Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

Ultimate Power

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Ultimate Power


Location

Ancient City

New units

Ophelia

Boss(es)

Senno

The chosen heroine arrives! And what is she called, this maiden of darkness? Ophelia Dusk is her name! I've got this scene covered, Odin Dark. You can exit stage left. For Ophelia Dusk will now deliver her most deadly move... Luminary Uppercut!
— Ophelia

Ultimate Power (Japanese:究極最強の魔書The Ultimate and Strongest Magic Book) is the twentieth paralogue chapter inFire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearingChapter 8 inConquest or clearingChapter 17 inRevelation, and havingOdin bemarried.

In this chapter,Odin's daughter,Ophelia, has taken a trip out of herDeeprealm to an ancient city known for its raretomes seeking for an ultimate tome whose name she read out of her father's book of weapon name ideas, and runs into her father who is also in town looking for rare tomes. Ruffians start to pillage the town during this time also looking for rare tomes, to which father and daughter along with the rest ofCorrin's army must defend the town.

Plot

Main article:Ultimate Power/Script

We cut to an ancient city inHoshido roughly east-northeast ofBottomless Canyon N., whereNiles andOdin have gathered, to which Niles notes the town is known for its selection of greattomes (after first saying "tombs" by mistake); after Odin pokes fun at Niles's mistake, he states that he's in the area searching for books open to knowledge, laying on their spines, and flapping their wings like the greatest of dragons. Odin then gets a strange feeling, to which Niles guesses is a touch of gas; Odin then starts to go into theatrics, after which Niles apologizes for asking and then notes someone else in the area. We now see a girl namedOphelia who has also come to this town seeking power also going into theatrics, which doesn't escape Niles's notice; Odin then recognizes Ophelia, who then in turn recognizes Odin as her father. Odin asks Ophelia why she's in his world, to which Ophelia states she's searching for "The Super-Ultimate Tome"--listed in Odin's own book of ideas for weapon names, and stated to be the most forbidden book listed within it; Odin asks Ophelia if she really read out of that book and states that the book is private property of his, to which Ophelia states she couldn't help herself and now craves that forbidden book--and she won't stop until she has it. Odin begins to start explaining the meaning of the chosen book when a boy starts telling people to run for their lives, ruffians are pillaging the town; this prompts Ophelia to spring into action.

Cutting to another part of town, Ophelia declares that she is in the area to serve and the townspeople have nothing to fear, going into theatrics again and declares she will have saved "The Super-Ultimate Tome" by the time she's done; a nearby ruffian scoffs at the concept of one girl saving the town all by herself. Odin then arrives on the scene, to which the ruffian asks who he is; within the theatrics Odin goes into this time, he introduces himself with his Odin Dark persona and promises to deliver his most deadly move if the ruffian so much as lays a finger on Ophelia. With the ruffian already confused by Odin's theatrics, Ophelia herself goes theatrical again, including introducing herself with her Ophelia Dusk persona and telling Odin he can leave the area as she's got the area covered, then promising to deliver her own most deadly move; the ruffian tells Odin and Ophelia that they can't scam quality thugs like him and his crew, and calls them into action.Preparations take place at this point; the battle begins once preparations are complete.

Once the battle ends, Odin breaks a piece of bad news to Ophelia, revealing that Odin's book of weapon name ideas is just that, merely a book to scribble down impressive names for weapons; Ophelia then asks about "The Super-Ultimate Tome", to which Odin states doesn't actually exist, after which Ophelia expresses disappointment. Odin apologizes to Ophelia for disappointing her, then states he has something that might help make it up to her; Ophelia notes that the object is a tome, to which Odin reveals he bought it in town, dashing into astore betweenturns. Odin states that he has a habit ofnaming his weapons, but he hasn't named this tome yet and asks Ophelia to do so; after a brief burst of excitment over being able to actually name the tome, Ophelia decides to name itMissiletainn. Odin asks why Ophelia picked that name, to which Ophelia states she saw it scribbled in the margins of Odin's idea book--along with comments saying it was a pretty crummy weapon that slips out of the hand and dull as a butter knife; Ophelia states that she didn't care about those comments, she just loved thesound of the name. Odin reveals that Missiletainn is the only name in his idea book that he ever gave to a real weapon, then goes into detail about how he remembers thecircumstances--ablade to which his hand was wed and his enemies fled, that they were quite a pair; Ophelia asks Odin if his hand is empty now and asks that they hold hands together and let foes flee their wrath, as they are now a threesome with Missiletainn in tow. Odin tries to sort through Ophelia's words, to which Ophelia states she wants to travel with Odin as they are both chosen ones; Odin agrees and asks Ophelia to go introduce herself toCorrin and his/her army. Niles asksSilas if he understood the combined theatrics of Odin and Ophelia, asking if the rest of the army is at risk of being upstaged; Silas asks what Niles means, then notes that their theatrics are harmless fun and that Ophelia seems pretty nice, all while Odin and Ophelia continue their theatrics.

Summary

Odin reunites with his daughter, Ophelia, while visiting a village that is well-known for quality tomes. Enemies suddenly attack, planning to steal a rare tome.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*3–13{{{partner}}}{{{other}}}18+8{{{third}}}
Map dimensions:
30 columns by 24 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*3–13{{{partner}}}{{{other}}}24+10{{{third}}}
Map dimensions:
30 columns by 24 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*3–13{{{partner}}}{{{other}}}33+12{{{third}}}
Map dimensions:
30 columns by 24 rows

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Character data

ConquestRevelation

Characters
New units
Ophelia
Dark Mage
HP
Varies
Inventory
Thunder
Vulnerary
Offspring Seal*
Level
10+
Automatically from turn 1
Senno
Apothecary
HP
Varies
Inventory
--
Level
12+
Capture and persuade in thePrison
Forcibly deployed characters
Corrin f ​Odin ​Ophelia ​
Available characters
Jakob ​Silas ​Elise ​Arthur ​Effie ​Niles ​
Characters
New units
Ophelia
Dark Mage
HP
Varies
Inventory
Thunder
Vulnerary
Offspring Seal*
Level
20
Automatically from turn 1
Senno
Merchant
HP
Varies
Inventory
--
Level
2+
Capture and persuade in thePrison
Forcibly deployed characters
Corrin f ​Odin ​Ophelia ​
Available characters
Azura ​Jakob ​Gunter ​Sakura ​Hana ​Subaki ​Kaze ​Rinkah ​Hayato ​Takumi ​Oboro ​Hinata ​Saizo ​Orochi ​Reina ​Kagero ​Camilla ​Beruka ​Selena ​Kaden ​Keaton ​Elise ​Arthur ​Effie ​Benny ​Charlotte ​Silas ​Shura ​Nyx ​Felicia ​Ryoma ​Hinoka ​Azama ​Setsuna ​Scarlet ​Xander ​Leo ​Laslow ​Peri ​Niles ​

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing Chapter 8 inConquest or after completing Chapter 17 inRevelation). InConquest, Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female; inRevelation, both Felicia and Jakob are available regardless of Corrin's gender. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Item data

Items
NameObtainment Method
Horse SpiritVisit southwesternvillage
Calamity GateVisit northwesternvillage
Spirit DustVisit northeasternvillage
LightningVisit southeasternvillage
MissiletainnAutomatically at end of chapter

Event tile data

There are no event tiles during the events of the chapter. When returning to the area forskirmishes inRevelation, the following event tiles appear:

  • Column 12, row 8: On the northernfort tile
  • Column 26, row 14: On afloor tile east of a single-squarebuilding tile between the two sets of player starting positions

Dragon Vein data

There are no Dragon Veins in this chapter.

Level scaling data

This chapter's enemy and new player units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level −20) unless otherwise stated.

Chapter9101112131415161718192021222324252627
Levels from previous chapter000+1+1+2+1+2+1+2+2+2+2+2+2+2+2+2+2
Total levels gained000+1+2+4+5+7+8+10+12+14+16+18+20+22+24+26+28
Additional notes:Ophelia stops visibly scaling upon hitting level 20 unpromoted at the Chapter 18 position; from the Chapter 19 position onward, Ophelia will have anOffspring Seal in her inventory.Senno and the initial level 11 enemies become promoted at the Chapter 18 position; all other enemy units become promoted at the Chapter 19 position.

When enemies become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a Chapter 9 playthrough, the earliest possible point where this chapter may be undertaken in theConquest campaign; the figures to the right of the ~ are taken from a Chapter 27 playthrough, the latest possible point a save file may be positioned at.

NormalHardLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SennoApothecary12~20131~579~27011~2510~2112~229~278~22+25~6Steel Yumi*/Silver Yumi*Vulnerary
Potent Potion
Begins moving unprovoked on turn 5, or if the nearbySamurai,Diviner, or a northwesternArcher orKnight is provoked.
RuffianSamurai11~19125~4712~270~211~2812~33+13~1310~21−17~21−15~6Steel Katana*/Silver Katana*
Begins moving unprovoked on turn 5, or ifSenno, the nearbyDiviner, or a northwesternArcher orKnight is provoked.
RuffianDiviner11~19120~39010~3012~2611~26+(1/0)4~103~139~24+(0/1)5~6Tiger Spirit*/Rabbit Spirit*
Begins moving unprovoked on turn 5, or ifSenno, the nearbySamurai, or a northwesternArcher orKnight is provoked.
RuffianShrine Maiden10~18125~484~187~268~228~267~171~138~28+(0/2)5~6Steel Yumi*Sun Festal
--
RuffianOutlaw10~18120~408~211~1510~2212~303~94~135~255~6Iron Bow*/Steel Bow*
Prioritizes destroyingvillages; will likely reach the northeastern village on turn 3.
RuffianArcher11~19124~488~23012~3110~284~128~235~15+25~6Steel Yumi*/Silver Yumi*
Begins moving unprovoked on turn 5, or ifSenno, a nearbyKnight, or the far easternSamurai orDiviner is provoked.
RuffianKnight10~18224~5111~3108~244~116~1511~323~164~5Iron Lance*/Steel Lance*
Both begin moving unprovoked on turn 5, or if either of them,Senno, the nearbyArcher, or the far easternSamurai orDiviner is provoked.
RuffianFighter10~18224~5410~34010~278~253~57~183~95~6Iron Axe*/Steel Axe*
Both begin moving unprovoked on turn 5, or if either of them, the nearbyNinja, or a southwesternDiviner orWyvern Rider is provoked.
RuffianDiviner10~18219~3809~299~2311~26+(0/1)4~103~13+(1/0)8~235~6Ox Spirit*/Tiger Spirit*
• The southwestern one begins moving unprovoked on turn 5, or if a nearbyWyvern Rider or a southeasternFighter orNinja is provoked.
• The northeastern one begins moving unprovoked on turn 5, or if a nearbySamurai is provoked.
RuffianWyvern Rider10~18223~4613~30011~298~224~1011~300~87~8Iron Axe*/Steel Axe*
Both begin moving unprovoked on turn 5, or if either of them, the nearbyDiviner, or a southeasternFighter orNinja is provoked.
RuffianNinja10~18120~408~22013~3311~32+23~116~166~275~6Steel Shuriken*/Silver Shuriken*
Begins moving unprovoked on turn 5, or if a nearbyFighter or a southwesternDiviner orWyvern Rider is provoked.
RuffianSamurai10~18222~479~2709~2412~27+16~155~21−16~16−15~6Iron Katana*/Steel Katana*Steel Naginata*Steel Club*
Both begin moving unprovoked on turn 5, or if either of them or the nearbyDiviner is provoked.
RuffianShrine Maiden10~18123~462~166~259~238~267~172~148~28+(0/2)5~6Iron Yumi*Bloom Festal*/Sun Festal*
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianApothecary11~19225~4811~26010~2912~265~1310~256~22+25~7Iron Yumi*/Steel Yumi*Steel Shuriken*Vulnerary
Potent Potion
--
RuffianSpear Fighter9~17222~449~27011~299~254~129~23+14~16+15~6Iron Naginata*/Steel Naginata*
--
RuffianOutlaw10~18220~408~211~1510~2212~303~94~135~255~6Iron Bow*/Steel Bow*
Prioritizes destroyingvillages.
RuffianMercenary9~17222~4711~28010~298~244~1310~244~155~6Iron Sword*/Steel Sword*
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SennoApothecary12~20134~6011~29011~2612~2312~2211~299~23+25~6Steel Yumi*/Silver Yumi*Vulnerary
Seal MagicLucky SevenPotent Potion
Begins moving unprovoked on turn 5, or if the nearbySamurai orDiviner, or a southwesternArcher orKnight is provoked.
RuffianSamurai11~19127~4913~280~212~2915~35+13~1311~22−18~22−15~6Steel Katana*/Silver Katana*
Odd Shaped
Begins moving unprovoked on turn 5, or ifSenno, the nearbyDiviner, or a northwesternArcher orKnight is provoked.
RuffianDiviner11~19122~41011~3113~2713~28+(1/0)4~104~1410~25+(0/1)5~6Tiger Spirit*/Rabbit Spirit*
Evenhanded
Begins moving unprovoked on turn 5, or ifSenno, the nearbySamurai, or a northwesternArcher orKnight is provoked.
RuffianShrine Maiden10~18128~505~198~279~2310~287~172~1410~30+(0/2)5~6Steel Yumi*Sun Festal
--
RuffianOutlaw10~18121~4110~231~1511~2315~333~95~147~275~6Iron Bow*/Steel Bow*
Pass
Prioritizes destroyingvillages; will likely reach the northeastern village on turn 3.
RuffianArcher11~19126~5010~25013~3212~304~129~246~16+25~6Steel Yumi*/Silver Yumi*
Quick Draw
Begins moving unprovoked on turn 5, or ifSenno, a nearbyKnight, or the far easternSamurai orDiviner is provoked.
RuffianKnight10~18326~5313~3309~255~126~1513~344~174~5Iron Lance*/Steel Lance*
All three begin moving unprovoked on turn 5, or if any of them,Senno, the nearbyArcher, or the far easternSamurai orDiviner is provoked.
RuffianFighter10~18226~5613~37011~2810~273~58~194~105~6Iron Axe*/Steel Axe*Hammer
Both begin moving unprovoked on turn 5, or if either of them, a nearby Fighter orNinja, or a southwesternDiviner orWyvern Rider is provoked.
RuffianFighter10~18126~5613~37011~2810~273~58~194~105~6Iron Axe*/Steel Axe*
Begins moving unprovoked on turn 5, or if a nearby Fighter orNinja, or a southwesternDiviner orWyvern Rider is provoked.
RuffianDiviner10~18420~39011~3110~2413~28+(0/1)4~104~14+(1/0)10~255~6Ox Spirit*/Tiger Spirit*
• The southwestern two both begin moving unprovoked on turn 5, or if either of them, a nearbyWyvern Rider, or a southeasternFighter orNinja is provoked.
• The northeastern two both begin moving unprovoked on turn 5, or if either of them or a nearbySamurai is provoked.
RuffianWyvern Rider10~18225~4814~31012~3010~244~1013~321~97~8Iron Axe*/Steel Axe*
Darting Blow
Both begin moving unprovoked on turn 5, or if either of them, a nearbyDiviner, or a southeasternFighter orNinja is provoked.
RuffianNinja10~18221~419~23014~3414~35+23~117~178~295~6Steel Shuriken*/Silver Shuriken*
Both begin moving unprovoked on turn 5, or if either of them, a nearbyFighter, or a southwesternDiviner orWyvern Rider is provoked.
RuffianSamurai10~18323~4810~28010~2514~29+16~156~22−17~17−15~6Iron Katana*/Steel Katana*Steel Naginata*Steel Club*
All three begin moving unprovoked on turn 5, or if a nearbyDiviner is provoked.
RuffianShrine Maiden10~18125~483~178~2710~2410~287~173~1510~30+(0/2)5~6Iron Yumi*Bloom Festal*/Sun Festal*
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianApothecary11~19227~5013~28011~3014~285~1312~277~23+25~7Iron Yumi*/Steel Yumi*Steel Shuriken*Vulnerary
Potent Potion
--
RuffianSpear Fighter9~17323~4511~29012~3011~274~1210~24+15~17+15~6Iron Naginata*/Steel Naginata*
Seal Defense
--
RuffianOutlaw10~18221~4110~231~1511~2315~333~95~147~275~6Iron Bow*/Steel Bow*
Pass
Prioritizes destroyingvillages.
RuffianMercenary9~17323~4812~29011~3010~264~1311~255~165~6Iron Sword*/Steel Sword*
Good Fortune
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SennoApothecary12~20134~6011~29011~2612~2312~2211~299~23+25~6Steel Yumi*/Silver Yumi*Vulnerary
Seal MagicLucky SevenPotent Potion
Begins moving unprovoked on turn 5, or if a nearbySamurai,Diviner,Shrine Maiden, orSpear Fighter, or a northwesternArcher,Knight, orFighter is provoked.
RuffianSamurai11~19127~4913~280~212~2915~35+13~1311~22−18~22−15~6Steel Katana*/Silver Katana*
Odd Shaped
Begins moving unprovoked on turn 5, or ifSenno, a nearbyDiviner,Shrine Maiden, orSpear Fighter, or a northwesternArcher,Knight, orFighter is provoked.
RuffianDiviner11~19122~41011~3113~2713~28+(1/0)4~104~1410~25+(0/1)5~6Tiger Spirit*/Rabbit Spirit*
Evenhanded
Begins moving unprovoked on turn 5, or ifSenno, a nearbySamurai,Shrine Maiden, orSpear Fighter, or a northwesternArcher,Knight, orFighter is provoked.
RuffianShrine Maiden10~18128~505~198~279~2310~287~172~1410~30+(0/2)5~6Steel Yumi*Sun Festal
Begins moving unprovoked on turn 5, or ifSenno, a nearbySamurai,Diviner,Spear Fighter, or Shrine Maiden, or a northwesternArcher,Knight, orFighter is provoked.
RuffianSpear Fighter9~17223~4511~29012~3011~274~1210~24+15~17+15~6Steel Naginata*/Silver Naginata*
Seal Defense
Both begin moving unprovoked on turn 5, or if either of them,Senno, a nearbySamurai,Diviner, orShrine Maiden, or a northwesternArcher,Knight, orFighter is provoked.
RuffianOutlaw10~18121~4110~231~1511~2315~333~95~147~275~6Steel Bow*/Silver Bow*
Pass
Prioritizes destroyingvillages; will likely reach the northeastern village on turn 3.
RuffianArcher11~19126~5010~25013~3212~304~129~246~16+25~6Steel Yumi*/Silver Yumi*
Quick Draw
Begins moving unprovoked on turn 5, or ifSenno, a nearbyKnight orFighter, or a far easternSamurai,Diviner,Shrine Maiden, orSpear Fighter is provoked.
RuffianKnight10~18126~5313~3309~255~126~1513~344~174~5Iron Lance*/Silver Lance*
Wary Fighter
Begins moving unprovoked on turn 5, or ifSenno, a nearbyArcher, Knight, orFighter, or a far easternSamurai,Diviner,Shrine Maiden, orSpear Fighter is provoked.
RuffianKnight10~18326~5313~3309~255~126~1513~344~174~5Steel Lance*/Silver Lance*
Wary Fighter
• The northwestern one begins moving unprovoked on turn 5, or ifSenno, a nearbyArcher, Knight, orFighter, or a far easternSamurai,Shrine Maiden, orSpear Fighter is provoked.
• The southern two both begin moving if either of them, a southeastern Fighter, Knight, orNinja, or a southwestern Diviner orWyvern Rider is provoked.
RuffianKnight10~18126~5313~3309~255~126~1513~344~174~5Iron Lance*/Silver Lance*
Begins moving unprovoked on turn 5, or ifSenno, a nearbyArcher, Knight, orFighter, or a far easternSamurai,Diviner,Shrine Maiden, orSpear Fighter is provoked.
RuffianFighter10~18126~5613~37011~2810~273~58~194~105~6Steel Axe*/Silver Axe*
Seal Strength
Begins moving unprovoked on turn 5, or ifSenno, a nearbyArcher,Knight, or Fighter, or a far easternSamurai,Diviner,Shrine Maiden, orSpear Fighter is provoked.
RuffianFighter10~18226~5613~37011~2810~273~58~194~105~6Steel Axe*/Silver Axe*
• The northwestern one begins moving unprovoked on turn 5, or ifSenno, a nearbyArcher,Knight, or Fighter, or a far easternSamurai,Diviner,Shrine Maiden, orSpear Fighter is provoked.
• The southeastern one begins moving unprovoked on turn 5, or if a nearby Fighter, Knight, orNinja, or a southeastern Diviner,Wyvern Rider, or Knight is provoked.
RuffianFighter10~18226~5613~37011~2810~273~58~194~105~6Iron Axe*/Silver Axe*Hammer
Seal Strength
Both begin moving unprovoked on turn 5, or if either of them, a nearby Fighter,Knight, orNinja, or a southwesternDiviner,Wyvern Rider, or Knight is provoked.
RuffianKnight10~18126~5313~3309~255~126~1513~344~174~5Steel Lance*/Silver Lance*
Begins moving unprovoked on turn 5, or if a nearbyFighter, Knight, orNinja, or a southwesternDiviner,Wyvern Rider, or Knight is provoked.
RuffianDiviner10~18320~39011~3110~2413~284~104~14+(1/0)10~25+(0/1)5~6Ox Spirit*/Rabbit Spirit*
• The southwestern two both begin moving unprovoked on turn 5, or if a nearbyWyvern Rider orKnight, or a southeasternFighter, Knight, orNinja is provoked.
• The northeastern one begins moving unprovoked on turn 5, or if a nearbySamurai or Diviner is provoked.
RuffianWyvern Rider10~18125~4814~31012~3010~244~1013~321~97~8Iron Axe*/Silver Axe*
Darting Blow
Begins moving unprovoked on turn 5, or if a nearbyDiviner, Wyvern Rider, orKnight, or a southeasternFighter, Knight, orNinja is provoked.
RuffianWyvern Rider10~18125~4814~31012~3010~244~1013~321~97~8Iron Axe*/Silver Axe*Hand Axe*/Tomahawk*
Darting Blow
Begins moving unprovoked on turn 5, or if a nearbyDiviner, Wyvern Rider, orKnight, or a southeasternFighter, Knight, orNinja is provoked.
RuffianWyvern Rider10~18125~4814~31012~3010~244~1013~321~97~8Steel Axe*/Silver Axe*
Darting Blow
Begins moving unprovoked on turn 5, or if a nearbyDiviner, Wyvern Rider, orKnight, or a southeasternFighter, Knight, orNinja is provoked.
RuffianNinja10~18221~419~23014~3414~35+23~117~178~295~6Steel Shuriken*/Silver Shuriken*
Both begin moving unprovoked on turn 5, or if either of them, a nearbyFighter orKnight, or a southwesternDiviner,Wyvern Rider, or Knight is provoked.
RuffianSamurai10~18123~4810~28010~2514~29+16~156~22−17~17−15~6Steel Katana*/Silver Katana*Steel Naginata*Steel Club*
Begins moving unprovoked on turn 5, or if a nearby Samurai orDiviner is provoked.
RuffianSamurai10~18123~4810~28010~2514~29+16~156~22−17~17−15~6Iron Katana*/Silver Katana*Steel Naginata*Steel Club*
Begins moving unprovoked on turn 5, or if a nearby Samurai orDiviner is provoked.
RuffianSamurai10~18123~4810~28010~2514~29+16~156~22−17~17−15~6Iron Katana*/Silver Katana*Steel Naginata*Steel Club*
Pass
Begins moving unprovoked on turn 5, or if a nearby Samurai orDiviner is provoked.
RuffianDiviner10~18120~39011~3110~2413~28+(1/0)4~104~1410~25+(0/1)5~6Tiger Spirit*/Rabbit Spirit*
Begins moving unprovoked on turn 5, or if a nearbySamurai or Diviner is provoked.
RuffianDiviner10~18120~39011~3110~2413~28+(1/0)4~104~1410~25+(0/1)5~6Tiger Spirit*/Rabbit Spirit*
Pass
Begins moving unprovoked on turn 5, or if a nearbySamurai or Diviner is provoked.
RuffianShrine Maiden10~18125~483~178~2710~2410~287~173~1510~30+(0/2)5~6Steel Yumi*Bloom Festal*/Sun Festal*
Begins moving unprovoked on turn 5, or ifSenno, a nearbySamurai,Diviner,Spear Fighter, or Shrine Maiden, or a northwesternArcher,Knight, orFighter is provoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianApothecary11~19227~5013~28011~3014~285~1312~277~23+25~7Steel Yumi*/Silver Yumi*Silver Shuriken*Vulnerary
Potent Potion
--
RuffianSpear Fighter9~17223~4511~29012~3011~274~1210~24+15~17+15~6Steel Naginata*/Silver Naginata*
Seal Defense
--
RuffianSpear Fighter9~17123~4511~29012~3011~274~1210~24+15~17+15~6Iron Naginata*/Silver Naginata*
Seal Defense
--
RuffianFighter10~18126~5613~37011~2810~273~58~194~105~6Steel Axe*/Silver Axe*
Elbow Room
--
RuffianOutlaw10~18221~4110~231~1511~2315~333~95~147~275~6Steel Bow*/Silver Bow
Pass
Prioritizes destroyingvillages.
RuffianMercenary9~17123~4812~29011~3010~264~1311~255~165~6Iron Sword*/Silver Sword*
Good Fortune
--
RuffianMercenary9~17223~4812~29011~3010~264~1311~255~165~6Steel Sword*/Silver Sword*
Good Fortune
--
RuffianDiviner10~18120~39011~3110~2413~28+(1/0)4~104~1410~25+(0/1)5~6Tiger Spirit*/Rabbit Spirit*
Pass
--

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Reinforcements

  • Turn 1
    • 1Apothecary from past the southern destructible wall
    • 2(Normal)/3(Hard/Lunatic)Spear Fighters from past the southern destructible wall
    • 1Fighter from past the southern destructible wall(Lunatic only)
    • 1Outlaw from past the southern destructible wall
  • Turn 3
    • 1Apothecary from past the northern destructible wall
    • 2(Normal)/3(Hard/Lunatic)Mercenaries from past the northern destructible wall
    • 1Diviner from past the northern destructible wall(Lunatic only)
    • 1Outlaw from past the northern destructible wall

Boss data

Main article:Senno
Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a Chapter 9 playthrough, the earliest possible point where this chapter may be undertaken in theConquest campaign; the figures to the right of the ~ are taken from a Chapter 27 playthrough, the latest possible point a save file may be positioned at.

NormalHard/Lunatic

Apothecary
Level12~P.20
Movement5~6
Stats
Max HP31~57Speed10~21
Strength9~27Luck12~22
Magic0Defense9~27
Skill11~25Resistance8~22+2
InventorySkills
Steel Yumi*
Silver Yumi*
Vulnerary
Potent Potion
Weapon Levels
Swords/Katanas--Lances/Naginata--~EAxes/Clubs--Bows/YumiC~B
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--
Apothecary
Level12~P.20
Movement5~6
Stats
Max HP34~60Speed12~23
Strength11~29Luck12~22
Magic0Defense11~29
Skill12~26Resistance9~23+2
InventorySkills
Steel Yumi*
Silver Yumi*
Vulnerary
Seal Magic
Lucky Seven
Potent Potion
Weapon Levels
Swords/Katanas--Lances/Naginata--~C/BAxes/Clubs--Bows/YumiC~B/B~A
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Trivia

  • Given Ancient City's location in westernHoshido, it appears quite surprising that it is said to specialize in raretomes, which are aNohrian weapon type. On the flip side, Ancient City's location means the twoscrolls obtained fromvillages actually make sense from a geographical standpoint.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Ultimate Power

--

Japanese

究極最強の魔書

The Ultimate and Strongest Magic Book

Spanish

Poder definitivo

Definitive power

French

Le pouvoir absolu

The absolute power

German

Wahre Macht

True Power

Italian

Potere supremo

Supreme power

Korean

궁극 최강의 마도서

The ultimate and strongest magic book

Gallery


This section has been marked as astub. Please help improve the page by adding information.


References

← Great Heroism •Ultimate Power• Bright Smile →
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map