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Twin-Crest Power
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TheTwin-Crest Power (Japanese:双紋章の力Power of twin emblems) is aCrest Stone weapon that debuted inFire Emblem: Three Houses. It is one ofHegemon Edelgard's primary methods of attack, the other beingCrest of Flames Power. It is an incredibly strong attack that also boasts a very large attackrange.
InThree Houses, this weapon is depicted by Edelgard launching dark energy balls from her hands. InFire Emblem Heroes, Edelgard instead smashes the opponent with her fist.
Stats
In the mainFire Emblem series
| Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Three Houses | E | 20 | 1 | 90 | 10 | 1–6 | -- | -- | -- | -- |
In otherFire Emblem series titles
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes | 14 | 1 | 400 | -- | Adult (Armored) | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack anddefense on foe during combat, user and foe cannot makefollow-up attacks, and if user initiates combat while transformed, grants user another action after combat (once per turn). If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and usercounterattacks regardless ofrange. | |||
| Heroes (refine: +Effect) | 14 | 1 | 400 | 500 200 | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack anddefense on foe, neutralizes user's penalties to attack and defense, user deals +(user's defense × 20%) damage, and user and foe cannot makefollow-up attacks during combat, and if user initiates combat while transformed, grants user another action after combat (once per turn). If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and usercounterattacks regardless ofrange. Grants +3 HP. If user's HP ≥ 25% at start of turn, inflicts −7 each to attack and defense, Panic,[effect 1] and Exposure[effect 2] on closest foes and foes within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, inflicts −([number of foes within 1 row or column of user × 2] + 6; maximum: 12) each to attack and defense on foe and foe deals −(user's defense × 20%) damage during combat. | |||
| Heroes (refine: +Atk) | 16 | 1 | 400 | 500 200 | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack anddefense on foe, neutralizes user's penalties to attack and defense, user deals +(user's defense × 20%) damage, and user and foe cannot makefollow-up attacks during combat, and if user initiates combat while transformed, grants user another action after combat (once per turn). If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and usercounterattacks regardless ofrange. Grants +5 HP. | |||
| Heroes (refine: +Spd) | 14 | 1 | 400 | 500 200 | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack anddefense on foe, neutralizes user's penalties to attack and defense, user deals +(user's defense × 20%) damage, and user and foe cannot makefollow-up attacks during combat, and if user initiates combat while transformed, grants user another action after combat (once per turn). If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and usercounterattacks regardless ofrange. Grants +5 HP and +3 speed. | |||
| Heroes (refine: +Def) | 14 | 1 | 400 | 500 200 | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack anddefense on foe, neutralizes user's penalties to attack and defense, user deals +(user's defense × 20%) damage, and user and foe cannot makefollow-up attacks during combat, and if user initiates combat while transformed, grants user another action after combat (once per turn). If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and usercounterattacks regardless ofrange. Grants +5 HP and +4 defense. | |||
| Heroes (refine: +Res) | 14 | 1 | 400 | 500 200 | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack anddefense on foe, neutralizes user's penalties to attack and defense, user deals +(user's defense × 20%) damage, and user and foe cannot makefollow-up attacks during combat, and if user initiates combat while transformed, grants user another action after combat (once per turn). If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and usercounterattacks regardless ofrange. Grants +5 HP and +4 resistance. |
Locations
Three Houses
| Unobtainable | Exclusively wielded byHegemon Edelgard inChapter 22 |
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Edelgard: Hegemon Husk |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Three Houses | The overflowing power from two Crests. | 溢れ出る二つの紋章の力 |
| Heroes (Unrefined) | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit and foe both cannot make a follow-up attack, and also, if unit initiates combat while transformed, grants another action to unit after combat. (Once per turn.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range. | 奥義が発動しやすい(発動カウント-1) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、守備-6、かつ、 自分、敵、ともに追撃不可、かつ、 化身状態で自分から攻撃した時、戦闘後、 自分を行動可能にする(1ターンに1回のみ) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 敵から攻撃された時、距離に関係なく反撃する |
| Heroes (Refined) | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe, neutralizes unit's penalties to Atk/Def, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and both unit and foe cannot make a follow-up attack during combat, and also, if unit initiates combat while transformed, grants another action to unit after combat (once per turn). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 奥義が発動しやすい(発動カウント-1) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、守備-6、 自身の攻撃、守備の弱化を無効、 自分が与えるダメージ+自分の守備の20% (範囲奥義を除く)、かつ、 自分、敵、ともに追撃不可、かつ、 化身状態で自分から攻撃した時、戦闘後、 自分を行動可能にする(1ターンに1回のみ) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 敵から攻撃された時、距離に関係なく反撃する |
| Heroes (Refined: +effect) | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7,【Panic】, and【Exposure】on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = number of foes within 3 rows or 3 columns centered on unit × 2, + 6 (max 12), and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). 【Panic】 Converts bonuses on unit into penalties through its next action. 【Exposure】 Foe's attacks deal +10 damage. | ターン開始時、自身のHPが25%以上なら、 最も近い敵とその周囲2マス以内の敵の 攻撃、守備-7、 【パニック】、【弱点露呈】を付与 (敵の次回行動終了まで) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、守備が 自身を中心とした縦3列と横3列にいる 敵の数×2+6だけ減少(最大12)、 自分が受けるダメージ-自分の守備の20% (範囲奥義を除く) 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) 【弱点露呈】 敵から受けた攻撃のダメージ+10 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Twin-Crest Power | -- |
| Japanese | 双紋章の力 | Power of twin emblems |
| Spanish |
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| French | Pouvoir de Seiros | Power of Seiros |
| German | Zwillingswappen-Kraft | Twin Crest Power; abbreviated asZwillingsw.-Kraft inHeroes. |
| Italian |
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| Portuguese | Emblema gêmeo | Twin crest |
| Korean | 쌍문장의 힘 | Power of twin emblems |
| Simplified Chinese | 双纹章之力 | Power of twin emblems |
| Traditional Chinese | 雙紋章之力 | Power of twin emblems |
| Weapons inFire Emblem: Three Houses | ||||||||||||||||||||||
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