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Twin-Crest Power

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Twin-Crest Power


Icon of Twin-Crest Power fromThree Houses.


The overflowing power from two Crests.

Type

Crest Stone

Wielder(s)

Hegemon Edelgard

First game

Fire Emblem: Three Houses

TheTwin-Crest Power (Japanese:双紋章の力Power of twin emblems) is aCrest Stone weapon that debuted inFire Emblem: Three Houses. It is one ofHegemon Edelgard's primary methods of attack, the other beingCrest of Flames Power. It is an incredibly strong attack that also boasts a very large attackrange.

InThree Houses, this weapon is depicted by Edelgard launching dark energy balls from her hands. InFire Emblem Heroes, Edelgard instead smashes the opponent with her fist.

Stats

In the mainFire Emblem series

GameIconLevelMightWeightHitCritRangeUsesWorthWEXPOther effects and notes
Three HousesE20190101–6--------

In otherFire Emblem series titles

GameIconTypeMightRangeSP costRefine costPrerequisitesUsable byInheritableOther effects and notes
Heroes
Beast weapons141400--Adult (Armored)ArmorGrants −1 special cooldown count.
If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack anddefense on foe during combat, user and foe cannot makefollow-up attacks, and if user initiates combat while transformed, grants user another action after combat (once per turn).
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and usercounterattacks regardless ofrange.
Heroes
(refine: +Effect)
Beast weapons141400500Arena Medal
200Divine Dew
--ArmorGrants −1 special cooldown count.
If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack anddefense on foe, neutralizes user's penalties to attack and defense, user deals +⁠(user's defense × 20%) damage, and user and foe cannot makefollow-up attacks during combat, and if user initiates combat while transformed, grants user another action after combat (once per turn).
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and usercounterattacks regardless ofrange.
Grants +3 HP.
If user's HP ≥ 25% at start of turn, inflicts −7 each to attack and defense, Panic,[effect 1] and Exposure[effect 2] on closest foes and foes within 2 spaces of those foes through their next actions.
If user's HP ≥ 25% at start of combat, inflicts −⁠([number of foes within 1 row or column of user × 2] + 6; maximum: 12) each to attack and defense on foe and foe deals −⁠(user's defense × 20%) damage during combat.
Heroes
(refine: +Atk)
Beast weapons161400500Arena Medal
200Divine Dew
--ArmorGrants −1 special cooldown count.
If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack anddefense on foe, neutralizes user's penalties to attack and defense, user deals +⁠(user's defense × 20%) damage, and user and foe cannot makefollow-up attacks during combat, and if user initiates combat while transformed, grants user another action after combat (once per turn).
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and usercounterattacks regardless ofrange.
Grants +5 HP.
Heroes
(refine: +Spd)
Beast weapons141400500Arena Medal
200Divine Dew
--ArmorGrants −1 special cooldown count.
If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack anddefense on foe, neutralizes user's penalties to attack and defense, user deals +⁠(user's defense × 20%) damage, and user and foe cannot makefollow-up attacks during combat, and if user initiates combat while transformed, grants user another action after combat (once per turn).
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and usercounterattacks regardless ofrange.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Beast weapons141400500Arena Medal
200Divine Dew
--ArmorGrants −1 special cooldown count.
If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack anddefense on foe, neutralizes user's penalties to attack and defense, user deals +⁠(user's defense × 20%) damage, and user and foe cannot makefollow-up attacks during combat, and if user initiates combat while transformed, grants user another action after combat (once per turn).
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and usercounterattacks regardless ofrange.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Beast weapons141400500Arena Medal
200Divine Dew
--ArmorGrants −1 special cooldown count.
If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack anddefense on foe, neutralizes user's penalties to attack and defense, user deals +⁠(user's defense × 20%) damage, and user and foe cannot makefollow-up attacks during combat, and if user initiates combat while transformed, grants user another action after combat (once per turn).
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and usercounterattacks regardless ofrange.
Grants +5 HP and +4 resistance.
  1. Converts bonuses on unit into penalties through their next action.
  2. Foe deals +10 damage.

Locations

Three Houses

UnobtainableExclusively wielded byHegemon Edelgard inChapter 22Azure Moon.

Heroes

MethodData
Unit (★★★★★)Edelgard: Hegemon Husk

Flavor text

GameText
(English)
Text
(Japanese)
Three Houses
The overflowing power from two Crests.
溢れ出る二つの紋章の力
Heroes
(Unrefined)
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Def-6 on foe during combat and unit and
foe both cannot make a follow-up attack, and
also, if unit initiates combat while transformed,
grants another action to unit after combat.
(Once per turn.) At start of turn, if unit is
adjacent to only beast or dragon allies or if
unit is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2 and unit can counterattack
regardless of foe's range.
奥義が発動しやすい(発動カウント-1)

戦闘開始時、自身のHPが25%以上なら、
戦闘中、敵の攻撃、守備-6、かつ、
自分、敵、ともに追撃不可、かつ、
化身状態で自分から攻撃した時、戦闘後、
自分を行動可能にする(1ターンに1回のみ)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
敵から攻撃された時、距離に関係なく反撃する
Heroes
(Refined)
Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Def-6 on foe, neutralizes unit's penalties
to Atk/Def, deals damage = 20% of unit's
Def (excluding area-of-effect Specials), and
both unit and foe cannot make a follow-up
attack during combat, and also, if unit initiates
combat while transformed, grants another
action to unit after combat (once per turn).

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and unit can
counterattack regardless of foe's range.
奥義が発動しやすい(発動カウント-1)

戦闘開始時、自身のHPが25%以上なら、
戦闘中、敵の攻撃、守備-6、
自身の攻撃、守備の弱化を無効、
自分が与えるダメージ+自分の守備の20%
(範囲奥義を除く)、かつ、
自分、敵、ともに追撃不可、かつ、
化身状態で自分から攻撃した時、戦闘後、
自分を行動可能にする(1ターンに1回のみ)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
敵から攻撃された時、距離に関係なく反撃する
Heroes
(Refined: +effect)
At start of turn, if unit's HP ≥ 25%, inflicts
Atk/Def-7,【Panic】, and【Exposure】on closest
foes and any foe within 2 spaces of those foes
through their next actions.

At start of combat, if unit's HP ≥ 25%, inflicts
penalty on foe's Atk/Def = number of foes
within 3 rows or 3 columns centered on unit
× 2, + 6 (max 12), and reduces damage from
foe's attacks by 20% of unit's Def during
combat (excluding area-of-effect Specials).

【Panic】
Converts bonuses on unit into penalties through
its next action.

【Exposure】
Foe's attacks deal +10 damage.
ターン開始時、自身のHPが25%以上なら、
最も近い敵とその周囲2マス以内の敵の
攻撃、守備-7、
【パニック】、【弱点露呈】を付与
(敵の次回行動終了まで)

戦闘開始時、自身のHPが25%以上なら、
戦闘中、敵の攻撃、守備が
自身を中心とした縦3列と横3列にいる
敵の数×2+6だけ減少(最大12)、
自分が受けるダメージ-自分の守備の20%
(範囲奥義を除く)

【パニック】
強化を+ではなく-とする状態異常
(敵の次回行動終了まで)

【弱点露呈】
敵から受けた攻撃のダメージ+10

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Twin-Crest Power

--

Japanese

双紋章の力

Power of twin emblems

Spanish
  • Poder de los emblemas gemelos
  • Emblemas gemelos
  • Power of the twin crests. Used inThree Houses; abbreviated toPoder de los e. gemelos.
  • Twin crests. Used inHeroes; abbreviated asEmbl. gemelos.
French

Pouvoir de Seiros

Power of Seiros

German

Zwillingswappen-Kraft

Twin Crest Power; abbreviated asZwillingsw.-Kraft inHeroes.

Italian
  • Potere dei segni gemelli
  • Segni gemelli
  • Power of twin crests; used inThree Houses.
  • Twin crests; used inHeroes.
Portuguese

Emblema gêmeo

Twin crest

Korean

쌍문장의 힘

Power of twin emblems

Simplified Chinese

双纹章之力

Power of twin emblems

Traditional Chinese

雙紋章之力

Power of twin emblems

Non-human weapons
BreathsAstral BreathFog BreathDark BreathDraconic RageDragon BreathExpirationFire BreathFlametongueIce BreathMage Breath
StonesBeastruneBeaststoneBeaststone+ShadowstoneDivinestoneDragonstoneDragonstone+EarthstoneFirestoneIcestoneMagestoneWyvernstone
Judge weaponsJudge
Laguz weaponsBeakBreathClawFangGreat BeakGreat FangGreat TalonTalon
Automaton weaponsBig SawSaw
Monster attacksBlighted ClawsBlighted TalonsBone SwordClawsClubCrimson EyeDemon LightDemon SurgeEvil EyeFangsFiery FangFire BreathGauntletHellfangLethal TalonMassive RockNightmareNumbing ClawsRavagerRockScytheShackled FistShadowshotSharp ClawStoneStone ShardTackleTalonsTentacleVenin ClawsWater BreathWretched Air
Crest StonesArtificial Crest Stone LArtificial Crest Stone SBlest Crest Stone ShardChalice of BloodCracked Crest StoneCrest of Flames PowerCrest Stone (Beast)Crest Stone (Chevalier)Crest Stone (Gautier)Crest Stone of IndechCrest Stone of MacuilCrest Stone of SeirosCrest Stone ShardDark Stone (Bird)Dark Stone (Crawler)Dark Stone (Wolf)Giant Artificial Crest StoneLost Crest StoneLost Crest Stone (Large)Pointy Artificial Crest StoneReal Seiros Crest StoneTwin-Crest Power
Weapons inFire Emblem: Three Houses
SwordsArmorslayerAthameBlutgangBrave SwordBroken SwordCursed Ashiya SwordDevil SwordGiant KatarIron SwordKilling EdgeLevin SwordMercuriusRapierRusted SwordSilver SwordSteel SwordSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorSword of ZoltanThunderbrandTraining SwordVenin EdgeWo Dao
LancesAreadbharArrow of IndraBlessed LanceBrave LanceBroken LanceCrescent SickleGradivusHorseslayerIron LanceJavelinKiller LanceLance of LightLance of Light+Lance of RuinLance of ZoltanLúinPiercing Light LanceRusted LanceScythe of SarielShort SpearSilver LanceSpearSpear of AssalSteel LanceTraining LanceThrowing Light LanceVenin Lance
AxesAxe of UkonvasaraAxe of ZoltanAymrBolt AxeBrave AxeBroken AxeCrusherDevil AxeFreikugelHammerHand AxeHauteclereIron AxeKiller AxeMaceRusted AxeShort AxeSilver AxeSteel AxeTraining AxeTomahawkVenin Axe
BowsBlessed BowBow of ZoltanBrave BowBroken BowFailnaughtIron BowKiller BowLongbowMagic BowMini BowParthiaRusted BowSilver BowSteel BowTathlum BowThe InexhaustibleTraining BowVenin Bow
GauntletsAura KnucklesBroken GauntletsDragon ClawsIron GauntletsKiller KnucklesRusted GauntletsSilver GauntletsSteel GauntletsTraining GauntletsVajra-MushtiDLC
Black MagicAgnea's ArrowBlizzardBolganoneBoltingCutting GaleExcaliburFimbulvetrFireMeteorRagnarokSagittaeThoronThunderWind
Dark MagicBanshee ΘBohr ΧDark Spikes ΤDeath ΓHades ΩLuna ΛMiasma ΔMire ΒQuake ΣSwarm Ζ
White MagicAbraxasAuraFortifyHealNosferatuPhysicRecoverRescueRestoreSeraphimSilenceWardWarp
BallistaeBallistaFire OrbOnagerViskam
Crest StonesArtificial Crest Stone LArtificial Crest Stone SBlest Crest Stone ShardChalice of BloodDLCCracked Crest StoneCrest of Flames PowerCrest Stone (Beast)Crest Stone (Chevalier)DLCCrest Stone (Gautier)Crest Stone of IndechCrest Stone of MacuilCrest Stone of SeirosCrest Stone ShardDark Stone (Bird)Dark Stone (Crawler)Dark Stone (Wolf)Giant Artificial Crest StoneLost Crest StoneLost Crest Stone (Large)Pointy Artificial Crest StoneReal Seiros Crest StoneTwin-Crest Power
Unused WeaponsRidillTorch
Beast skills inHeroes
Basic beast skillsBeast skills with secondary effectsPersonal beast skills
Infantry subtypeAdult (Infantry)Whelp (Infantry)Yearling (Infantry)Bride's FangEntwining HornFiery FangGroom's WingHeralding HornHorn of HarvestHorn of OpeningIlluminating HornNectar HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangTropical NectarWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtypeAdult (Armored)Whelp (Armored)Yearling (Armored)Arcane CrestDosing FangEnticing DoseIcy RavagerLion King FangNew Year FangPreying FangQuieting BranchRavagerTempered AntlerTwin-Crest PowerWandering Horn
Cavalry subtypeAdult (Cavalry)Whelp (Cavalry)Yearling (Cavalry)Arcane NihilityBrazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDelivering AntlerDream HornFoxkit FangFull Rabbit FangGlee of the LandGuardian FangHorn of the LandHungry Cat FangKeen Rabbit FangKitsune FangLove of NerþuzNew Foxkit FangNightmare HornNocturnal FangOcean-Fit AntlerPetaldream HornQuieting AntlerRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWinds of DualityWorld-Tree Tail
Flier subtypeAdult (Flier)Fledgling (Flier)Hatchling (Flier)Bat FangClosing FloretsCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingJaws of ClosureNew Year TalonQuieting ClawRaven King BeakSky-Pirate Claw