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Unfulfilled Heart

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Unfulfilled Heart


Location

Bern Keep and its surroundings

New units

Pent,Louise

Boss(es)

Vaida

Previous chapter(s)
Next chapter(s)
Our allies are hidden here and there to avoid being spotted. This is not to our advantage. We must gather everyone quickly!!
— Eliwood

Unfulfilled Heart (Japanese:届かぬ手、届かぬ心Unfulfilled hand, Unfulfilled heart) is the twenty-fourth chapter ofEliwood's tale and twenty-sixth of Hector's tale inFire Emblem: The Blazing Blade.

Which chapter is played next depends on the combined experience of eight units; if the combined experience earned bySerra,Erk,Priscilla, andLucius is equal to or greater than that earned byDorcas,Bartre,Guy, andRaven,Kenneth's version of Chapter 25E/27H will be played; otherwise,Jerme's version will be played.

Plot

Main articles:Unfulfilled Heart/Script (Eliwood) andUnfulfilled Heart/Script (Hector)

Eliwood,Hector, andLyn arrive at the royal palace ofBern; the castle's impressive defenses and lack of sentries despite a recent theft cause Eliwood's suspicions of KingDesmond's involvement in the theft of theFire Emblem to grow. The lords need clues as to the Fire Emblem's current whereabouts, so they sneak into the castle; they arrive in the inner garden, and hide themselves in a nearby thicket beforeZephiel andGuinivere enter.

Zephiel has come to the palace to check up on his sister; Guinivere is overjoyed that Zephiel has come to visit; then, Desmond arrives to visit his daughter. Desmond is indignant to see Zephiel, who he has barred from the royal palace. Zephiel came to give Guinivere a baby fox he andMurdock caught. Desmond sends Guinivere away to play while he scolds Zephiel for disobeying him; he accuses Zephiel of cynically vying from the throne before sending him away. Desmond reflects on why he hates Zephiel asSonia appears; Sonia confirms that the Fire Emblem is safe at theBlack Fang's headquarters. They then discuss the other plan they have for Zephiel; Desmond plans to occupy Murdock, leaving Zephiel without protection. Sonia then senses someone's presence, but concludes it was Guinivere as she approaches. Desmond quickly sends Sonia away and greets Guinivere, who is wondering where Zephiel went; Desmond attempts to distract her from Zephiel's absence and play with her, but Guinivere insists that she play with Zephiel and leaves to call him back. Desmond takes the kit that Zephiel gave Guinivere and orders for it to be killed without Guinivere's knowledge. The Lycian lords, now knowing the Fire Emblem's location, exit the palace before they are found.

Outside the palace,Nils andNinian await the lords' return. Nils remarks that Hector is unlike other nobles, and ponders whatElibe would be like had the people fromthe Scouring were like him. Nils then confronts Ninian on her feelings for Eliwood and tells her that he must not fall in love with him. Ninian becomes distressed and requests to be alone. As the lords approach their rendezvous point with Nils and Ninian,Vaida approaches Nils, without him detecting her, and confirms that he is one of the childrenNergal is searching for. The lords soon arrive to protect Nils, to Vaida's pleasure; she admits she has been waiting for the chance to take out Eliwood and his group and hand Nils and Ninian over to Nergal.

Once battle preparations have been completed,Pent andLouise inform the group they will be assisting them in battle as well. Pent gives Eliwood or Hector (in their respective tales) aHeaven Seal. It does not work; Pent suggests giving it to the other lords, and assures them that it will work for them one day.

As they are unable to defeat the group, the Black Fang forces eventually flee, ending the battle. Ninian and Nils take the opportunity to inform the lords that Nergal's power is returning, as evidenced by the enhancedSpear Vaida was wielding. Lyn begins to track the retreating forces, and the group follows her.

Chapter data

Eliwood NormalEliwood HardHector NormalHector Hard

Chapter Data
Conditions
Unit Data
Victory: Survive for 11 turnsPlayerPartnerOtherEnemyThird
Defeat:Eliwood,Hector, orLyn dies3–15+2{{{partner}}}{{{other}}}23+8{{{third}}}
Chapter Data
Conditions
Unit Data
Victory: Survive for 11 turnsPlayerPartnerOtherEnemyThird
Defeat:Eliwood,Hector, orLyn dies3–14+2{{{partner}}}{{{other}}}34+36{{{third}}}
Chapter Data
Conditions
Unit Data
Victory: Survive for 11 turnsPlayerPartnerOtherEnemyThird
Defeat:Hector,Eliwood, orLyn dies3–15+2{{{partner}}}{{{other}}}24+32{{{third}}}
Chapter Data
Conditions
Unit Data
Victory: Survive for 11 turnsPlayerPartnerOtherEnemyThird
Defeat:Hector,Eliwood, orLyn dies3–14+2{{{partner}}}{{{other}}}34+42{{{third}}}

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The placement of the two non-mainLords is based on their position in deployment order, which can vary from previous maps.

Character data

Eliwood's taleHector's tale

Characters
New units
Pent
Sage
HP
33
Inventory
Elfire
Physic
Level
6
Automatically from turn 1
Louise
Sniper
HP
28
Inventory
Silver Bow
White Gem
Elixir*
Level
4
Automatically from turn 1
Forcibly deployed characters
Eliwood ​Hector ​Lyn ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Ninian ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​
Characters
New units
Pent
Sage
HP
33
Inventory
Elfire
Physic
Level
6
Automatically from turn 1
Louise
Sniper
HP
28
Inventory
Silver Bow
White Gem
Elixir*
Level
4
Automatically from turn 1
Forcibly deployed characters
Hector ​Eliwood ​Lyn ​
Available characters
Matthew ​Marcus ​Rebecca ​Lowen ​Dorcas ​Bartre ​Oswin ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Ninian ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Farina ​

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Item data

Items
NameObtainment Method
Heaven SealAt the start, ifHawkeye was not defeated prior toChapter 23E/24H
LunaDropped by enemyShaman (Normal Mode and Hector Hard Mode)
NosferatuDropped by enemyShaman (Eliwood Hard Mode only)
HalberdDropped by enemyBrigand (Hard Mode only)
Knight CrestSteal from enemyCavalier (Normal Mode and Eliwood Hard Mode)
HammerneVisitvillage

Shop data

Armories and vendors

SwordsLancesAxesBowsAnimaLightDarkStavesItemsSecret

NameCost
Killing Edge1,300
NameCost
Killer Lance1,200
Javelin400
NameCost
Killer Axe1,000
Hand Axe300
NameCost
Killer Bow1,400
NameCost
Elfire1,200
NameCost
Shine900
NameCost
Flux900
NameCost
Heal600
Mend1,000

None

None

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood NormalEliwood HardHector NormalHector Hard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VaidaWyvern Lord10143+1720+519+413+9021+46+14126Spear
Moves to attack units in range.
Black FangNomad11221~247~97~98~1105~61~277Short Bow
The westernmost one moves to attack units in range.
Black FangWyvern Rider11227~2910~136~77~9010~111~2107Steel Lance
The one nearVaida moves to attack units in range.
Black FangWyvern Rider11327~2910~136~77~9010~111~2107Iron Lance
The one nearVaida moves to attack units in range.
Black FangShaman11120~226~83~54~602~46~875Flux
--
Black FangBrigand11327~309~113~56~803~51~2125Steel Axe
The central one moves to raid thevillage, then moves to attack units unprovoked.
Black FangBrigand11227~309~113~56~803~51~2125Iron Axe
Moves to raid thevillage, then moves to attack units unprovoked.
Black FangNomad11121~247~97~98~1105~61~277Steel Bow
Moves to attack units in range.
Black FangSage5124~289~137~105~905~89~1276Elfire
--
Black FangMonk11122~243~54~54~601~28~1065Shine
--
Black FangShaman11120~226~83~54~602~46~875LunaThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Black FangCavalier11126~298~95~77~907~81~297ArmorslayerKnight Crest
--
Black FangArcher11124~267~86~85~704~51~275Steel Bow
Moves to attack units in range.
Black FangMyrmidon11122~247~812~1412~1403~41~385Steel Blade
Moves to attack units in range.
Black FangMage11120~235~85~76~703~45~765Elfire
--
Black FangKnight11124~268~104~61~2011~131~3134Steel Lance
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Black FangWyvern Rider11827~2910~136~77~9010~111~2107Iron Lance
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VaidaWyvern Lord10143+1720+519+413+9021+46+14126Spear
Moves to attack units in range.
Black FangNomad11221~247~97~98~1105~61~277Short Bow
The westernmost one moves to attack units in range.
Black FangWyvern Rider11227~2910~136~77~9010~111~2107Steel Lance
The one nearVaida moves to attack units in range.
Black FangWyvern Rider11727~2910~136~77~9010~111~2107Iron Lance
The one nearVaida moves to attack units in range.
Black FangShaman11120~226~83~54~602~46~875Flux
--
Black FangBrigand11827~309~113~56~803~51~2125Steel Axe
The left of the central two moves to raid thevillage, then moves to attack units unprovoked.
Black FangBrigand11127~309~113~56~803~51~2125HalberdThis item is dropped upon this unit's defeat.
Moves to raid thevillage, then moves to attack units unprovoked.
Black FangBrigand11127~309~113~56~803~51~2125Iron Axe
Moves to raid thevillage, then moves to attack units unprovoked.
Black FangNomad11121~247~97~98~1105~61~277Steel Bow
Moves to attack units in range.
Black FangSage5128~3313~189~138~1206~912~1676Elfire
--
Black FangMonk11322~243~54~54~601~28~1065Shine
--
Black FangShaman18120~226~83~54~602~46~875LunaThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Black FangCavalier11126~298~95~77~907~81~297ArmorslayerKnight Crest
--
Black FangArcher11124~267~86~85~704~51~275Steel Bow
Moves to attack units in range.
Black FangMyrmidon11122~247~812~1412~1403~41~385Steel Blade
Moves to attack units in range.
Black FangMage11120~235~85~76~703~45~765Elfire
--
Black FangKnight11124~268~104~61~2011~131~3134Steel Lance
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Black FangShaman11220~226~83~54~602~46~875Nosferatu
--
Black FangShaman11220~226~83~54~602~46~875Flux
--
Black FangWyvern Rider112927~2910~136~77~9010~111~2107Iron Lance
The ones that appear on turns 8–10 move to the easternmostmountain tile.
Black FangWyvern Rider11327~2910~136~77~9010~111~2107Javelin
Moves to the easternmostmountain tile.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VaidaWyvern Lord10143+1720+519+413+9021+46+14126Spear
Moves to attack units in range.
Black FangNomad11321~247~97~98~1105~61~277Short Bow
The westernmost one moves to attack units in range.
Black FangWyvern Rider11227~2910~136~77~9010~111~2107Steel Lance
Moves to attack units in range.
Black FangShaman11120~226~83~54~602~46~875Flux
Moves to attack units in range.
Black FangBrigand11527~309~113~56~803~51~2125Steel Axe
All but the third-most-southern one move to raid thevillage, then move to attack units unprovoked.
Black FangSage5124~289~137~105~905~89~1276Elfire
Moves to attack units in range.
Black FangMonk11122~243~54~54~601~28~1065Shine
Moves to attack units in range.
Black FangShaman11120~226~83~54~602~46~875LunaThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Black FangCavalier11126~298~95~77~907~81~297ArmorslayerKnight Crest
Moves to attack units in range.
Black FangArcher11124~267~86~85~704~51~275Steel Bow
Moves to attack units in range.
Black FangMyrmidon11122~247~812~1412~1403~41~385Steel Blade
Moves to attack units in range.
Black FangWyvern Rider11427~2910~136~77~9010~111~2107Iron Lance
Moves to west of thegate.
Black FangMage11120~235~85~76~703~45~765Elfire
Moves to attack units in range.
Black FangKnight11124~268~104~61~2011~131~3134Steel Lance
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Black FangWyvern Rider113027~2910~136~77~9010~111~2107Iron Lance
• The ones that appear on turn 2 move to be south of the western forts.
• The ones that appear on turn 3 move to be west of thegate.
• The ones that appear on turns 4 and 5 move to the easternmostmountain tile.
• The ones that appear turns 7–10 move to be north of the bottom of the map.
Black FangWyvern Rider11227~2910~136~77~9010~111~2107Javelin
Moves to the easternmostmountain tile.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VaidaWyvern Lord10146~48+1721~23+520~21+413~15+9021~23+46~7+14126Spear
Moves to attack units in range.
Black FangNomad11623~288~118~129~1405~71~377Short Bow
The westernmost two move to attack units in range.
Black FangWyvern Rider11230~3411~167~98~11011~131~3107Steel Lance
Moves to attack units in range.
Black FangShaman11222~258~114~75~802~57~1075Flux
Moves to attack units in range.
Black FangBrigand11430~3511~144~76~1003~61~3125Steel Axe
All but the third-most-southern one move to raid thevillage, then move to attack units unprovoked.
Black FangBrigand11130~3511~144~76~1003~61~3125HalberdThis item is dropped upon this unit's defeat.
Moves to raid thevillage, then moves to attack units unprovoked.
Black FangSage5129~3614~2110~159~1406~1013~1976Elfire
Moves to attack units in range.
Black FangMonk11124~274~75~75~801~39~1365Shine
Moves to attack units in range.
Black FangShaman18125~2911~156~107~1003~59~1275LunaThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Black FangCavalier11229~349~116~108~1107~91~397Armorslayer
Moves to attack units in range.
Black FangArcher11227~308~107~116~904~61~375Steel Bow
Moves to attack units in range.
Black FangMyrmidon11125~288~1013~1713~1703~51~585Steel Blade
Moves to attack units in range.
Black FangWyvern Rider11830~3411~167~98~11011~131~3107Iron Lance
Moves to west of thegate.
Black FangMage11122~277~126~107~903~56~965Elfire
Moves to attack units in range.
Black FangKnight11127~319~135~81~3012~151~5134Steel Lance
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Black FangWyvern Rider113830~3411~167~98~11011~131~3107Iron Lance
• The ones that appear on turn 2 move to be south of the western forts.
• The ones that appear on turn 3 move to be west of thegate.
• The ones that appear on turns 4 and 5 move to the easternmostmountain tile.
• The ones that appear turns 7–10 move to be north of the bottom of the map.
Black FangWyvern Rider11230~3411~167~98~11011~131~3107Javelin
Moves to the easternmostmountain tile.
Black FangShaman11122~258~114~75~802~57~1075Nosferatu
--
Black FangShaman11122~258~114~75~802~57~1075Flux
--

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Reinforcements

Eliwood's tale

Hector's tale

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article:Vaida

Normal/Eliwood HardHector Hard

Wyvern Lord
Level10
Affinity
Stats
Max HP43+17Luck0
Strength20+5Defense21+4
Skill19+4Resistance6+14
Speed13+9Constitution12
Movement6Aid8
Inventory
Spear*
Weapon Levels
SwordsALancesAAxes--Bows--
Anima magic--Light magic--Dark magic--Staves--
Wyvern Lord
Level10
Affinity
Stats
Max HP46~48+17Luck0
Strength21~23+5Defense21~23+4
Skill20~21+4Resistance6~7+14
Speed13~15+9Constitution12
Movement6Aid8
Inventory
Spear*
Weapon Levels
SwordsALancesAAxes--Bows--
Anima magic--Light magic--Dark magic--Staves--

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Strategy

Nils's Augury

Price:Free
Intro:I see... shades of the battle yet to come...
Augury:A moment, please... ... ... ... The enemy seeks to scatter and destroy you. You must come together ... I see ... wyvern riders ... They cloud the sky ... You should take archers, as many as possible. The leader of the enemy forces ... I sense ... something. There is an ... energy. If you are able to avoid the leader, you should do so. Don't move about too much. Staying in one place will make the battle easier.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Thissurvive chapter is a rather pragmatic one: your units are separated between the north and south, and the three lords must be deployed. Simply last for 11 turns, and the battle is won.

In the meantime,Pent andLouise will join you. They have an A support with each other, which allows them toavoid hits and dealcritical hits more frequently. Do take care to keep both of them alive, however, as both will leave the party if either is defeated in battle.

Quite notably, this chapter is infamous for the exploitation of theenemy control glitch, as this allows the player to controlVaida into giving her iconic "Uberspear" to a fellow enemy unit with adroppable item or even the player'ssupply convoy if it is in range.

Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Unfulfilled Heart

--

Japanese

届かぬ手、届かぬ心

Unfulfilled hand, unfulfilled heart

Spanish

Corazón insatisfecho

Unsatisfied heart

French

Cœur insatisfait

Unfulfilled heart

German

Unerfülltes Herz

Unfulfilled Heart

Italian

Spina nel cuore

Thorn in the heart

Gallery


This section has been marked as astub. Please help improve the page by adding information.


    ← Four-Fanged Offense (Lloyd) •
    ← Four-Fanged Offense (Linus) •
    ← Crazed Beast(Hector's Tale) •
    Unfulfilled Heart• Pale Flower of Darkness (Kenneth) →
    • Pale Flower of Darkness (Jerme) →
    Fire Emblem: The Blazing Blade
    Playable charactersAthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
    Non-playable charactersBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
    BossesAionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
    Background charactersAenirAeshaAthosBariganBramimondDayanDurbanElimineGeeseHanonHartmutHassarHughIgreneKellesMadelynNiimeRoland
    Legendary andpersonal weaponsArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
    ChaptersLyn's TaleP:A Girl from the Plains • 1:Footsteps of Fate • 2:Sword of Spirits • 3:Band of Mercenaries • 4:In Occupation's Shadow • 5:Beyond the Borders • 6:Blood of Pride • 7:Siblings Abroad • 7x:The Black Shadow • 8:Vortex of Strategy • 9:A Grim Reunion • 10:The Distant Plains
    Eliwood's Tale11:Taking Leave • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Noble Lady of Caelin • 16:Whereabouts Unknown • 16x:The Port of Badon • 17:Pirate Ship • 18:The Dread Isle • 18x:Imprisoner of Magic • 19:Dragon's Gate • 20:New Resolve • 21:Kinship's Bond • 22:Living Legend • 22x:Genesis • 23: Four-Fanged Offense (Lloyd,Linus) • 24:Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth,Jerme) • 26:Battle before Dawn • 26x:Night of Farewells • 27:Cog of Destiny • 28:Valorous Roland • 29:Sands of Time • 29x:Battle Preparations • 30:Victory or DeathF: Light (part 1part 2)
    Hector's Tale11:Another Journey • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Talons Alight • 16:Noble Lady of Caelin • 17:Whereabouts Unknown • 17x:The Port of Badon • 18:Pirate Ship • 19:The Dread Isle • 19x:Imprisoner of Magic • 19x pt 2:A Glimpse in Time • 20:Dragon's Gate • 21:New Resolve • 22:Kinship's Bond • 23:Living Legend • 23x:Genesis • 24: Four-Fanged Offense (Lloyd,Linus) • 25:Crazed Beast • 26:Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth,Jerme) • 28:Battle before Dawn • 28x:Night of Farewells • 29:Cog of Destiny • 30:The Berserker • 31:Sands of Time • 31x:Battle Preparations • 32:Victory or Death • 32x:The Value of LifeF: Light (part 1part 2)
    LocationsElibeBern (Shrine of Seals) •EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) •Nabata Desert (Arcadia) •Sacae (Bulgar) •Valor (Dragon's Gate) •Western Isles
    Groups, objects and conceptsBlack Fang (Four Fangs) •Elimine ChurchFire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
    ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSupportsWeapons
    Related topicsList of version differencesMario Kart: Double Dash!! bonus discMinor charactersName chart • Other games (The Binding Blade) •Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) •Sound RoomTimeline