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Turning Traitor

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Turning Traitor


Location

Bethroen

New units

Duessel,Cormag

Boss(es)

Beran,Selena

Previous chapter(s)

Fort Rigwald

Next chapter(s)

Phantom Ship

Turning Traitor (Japanese:不忠の徒The Disloyal One) is the tenth chapter ofEphraim's route inFire Emblem: The Sacred Stones.

Plot

Main article:Turning Traitor/Script

AsEphraim marches to the capital ofGrado, a messenger comes bearing news ofEirika; an uprising inCarcino putInnes in danger, and Eirika traveled to assist him. Ephraim reasons that the best way to help Eirika is to end the war by defeating Grado. Then, a minor earthquake occurs;Seth informs Ephraim that such quakes are common in Grado, and Ephraim remembers a similar quake when he first visited Grado.

At Bethroen,Selena catches up toDuessel; when he expresses reluctance to fight Ephraim, she informs him that he has been accused of treason and prepares to execute him. Duessel resists, and Selena instructsCormag to drive them into the sea, though Cormag is reluctant to Fight Duessel.

As the battle starts,Valter arrives and relieves Selena of duty; he tells her EmperorVigarde no longer finds her trustworthy enough to deal with Duessel. Selena departs for the capital to verify his claims, and Valter instatesBeran to defeat Duessel and Ephraim. Cormag considers whether or not to attack Duessel, but eventually convinces himself to move out and fight.

During the Battle, Ephraim can talk to Duessel. Ephraim asks Duessel to go with him, but Duessel is reluctant, having served Grado his whole life, now branded a traitor; Ephraim convinces Duessel that living as a traitor will do Grado more good than accepting death, and Duessel agrees to go with him. Additionally, Duessel or Tana can speak with Cormag. Duessel accepts Cormag's judgement as a knight sent to kill him, but Cormag cannot believe Duessel is a traitor at heart and joins him. Alternately, Tana gets Cormag to stop fighting, and attempts to understand why he is fighting Duessel; Cormag is frustrated by her refusal to leave him, but is convinced to speak with Duessel by her continued insistence.

If Beran is not defeated, after some time passes, he decides to flee, fearing Valter's anger at his failure to defeat Duessel or Ephraim. Duessel and Ephraim then reconvene, and Ephraim asks why Vigarde started the war. Duessel states that Vigarde changed significantly whenLyon created something he called the "Dark Stone", which he claimed to be more powerful than theSacred Stones.Myrrh states that the dark power she felt may be able to corrupt people, and Duessel states that Lyon has the Dark Stone in the capital. Duessel insists on accompanying Ephraim to the capital, in spite of fighting his countryman. If Duessel's ally NPCs survived, they ask to accompany theFrelian Army to aid Duessel.

Seth informs Ephraim that a ship is being readied for them, and Ephraim orders his men to rest while they wait. Then,L'Arachel approaches Ephraim; L'Arachel informs him that a "phantom ship" is roaming the waters, scaring off sailors. L'Arachel then leaves with her retainers to find and defeat the phantom ship. Once she leaves, Ephraim's ship arrives, and his army prepares to set sail.

Chapter data

Easy/NormalDifficult

Chapter Data
Conditions
Unit Data
Victory: ProtectDuessel for 10 turns or defeatBeranPlayerPartnerOtherEnemyThird
Defeat:Ephraim orDuessel dies1–11+2{{{partner}}}4−124+19−1{{{third}}}
Map dimensions:
23 columns by 20 rows
Chapter Data
Conditions
Unit Data
Victory: ProtectDuessel for 10 turns or defeatBeranPlayerPartnerOtherEnemyThird
Defeat:Ephraim orDuessel dies1–11+2{{{partner}}}4−128+21−1{{{third}}}
Map dimensions:
23 columns by 20 rows

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Character data

Characters
New units
Duessel
Great Knight
HP
41
Inventory
Silver Axe
Steel Lance
Vulnerary
Level
8
NPC, talk to withEphraim, or automatically at the end of the chapter
Cormag
Wyvern Rider
HP
30
Inventory
Iron Lance
Killer Lance
Elysian Whip
Level
9
Enemy, talk to withDuessel orTana
Forcibly deployed characters
Ephraim ​
Available characters
Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​Tana ​Amelia ​

Item data

Items
NameObtainment Method
Secret BookDropped by enemyFleet
HorseslayerDropped by enemyCavalier (drops unequipped item)
JavelinDropped by enemyCavalier (drops unequipped item)
Killing EdgeDropped by enemyCavalier (drops unequipped item)
JavelinDropped by enemyCavalier (drops unequipped item)
LancereaverDropped by enemyMyrmidon
TorchVisit northernvillage
Hero CrestVisit southernvillage
Elysian WhipDropped byCormag or recruit him
Knight CrestAutomatically at end of chapter if all NPCs survive

Shop data

Shop data

Armory (NTSC-J)Armory (NTSC-U/PAL)Vendor (NTSC-J)Vendor (NTSC-U/PAL)

NameCost
Fire560
Thunder700
Lightning630
Shine900
Heal600
Mend1,000
Restore2,000
Unlock1,500
Vulnerary300
Elixir3,000
Antitoxin450
Torch1,000
NameCost
Fire560
Thunder700
Lightning630
Shine900
Heal600
Mend1,000
Restore2,000
Unlock1,500
Vulnerary300
Antitoxin450
Torch1,000

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

EasyNormalDifficult

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierSoldier10223~255~61~21~31~20~10~165Iron Lance
--
SoldierArcher9120~225~64~54~51~23~40~175Iron Bow
Will not move until provoked.
SoldierMercenary10321~235~79~119~101~24~60~295Iron Sword
One will not move until provoked.
SoldierPirate9221~235~73~46~80~13~40~1105Iron Axe
--
SoldierPirate9121~235~73~46~80~13~40~1105Hand Axe
--
SoldierFleet10122~242~32~43~40~15~60~1253Ballista
--
SoldierFleet10122~242~32~43~40~15~60~1253BallistaSecret BookThis item is dropped upon this unit's defeat.
--
SoldierCavalier11123~266~84~56~71~36~80~297Japanese version:
JavelinArmorslayerThis item is dropped upon this unit's defeat.
Western version:
JavelinHorseslayerThis item is dropped upon this unit's defeat.
Does not move.
SoldierCavalier11123~266~84~56~71~36~80~297JavelinKilling EdgeThis item is dropped upon this unit's defeat.
Does not move.
SoldierShaman10123~256~73~56~71~26~70~197Luna
Will not move until provoked.
SelenaMage Knight813813131610111767BoltingElfire
• Starts on agate.
• Leaves the map on turn 1.
SoldierMercenary7119~204~58~98~90~14~50~195Iron Sword
--
SoldierMyrmidon10119~205~610~1210~121~22~30~285LancereaverThis item is dropped upon this unit's defeat.
--
SoldierArcher9120~225~64~54~51~23~40~175Killer Bow
Does not move.
SoldierFighter10223~257~93~45~60~12~30~1115Iron Axe
--
SoldierFighter10123~257~93~45~60~12~30~1115Hand Axe
--
CormagWyvern Rider9130149104122117Iron LanceKiller LanceElysian WhipThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 4.
SoldierWyvern Rider8222~238~93~55~70~18~90~1107Steel Lance
Begins moving unprovoked on turn 4.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BeranRanger71431513146141297Japanese version:
Steel SwordShort Bow
Western version:
LancereaverKiller BowLongbow
Does not move; stands on agate.
SoldierMercenary101221~235~79~119~101~24~60~295Iron Sword
--
SoldierCavalier10221~235~79~119~101~24~60~295Iron Lance
--
SoldierCavalier10221~235~79~119~101~24~60~295Iron Sword
--
SoldierCavalier10121~235~79~119~101~24~60~295Steel LanceJavelin
--
SoldierTroubadour9116~181~32~34~61~32~36~756PhysicMend
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierSoldier10224~276~71~32~31~20~10~265Iron Lance
--
SoldierArcher9121~235~75~64~61~33~50~275Iron Bow
Will not move until provoked.
SoldierMercenary10322~256~810~129~111~35~61~295Iron Sword
One will not move until provoked.
SoldierPirate9222~256~83~57~80~23~40~1105Iron Axe
--
SoldierPirate9122~256~83~57~80~23~40~1105Hand Axe
--
SoldierFleet10123~253~43~53~50~25~70~2253Ballista
--
SoldierFleet10123~253~43~53~50~25~70~2253BallistaSecret BookThis item is dropped upon this unit's defeat.
--
SoldierCavalier11125~277~94~66~82~37~81~297Japanese version:
JavelinArmorslayerThis item is dropped upon this unit's defeat.
Western version:
JavelinHorseslayerThis item is dropped upon this unit's defeat.
Does not move.
SoldierCavalier11125~277~94~66~82~37~81~297JavelinKilling EdgeThis item is dropped upon this unit's defeat.
Does not move.
SoldierShaman10119~205~62~43~51~22~35~775Luna
Will not move until provoked.
SelenaMage Knight813813131610111767BoltingElfire
• Starts on agate.
• Leaves the map on turn 1.
SoldierMercenary7120~225~69~109~101~24~50~195Iron Sword
--
SoldierMyrmidon10120~226~711~1311~131~32~41~285LancereaverThis item is dropped upon this unit's defeat.
--
SoldierArcher9121~235~75~64~61~33~50~275Killer Bow
Does not move.
SoldierFighter10225~278~104~55~70~22~40~2115Iron Axe
--
SoldierFighter10125~278~104~55~70~22~40~2115Hand Axe
--
CormagWyvern Rider9130149104122117Iron LanceKiller LanceElysian WhipThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 4.
SoldierWyvern Rider8223~258~104~56~71~29~100~1107Steel Lance
Begins moving unprovoked on turn 4.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BeranRanger71431513146141297Japanese version:
Steel SwordShort Bow
Western version:
LancereaverKiller BowLongbow
Does not move; stands on agate.
SoldierMercenary101222~256~810~129~111~35~61~295Iron Sword
--
SoldierCavalier10222~256~810~129~111~35~61~295Iron Lance
--
SoldierCavalier10222~256~810~129~111~35~61~295Iron Sword
--
SoldierCavalier10122~256~810~129~111~35~61~295Steel LanceJavelin
--
SoldierTroubadour9117~192~32~45~72~42~37~856PhysicMend
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierSoldier10228~327~112~62~51~40~31~365Iron Lance
--
SoldierArcher9123~286~106~95~82~64~61~375Iron Bow
Will not move until provoked.
SoldierMercenary10326~308~1112~1510~142~65~71~495Iron Sword
Will not move until provoked.
SoldierPirate9125~298~114~87~101~33~50~3105Hand Axe
--
SoldierFleet10125~303~75~84~81~36~81~3253Ballista
--
SoldierFleet10125~303~75~84~81~36~81~3253BallistaSecret BookThis item is dropped upon this unit's defeat.
--
SoldierCavalier11127~328~116~97~102~67~91~397Japanese version:
JavelinArmorslayerThis item is dropped upon this unit's defeat.
Western version:
JavelinHorseslayerThis item is dropped upon this unit's defeat.
Does not move.
SoldierCavalier11127~328~116~97~102~67~91~397JavelinKilling EdgeThis item is dropped upon this unit's defeat.
Does not move.
SoldierShaman10120~246~103~74~81~42~56~1075Luna
Will not move until provoked.
SelenaMage Knight8139~4014~1513~1517~1811~1211~1218~1967BoltingElfire
• Starts on agate.
• Leaves the map on turn 1.
SoldierMercenary7124~277~911~139~131~54~71~395Iron Sword
--
SoldierMyrmidon10122~276~1013~1613~162~63~51~485LancereaverThis item is dropped upon this unit's defeat.
--
SoldierArcher9123~286~106~95~82~64~61~375Killer Bow
Does not move.
SoldierFighter10228~3210~134~86~101~33~51~3115Iron Axe
--
SoldierFighter10128~3210~134~86~101~33~51~3115Hand Axe
--
CormagWyvern Rider9130149104122117Iron LanceKiller LanceElysian WhipThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 4.
SoldierWyvern Rider8226~3010~135~86~101~39~110~3107Steel Lance
Begins moving unprovoked on turn 4.
SoldierPirate9525~298~114~87~101~33~50~3105Iron Axe
--
SoldierFighter9127~319~124~86~91~33~51~3115Steel Axe
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BeranRanger7144~4615~1613~1514~166~714~1512~1397Japanese version:
Steel SwordShort Bow
Western version:
LancereaverKiller BowLongbow
Does not move; stands on agate.
SoldierMercenary101226~308~1112~1510~142~65~71~495Iron Sword
--
SoldierCavalier10226~317~116~97~92~67~91~397Iron Lance
--
SoldierCavalier10226~317~116~97~92~67~91~397Iron Sword
--
SoldierCavalier10126~317~116~97~92~67~91~397Steel LanceJavelin
--
SoldierTroubadour9119~222~53~77~104~72~58~1156PhysicMend
--
SoldierCavalier10226~317~116~97~92~67~91~397Iron LanceJavelin
--

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Reinforcements

  • At the start of enemy phase 1
  • Turns 3–8
  • Turn 6
    • 5(Easy/Normal)/7(Difficult)Cavaliers from near ally starting positions
    • 1Troubadour from near ally starting positions

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DuesselGreat Knight81411712128179156Silver AxeSteel LanceVulnerary
• Will not move except to heal.
• Death results in aGame Over.
SoldierCavalier10225~287~95~77~82~47~81~297Iron LanceVulnerary
Will not move except to heal.
SoldierCavalier11126~298~95~77~92~47~81~297Iron SwordVulnerary
Will not move except to heal.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article:Beran

Easy/NormalDifficult

Ranger
Level7
Affinity
Stats
Max HP43Luck6
Strength15Defense14
Skill13Resistance12
Speed14Constitution9
Movement7Aid16
Inventory
Japanese version:
Steel Sword
Short Bow
Western version:
Lancereaver
Killer Bow
Longbow
Weapon Levels
SwordsBLances--Axes--BowsA
Anima magic--Light magic--Dark magic--Staves--
Ranger
Level7
Affinity
Stats
Max HP44~46Luck6~7
Strength15~16Defense14~15
Skill13~15Resistance12~13
Speed14~16Constitution9
Movement7Aid16
Inventory
Japanese version:
Steel Sword
Short Bow
Western version:
Lancereaver
Killer Bow
Longbow
Weapon Levels
SwordsBLances--Axes--BowsA
Anima magic--Light magic--Dark magic--Staves--

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Main article:Selena

Easy/NormalDifficult

Mage Knight
Level8
Affinity
Stats
Max HP39~40Luck11~12
Magic14~15Defense11~12
Skill13~15Resistance18~19
Speed17~18Constitution6
Movement7Aid14
Inventory
Bolting
Elfire
Weapon Levels
Swords--Lances--Axes--Bows--
Anima magicALight magic--Dark magic--StavesB

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  • Note: Selena leaves after turn 1.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Obtaining theKnight Crest at the end of the chapter requires thatall ofDuessel's units survive. As such, deploying mounted units to handle the pirates southward is highly recommended. Being asurvival chapter, it is not required to killBeran, and one may want to obtain theHorseslayer,Killing Edge, and even theSecret Book before doing so if they wish.Cormag will stay away from the battle until turn 4, so speaking with Duessel or even deployingTana is key to recruiting him.

While it is improbable for Duessel to fall unless poor decisions are made, his defeat will result in aGame Over.

Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Turning Traitor

--

Japanese

不忠の徒

The Disloyal One

Spanish

Alta traición

High Treason

French

Trahison

Treason

German

Verrat

Treason

Italian

Un traditore

A traitor

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← Fort Rigwald •Turning Traitor• Phantom Ship →
Fire Emblem: The Sacred Stones
Playable charactersAmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign charactersCaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable charactersDaraKlimtMansel
BossesAiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background charactersGradoLatonaMacGregorMonicaNada Kuya
Sacred Twins andpersonal weaponsAudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
ChaptersPre-splitP:The Fall of Renais • 1:Escape! • 2:The Protected • 3:The Bandits of Borgo • 4:Ancient Horrors • 5:The Empire's Reach • 5x:Unbroken Heart • 6:Victims of War • 7:Waterside Renvall • 8:It's a Trap!A New Journey
Eirika's Route9:Distant Blade • 10:Revolt at Carcino • 11:Creeping Darkness • 12:Village of Silence • 13:Hamill Canyon • 14:Queen of White Dunes
Ephraim's Route9:Fort Rigwald • 10:Turning Traitor • 11:Phantom Ship • 12:Landing at Taizel • 13:Fluorspar's Oath • 14:Father and Son
Post-split15:Scorched Sand • 16:Ruled by Madness • 17:River of Regrets • 18:Two Faces of Evil • 19:Last Hope • 20:Darkling WoodsF: Sacred Stone (part 1part 2)
LocationsMagvelCarcino (Caer Pelyn) •Darkling WoodsFrelia (Tower of Valni) •Grado (Renvall) •Jehanna (Jehanna HallLagdou Ruins) •Rausten (Melkaen Coast) •Renais (Za'ha Woods)
Groups, objects and conceptsFive heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsCreature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) •Minor charactersPre-release information (Pre-release buildUnused content) •Sound RoomTimelineWorld map