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Unhappy Reunion

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Unhappy Reunion


Location

Port Town of Dia

New units

Camilla,Selena,Beruka

Boss(es)

Takumi

Previous chapter(s)

Another Trial

Next chapter(s)

Rainbow Sage

You abandoned your family, and Hoshido... Now, pay for your betrayal!
— Takumi

Unhappy Reunion (Japanese:望まぬ再会Undesired Reunion) is the tenth chapter of theConquest campaign inFire Emblem Fates. In this chapter,Corrin and their army are waiting to board a ferry towardNotre Sagesse when aHoshidan squadron led byTakumi arrives in the area to pick a fight with theNohrians.

Plot

Main article:Unhappy Reunion/Script

Having arrived at the Port Town of Dia en route toNotre Sagesse,Silas notes the army's smooth trip into the area and reveals that they can catch a ferry to Notre Sagesse, withFelicia/Jakob making the arrangements as they speak;Corrin states that they should the the rare opportunity to relax for a bit, withAzura in particular looking quite exhausted. Silas states he has also noticed Azura's exhaustion and notes that it hasn't been an easy journey for her,Elise has grown quite fond of Azura and has been talking to her almost nonstop since they met, and Silas states that he worries all that chatter could wear Azura out even though she's very polite; Corrin tells Silas that he may have a point and states that Azura doesn't stand a chance—once Elise starts talking, it's hard to stop her. Silas states that Elise may be making up forall of the sibling time she and Azura missed out on and finds the prospect rather heartwarming, after which Corrin starts to think over the "sibling time" concept for them, Silas apologizes to Corrin and states he didn't intend to remind them own siblings inHoshido and asks to be forgiven for making an insensitive comment, to which Corrin tells Silas not to worry as he/she was actually thinking of something else, proceeding to think about what Azuraalmost said earlier over the implication Elise and Azura might not actually be sisters. Silas asks Corrin what is wrong, to which Corrin states nothing is wrong, they were just lost in thought, after which Silas asks Corrin they are sure about that; Silas then notes Felicia/Jakob arriving on the scene and notes that they appear to be out of breath and starts to wonder what is wrong. Felicia/Jakob declares there to be an emergency and reveals that Hoshidan forces are on their way to this area as they speak, and will arrive in any given minute; Corrin asks Felicia/Jakob if they are sure Hoshidans are arriving, to which Felicia/Jakob confirms, they overheard one of the area's guards say so en route back to this area, who also stated that all of the ferries are on hold until the Hoshidans have left. Felicia/Jakob notes the severity of the situation and asks Corrin what to do, to which Corrin states that fighting is their only option—they'll have to beat the Hoshidans and get aboard the ferry, it's the only way they'll be able to carry outGaron's mission; as Corrin begins to start thinking again, Felicia/Jakob asks them what he's thinking about, to which Corrin states that the Hoshidans they fought at Fort Dragonfall were merely strangers—he hasn't had to faceRyoma or any of hisotherHoshidansiblings since having tomakethat fateful choice, and as such is feeling conflicted at the prospect of having to face his blood siblings. Felicia/Jakob tells Corrin that they doesn't know what to say, noting Corrin is in a difficult position and that they understand completely if he decided he didn't want to fight his Hoshidan siblings, then states that if it's causing Corrin so much pain that they can just turn around and go home; Corrin thanks Felicia/Jakob and states that things aren't that simple, as they would have to face the consequences of his choice sooner or later, knowing this would happen when he followed their heart and sided with theirNohrian family—then states that they'll stand by that decision no matter what and will not run. Felicia/Jakob states that they'll tell Elise and the others to prepare for battle. As Felicia/Jakob leaves, Corrin notes that the battlefield is a poor place for making up for lost time with lost siblings, and that things could have turned out differentlyin another life; Corrin then asks Ryoma and Takumi to forgive them.

(Cutscene: "Vs. Takumi") A large group ofsamurai appear on the scene, after which Takumi slowly steps forward and draws hisFujin Yumi, which begins to glow; Takumi speaks scornfully to Corrin and states that they abandoned their family and country, and must now pay for their betrayal.

Corrin notes Takumi's presence and notes that he's not merely fighting, but leading the whole army into this area, then states that they meant what they said, even if Takumi is involved, they must defend this port, as this is Nohrian territory and they won't allow the Hoshidans to take their homeland from them;Hinata proceeds to tell Takumi that the Nohrians aren't going to back down, to which Takumi deduces that the Nohrians plan to fight them and states he shouldn't be surprised, as he then states that Nohrians aren't like normal, decent people, they live for the thrill of battle, all the better for him to put the "cowards" in their place.Oboro notes that there's only a handful of Nohrians in the area and denotes that this should be an easy win for the Hoshidans, to which Takumi agrees; Takumi then states that it's never a good idea to underestimate one's enemy, stating that he refuses to lose to the Nohrians especially if Corrin is among their ranks—the Hoshidans must prevail for the sake of their country and all that's good in the world.Preparations take place at this point; the battle starts once preparations are complete.

At the start of turn three player phase, amercenary and awyvern rider arrive; the mercenary,Selena, asks Corrin if the Hoshidans are giving them hard time and that she and her companion are in the area to bail them out; Corrin asks Selena and her companion who they are, that they're unfamiliar but don't seem like enemies, to which Selena to wonder why Corrin has forgotten about her and then asks the wyvern rider,Beruka, to say something, only to be met with silence. Corrin deduces that Beruka is shy and introduces themselves to her, only for Beruka to call them a heartless monster in response; Corrin questions why Selena and Beruka would say such things to them and again asks who they are;Camilla arrives onto the scene and notes that she's found her retainers and states that, even though they were in a rush, there was no excuse to leave her behind. Camilla then tells Corrin if she and her retainers made it in time and if the Hoshidans made them cry, to which Corrin confirms; Selena apologizes to Camilla for getting ahead of her, but then tells her that she should have heard the bad things Corrin said about them, Selena states that even though they used to watch over Corrin, they don't even remember her and Beruka, even though they stuck to the shadows and never introduced themselves, after which Beruka deduces that Corrin is heartless. Camilla tells Selena and Beruka that Corrin didn't intend to hurt their feelings and probably would remember them given more time and that they should forgive them, then introduces Corrin to her retainers; after Corrin reintroduces themselves to Selena and Beruka, apologizing for upsetting them, then asks Camilla if she's finished with her mission, to which Camilla reveals thatXander andLeo are taking care of it for her, they liked the idea of her joining Corrin, and now she can destroy anyone who would try to harm them, after which Corrin notes that concept as a little scary then thanking Camilla, Selena and Beruka. Selena states that she'll do her best to protect Corrin even though she's still angry; Beruka states that she's willing to kill all of the Hoshidans for Camilla.

Once the battle ends, Takumi notes that the ongoing situation is unacceptable, that the Hoshidans can't push forward with so many of their troops injured, and notes that the ongoing situation can't be happening; Corrin asks Takumi to listen to reason and states that he's lost this battle, then asks Takumi to do his soldiers a favor and order them to retreat from the port immediately, and that they can all survive with dignity intact if they comply. Takumi notes Corrin's offer as generous but states he knows better, calling the Nohrian army savages and states that they know nothing of mercy; Corrin tells Takumi to take their offer as a lesson to not judge all Nohrians on face value, stating that they spoke the truth in that their soldiers do not harm those who do not seek harm to them. Takumi asks Corrin to tell him how lies come so easily to them, stating that theor words mean nothing in the light of the numerous Hoshidan lives lost, including that of theirmother, before asking Corrin if he/she has forgotten their part inher murder; Takumi then calls Corrin pathetic given they have the gall to state that they are no savage, to which Camilla notes Takumi's rudeness and that she should beat some manners into him, and she'll do exactly that unless he takes back the hurtful things he said about Corrin. Corrin steps in and states that Takumi is entitled to his anger and admits that they are indeed partly to blame for what happened in the Hoshido capital plaza that day; Takumi agress to that and states that, if Corrin hadn't returned, Hoshido would still be at peace and Mikoto and the other victims would still be alive. Takumi prepares to chew out Corrin some more when he starts to suffer from a headache, but refuses Corrin's help when offered; after Takumi's headache subsides, he tells Corrin not to think that they have won, that this is only the beginning, Ryoma has already found theRainbow Sage and received his power, and thus Corrin is no match for Ryoma now even with the entire Nohrian army behind them. Takumi states that he's getting stronger as well, and soon he'll be unstoppable—one day Corrin will beg him for death, which Takumi would be all too happy to grant, and thus will leave Corrin with their guilt until then; as Takumi leaves while Corrin calls out to him, Camilla asks Corrin to let him go as he's clearly got issues—then reveals that Xander received the Rainbow Sage's power ages ago, and if they stick together, there's no way they'll lose to the Hoshidans, to which Corrin tells Camilla they hope she's right. Elise appears on the scene and apologizes for interrupting, then reveals that the ferries are up and running again, then asks that they get the army out of this area and head to Notre Sagesse, and she'll even tell them a fun story she made up about two caterpillars on a little leaf boat; Corrin tells Elise that she has a deal, and in any case needs to put this ordeal behind them and focus on the task at hand—if what Garon said is true, they'll be facing Hoshidan forces in Notre Sagesse as well, and there's no time to overthink things, no time for guilt or regret, then calls for the army to get going.

Summary

The group passes through Fort Dragonfall, liberating Azura, who had been taken prisoner there. Meanwhile, the Hoshidan army remains hot on their trail.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Defend green zone for 11 turnsPlayerPartnerOtherEnemyThird
Defeat:Corrin dies*, the player's army is routed*, or any of the flashing green tiles are seized by the enemy1–10+3{{{partner}}}{{{other}}}19+29{{{third}}}

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Map dimensions:
26 columns by 22 rows
Chapter Data
Conditions
Unit Data
Victory: Defend green zone for 11 turnsPlayerPartnerOtherEnemyThird
Defeat:Corrin dies*, the player's army is routed*, or any of the flashing green tiles are seized by the enemy1–10+3{{{partner}}}{{{other}}}23+35{{{third}}}

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Map dimensions:
26 columns by 22 rows
Chapter Data
Conditions
Unit Data
Victory: Defend green zone for 11 turnsPlayerPartnerOtherEnemyThird
Defeat:Corrin dies*, the player's army is routed*, or any of the flashing green tiles are seized by the enemy1–10+3{{{partner}}}{{{other}}}27+41{{{third}}}

InitialDV active

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Map dimensions:
26 columns by 22 rows

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This chapter featuresBallistae and aFire Orb. They are located as follows:

  • Column 7, row 5: Fire Orb with 3-8 Rng, 15 Mt, 95 Hit, used from its east side
  • Column 12, row 10: Ballista with 3-8 Rng, 18 Mt, 95 Hit, used from its north side
  • Column 19, row 4: Ballista with 3-8 Rng, 18 Mt, 95 Hit, used from its north side

Character data

Characters
New units
Camilla
Malig Knight
HP
30
Inventory
Steel Axe
Thunder
Level
1
Automatically from turn 3
Selena
Mercenary
HP
24
Inventory
Iron Sword
Bronze Sword
Vulnerary
Level
10
Automatically from turn 3
Beruka
Wyvern Rider
HP
23
Inventory
Iron Axe
Level
9
Automatically from turn 3
Forcibly deployed characters
Corrin f ​
Available characters
Jakob ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​

Note: Jakob is only a returning character if Corrin is female; if Corrin is male, thenFelicia is a returning character instead. The returning characters list does not include any characters recruitable inparalogues orxenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
ElixirDropped byTakumi
10000GVisit northwesternvillage
Master SealVisit northeasternvillage
Dual ClubVisit southwesternvillage
DracoshieldVisit southeasternvillage

Dragon Vein data

The Dragon Vein in this chapter is stated to have the effect "Lower water to make the sea passable". It is located as follows:

  • Column 2, row 21:Takumi's position; Takumi will activate this vein automatically at the start of turn 7 should he be in the position to do so

Enemy data

NormalHardLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TakumiArcher1213315017915115+2-Fujin YumiElixirThis item is dropped upon this unit's defeat.
CompetitivePoint Blank
Activates aDragon Vein at the start of turn 7.
OboroSpear Fighter1112814014111211+18+15Iron Naginata
Nohr EnmitySeal Strength
Will not move until provoked.
HinataSamurai111301301112+11310−14−15Iron Katana
Triple ThreatArmored Blow
Will not move until provoked.
HoshidanSpear Fighter832411012947+14+15Iron Naginata
--
HoshidanNinja8322801312+23585Steel Shuriken
--
HoshidanOni Savage94261218811015Iron Club
--
HoshidanOni Savage92261218811015Steel Club
--
HoshidanArcher822390148462+25Iron Yumi
--
HoshidanSky Knight822270101175+110+17Iron Naginata
Prioritizes reaching the green zone.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HoshidanSky Knight852270101175+110+17Steel Naginata
Prioritizes reaching the green zone.
HoshidanSpear Fighter822411012947+14+15Iron Naginata
--
HoshidanSpear Fighter812411012947+14+15Steel Naginata
--
HoshidanArcher822390148462+25Iron Yumi
--
HoshidanSky Knight8422701011+375+110+47Iron Naginata
• Twopairs, for a total of four Sky Knights.
• Prioritizes reaching the green zone.
HoshidanOni Savage92261218811015Throwing Club
--
HoshidanOni Savage922612+4188110+215Steel Club
Paired up together.
HoshidanOni Savage93261218811015Iron Club
--
HoshidanOni Savage912612+4188110+215Iron Club
Lead unit ofpair up with aThrowing Club Oni Savage.
HoshidanOni Savage912612+4188110+215Throwing Club
Supporting unit ofpair up with anIron Club Oni Savage.
HoshidanNinja82228013+112+53585+1Steel Shuriken
Paired up together.
HoshidanNinja8122801312+23585Steel Shuriken
--
HoshidanOni Savage91261218811015Steel Club
--
HoshidanArcher82239+2014+28+2462+25Iron Yumi
Paired up together.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TakumiArcher12135160201115125+2-Fujin YumiElixirThis item is dropped upon this unit's defeat.
CompetitiveQuick DrawWary FighterPoint Blank
Activates aDragon Vein at the start of turn 7.
OboroSpear Fighter1113015014131213+110+15Iron Naginata
Nohr EnmitySeal StrengthSeal Defense
Begins moving unprovoked on turn 8.
HinataSamurai111321401114+11312−15−15Iron Katana
Triple ThreatDarting BlowArmored Blow
Begins moving unprovoked on turn 8.
HoshidanSpear Fighter8225120121149+15+15Iron Naginata
--
HoshidanNinja8423901314+23695Steel Shuriken
--
HoshidanOni Savage92281318911135Iron Club
Lunge
--
HoshidanOni Savage93281318911135Iron Club
--
HoshidanOni Savage93281318911135Steel Club
--
HoshidanArcher8224110149483+25Iron Yumi
--
HoshidanSky Knight812380101276+111+17Iron Naginata
Prioritizes reaching the green zone.
HoshidanSky Knight812380101276+111+17Iron Naginata
Darting Blow
Prioritizes reaching the green zone.
HoshidanSpear Fighter8125120121149+15+15Iron Naginata
Seal Defense
--
HoshidanSpear Fighter8125120121149+15+15Steel Naginata
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HoshidanSky Knight832380101276+111+17Steel Naginata
Prioritizes reaching the green zone.
HoshidanSky Knight812380101276+111+17Iron Naginata
Darting Blow
Prioritizes reaching the green zone.
HoshidanSpear Fighter8125120121149+15+15Iron Naginata
Seal Defense
--
HoshidanSpear Fighter8225120121149+15+15Steel Naginata
--
HoshidanArcher8224110149483+25Iron Yumi
Quick Draw
--
HoshidanArcher8124110149483+25Steel Yumi
--
HoshidanSky Knight8423801012+376+111+47Iron Naginata
• Twopairs, for a total of four Sky Knights.
• Prioritizes reaching the green zone.
HoshidanSky Knight822380101276+111+17Steel Naginata
Darting Blow
Prioritizes reaching the green zone.
HoshidanOni Savage92281318911135Iron Club
Lunge
--
HoshidanOni Savage92281318911135Throwing Club
--
HoshidanOni Savage922813+4189111+235Steel Club
Paired up together.
HoshidanOni Savage92281318911135Iron Club
--
HoshidanOni Savage912813+4189111+235Steel Club
Lead unit ofpair up with aThrowing Club Oni Savage.
HoshidanOni Savage912813+4189111+235Throwing Club
Supporting unit ofpair up with aSteel Club Oni Savage.
HoshidanSky Knight8223801012+376+111+47Steel Naginata
Paired up together.
• Prioritizes reaching the green zone.
HoshidanOni Savage91281318911135Steel Club
Lunge
--
HoshidanNinja82239013+114+53695+1Steel Shuriken
Paired up together.
HoshidanNinja8123901314+23695Steel Shuriken
--
HoshidanOni Savage91281318911135Steel Club
--
HoshidanArcher822411+2014+29+2483+25Steel Yumi
Paired up together.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TakumiArcher12135160201115125+2-Fujin YumiElixirThis item is dropped upon this unit's defeat.
CompetitiveQuick DrawWary FighterPoint Blank
Activates aDragon Vein at the start of turn 7.
OboroSpear Fighter1113015014131213+110+15+1Iron Naginata
Nohr EnmityMovement +1Seal StrengthSeal Defense
Begins moving unprovoked on turn 7.
HinataSamurai111321401114+11312−15−15+1Iron Katana
Triple ThreatMovement +1Darting BlowArmored Blow
Begins moving unprovoked on turn 7.
HoshidanSpear Fighter8325120121149+15+15Iron Naginata
--
HoshidanNinja8123901314+23695Steel Shuriken
Poison Strike
--
HoshidanNinja8423901314+23695Steel Shuriken
--
HoshidanOni Savage92281318911135Iron Club
Lunge
--
HoshidanOni Savage93281318911135Iron Club
--
HoshidanOni Savage93281318911135Steel Club
--
HoshidanArcher8224110149483+25Iron Yumi
--
HoshidanSpear Fighter8225120121149+15+15Steel Naginata
--
HoshidanSky Knight822380101276+111+17Iron Naginata
Prioritizes reaching the green zone.
HoshidanSky Knight812380101276+111+17Iron Naginata
Darting Blow
Prioritizes reaching the green zone.
HoshidanSpear Fighter8125120121149+15+15Iron Naginata
Seal Defense
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HoshidanSky Knight832380101276+111+17Steel Naginata
Prioritizes reaching the green zone.
HoshidanSky Knight812380101276+111+17Iron Naginata
Darting Blow
Prioritizes reaching the green zone.
HoshidanSpear Fighter8125120121149+15+15Iron Naginata
Seal Defense
--
HoshidanSpear Fighter8225120121149+15+15Steel Naginata
--
HoshidanArcher8224110149483+25Iron Yumi
Quick Draw
--
HoshidanArcher8224110149483+25Steel Yumi
--
HoshidanSky Knight8423801012+376+111+47Iron Naginata
• Twopairs, for a total of four Sky Knights.
• Prioritizes reaching the green zone.
HoshidanSky Knight822380101276+111+17Steel Naginata
Darting Blow
Prioritizes reaching the green zone.
HoshidanOni Savage92281318911135Iron Club
Lunge
--
HoshidanOni Savage92281318911135Throwing Club
--
HoshidanOni Savage922813+4189111+235Steel Club
Paired up together.
HoshidanOni Savage92281318911135Steel Club
--
HoshidanOni Savage92281318911135Iron Club
--
HoshidanOni Savage912813+4189111+235Steel Club
Lead unit ofpair up with aThrowing Club Oni Savage.
HoshidanOni Savage912813+4189111+235Throwing Club
Supporting unit ofpair up with aSteel Club Oni Savage.
HoshidanSky Knight8423801012+376+111+47Steel Naginata
• Twopairs, for a total of four Sky Knights.
• Prioritizes reaching the green zone.
HoshidanOni Savage91281318911135Steel Club
Lunge
--
HoshidanNinja8123901314+23695Steel Shuriken
Poison Strike
--
HoshidanNinja81239013+114+53695+1Steel Shuriken
Poison Strike
Lead unit ofpair up with another Ninja.
HoshidanNinja81239013+114+53695+1Steel Shuriken
Supporting unit ofpair up with aPoison Strike Ninja.
HoshidanNinja8223901314+23695Steel Shuriken
--
HoshidanArcher822411+2014+29+2483+25Steel Yumi
Paired up together.

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Reinforcements

Boss data

Main article:Takumi

NormalHard/Lunatic

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Strategy

This article or section does not meet Fire Emblem Wiki'squality standards. Pleaseimprove it as you see fit.Editing help is available.

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Before you begin this chapter, it is ideal that you've recruited Haitaka in the previous chapter (Another Trial), it takes three persuasions to get him to join your team, so you may have to wait several hours in real time to recruit him. You are rewarded with a powerful Spear Fighter with high HP, Strength, Skill, Speed, and Defense for his level, as well as good skills and an instant C Rank (in Normal and Hard) or B rank (on Lunatic) in lances withRally Defense,Strong Riposte (on Hard and Lunatic) andSeal Defense (on Lunatic). It's also a good idea to use mounted units like Silas, Camilla and Jakob (if reclassed to Paladin), since they can get to Takumi the quickest out of all the characters you currently have at this point in the game.

You must hold the line for 11 turns without dying or letting the green area get seized. In addition, Takumi will trigger the Dragon Vein at the end of turn 6 if you haven't defeated him by that point. A character who can deal with the Oni Savages should head northwest to visit the house and cover that chokepoint from the Oni Savages. Niles should visit the northeastern house and man the ballista to deal with the Sky Knights from a distance. Nyx/Odin should man the Fire Orb and chip down the Oni Savages and other units who get in their range, while Haitaka should rally the characters going south to take less damage from the enemies. At some point one of your units (preferably one that can survive hits from the enemies) should visit the southwestern house and take on the Spear Fighters and Ninjas. On turn 2 or 3, you could also use a unit to combat and severely wound Hinata (Silas, Paladin Jakob or Camilla with theDual Club). You can deal with the southeast enemies with a character that can handle the Oni Savages (preferably with a unit that uses Swords and/or can live their attacks).

On turn 3, Camilla, Beruka and Selena join the fight. Camilla is a level 1 Malig Knight with enough Strength and Speed to tear apart almost anything on the map except Takumi, Beruka is a level 9 Wyvern Rider with good bulk and Selena is a level 10 Mercenary who has high speed. Have Camilla and her retainers reinforce the chokepoints. At this point it is ideal that you have defeated Hinata. When fighting Takumi, make sure that the units attacking him can live at least one attack from him and let Takumi initiate combat first since he might use anElixir to heal up, then finish him off. After dealing with Takumi, make your units return to the center of the map and make sure no enemies get to the green area.

Trivia

  • Even though Takumi is accompanied by an army of Samurai in this chapter's cutscene, no generic enemy Samurai appear on this chapter's map.
  • This chapter's map is reused inRevelation Chapter 14.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Unhappy Reunion

--

Japanese

望まぬ再会

Undesired Reunion

Spanish

Reencuentro trágico

Tragic reunion

French

Triste retrouvailles

Sad reunion

German

Ein trauriges Wiedersehen

A sad Reunion

Italian

Triste incontro

Unhappy encounter

Korean

바라지 않던 재회

Unwanted reunion

Gallery


This section has been marked as astub. Please help improve the page by adding information.


References

← Another Trial •Unhappy Reunion• Rainbow Sage →
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map