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Two Falchions

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Two Falchions


Location

Arena Ferox

New units

Lon'qu

Boss(es)

Marth

Previous chapter(s)

Warrior Realm

Next chapter(s)

The Exalt and the King

In Ferox, the khans of east and west hold a tournament every few years. The victor acquires total sovereignty over both kingdoms. And that means they have the final say when it comes to forging alliances. [...] Perhaps you would consider representing the East in the upcoming tournament? If you win and I become ruling khan, I will grant your alliance.
— Flavia

Two Falchions (Japanese:神剣闘技Divine Sword Clash) is the fourth chapter inFire Emblem Awakening. In this chapter, theShepherds have been tasked with winning a tournament at an arena with the ruling power of all ofFerox on the line; their opponent just happens to be a familiarmasked enigma. Completing this chapter will unlock theBarracks as well as theOutrealm Gate.

Plot

Main article:Two Falchions/Script

TheShepherds are escorted to theFeroxi capital, where they meet the East-Khan of Ferox,Flavia. She confirms that bandits raiding the Feroxi border arePlegians posing asYlisseans, but also states she cannot supply troops to Ylisse due to lacking the authority—the khans of east and west hold a tournament every few years, with the victor acquiring total sovereignty of both Feroxi kingdoms, and the West-Khan won the last tournament. Flavia proposes thatChrom and the Shepherds serve as her champions in the upcoming tournament, granting her total authority to instate the alliance, which Chrom accepts.

The Shepherds fight against the West-Khan's champion, "Marth", who evades questions regarding how he has aseemingly identical blade to theFalchion and vanishes after the battle. Afterwards, Flavia congratulates them and upholds her promise to provide military aid to Ylisse. The West-Khan,Basilio, offers his old championLon'qu as West Ferox's contribution to the Ylissean cause.

The Shepherds return to Ylisstol, wherePhila reports that Plegian soldiers have attacked a village in Themis and abducted their duke's daughter,Maribelle; KingGangrel of Plegia claims Maribelle invaded Plegia and is demanding that Ylisse pay reparations for this "insult".Emmeryn, wishing to avoid a conflict similar to a previous one that nearly ruined Ylisse, elects to offer parley with Gangrel. Phila and Chrom both elect to accompany her. As the Shepherds prepare to depart, a young mage namedRicken asks to join, but Chrom rebuffs him on account of his youth.

Summary

To secure Ferox's aid, Chrom must defeat Marth in combat and win East-Khan Flavia the throne. Meanwhile, the kingdom of Plegia kidnaps Lissa's friend Maribelle.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–6{{{partner}}}{{{other}}}9{{{third}}}
Map dimensions:
14 columns by 14 rows

Character data

Characters
New units
Lon'qu
Myrmidon
HP
20
Inventory
Killing Edge
Level
4
Automatically at the end of the chapter
Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​

Note: The returning characters list does not include any characters recruitable inparalogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
ThunderDropped by enemyMage
VulneraryDropped by enemyKnight

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stockPossible merchant items

ItemPrice
Iron Lance560
Iron Bow560
Thunder630
ItemPrice
If amerchant is present in Arena Ferox on theworld map, a random selection of three of the below items will also be available until the merchant leaves:
Steel Sword840
Steel Lance910
Steel Axe980
Steel Bow910
Elfire980
Wyrmslayer1,500
Blessed Lance1,540
Master Seal2,500
Second Seal2,500
A rare itemVaries
The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll.

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Event tiles

  • Column 12, row 13: Two square south, one square west of the southeasternstairs tile
  • Column 3, row 2: Two squares north, one square east of the northwestern stairs tile

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic(+)

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MarthLord812792121011845Parallel Falchion
Dual Strike+
--
FeroxiFighter5222~2310~1106~76~75~630~15Iron Axe
Immediately begins moving unprovoked.
FeroxiMage5118~1906~75~65~64~51~235Thunder
Immediately begins moving unprovoked.
FeroxiMage5118~1906~75~65~64~51~235ThunderThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
FeroxiKnight5122~2310~11061~24~59~100~14Iron LanceVulneraryThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 2.
FeroxiKnight5122~2310~11061~24~59~100~14Iron Lance
Begins moving unprovoked on turn 2.
FeroxiFighter5222~2310~1106~76~75~630~15Hand Axe
Begins moving unprovoked on turn 3.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MarthLord8131112141213855Parallel Falchion
Dual Strike+
--
FeroxiFighter5227~28130887~83~40~15Iron Axe
HP +5Zeal
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
FeroxiMage512208~97761~23~45Thunder
Magic +2Focus
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
FeroxiMage512208~97761~23~45ThunderThis item is dropped upon this unit's defeat.
Magic +2Focus
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
FeroxiKnight51281307~82~369~100~14Iron LanceVulneraryThis item is dropped upon this unit's defeat.
Defense +2Indoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 2.
FeroxiKnight51281307~82~369~100~14Iron Lance
Defense +2Indoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 2.
FeroxiFighter5227~28130887~83~40~15Hand Axe
HP +5Zeal
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MarthLord8138142181617875Parallel Falchion
Dual Strike+
Begins moving unprovoked on turn 4.
FeroxiFighter5236170111011415Steel Axe
HP +5Zeal
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
FeroxiMage512801210109265Elthunder
Magic +2Focus
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
FeroxiMage512801210109265ElthunderThunderThis item is dropped upon this unit's defeat.
Magic +2Focus
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
FeroxiKnight513717010491114Steel LanceVulneraryThis item is dropped upon this unit's defeat.
Defense +2Indoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 2.
FeroxiKnight513717010491114Steel Lance
Defense +2Indoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 2.
FeroxiFighter5236170111011415Short Axe
HP +5Zeal
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3.

Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:

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Boss data

Main article:Masked Marth

NormalHardLunatic

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter is short, sweet, and (relatively) easy. Note that you can buy Strength and Defense Tonics from the shop in the previous chapter, which can help give that quick push you might need to one-round someone or survive an attack. Start off by pairing up Chrom/Robin and Frederick/someone and pulling in the first two Fighters. The Mages will both aggro with them - if Chrom/Robin one-rounded their Fighter and their Mage lacks Counter, Chrom can handily swat him, while Frederick can similarly swat a Mage who lacks Pavise+. If conditions are unfavorable, you can always back off a little. The Knights aggro on turn 2; they are easy fodder for your own magic users and Hammer-wielders. As you deal with them, the Fighters will come in on turn 3 and "Marth" comes in on turn 4. If you are overwhelmed, feel free to back off to buy yourself time. Frederick with a Speed boost from a Pair-up is your safest bet for weakening "Marth". In addition, note that if "Marth" is brought down to half health and cannot kill one of your units by attacking, he will use Parallel Falchion to heal himself. Play smart and cautious, and you shouldn't have too much trouble.

After beating this chapter, you unlock the Barracks, which provides random boosts, and the Outrealm Gate, which gives you access to DLC. If you want to spend a couple hours grinding on EXPonential Growth to destroy the game's difficulty, do so now. If you are too broke or honorable to do so, read on. Also note that you can buy Iron Lances and Iron Bows from this chapter's shop, so from this point forward they should be standard issue for anyone who can use them. Finally, Robin should be at or approaching level 10 around this point. Remember that Second Seal you got from the Renown rewards? You can use it to reclass her. If you plan to do so, make sure to make her a class that can use magic; Robin is pretty much your only reliable option against enemies with Pavise+ or Counter, or that you wish to engage at two range for whatever reason. You also recruit a Myrmidon named Lon'qu. He's a fairly solid Myrmidon who can delete foes with his Killing Edge. He works well with Vaike due to Vaike providing him power and receiving skill and speed in return. Finally, note that on non-Lunatic+ playthroughs, completing this chapter guarantees that you will have 50 Renown, enough to claim the Glass Sword.

Trivia

  • When battling "Marth", combat animations will automatically play even if they are turned off.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Two Falchions

--

Japanese

神剣闘技

Divine Sword Clash

Spanish

Dos Falchion

Two Falchions

French

Deux Falchions

Two Falchions

German

Zwei Falchions

Two Falchions

Italian

Un'altra Falchion

Another Falchion

Gallery


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← Warrior Realm •Two Falchions• The Exalt and the King →
Fire Emblem Awakening
Playable charactersAnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable charactersHollandMaidenNagaOld HubbaPhila
BossesAlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background charactersFirst exaltKe'riMarthShanty Pete
DLC charactersAlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass charactersShadow DragonCaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
GaidenAlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the EmblemAthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding BladeCeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire EmblemEliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred StonesAmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of RadianceAshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant DawnBlack KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
OthersCamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Legendary andpersonal weaponsAmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) •ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
Paralogues1:Sickle to Sword • 2:The Secret Seller • 3:A Strangled Peace • 4:Anna the Merchant • 5:Scion of Legend • 6:A Man for Flowers • 7:Noble Lineage • 8:A Duel Disgraced • 9:Wings of Justice • 10:Ambivalence • 11:Twin Wyverns • 12:Disowned by Time • 13:Rival Bands • 14:Shadow in the Sands • 15:A Shot from the Dark • 16:Daughter to Dragons • 17:The Threat of Silence • 18:The Dead King's Lament • 19:Irreconcilable Paths • 20:A Hard Miracle • 21:Ghost of a Blade • 22:The Wellspring of Truth • 23:The Radiant Hero
XenologuesChampions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
LocationsYlisseFerox (Arena Ferox) •Outrealm Gate (Outrealms) •Plegia (Dragon's Table) •YlisseValmChon'sinRosanneValm
Groups, objects, and conceptsAwakeningEinherjarFire EmblemGrimleal (Deadlords) •RisenShepherds
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsAncient LettersBirthdayDouble DuelDownloadable contentMinor charactersName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) •Pre-release information (Unused content) •Unit Gallery (Soundtrack) •SpotPassStreetPassTheaterTimelineWorld map