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True Chivalry

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True Chivalry


Location

Kingdom Territory

Boss(es)

Bandit Leader

We were protecting your subjects, not your ego. I don't give a damn as to whether you can bring yourself to face a dead king.
— Felix

True Chivalry (Japanese:真の騎士道True Chivalry) is aparalogue chapter inFire Emblem: Three Houses. It is available fromChapter 8 toChapter 11. In order to attempt this paralogue, the player must have recruitedFelix, and he must not have fallen in battle previously. In this chapter, Felix is called to Fraldarius territory to subdue a bandit attack.

Plot

Main article:True Chivalry/Script

Felix approachesByleth and explains that ever since theTragedy of Duscur, public order inFaerghus has disintegrated and bandit attacks are common; Felix's fatherRodrigue has recalled him to Fraldarius territory to drive off one such attack. Felix asks Byleth and the students to accompany him.

With Felix and Byleth's aid, Rodrigue drives off the bandits. Afterwards, Rodrigue thanks them for their aid and admits he wouldn't have been able to face KingLambert if the village fell, but Felix accuses him of caring more about his ego than his subjects. A weary Rodrigue explains that his elder sonGlenn died in the Tragedy of Duscur; he feels that Glenn died a hero's death and would have never forgiven himself if he had abandoned Lambert, but Felix feels that Rodrigue places no value on Glenn as a person.

Beginning log

Safety for the people of the Kingdom has been a growing concern, and Fraldarius territory is no exception. Felix has been called upon to help restore order back home.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the bossAssassinPlayerPartnerOtherEnemyThird
Defeat:Byleth orEdelgardBlack Eagles/DimitriBlue Lions/ClaudeGolden Deer dies*, orFelix orRodrigue dies2–11{{{partner}}}1125+8{{{third}}}
Map dimensions:
25 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat the bossAssassinPlayerPartnerOtherEnemyThird
Defeat:Byleth orEdelgardBlack Eagles/DimitriBlue Lions/ClaudeGolden Deer dies*, orFelix orRodrigue dies2–11{{{partner}}}1129+∞{{{third}}}
Map dimensions:
25 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat the bossAssassinPlayerPartnerOtherEnemyThird
Defeat:Byleth orEdelgardBlack Eagles/DimitriBlue Lions/ClaudeGolden Deer dies*, orFelix orRodrigue dies2–11{{{partner}}}1133+∞{{{third}}}
Map dimensions:
25 columns by 17 rows

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Character data

Black EaglesBlack EaglesBlue LionsBlue LionsGolden DeerGolden Deer

Characters
New units

None

Forcibly deployed characters
Byleth m ​Felix ​
Available characters
Edelgard ​Hubert ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Leonie ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Shamir ​Flayn ​
Characters
New units

None

Forcibly deployed characters
Byleth m ​Felix ​
Available characters
Dimitri ​Dedue ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Hilda ​Leonie ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Catherine ​Shamir ​Cyril ​Flayn ​
Characters
New units

None

Forcibly deployed characters
Byleth m ​Felix ​
Available characters
Claude ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Hilda ​Leonie ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Catherine ​Shamir ​Cyril ​Flayn ​

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Other characters may be available if the paralogue is attempted later.

Item data

Items
NameObtainment Method
Door KeyDropped by enemyMercenary
Steel SwordDropped by enemyThief
Wo DaoAutomatically at the end of the chapter
(If 3 or 4 villagers survived)
Aegis ShieldAutomatically at the end of the chapter
(If every villager survived)
BullionAutomatically at the end of the chapter
(If 1 or 2 villagers survived)
Large BullionAutomatically at the end of the chapter
(If 3 or 4 villagers survived)
Extra Large BullionAutomatically at the end of the chapter
(If every villager survived)
Fraldarius SoldiersAutomatically at the end of the chapter

Enemy data

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Bandit LeaderAssassin171311781523111288+1-Steel Sword
SwordfaireLocktouchStealth
Bandits Lv 3:Disturbance
Stands on astronghold.
BanditMercenary15431126101589275Steel Sword
--
BanditThief15830116131789275Steel Sword
StealLocktouch
• The southern two both begin moving if either is provoked, or if any player unit enters the area near the Bandit Leader.
• The northwestern one begins moving if the nearbyBrigand orBrawler is provoked.
BanditThief15130116131789275Steel SwordThis item is dropped upon this unit's defeat.
StealLocktouch
--
BanditBrigand1533415671389275Steel Axe
• The northern one begins moving unprovoked on turn 3.
• The northwestern one begins moving if the nearbyThief orBrawler is provoked.
BanditBrawler1523311691789175Steel GauntletsUnarmed
Unarmed Combat
The northwestern one begins moving if the nearbyThief orBrawler is provoked.
BanditArmored Knight152331167681717+1-Steel Axe
Bandits Lv 3:Disturbance
Stand onstrongholds.
BanditMage151298118138787+1-Fire
Fire
Bandits Lv 3:Disturbance
Stands on the Villagers' escape point.
BanditCavalier15131136912811277Steel Lance
Canto
Begins moving if any player unit enters the area near the Bandit Leader.
BanditMercenary15131126101589275Steel SwordDoor KeyThis item is dropped upon this unit's defeat.
--
BanditThief1513011613178927+15Steel Sword
StealLocktouch
Bandits Lv 3:Disturbance
--
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BanditThief15430116131789275Steel Sword
StealLocktouch
--
BanditMercenary15431126101589275Steel Sword
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Bandit LeaderAssassin1813417816261115811+1-Steel Sword
SwordfaireLocktouchStealthSword Prowess Lv 3
Bandits Lv 3:Disturbance
Stands on astronghold.
BanditMercenary165341571018811295Steel Sword
Sword Prowess Lv 2
--
BanditThief168331471320811395Steel Sword
StealLocktouchSword Prowess Lv 2
• The southern two both begin moving if either is provoked, or if any player unit enters the area near the Bandit Leader.
• The northwestern one begins moving the the nearbyBrigand orBrawler is provoked.
• The southwestern one begins moving if eitherMage is provoked.
BanditThief161331471320811395Steel SwordThis item is dropped upon this unit's defeat.
StealLocktouchSword Prowess Lv 2
--
BanditBrigand16436177815811295Steel Axe
Axe Prowess Lv 2
• The northern two both begin moving if either is provoked.
• The northwestern one begins moving the the nearbyThief orBrawler is provoked.
BanditBrawler16235146620811195Steel GauntletsUnarmed
Unarmed CombatBrawling Prowess Lv 2
The northwestern one begins moving the the nearbyThief orBrigand is provoked.
BanditArmored Knight162361478981919+1-Steel Axe
Axe Prowess Lv 2
Bandits Lv 3:Disturbance
• Stand onstrongholds.
• Defeat of one halts the reinforcements from his respective stronghold.
BanditMage162311111915881194Fire
FireReason Lv 2
Both begin moving if either of them or the nearbyThief is provoked.
BanditMage16131111191588119+1-Fire
FireReason Lv 2
Bandits Lv 3:Disturbance
Stands on the Villagers' escape point.
BanditCavalier161341671014813397Steel Lance
CantoLance Prowess Lv 2
Begins moving if any player unit enters the area near the Bandit Leader.
BanditMercenary161341571018811295Steel SwordDoor KeyThis item is dropped upon this unit's defeat.
Sword Prowess Lv 2
--
BanditThief16133147132081139+15Steel Sword
StealLocktouchSword Prowess Lv 2
Bandits Lv 3:Disturbance
--
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BanditThief16331471320811395Steel Sword
StealLocktouchSword Prowess Lv 2
--
BanditMercenary16341571018811295Steel Sword
Sword Prowess Lv 2
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Bandit LeaderAssassin241412110233415201216+1-Silver Sword
SwordfaireLocktouchStealthSword Prowess Lv 5PassPoison
Stands on astronghold.
BanditMercenary225402111122510175155Steel Sword
Sword Prowess Lv 4Axebreaker+
--
BanditThief228392011162710177155Steel Sword
StealLocktouchSword Prowess Lv 4Pass
• The southern two both begin moving if either is provoked, or if any player unit enters the area near the Bandit Leader.
• The northwestern one begins moving the the nearbyBrigand orBrawler is provoked.
• The southwestern one begins moving if eitherMage is provoked.
BanditThief221392011162710177155Steel SwordThis item is dropped upon this unit's defeat.
StealLocktouchSword Prowess Lv 4Pass
--
BanditBrigand225432411122210175155Steel Axe
Axe Prowess Lv 4Lancebreaker+
• The northern two both begin moving if either is provoked.
• The northwestern one begins moving the the nearbyThief orBrawler is provoked.
BanditBrawler22342209162810174155Steel GauntletsUnarmed
Unarmed CombatBrawling Prowess Lv 4Tomebreaker
The northwestern one begins moving the the nearbyThief orBrigand is provoked.
BanditArmored Knight22242201112131023215+1-Steel Axe
Axe Prowess Lv 4Armored Blow
Bandits Lv 3:Disturbance
• Stand onstrongholds.
• Defeat of one halts the reinforcements from his respective stronghold.
BanditMage223371514+21322101216154Fire
FireReason Lv 4Magic +2
The southern two both begin moving if either of them or the nearbyThief is provoked.
BanditMage221371514+2132210121615+1-Fire
FireReason Lv 4Magic +2
Bandits Lv 3:Disturbance
Stands on the Villagers' escape point.
BanditCavalier221402211142110197157Steel Lance
CantoLance Prowess Lv 4Swordbreaker+
Begins moving if any player unit enters the area near the Bandit Leader.
BanditMercenary221402111122510175155Steel SwordDoor KeyThis item is dropped upon this unit's defeat.
Sword Prowess Lv 4Axebreaker+
--
BanditThief22239201116271017715+15Steel Sword
StealLocktouchSword Prowess Lv 4Pass
Bandits Lv 3:Disturbance
--
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BanditThief22392011162710177155Steel Sword
StealLocktouchSword Prowess Lv 4Pass
--
BanditMercenary22402111122510175155Steel Sword
Sword Prowess Lv 4Axebreaker+
--
BanditHero22482311132711208155Steel Sword
SwordfaireVantageSword Prowess Lv 5Axebreaker+Desperation
--

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Reinforcements

In every difficulty, once any player unit enters the area near the Bandit Leader, every reinforcement that can appear and—for finite reinforcements—has not already appeared will appear on the next enemy phase.

Normal and Hard

Stopped if the knight on the southeast stronghold is defeated:

  • Turn 2
    • 1Thief one tile north of the southeast stronghold
  • Turn 3
    • 1Mercenary one tile east of the southeast stronghold
  • Turn 4
    • 1Thief one tile west of the southeast stronghold
    • 1Thief one tile south of the southeast stronghold
  • Turn 5(Normal only)
    • 1Mercenary one tile south of the southeast stronghold
  • Turn 6; does not appear upon nearing the boss(Hard only)
    • 1Mercenary one tile south of the southeast stronghold
  • Turn 8, and even turns starting turn 12(Hard only)
    • 1Thief one tile south of the southeast stronghold

Stopped if the knight on the middle south stronghold is defeated:

  • Turn 5
    • 1Mercenary one tile north of the middle south stronghold
  • Turn 6
    • 1Mercenary one tile south of the middle south stronghold
  • Turn 7
    • 1Thief one tile west of the middle -south stronghold
  • Turn 8
    • 1Thief one tile east of the middle south stronghold
  • On odd turns, starting turn 9(Hard only)
    • 1Mercenary two tiles south of the middle south stronghold
Maddening

On Maddening mode, all reinforcements can act the turn they appear.

Stopped if the knight on the southeast stronghold is defeated:

  • Turn 2
    • 1Thief one tile north of the southeast stronghold
  • Turn 3
    • 1Mercenary one tile east of the southeast stronghold
  • On even turns, starting turn 4; does not appear upon nearing the boss
    • 1Thief from one tile south of the southeast stronghold
    • 1Hero from one tile west of the southeast stronghold

Stopped if the knight on the middle south stronghold is defeated:

  • Turn 3
    • 1Mercenary one tile north of the middle south stronghold
  • Turn 4
    • 1Mercenary south of the middle south stronghold
  • Turn 5
    • 1Thief one tile west of the middle south stronghold
  • Turn 6
    • 1Thief one tile east of the middle south stronghold
  • Odd turns starting turn 7
    • 1Hero two tiles south of the middle south stronghold

NPC data

NormalHardMaddening

NPC Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RodrigueHoly Knight151401316161512142014+77AuraSilver LanceFortify
CommanderCantoWhite TomefaireTerrain Resistance
Fraldarius Soldiers Lv 3:Onslaught
• Bears theMinor Crest of Fraldarius.
• Immobile until any player unit enters within three spaces of him.
VillagerCommoner1542610797797104Iron SwordIron ShieldVulnerary
• The two that start adjacent to no units move to be adjacent to the Kingdom Soldier near their starting location until the enemies near their starting location are defeated, at which point they prioritize escaping via the west.
• The two that start adjacent to Kingdom Soldiers do not move until the enemies near their starting location are defeated, at which point they prioritize escaping via the west.
VillagerCommoner1512610781279394Iron SwordIron ShieldVulnerary
Does not move until the enemies near his starting location are defeated, at which point he prioritizes escaping via the west.
Kingdom SoldierMercenary1553214101014810411+75Iron SwordIron ShieldElixir
Weight -3
Fraldarius Soldiers Lv 3:Onslaught
Move to be adjacent to the villager nearest their starting location if there are no enemies in range; the three that start adjacent to Villagers are immobile until the adjacent villager moves.
NPC Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RodrigueHoly Knight151401316161512142014+77AuraSilver LanceFortify
CommanderCantoWhite TomefaireTerrain Resistance
Fraldarius Soldiers Lv 3:Onslaught
• Bears theMinor Crest of Fraldarius.
• Immobile until any player unit enters within three spaces of him.
VillagerCommoner1642611797797114Iron SwordIron ShieldVulnerary
• The two that start adjacent to no units move to be adjacent to the Kingdom Soldier near their starting location until the enemies near their starting location are defeated, at which point they prioritize escaping via the west.
• The two that start adjacent to Kingdom Soldiers do not move until the enemies near their starting location are defeated, at which point they prioritize escaping via the west.
VillagerCommoner16126117913793104Iron SwordIron ShieldVulnerary
Does not move until the enemies near his starting location are defeated, at which point he prioritizes escaping via the west.
Kingdom SoldierMercenary1653315111115810411+75Iron SwordIron ShieldElixir
Weight -3
Fraldarius Soldiers Lv 3:Onslaught
Move to be adjacent to the villager nearest their starting location if there are no enemies in range; the three that start adjacent to Villagers are immobile until the adjacent villager moves.
NPC Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RodrigueHoly Knight151421517161512142016+77AuraSilver LanceFortify
CommanderCantoWhite TomefaireTerrain Resistance
Fraldarius Soldiers Lv 3:Onslaught
• Bears theMinor Crest of Fraldarius.
• Immobile until any player unit enters within three spaces of him.
VillagerCommoner2243215111311111311154Steel SwordIron ShieldVulnerary
• The two that start adjacent to no units move to be adjacent to the Kingdom Soldier near their starting location until the enemies near their starting location are defeated, at which point they prioritize escaping via the west.
• The two that start adjacent to Kingdom Soldiers do not move until the enemies near their starting location are defeated, at which point they prioritize escaping via the west.
VillagerCommoner221321511131911137144Steel SwordIron ShieldVulnerary
Does not move until the enemies near his starting location are defeated, at which point he prioritizes escaping via the west.
Kingdom SoldierMercenary2253921151522916717+75Iron SwordIron ShieldElixir
Weight -3
Fraldarius Soldiers Lv 3:Onslaught
Move to be adjacent to the villager nearest their starting location if there are no enemies in range; the three that start adjacent to Villagers are immobile until the adjacent villager moves.

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Boss data

NormalHardMaddening

Assassin
Level17
Movement-
Crest--
Stats
Max HP31Luck11
Strength17Defense12
Magic8Resistance8
Dexterity15Charm8+1
Speed23
InventoryAbilities
Steel SwordSwordfaire
Locktouch
Stealth
Combat artsSpellsBattalion
----Bandits Lv 3
Disturbance
Skill Levels
SwordsLancesAxesBowsBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingClass mastery
BEECEEEEEEE

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Keeping villagers alive provides rewards at the end of the paralogue, with greater rewards earned for more villagers alive; villagers that escape are guaranteed to survive. The villagers do not move until enemies around them have been defeated, but they do not avoid enemies once they begin moving, and may place themselves in range of an enemy that can kill them.

The survival of the villagers can be guaranteed if the boss is defeated on turn 1. The boss is sixteen tiles away from the closest player starting locations; aPegasus Knight boosted byStride could reach the boss with the aid of aDancer,Warp, or repositioningcombat arts. Non-fliers must get around the terrain and will be obstructed by enemies (except forBernadetta, who can getPass), and it is unreasonable for non-flies to reach the boss on turn 1 without Warp. Defeating the bossAssassin in one round of combat requires (in Normal/Hard/Maddening difficulties, respectively) 46/52/64 physicalattack or 41/44/55 magical attack to do so in one hit, or 31/35/44 physical attack or 26/27/35 magical attack to two-shot him and 16/19/30attack speed (or some other means of attacking twice, such asgauntlets) to double him.

While somewhat slower, it may be more reliable to attack the boss with agambit, which his highavoid does not affect; additionally, as he does not haveGeneral orCommander, gambits can reduce his stats by 10% and move him from the stronghold he stands on, further reducing his avoid.Assembly,Lure, andOnslaught can all move enemies upon a successful hit. Assembly is the best of the gambits when attempting to defeat the boss on turn 1, as it moves him the closest to the player's starting area; Onslaught is the worst, as it moves him further away. If defeating the boss on turn 1 is not a concern for a player and their gambit uses are limited, the allied Kingdom Soldiers have Onslaught and significantly more charm than the boss (they have a roughly 80% hit chance on all difficulties); they will use it if they reach him and still have uses.

In Maddening mode, Rodrigue's stats change only slight from Normal and Hard, putting him in much more danger from the significantly stronger Maddening enemies. Rodrigue is at great risk of dying on turn 1, as he can be targeted by threeMercenaries, each of whom deal 11 damage and double him. While Rodrigue can survive the first turn, he will still seek out combat he is likely to lose; the most effective way for a player to keep Rodrigue safe is to not place a unit within three tiles of him; he will not move prior to doing so, and as such is much easier to defend. Like the villagers, the most effective means of ensuring Rodrigue's survival is defeating the boss on turn 1.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

True Chivalry

--

Japanese

真の騎士道

True chivalry

Spanish

El auténtico valor

The true valor

French

La valeur d'un chevalier

The value of a knight

German

Wahres Rittertum

True Chivalry

Italian

Vera cavalleria

True chivalry

Korean

진정한 기사도

True chivalry

Simplified Chinese

真正的骑士道

True chivalry

Traditional Chinese

真正的騎士道

True chivalry

Gallery

  • Entering the red area will cause additional reinforcements to appear.
    Entering the red area will cause additional reinforcements to appear.

References

True Chivalry
Fire Emblem: Three Houses
Playable charactersBlack EaglesBernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue LionsAnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden DeerClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
OtherAloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLCBalthusConstanceHapiYuri
Non-playable charactersAbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
BossesAcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background charactersCount BergliezMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTianaCount Varley
Legendary and personal weaponsAegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
ChaptersPart I
White Clouds
P:An Inevitable Encounter • 1:Three Houses • 2:Familiar Scenery • 3:Mutiny in the Mist • 4:The Goddess's Rite of Rebirth • 5:Tower of Black Winds • 6:Rumors of a Reaper • 7:Field of the Eagle and Lion • 8:The Flame in the Darkness • 9:The Cause of Sorrow • 10:Where the Goddess Dwells • 11:Throne of Knowledge • 12:To WarBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer /Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part IISilver Snow
Silver Snow
13:Reunion at Dawn • 14:A King Without a Kingdom • 15:Valley of Torment • 16:The Rose-Colored River • 17:The Impregnable Fortress • 18:The Chaos of War • 19:Conclusion of the Crossing Roads • 20:The City Without Light • 21:Following a Dream
Azure Moon
Azure Moon
13:Reunion at Dawn • 14:The Delusional Prince • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The King's Triumphant Return • 19:The Golden Deer's Plea • 20:The Impregnable Fortress • 21:Our Chosen Paths • 22:Oath of the Dagger
Verdant Wind
Verdant Wind
13:Reunion at Dawn • 14:The Alliance Leader's Ambitions • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The Golden Scheme • 19:The Chaos of War • 20:Conclusion of the Crossing Roads • 21:The City Without Light • 22:Fódlan's New Dawn
Crimson Flower
Crimson Flower
13:Beyond Escape • 14:The Master Tactician • 15:Tempest of Swords and Shields • 16:Lady of Deceit • 17:Field of Revenge • 18:To the End of a Dream
ParaloguesParaloguesPart IBlack Market SchemeDLCA Cursed RelicDLCDeath TollDividing the WorldBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLCBlue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the WeakBlue Lions
Part IIDarkness Beneath the EarthCrimson FlowerDividing the WorldSilver SnowAzure MoonVerdant WindEternal GuardianSilver SnowAzure MoonVerdant WindThe Face BeneathSilver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountableCrimson FlowerLegend of the LakeRetributionSilver SnowAzure MoonVerdant WindThe Secret MerchantDLCCrimson FlowerThe Silver MaidenAzure MoonThe Sleeping Sand LegendVerdant WindWeathervanes of FódlanAzure Moon
Cindered Shadows
Cindered Shadows
1:The Fourth House • 2:What Lies Beneath • 3:The Rite of Rising • 4:Danger in the Dark • 5:Betrayal • 6:Return to Me • 7:Wolf Pack
LocationsFódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) •LeicesterOghma MountainsShambhalaAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) •Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) •Crests (Crest Stone) •Divine PulseFour ApostlesFour SaintsGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
ListsAbilitiesChaptersCharactersClasses (Class change) •Hidden treasureItems (Monastery items) •QuestsScriptsSupportsWeapons
Related topicsClass masteryDocumentsDownloadable contentMovie GalleryMusic LibraryMinor charactersName chart • Other games (Warriors: Three Hopes) •Pre-release information (Unused content) •Timeline