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Unwelcome Change

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Unwelcome Change


Location

West of Ylisstol

New units

Sully,Virion

Boss(es)

Risen Chief

Previous chapter(s)

The Verge of History

Next chapter(s)

Shepherds

This world teeters at the brink of a horrible calamity. What you saw tonight was but a prelude. You have been warned.
— "Marth"

Unwelcome Change (Japanese:砕かれた日常Broken daily life) is the first chapter inFire Emblem Awakening. This chapter introduces theRisen as well asa mysterious masked youth. Completing this chapter will unlock the ability to viewsupport conversations.

This chapter is the second of two chapters that appeared in the international demo version ofAwakening.

Plot

Main article:Unwelcome Change/Script

The night after the events of theprevious chapter, theShepherds make camp for the night inside a forest.Chrom andLissa are awoken by a strange noise and leave to investigate. Suddenly, an earthquake occurs, setting the forest on fire. Chrom and Lissa flee, only to encounter a strange portal that depositshorrific humanoid creatures. The creatures attack, but the siblings are aided by a mysterious swordsman wearing a mask.Robin andFrederick arrive, and together the five slay the monsters. Afterwards, the masked swordsman introduces himself as "Marth", a name once borne by the legendary Hero-King. Marth warns the group that calamity is coming and that what just transpired was nothing but a prelude.

Summary

A chaotic night in the woods brings tremors and terrors, but a swordsman named Marth comes to the rescue. Back in Ylisstol, Robin meets Emmeryn.

Chapter data

NormalHard/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies4+2{{{partner}}}{{{other}}}7{{{third}}}
Map dimensions:
16 columns by 16 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies4+2{{{partner}}}{{{other}}}8{{{third}}}
Map dimensions:
16 columns by 16 rows

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Character data

Characters
New units
Sully
Cavalier
HP
20
Inventory
Bronze Lance
Level
2
Automatically from turn 2
Virion
Archer
HP
19
Inventory
Iron Bow
Elixir
Level
2
Automatically from turn 2
Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​

Item data

There are no items obtained in this chapter.

Shop data

After clearingchapter 3, the shop at this location will become available.

Armory contents

Normal stockPossible merchant items

ItemPrice
Heal600
Vulnerary300
ItemPrice
If amerchant is present in West of Ylisstol on theworld map, a random selection of three of the below items will also be available until the merchant leaves:
Iron Sword520
Iron Lance560
Iron Axe600
Iron Bow560
Rescue1,280
Physic1,800
Concoction600
Master Seal2,500
Second Seal2,500
A rare itemVaries
The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll.

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Event tiles

  • Column 10, row 5: Two spaces above the northern fort.
  • Column 12, row 10: On the southern fort.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic(+)

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Risen ChiefFighter312490865405Hand Axe
Immediately begins moving unprovoked.
RisenFighter131670553105Bronze Axe
Immediately begins moving unprovoked.
RisenMercenary121560873205Bronze Sword
Immediately begins moving unprovoked.
RisenArcher111550862105Bronze Bow
Immediately begins moving unprovoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Risen ChiefFighter3129+51101077405Hand Axe
HP +5
Immediately begins moving unprovoked.
RisenFighter1421~229~1006~76~75~61~205Bronze Axe
HP +5Zeal
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenMercenary12208~9010~119~104~52~30~15Bronze Sword
Patience
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenArcher1119~206~7010~117~83~41~20~15Bronze Bow
Skill +2Prescience
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Risen ChiefFighter3137+515013911505Short Axe
HP +5
Immediately begins moving unprovoked.
RisenFighter13291301089205Iron Axe
HP +5Zeal
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenMercenary122712014138315Iron Sword
Patience
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenArcher11279014106215Iron Bow
Skill +2Prescience
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenFighter11291301089205Hammer
HP +5Zeal
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.

Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:

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Boss data

Main article:Risen Chief

NormalHardLunatic

Fighter
Level3
Movement5
Stats
Max HP24Speed6
Strength9Luck5
Magic0Defense4
Skill8Resistance0
InventorySkills
Hand Axe--
Weapon Levels
Swords--Lances--AxesD
Bows--Tomes--Staves--
Fighter
Level3
Movement5
Stats
Max HP29+5Speed7
Strength11Luck7
Magic0Defense4
Skill10Resistance0
InventorySkills
Hand AxeHP +5
Weapon Levels
Swords--Lances--AxesC
Bows--Tomes--Staves--
Fighter
Level3
Movement5
Stats
Max HP37+5Speed9
Strength15Luck11
Magic0Defense5
Skill13Resistance0
InventorySkills
Short AxeHP +5
Weapon Levels
Swords--Lances--AxesA
Bows--Tomes--Staves--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Start by having Frederick pair up with Chrom and Lissa pair up with Robin. Move Frederick to the north fort and move Robin out of danger. (He can have either the Silver Lance or Bronze Sword equipped; the Silver Lance is more reliable, but the Bronze Sword is cheaper to replace.) On the enemy phase, the Fighter will suicidally attack Frederick and the Mercenary will wound himself.

Enter Sully and Virion. Sully is a speedy Cavalier who is somewhat frail. Virion is an Archer with questionable bases but good potential if he gets his hands on a Longbow. On turn 2, bring Chrom in front and have him kill the Mercenary if he's still alive. Pair Virion up with Sully. If the last Mercenary has Luna+, have them flee to the north; if not, move Sully two spaces south to pick a fight with him. Keep Robin on the outskirts of the danger zone. On the enemy phase, the Fighters and Archer will attack Chrom, who can survive with a little luck thanks to Frederick and the terrain advantages. If Frederick gets a couple of Dual Strikes, so much the better.

At this point, the battle becomes too hectic for any given strategy to be 100% reliable. If Virion hits the Mercenary with a Dual Strike, he (or Sully, if the Mercenary lacks Vantage+) can actually pick him off. If Sully is injured but can't finish him, she should flee north to get healed by Lissa. At any rate, Chrom or Frederick should finish off the injured enemies. At this point, you can probably manage the boss. Note that he generally prefers attacking squishy units like Robin and Virion over the bulky Frederick, even if Frederick can't counterattack. Also, if you can trade Virion's Elixir over to Frederick, that would be really helpful for the next chapter.

Trivia

  • This chapter is one of two in the vanillaAwakening game, and one of four in total, to include genericRisen that do not refer to the Risen as such in dialogue, the others beingparalogue 16,EXPonential Growth, andHarvest Scramble. In the case of this chapter, this is due to the name "Risen" not being formally coined among the game's characters until thenext chapter.
  • There is an error present in the animated cutscene during this chapter. Right after Marth calls to Chrom for help,Falchion's hilt can be seen behind Chrom's left shoulder despite it currently being held in his right hand.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Unwelcome Change

--

Japanese

砕かれた日常

Broken daily life

Spanish

Sucesos inesperados

Unexpected outcome

French

Ombres dans la nuit

Shadows in the night

German

Unliebsamer Wandel

Unwelcome Change

Italian

Incubi nella notte

Nightmares in the night

Gallery


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← The Verge of History •Unwelcome Change• Shepherds →
Fire Emblem Awakening
Playable charactersAnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
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Background charactersFirst exaltKe'riMarthShanty Pete
DLC charactersAlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass charactersShadow DragonCaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
GaidenAlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the EmblemAthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
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Path of RadianceAshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
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OthersCamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
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ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
Paralogues1:Sickle to Sword • 2:The Secret Seller • 3:A Strangled Peace • 4:Anna the Merchant • 5:Scion of Legend • 6:A Man for Flowers • 7:Noble Lineage • 8:A Duel Disgraced • 9:Wings of Justice • 10:Ambivalence • 11:Twin Wyverns • 12:Disowned by Time • 13:Rival Bands • 14:Shadow in the Sands • 15:A Shot from the Dark • 16:Daughter to Dragons • 17:The Threat of Silence • 18:The Dead King's Lament • 19:Irreconcilable Paths • 20:A Hard Miracle • 21:Ghost of a Blade • 22:The Wellspring of Truth • 23:The Radiant Hero
XenologuesChampions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
LocationsYlisseFerox (Arena Ferox) •Outrealm Gate (Outrealms) •Plegia (Dragon's Table) •YlisseValmChon'sinRosanneValm
Groups, objects, and conceptsAwakeningEinherjarFire EmblemGrimleal (Deadlords) •RisenShepherds
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsAncient LettersBirthdayDouble DuelDownloadable contentMinor charactersName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) •Pre-release information (Unused content) •Unit Gallery (Soundtrack) •SpotPassStreetPassTheaterTimelineWorld map