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Tome of Despair
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Tome of Despair (Japanese:破滅の邪書Evil book of ruin) is a weaponskill in thered tome category which debuted inFire Emblem Heroes; it is apersonal weapon of the fallen variation of maleMorgan. Tome of Despair reduces the foe'sattack andresistance when its user'sHP is not low, and can also apply a number of effects based on the sum of the user's bonuses and foe's penalties.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 14 | 2 | 400 | -- | Bolganone orFenrir | -- | ✗ | Grants +3 attack. If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack andresistance on foe; if (total bonuses on user + total penalties on foe) ≥ 5, foe cannot makefollow-up attacks; if (total bonuses on user + total penalties on foe) ≥ 10, user makes guaranteed follow-up attack; and if (total bonuses on user + total penalties on foe) ≥ 15, inflicts −1 special cooldown charge on foe per attack during combat. | ||
| Heroes (refine: +Effect) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants +3 attack. If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack andresistance on foe; neutralizes foe's bonuses to attack and resistance; user deals +(highest total penalties among foe and enemies within 2 spaces of foe) damage; (total bonuses on user + total penalties on foe) ≥ 5, foe cannot makefollow-up attacks; if (total bonuses on user + total penalties on foe) ≥ 10, user makes guaranteed follow-up attack; and if (total bonuses on user + total penalties on foe) ≥ 15, inflicts −1 special cooldown charge on foe per attack during combat. If user's HP ≥ 25% at start of phase, inflicts −7 each to attack and resistance, Hush Spectrum,[effect 1] and Ploy[effect 5] on closest foes and foes within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, inflicts −([user's resistance at start of combat + 6] × 10%) each to attack and resistance and foe deals −(user's resistance × 20%) damage during combat. | ||
| Heroes (refine: +Atk) | 15 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants +3 attack. If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack andresistance on foe; neutralizes foe's bonuses to attack and resistance; user deals +(highest total penalties among foe and enemies within 2 spaces of foe) damage; (total bonuses on user + total penalties on foe) ≥ 5, foe cannot makefollow-up attacks; if (total bonuses on user + total penalties on foe) ≥ 10, user makes guaranteed follow-up attack; and if (total bonuses on user + total penalties on foe) ≥ 15, inflicts −1 special cooldown charge on foe per attack during combat. Grants +2 HP. | ||
| Heroes (refine: +Spd) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants +3 attack. If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack andresistance on foe; neutralizes foe's bonuses to attack and resistance; user deals +(highest total penalties among foe and enemies within 2 spaces of foe) damage; (total bonuses on user + total penalties on foe) ≥ 5, foe cannot makefollow-up attacks; if (total bonuses on user + total penalties on foe) ≥ 10, user makes guaranteed follow-up attack; and if (total bonuses on user + total penalties on foe) ≥ 15, inflicts −1 special cooldown charge on foe per attack during combat. Grants +2 HP and +2 speed. | ||
| Heroes (refine: +Def) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants +3 attack. If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack andresistance on foe; neutralizes foe's bonuses to attack and resistance; user deals +(highest total penalties among foe and enemies within 2 spaces of foe) damage; (total bonuses on user + total penalties on foe) ≥ 5, foe cannot makefollow-up attacks; if (total bonuses on user + total penalties on foe) ≥ 10, user makes guaranteed follow-up attack; and if (total bonuses on user + total penalties on foe) ≥ 15, inflicts −1 special cooldown charge on foe per attack during combat. Grants +2 HP and +3 defense. | ||
| Heroes (refine: +Res) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants +3 attack. If user'sHP ≥ 25% at start of combat, inflicts −6 each toattack andresistance on foe; neutralizes foe's bonuses to attack and resistance; user deals +(highest total penalties among foe and enemies within 2 spaces of foe) damage; (total bonuses on user + total penalties on foe) ≥ 5, foe cannot makefollow-up attacks; if (total bonuses on user + total penalties on foe) ≥ 10, user makes guaranteed follow-up attack; and if (total bonuses on user + total penalties on foe) ≥ 15, inflicts −1 special cooldown charge on foe per attack during combat. Grants +2 HP and +3 resistance. |
- ↑Inflicts −5 each toattack,speed,defense, andresistance on unit during combat. If unit's attack can trigger their special, inflicts +1 special cooldown count on unit before their first attack during combat. If unit's maximum special cooldown count is reduced and foe's attack can trigger their special, grants −1 special cooldown count to foe before unit's first attack during combat.
- ↑Grants +(current bonus on stat; calculated independently) each toattack,speed,defense, andresistance to unit for 1 turn.
- ↑Unit deals +(total bonuses on unit) damage for 1 turn.
- ↑Grants +(penalty on unit's stat × 2; calculated independently) each toattack,speed,defense, andresistance and extends penalties to last while effect is active to unit for 1 turn.
- ↑Neutralizes Bonus Doubler[effect 2] Treachery,[effect 3] and Grand Strategy[effect 4] effects on unit.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Morgan: Fated Darkness |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." (Example: if unit has an Atk/Res+6 bonus and foe has an Atk/Res-6 penalty, the calculated total will be 24.) | 攻撃+3 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、魔防-6、かつ、 自分の強化の合計値+敵の弱化の合計値によって 異なる効果を発動 (5以上なら、敵は追撃不可 10以上なら、さらに自身は絶対追撃 15以上なら、さらに敵の奥義発動カウント変動量-1) (例えば、自分の強化が攻撃、魔防+6、 敵の弱化が攻撃、魔防-6なら、 強化の合計値+弱化の合計値は24となる) |
| Heroes (Refined) | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, neutralizes foe's bonuses to Atk/Res, and unit deals +X damage during combat (X = highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials), and also, following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." | 攻撃+3 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、魔防-6、 敵の攻撃、魔防の強化の+を無効にする、 自分が与えるダメージ+○(範囲奥義を除く) (○は、敵とその周囲2マス以内にいる敵のうち 弱化の合計値が最も高い値)、かつ 自分の強化の合計値+敵の弱化の合計値によって 異なる効果を発動 (5以上なら、敵は追撃不可 10以上なら、さらに自身は絶対追撃 15以上なら、さらに敵の奥義発動カウント変動量-1) |
| Heroes (Refined: +effect) | At start of player phase or enemy phase, if unit's HP ≥ 25%, inflicts Atk/Res-7, 【Hush Spectrum】, and【Ploy】on closest foes and any foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 10% of unit's Res at start of combat + 6 and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). 【Hush Spectrum】 Inflicts Atk/Spd/Def/Res-5 on unit during combat. If unit's attack can trigger unit's Special, inflicts Special cooldown count+1 on unit before unit's first attack during combat (cannot exceed the unit's maximum Special cooldown). If unit's maximum Special cooldown count is reduced (Special trigger is accelerated) and if foe's attack can trigger foe's Special, grants Special cooldown count-1 to foe before unit's first attack during combat. 【Ploy】 Neutralizes Bonus Doubler, Treachery, and Grand Strategy effects active on unit during combat through unit's next action. | 自軍ターン開始時、および、敵軍ターン開始時、 自身のHPが25%以上なら、 最も近い敵とその周囲2マス以内の敵の 攻撃、魔防-7、 【七色の囁き】、【謀策】を付与 (敵の次回行動終了まで) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、魔防が 戦闘開始時の自分の魔防の10%+6だけ減少、 自分が受けるダメージ-自分の魔防の20% (範囲奥義を除く) 【七色の囁き】 戦闘中、攻撃、速さ、守備、魔防-5となる状態異常 さらに、 自分が攻撃時に発動する奥義を装備している時、 戦闘中、自分の最初の攻撃前に 自分の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) さらに、 自分の奥義発動カウントの最大値が本来より減少している時 (奥義が発動しやすい時)、かつ 敵が攻撃時に発動する奥義を装備している時、 戦闘中、自分の最初の攻撃前に 敵の奥義発動カウント-1 【謀策】 戦闘中、自分が受けている状態 【強化増幅】、 【強化ダメージ+】、 【神軍師の策】の効果を無効化する状態異常 (敵の次回行動終了時まで) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Tome of Despair | -- |
| Japanese | 破滅の邪書 | Evil book of ruin |
| Spanish | Grimorio funesto | Dismal grimoire |
| French | Tome de chagrin | Tome of grief |
| German | Verzagheitsbuch | Despondent Book |
| Italian | Tomo funesto | Dismal tome |
| Portuguese | Tomo aflito | Afflicted tome |
| Traditional Chinese | 破滅的邪書 | Evil book of annihilation |
Gallery
- The Tome of Despair as it appears inHeroes.
- The Tome of Despair as it appears inHeroes.




