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Two Defenders

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Two Defenders


Location

Isolated Village

New units

Ignatius

Boss(es)

InvaderCavalier

Invisible enemies? Oh, no! What will you do? I mean, what can I do? I am Ignatius, son of Benny, one of Nohr's most formidable knights. You can have...confidence in me. (Come on, come on. Look her in the eyes. You're a knight, dammit!) All right, you two run past. I'll stand my ground here and fight them off. I swear that I won't let them inside. But summon more help, if you can.
— Ignatius

Two Defenders (Japanese:守り守られる者Protectors of the Protector) is the seventeenth paralogue chapter inFire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearingchapter 13 inConquest or clearingchapter 14 inRevelation, and havingBenny bemarried.

In this chapter, Benny's son,Ignatius, has fled hisDeeprealm in search of Benny and runs into a village under attack bymysterious invaders. Benny vows to come to Ignatius's aid, bringing the rest ofCorrin's army with him.

Plot

Main article:Two Defenders/Script

We witnessIgnatius marching along in an isolated village in far westernNohr, stating that he hopes his father will be glad to see him, but the closer he gets to the heart of Nohr, the more enemies he sees, and deduces that there's trouble everywhere in this village; as Ignatius runs into a child and an old woman, he learns that the village is under attack byenemies that go unseen. Ignatius, stating himself as the son ofBenny, one of Nohr's most formidable knights, vows to defend the village while the old woman and the child seek additional help. The old woman and the child run into Benny, who then explain Ignatius's plight; upon learning that Ignatius is defending the village, Benny vows to come to Ignatius's aid with the vengenace of ten thousand men.Preparations take place at this point; the battle begins once preparations are finished.

Should Benny speak with Ignatius, Ignatius, not realizing he's speaking to Benny, vows to cut Benny down where he stands to keep him from entering the village; as soon as Benny announces his presence, Ignatius realizes his mistake and backs off, after which Benny asks Ignatius to step back and let him handle the work. Ignatius states that he's ready to do his part and that it's his turn to do the protecting, after which Benny and Ignatius vow to defend the village together; the player may now control Ignatius at this point.

Once the battle ends, Benny notices the strength Ignatius has developed, to which Ignatius states that he's not strong--and that he would have died had Benny not come to the rescue; Ignatius states that he needs proper training, to which Benny agrees.

Summary

Benny's son, Ignatius, is defending a village under attack by monsters. When Benny hears this, he rushes to his side and discovers his son fighting bravely in combat.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy while keeping them out of thevillagePlayerPartnerOtherEnemyThird
Defeat:Corrin dies*, the player's army is routed*, or thevillage is seized by the enemy2–12+1{{{partner}}}1−120{{{third}}}
Map dimensions:
19 columns by 28 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemy while keeping them out of thevillagePlayerPartnerOtherEnemyThird
Defeat:Corrin dies*, the player's army is routed*, or thevillage is seized by the enemy2–12+1{{{partner}}}1−124{{{third}}}
Map dimensions:
19 columns by 28 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemy while keeping them out of thevillagePlayerPartnerOtherEnemyThird
Defeat:Corrin dies*, the player's army is routed*, or thevillage is seized by the enemy2–12+1{{{partner}}}1−132{{{third}}}
Map dimensions:
19 columns by 28 rows

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Character data

ConquestRevelation

Characters
New units
Ignatius
Knight
HP
Varies
Inventory
Iron Lance
Javelin
Vulnerary
Offspring Seal*
Level
14+
NPC, talk to withBenny
Forcibly deployed characters
Corrin f ​Benny ​
Available characters
Jakob ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​Charlotte ​
Characters
New units
Ignatius
Knight
HP
Varies
Inventory
Iron Lance
Javelin
Vulnerary
Offspring Seal*
Level
15+
NPC, talk to withBenny
Forcibly deployed characters
Corrin f ​Benny ​
Available characters
Azura ​Jakob ​Gunter ​Sakura ​Hana ​Subaki ​Kaze ​Rinkah ​Hayato ​Takumi ​Oboro ​Hinata ​Saizo ​Orochi ​Reina ​Kagero ​Camilla ​Beruka ​Selena ​Kaden ​Keaton ​Elise ​Arthur ​Effie ​Charlotte ​Silas ​

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Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 13 inConquest or after completing chapter 14 inRevelation). Jakob is only a returning character if Corrin is female; if Corrin is male, thenFelicia is a returning character instead. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Item data

Items
NameObtainment Method
Friendship SealDropped by bossCavalier

Event tile data

There are no event tiles during the events of the chapter. When returning to the area forskirmishes inRevelation, the following event tiles appear:

  • Column 11, row 15: Six squares west of the northwestern corner of thebuilding housing the village
  • Column 1, row 18: Five squares west, one squares north of the northwesternmost player deployment slot

Dragon Vein data

There are no Dragon Veins in this chapter.

Level scaling data

This chapter's enemy and NPC units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level −20) unless otherwise stated.

Chapter1415161718192021222324252627
Levels from previous chapter0+1+2+1+2+2+2+2+2+2+2+2+2+2
Total levels gained0+1+3+4+6+8+10+12+14+16+18+20+22+24
Additional notes:Ignatius stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Ignatius will have anOffspring Seal in his inventory. The boss becomes promoted at the chapter 18 position; all other enemy units become promoted at the chapter 19 position.

When enemies become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 14 playthrough, the earliest possible point where this chapter may be undertaken in theConquest campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

NormalHardLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
InvaderCavalier16~20132~5316~300~114~2612~2411~1915~2910~247~8Steel Lance*/Silver Lance*Friendship SealThis item is dropped upon this unit's defeat.
Seal Strength
Begins moving if a nearbyDiviner is provoked.
InvaderDiviner13~17423~40011~2911~2311~24+(0/1)4~94~13+(1/0)7~205~6Ox Spirit*/Tiger Spirit*
• The southeastern two immediately begins moving unprovoked.
• The western one will not move until the bossCavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
• The northern one begins moving if a nearbyMercenary is provoked.
InvaderDiviner13~17123~40011~2911~2311~24+(1/0)4~94~137~20+(0/1)5~6Tiger Spirit*/Rabbit Spirit*
Will not move until the bossCavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
InvaderDiviner13~17123~40011~2911~2311~24+14~94~13+17~205~6Calamity Gate
Will not move until the bossCavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
InvaderTroubadour13~17123~430~119~2412~268~227~144~1810~19-Freeze
--
InvaderMercenary13~17228~5011~26013~3011~255~1310~226~155~6Steel Sword*/Silver Sword*
Will not move until a unit is in range of both of them and the nearbyDiviner, or until one of them is fought; in either case, they begin moving.
InvaderNinja13~17124~4211~23015~3214~32+25~127~169~285~6Iron Shuriken*/Silver Shuriken*
Poison Strike
Only moves to attack units in range.
InvaderNinja13~17124~4211~23015~3214~32+25~127~169~285~6Steel Shuriken*/Silver Shuriken*
Poison Strike
Only moves to attack units in range.
InvaderFighter13~17128~5514~35012~2710~254~58~173~85~6Iron Axe*/Steel Axe*
Immediately begins moving unprovoked.
InvaderFighter13~17128~5514~35012~2710~254~58~173~85~6Iron Axe*/Silver Axe*
Immediately begins moving unprovoked.
InvaderNinja13~17224~4211~23015~3214~32+25~127~169~285~6Iron Shuriken*/Steel Shuriken*
Poison Strike
Immediately begins moving unprovoked.
InvaderCavalier14~18127~4913~30011~2210~187~1211~308~167Steel Lance*/Silver Lance*
Immediately begins moving unprovoked.
InvaderCavalier14~18127~4913~30011~2210~187~1211~308~167Iron Lance*/Steel Lance*Javelin*/Spear*
Immediately begins moving unprovoked.
InvaderCavalier14~18127~4713~270~111~2310~227~1511~258~227~8Iron Lance*/Steel Lance*
Immediately begins moving unprovoked.
InvaderCavalier14~18127~4713~270~111~2310~227~1511~258~227~8Iron Lance*/Steel Lance*Javelin*/Spear*
Immediately begins moving unprovoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
InvaderCavalier16~20135~5618~310~115~2714~2611~1917~3112~267~8Steel Lance*/Silver Lance*Friendship SealThis item is dropped upon this unit's defeat.
Seal StrengthAegisElbow Room
Begins moving if a nearbyDiviner is provoked.
InvaderDiviner13~17524~41013~3112~2413~26+(0/1)4~95~14+(1/0)9~225~6Ox Spirit*/Tiger Spirit*
• The southeastern two immediately begin moving unprovoked.
• The western one will not move until the bossCavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
• The northern two both begin moving if either of them or a nearbyMercenary is provoked.
InvaderDiviner13~17124~41013~3112~2413~26+(1/0)4~95~149~22+(0/1)5~6Tiger Spirit*/Rabbit Spirit*
Malefic Aura
Will not move until the bossCavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
InvaderDiviner13~17124~41013~3112~2413~26+(0/1)4~95~14+(1/0)9~225~6Ox Spirit*/Tiger Spirit*
Malefic Aura
Will not move until the bossCavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
InvaderDiviner13~17124~41013~3112~2413~26+14~95~14+19~225~6Calamity Gate
Will not move until the bossCavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
InvaderTroubadour13~17124~440~1111~2613~2710~247~145~1912~21-Freeze
--
InvaderMercenary13~17130~5213~28014~3113~275~1311~237~165~6Steel Sword*/Silver Sword*Wyrmslayer*
Will not move until a nearbyDiviner is provoked, or until the nearby Mercenary is fought; in either case, he begins moving.
InvaderMercenary13~17130~5213~28014~3113~275~1311~237~165~6Steel Sword*/Silver Sword*
Will not move until a nearbyDiviner is provoked, or until the nearby Mercenary is fought; in either case, he begins moving.
InvaderNinja13~17125~4312~24016~3317~35+25~128~1711~305~6Iron Shuriken*/Silver Shuriken*
Poison Strike
Only moves to attack units in range.
InvaderNinja13~17125~4312~24016~3317~35+25~128~1711~305~6Steel Shuriken*/Silver Shuriken*
Poison Strike
Only moves to attack units in range.
InvaderFighter13~17131~5817~38013~2812~274~59~184~95~6Iron Axe*/Steel Axe*
Will not move until turn 2, or until he or the nearby Fighter is fought; in either case, he begins moving.
InvaderFighter13~17131~5817~38013~2812~274~59~184~95~6Iron Axe*/Silver Axe*
Will not move until turn 2, or until he or the nearby Fighter is fought; in either case, he begins moving.
InvaderNinja13~17225~4312~24016~3317~35+25~128~1711~305~6Iron Shuriken*/Steel Shuriken*
Poison Strike
Immediately begins moving unprovoked.
InvaderCavalier14~17129~5115~32012~2312~207~1213~329~177Steel Lance*/Silver Lance*
Immediately begins moving unprovoked.
InvaderCavalier14~17129~5115~32012~2312~207~1213~329~177Iron Lance*/Steel Lance*
Natural Cover
Immediately begins moving unprovoked.
InvaderCavalier14~17129~5115~32012~2312~207~1213~329~177Iron Lance*/Steel Lance*Javelin*/Spear*
Immediately begins moving unprovoked.
InvaderCavalier14~18129~4915~290~112~2412~247~1513~279~237~8Iron Lance*/Steel Lance*
Immediately begins moving unprovoked.
InvaderCavalier14~18129~4915~290~112~2412~247~1513~279~237~8Iron Lance*/Steel Lance*Javelin*/Spear*
Elbow Room
Immediately begins moving unprovoked.
InvaderCavalier14~18129~4915~290~112~2412~247~1513~279~237~8Steel Lance*/Silver Lance*
Immediately begins moving unprovoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
InvaderCavalier16~20135~5618~310~115~2714~2611~1917~3112~267~8Steel Lance*/Silver Lance*Friendship SealThis item is dropped upon this unit's defeat.
Seal StrengthAegisElbow Room
Begins moving if a nearbyDiviner is provoked.
InvaderDiviner13~17524~41013~3112~2413~26+(0/1)4~95~14+(1/0)9~225~6Ox Spirit*/Tiger Spirit*
• The southeastern two immediately begin moving unprovoked.
• The western one will not move until the bossCavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
• The northern two both begin moving if either of them or a nearbyMercenary, Diviner, or Cavalier is provoked.
InvaderDiviner13~17124~41013~3112~2413~26+(1/0)4~95~149~22+(0/1)5~6Tiger Spirit*/Rabbit Spirit*
Malefic Aura
Will not move until the bossCavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
InvaderDiviner13~17124~41013~3112~2413~26+(0/1)4~95~14+(1/0)9~225~6Ox Spirit*/Tiger Spirit*
Malefic Aura
Will not move until the bossCavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
InvaderDiviner13~17124~41013~3112~2413~26+14~95~14+19~225~6Calamity Gate
Will not move until the bossCavalier is provoked, or until he or a nearby Diviner is fought; in either case, he begins moving.
InvaderTroubadour13~17224~440~1111~2613~2710~247~145~1912~21-Silver Dagger*Freeze
--
InvaderMercenary13~17130~5213~28014~3113~275~1311~237~165~6Steel Sword*/Silver Sword*Wyrmslayer*
Will not move until a nearbyDiviner is provoked, or until a nearby Mercenary orCavalier is fought; in either case, he begins moving.
InvaderMercenary13~17130~5213~28014~3113~275~1311~237~165~6Steel Sword*/Silver Sword*
Will not move until a nearbyDiviner is provoked, or until a nearby Mercenary orCavalier is fought; in either case, he begins moving.
InvaderDiviner13~17324~41013~3112~2413~26+(1/0)4~95~149~22+(0/1)5~6Tiger Spirit*/Rabbit Spirit*
The southern two immediately begin moving unprovoked.
InvaderCavalier14~18129~5115~32012~2312~207~1213~329~177Steel Lance*/Silver Lance*Beast Killer
Natural Cover
Will not move until a northernDiviner is provoked, or until him or a nearbyMercenary or Cavalier is fought; in either case, he begins moving.
InvaderCavalier14~18229~5115~32012~2312~207~1213~329~177Steel Lance*/Silver Lance*Javelin*/Spear*
Both will not move until a northernDiviner is provoked, or until either of them or a nearbyMercenary or Cavalier is fought; in either case, both begin moving.
InvaderNinja13~17325~4312~24016~3317~35+25~128~1711~305~6Iron Shuriken*/Silver Shuriken*
Poison Strike
Only moves to attack units in range.
InvaderNinja13~17125~4312~24016~3317~35+25~128~1711~305~6Steel Shuriken*/Silver Shuriken*
Poison Strike
Only moves to attack units in range.
InvaderFighter13~17131~5817~38013~2812~274~59~184~95~6Iron Axe*/Steel Axe*
Will not move until turn 2, or until he or a nearby Fighter is fought; in either case, he begins moving.
InvaderFighter13~17131~5817~38013~2812~274~59~184~95~6Iron Axe*/Silver Axe*
Will not move until turn 2, or until he or a nearby Fighter is fought; in either case, he begins moving.
InvaderFighter13~17131~5817~38013~2812~274~59~184~95~6Steel Axe*/Silver Axe*
Will not move until turn 2, or until he or a nearby Fighter is fought; in either case, he begins moving.
InvaderNinja13~17225~4312~24016~3317~35+25~128~1711~305~6Iron Shuriken*/Steel Shuriken*
Poison Strike
Immediately begins moving unprovoked.
InvaderCavalier14~18129~5115~32012~2312~207~1213~329~177Steel Lance*/Silver Lance*
Immediately begins moving unprovoked.
InvaderCavalier14~18129~5115~32012~2312~207~1213~329~177Iron Lance*/Steel Lance*
Natural Cover
Immediately begins moving unprovoked.
InvaderCavalier14~18129~5115~32012~2312~207~1213~329~177Iron Lance*/Steel Lance*Javelin*/Spear*
Immediately begins moving unprovoked.
InvaderCavalier14~18129~4915~290~112~2412~247~1513~279~237~8Iron Lance*/Steel Lance*
Immediately begins moving unprovoked.
InvaderCavalier14~18129~4915~290~112~2412~247~1513~279~237~8Iron Lance*/Steel Lance*Javelin*/Spear*
Elbow Room
Immediately begins moving unprovoked.
InvaderCavalier14~18129~4915~290~112~2412~247~1513~279~237~8Steel Lance*/Silver Lance*
Immediately begins moving unprovoked.

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NPC data

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
IgnatiusKnight14~201VariesVariesVariesVariesVariesVariesVaries+2Varies4Iron LanceVulnerary
Guarded BraveryDefense +2Natural CoverVariesVaries
• SeeIgnatius/Stats for more information on Ignatius's stats.
• Immobile until recruited; stands on avillage, the chapter's defend point.

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 14 playthrough, the earliest possible point where this chapter may be undertaken in theConquest campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

NormalHard/Lunatic

Cavalier
Level16~P.20
Movement7~8
Stats
Max HP32~53Speed12~24
Strength16~30Luck11~19
Magic0~1Defense15~29
Skill14~26Resistance10~24
InventorySkills
Steel Lance*
Silver Lance*
Friendship SealThis item is dropped upon this unit's defeat.
Seal Strength
Weapon Levels
Swords/KatanasELances/NaginataC~BAxes/Clubs--Bows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--
Cavalier
Level16~P.20
Movement7~8
Stats
Max HP35~56Speed14~26
Strength18~31Luck11~19
Magic0~1Defense17~31
Skill15~27Resistance12~26
InventorySkills
Steel Lance*
Silver Lance*
Friendship SealThis item is dropped upon this unit's defeat.
Seal Strength
Aegis
Elbow Room
Weapon Levels
Swords/KatanasC/B~ALances/NaginataC~B/B~AAxes/Clubs--Bows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Two Defenders

--

Japanese

守り守られる者

Protector(s) of the Protector

Spanish

Defensa doble

Double defense

French

Vaillance filiale

Paternal valiance

German

Stählernes Herz

Heart of Steel

Italian

I difensori

The defenders

Korean

수호자

Guardian

Gallery


This section has been marked as astub. Please help improve the page by adding information.


References

← Abducted •Two Defenders• Nutty Family →
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map