable), applies Divine Vein (Stone)[effect 1] to user's space and spaces within 2 spaces of user for 1 turn. If user'sHP ≥ 25% at start of combat, inflicts −5 each toattack,speed, defense, and resistance on foe, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, foe's first attack deals −30% damage, and foe deals −(user's speed × 20%) damage (including with non-Røkkr area-of-effect specials) during combat. Grants +3 HP. If user is within 2 spaces of ally at start of either phase, grants Draconic Hex[effect 2] and "neutralizes unit's penalties during combat" to user and allies within 2 spaces of user for 1 turn. If user is within 3 spaces of ally, grants +([number of allies within 1 row or column of user × 2] + 5; maximum: 11; uses maximum if user triggers Savior) each to attack, speed, defense, and resistance to user and user deals +7 damage during combat, and if foe's attack can trigger foe's special and user's resistance ≥ (foe's resistance + 5), inflicts +1 special cooldown count on foe before foe's first attack during combat. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If foe'srange = 2, attack deals damage based on lower of theirdefense orresistance. After user acts (after Canto, if applicable), applies Divine Vein (Stone)[effect 1] to user's space and spaces within 2 spaces of user for 1 turn. If user'sHP ≥ 25% at start of combat, inflicts −5 each toattack,speed, defense, and resistance on foe, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, foe's first attack deals −30% damage, and foe deals −(user's speed × 20%) damage (including with non-Røkkr area-of-effect specials) during combat. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If foe'srange = 2, attack deals damage based on lower of theirdefense orresistance. After user acts (after Canto, if applicable), applies Divine Vein (Stone)[effect 1] to user's space and spaces within 2 spaces of user for 1 turn. If user'sHP ≥ 25% at start of combat, inflicts −5 each toattack,speed, defense, and resistance on foe, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, foe's first attack deals −30% damage, and foe deals −(user's speed × 20%) damage (including with non-Røkkr area-of-effect specials) during combat. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If foe'srange = 2, attack deals damage based on lower of theirdefense orresistance. After user acts (after Canto, if applicable), applies Divine Vein (Stone)[effect 1] to user's space and spaces within 2 spaces of user for 1 turn. If user'sHP ≥ 25% at start of combat, inflicts −5 each toattack,speed, defense, and resistance on foe, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, foe's first attack deals −30% damage, and foe deals −(user's speed × 20%) damage (including with non-Røkkr area-of-effect specials) during combat. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If foe'srange = 2, attack deals damage based on lower of theirdefense orresistance. After user acts (after Canto, if applicable), applies Divine Vein (Stone)[effect 1] to user's space and spaces within 2 spaces of user for 1 turn. If user'sHP ≥ 25% at start of combat, inflicts −5 each toattack,speed, defense, and resistance on foe, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, foe's first attack deals −30% damage, and foe deals −(user's speed × 20%) damage (including with non-Røkkr area-of-effect specials) during combat. Grants +5 HP and +4 resistance. |
- ↑1.01.11.21.31.41.5Space grants +6 each todefense andresistance to unit and allies during combat, unit and allies take −10 damage from foe's specials (excluding area-of-effect specials), and take −50% damage from area-of-effect specials (except Røkkr specials). (Overwrites existing Divine Vein effects on applied spaces; if multiple Divine Vein effects would be applied to one space simultaneously, effects are neutralized.)
- ↑Inflicts −5 each toattack,speed,defense, andresistance on foe during combat and inflicts −(5 − current penalty on stat; calculated independently; minimum: 0) each to attack, speed, defense, and resistance on foe for 1 turn.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Corrin: Silent Bloodline |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Accelerates Special trigger (cooldown count-1). After unit acts (if Canto triggers, after Canto), applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from attacks by 30% during combat (excluding area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) | 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 奥義が発動しやすい(発動カウント-1) 行動後(再移動発動時は再移動後)、 自分のマスとその周囲2マス以内のマスに 【天脈・護】を付与(1ターン) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、速さ、守備、魔防-5、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効、 攻撃を受けた時のダメージを30%軽減 (範囲奥義を除く) 【天脈・護】 付与されたマスに入る者は以下の効果を受ける 味方は受けた範囲奥義のダメージを50%軽減 (巨影の範囲奥義を除く) 味方は戦闘中、守備、魔防+6、 敵の奥義による攻撃のダメージ-10 (範囲奥義を除く) (付与マスに既に天脈がある場合、それを上書きする) (同じタイミングに異なる複数の天脈の付与が 発生した場合、天脈は消滅する) |
| Heroes (Refined) | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. After unit acts (if Canto triggers, after Canto), applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials). 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). | 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 奥義が発動しやすい(発動カウント-1) 行動後(再移動発動時は再移動後)、 自分のマスとその周囲2マス以内のマスに 【天脈・護】を付与(1ターン) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、速さ、守備、魔防-5、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効、 攻撃を受けた時のダメージを30%軽減 (範囲奥義を除く)、 受けるダメージ-速さの20% (範囲奥義を含む(巨影の範囲奥義は除く)) 【天脈・護】 付与されたマスに入る者は以下の効果を受ける 味方は受けた範囲奥義のダメージを50%軽減 (巨影の範囲奥義を除く) 味方は戦闘中、守備、魔防+6、 敵の奥義による攻撃のダメージ-10 (範囲奥義を除く) |
| Heroes (Refined: +effect) | At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Draconic Hex】and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 2, + 5 (max 11; if unit triggers Savior, value is treated as 11), and unit deals +7 damage during combat (excluding area-of- effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). 【Draconic Hex】 Inflicts Atk/Spd/Def/Res-5 on foe during combat and inflicts penalty on each of those stats = 5 - current penalty on each of those stats during combat for 1 turn (min 0; calculates each stat penalty independently). | 自軍ターン開始時、および、敵軍ターン開始時、 周囲2マス以内に味方がいる時、 自分と周囲2マス以内の味方に 【竜呪】、「弱化を無効」を付与(1ターン) 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防が 自身を中心とした縦3列と横3列にいる 味方の数×2+5だけ増加 (最大11、 スキル所持者が「護り手」を発動している時は 11として扱う)、 ダメージ+7(範囲奥義を除く)、かつ 敵が攻撃時発動奥義装備時、かつ 戦闘中、魔防が敵より5以上高い時、 敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) 【竜呪】 戦闘中、敵の攻撃、速さ、守備、魔防-5、 さらに、敵の攻撃、速さ、守備、魔防のそれぞれについて、 その能力値が減少 減少値は、5-敵が受けているその能力値の弱化の値 (最低値0)(1ターン) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Vallastone | -- |
| Japanese | 透魔の竜石 | Dragonstone of Toma;Toma is the Japanese name ofValla. |
| Spanish | Piedra vallesa | Vallite stone |
| French | Pierre vallite | Vallite stone |
| German | Vallastein | Valla stone |
| Italian | Pietra del Valla | Stone of Valla |
| Portuguese | Pedra de Valla | Stone of Valla |
| Traditional Chinese | 透魔的龍石 | Dragonstone of Toma;Toma is the Chinese name ofValla. |
Gallery
- Vallastone as it appears inHeroes.
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