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Together to the End/The Final Battle

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The Final Battle


Location

Duma Tower

Boss(es)

Duma

Previous chapter(s)

Duma Temple

Next chapter(s)

Archanea Seaway 2 Battle

The Final Battle (Japanese:最終決戦Final Decisive Battle) is the final map of the final act ofFire Emblem Gaiden andFire Emblem Echoes: Shadows of Valentia.

Map data

GaidenEchoes: Shadows of Valentia

Chapter Data
Conditions
Unit Data
Victory: DefeatDumaPlayerPartnerOtherEnemyThird
Defeat:Alm orCelica dies20{{{partner}}}{{{other}}}20+reinforcements{{{third}}}
Chapter Data
Conditions
Unit Data
Victory: DefeatDumaPlayerPartnerOtherEnemyThird
Defeat:Alm orCelica dies2–20{{{partner}}}{{{other}}}20+reinforcements{{{third}}}
Map dimensions:
30 columns by 28 rows

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Character data

GaidenEchoes: Shadows of Valentia

Characters
New units

None

Forcibly deployed characters
Alm 02 ​Celica 02 ​
Available characters
Lukas ​Gray ​Tobin ​Kliff ​Silque ​Clair ​Clive ​Forsyth ​Python ​Luthier ​Mathilda ​Delthea ​Tatiana ​Zeke ​Mycen ​Mae ​Boey ​Genny ​Saber ​Valbar ​Kamui ​Leon ​Palla ​Catria ​Atlas ​Jesse ​Sonya ​Deen ​Est ​Nomah ​
Characters
New units

None

Forcibly deployed characters
Alm 02 ​Celica 02 ​
Available characters
Lukas ​Gray ​Tobin ​Kliff ​Faye ​Silque ​Clair ​Clive ​Forsyth ​Python ​Luthier ​Mathilda ​Delthea ​Tatiana ​Zeke ​Mycen ​Mae ​Boey ​Genny ​Saber ​Valbar ​Kamui ​Leon ​Palla ​Catria ​Atlas ​Jesse ​Sonya ​Deen ​Est ​Nomah ​Conrad ​

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Item data

Items
NameObtainment Method
Mage RingDropped byJedah

Enemy data

GaidenEchoes: Shadows of Valentia NormalEchoes: Shadows of Valentia Hard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DumaFell God201182201010020205--
TentacleOcular BeamOculus
• Moves to attack units in range.
• UsesOcular Beam andTentacle when HP ≥ 52 at the start of combat; usesOculus when HP < 52 at the start of combat.
• Can only be attacked byFalchion orNosferatu when HP < 52 at the start of combat.
• Recovers 5HP per turn; if HP < 20, recovers 40 HP at the start of enemy phase.
• When combat is initiated at HP ≥ 52, forces attacks that would kill to notcritically hit or, if they would still kill, to miss.[1]
• Has a 12% chance to useUpheaval every turn.[2]
JedahCantor2015221171601594Mage RingThis item is dropped upon this unit's defeat.
Death
• Does not move.
• Can only be attacked every fourth turn.
AurumBow Knight1025220121201468--
--
GharnArcanist1014012780984--
FortifyMedusa
Moves to attack units in range.
CerberusDread Fighter10148192022015157--
--
HadesGold Knight1015222111601769--
--
NaberiusDread Fighter10148192022015157--
--
MarlaWitch813113151107144--
Aura
Moves to attack units in range.
HestiaWitch813113151107144--
Aura
Moves to attack units in range.
MogallMogall5103818122001244--
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MogallMogall1Varies3216101801044--
Summoned byDuma,Jedah, and other Mogalls.
WitchWitch1Varies221012804144--
Fire
Summoned byMarla andHestia.
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DumaFell God301182301010020202--
Ocular BeamOculusConjure*TentacleUpheavalNullify Ailments
• Only moves to attack units in range.
• UsesOcular Beam andTentacle when HP > 52; usesOculus when HP ≤ 52.
• Recovers 5HP per turn.
JedahCantor2015221171601594Animus Ring
DeathConjure*Recovery*IncarnationVengeful Cry*Duma's GiftNullify AilmentsPact
Immobile.
AurumBow Knight1015121131101368--
BowBowrange +2
--
GharnArcanist2014717131301484--
MedusaFortifyPact
Immobile.
ArgentumBow Knight1015121131101368--
BowBowrange +2
--
CerberusDread Fighter101472021230146+57--
SwordResistance +5Apotrope
--
HadesGold Knight1015123121701879--
Lance
--
NaberiusDread Fighter101472021230146+57--
SwordResistance +5Apotrope
--
MarlaWitch20137201714010144--
AuraConjure*Pact
Only moves to attack units in range.
HestiaWitch20137201714010144--
AuraConjure*Pact
Only moves to attack units in range.
TerrorsMogall5103617122001043--
TackleDivide
Only moves to attack units in range.
Reinforcements
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulMogall5Varies3617122001043--
TackleDivide
Conjured byDuma andJedah.
Duma FaithfulMogall1Varies321510180843--
TackleDivide
Spawned by other Mogalls.
Duma FaithfulWitch1Varies221012804144--
FireTeleportation
Conjured byMarla andHestia.
TerrorsMogall1Varies321510180843--
TackleDivide
Spawned by other Mogalls.
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DumaFell God401200321510020203--
Ocular BeamOculusConjure*TentacleUpheavalNullify Ailments
• Only moves to attack units in range.
• UsesOcular Beam andTentacle when HP > 52; usesOculus when HP ≤ 52.
• Recovers 5HP per turn; if HP ≤ 52, recovers 40 HP at the start of enemy phase.
JedahCantor25152261919018124Animus Ring
DeathConjure*Recovery*IncarnationVengeful Cry*Duma's GiftNullify AilmentsPact
Immobile.
AurumBow Knight1515223+51512−401468Silver Bow
Bowrange +2Anti-Fliers*
--
GharnArcanist25152191515−3016+784Silver Shield
MedusaFortifyPact
Immobile.
ArgentumBow Knight1515223+51512−401468Silver Bow
Bowrange +2Anti-Fliers*
--
CerberusDread Fighter1515222+82325−20156+57Silver Sword
Resistance +5Apotrope
--
HadesGold Knight1515225+81419−202079Silver Lance
--
NaberiusDread Fighter1515222+82325−20156+57Silver Sword
Resistance +5Apotrope
--
MarlaWitch20137201714010144Grimoire Ring
AuraConjure*Magic +5*Pact
Only moves to attack units in range.
HestiaWitch20137201714010144Grimoire Ring
AuraConjure*Magic +5*Pact
Only moves to attack units in range.
TerrorsMogall8103918132201143--
TackleDivide
Only moves to attack units in range.
Reinforcements
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulMogall8Varies3918132201143--
TackleDivide
Conjured byDuma andJedah.
Duma FaithfulMogall5Varies3617122001043--
TackleDivide
Spawned by other Mogalls.
Duma FaithfulWitch1Varies221012804144--
FireTeleportation
Conjured byMarla andHestia.
TerrorsMogall5Varies3617122001043--
TackleDivide
Spawned by other Mogalls.

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Boss data

Main article:Duma

GaidenEchoes: Shadows of Valentia NormalEchoes: Shadows of Valentia Hard

Fell God
Level20
Stats
Max HP182Luck0
Strength20Defense20
Skill10Resistance20
Speed10Movement5
EquipmentSpells
TentacleOcular Beam
Oculus
Weapons
SwordLanceBow
B. MagicW. Magic

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Alm's party starts near three enemies:Cerberus andNaberius, twoDread Fighters with identical stats, andHades, a powerfulGold Knight. Cerberus and Naberius both have 23attack speed, and will likely not be doubled by anything but another Dread Fighter; they also have decent mixed bulk exacerbated by most units' inability to double them. They cannot retaliate at range, and can safely be engaged bybow-users, particularly ones withHunter's Volley. Hades, while not as fast as the Dread Fighters, is relatively fast, with 17 AS. Hades has lowresistance, however, and can be one-shot in Hard mode by a magic user with 59attack, or one-rounded by one with 33 attack. Defeating Hades with physical weapons requires 72 attack to one-shot or 46 to one-round; aRapier that has beenforged three times will have 18 effectivemight against Hades and can use theShadow Gambit orDestreza combat arts, while a thrice-forgedRidersbane will have 27 effective might—a Ridersbane can be evolved intoRhomphaia, but Rhomphaia lacksAnti-Cavalry, and its combat arts deal less damage than a Ridersbane would and cannot be doubled with.

Celica's party starts in damaging terrain and near swarms ofMogalls. Mogalls have moderate attack and highspeed, and will likely not be doubled by anything but a Dread Fighter or a doubling combat art. Mogalls also divide, spawning more Mogalls that will not despawn when their summoner is killed. They are immune toExpel, so there is no easy means of quickly defeating them all. In Hard mode, one-shotting a Mogall requires 46 physical attack or 40 magical attack, while two-shotting requires 28 physical or 22 magical attack;Falcon Knight'sBanish grants +10 attack when fighting terrors, each of the blessed weapons has 15 effective might when forged three times, andSeraphim has 21 effective might.Argentum andAurum also start near Celica, but they have low speed (which is even lower on Hard Mode due to theirSilver Bows), and can reliably be doubled by a decent number of units.

Jedah gatekeeps the path toDuma, and while he does not move or attack, he is rather difficult to kill. He nullifies all attacks except in every fourth round of combat, meaning he must be fruitlessly engaged three times before any damage can be dealt to him. Since hisDeath spell hits hard and hisAnimus Ring lets him counter from any range, it is best to burn his immunity with high-resistance units like Dread Fighters or with someone carrying aDracoshield orHexlock Shield. While it is not necessary to defeat him in one round, he will restore 10HP at the start of each enemy phase and will conjure additional Mogalls if he is left alive. In Hard mode, one-shotting him requires 67 physical attack or 61 magical attack, while two-shotting him requires 41 physical or 35 magical attack; strong combat arts such asDouble Lion orTriangle Attack can assist in quickly defeating Jedah.

Marla andHestia have the same stats, skill set, and behavior: they stay near Duma and repeatedly conjureWitches. The summoned Witches can deal high damage to low-res units, and their ability to teleport makes targeting vulnerable units easier. Marla and Hestia are physically frail, but they haveAura to deal high damage at 1–2 range; high-res Dread Fighters or high-range Bow Knights can fairly easily defeat them, but reaching them requires passing Jedah and a number of Mogalls—additionally, a unit that can attack them will likely be in range of Duma and more Mogalls.

Gharn has 1–5 range, but he does not move, is too slow to double units, and he cannot kill anything with more than 1 HP, though he sets units up for something else to kill them. It is fairly easy to stay out of his range, but he will useFortify to heal Duma if he is not killed.

Duma has over 3 times the HP of any enemy prior; however, his low speed renders him easily doubled, and his lowmovement makes it easy to keep vulnerable units out of his range. When Duma reaches 52 HP or less, he can only be damaged by a weapon withDeicide; Alm'sFalchion is the strongest weapon with Deicide, butNosferatu from theCleric,Saint, orExemplar classes, theExalted Falchion of aMarth amiibo, or theBinding Blade of aRoy amiibo all have Deicide. Other units will be unable to damage Duma, but can providesupport bonuses; Celica notably provides 20crit to Alm.

Map Turn Count: 11
Game Turn Count: 343

Trivia

  • The music that plays during this map is titled "Twilight of the Gods".
  • This map shares its name with the theme of the second part of thefinal chapter ofThe Sacred Stones.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Final Battle

--

Japanese

最終決戦

Final Decisive Battle

Spanish

La batalla final

The final battle

French

Combat final

Final battle

German

Die letzte Schlacht

The last Battle

Italian

Battaglia finale

Final battle

Dutch

Het laatste gevecht

The last battle

Korean

최종 결전

The final decisive battle

Simplified Chinese

最终决战

Final decisive battle

Traditional Chinese

最終決戰

Final decisive battle

Gallery


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References

  1. @wakobunonazo,【FC】ファイアーエムブレム外伝 小ネタ&バグ技集, YouTube,Published: May 14, 2022,Retrieved: September 9, 2024
  2. ファミコンアナリシス FE 外伝 解析, izumobridge.blog.fc2.com (archived by the Wayback Machine),Published: July 1, 2016,Retrieved: December 3, 2025
←  Duma Temple •The Final Battle•  Archanea Seaway 2 Battle (Shadows of Valentia only) →
Fire Emblem Gaiden
Playable charactersAlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable charactersHalcyonIrmaMassena
BossesAurumBarthBlakeCerberusDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHadesHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background charactersLima IVLipricaMila
Personal weaponsFalchionRoyal Sword
Acts and BattlesAct 11:Ram Woods Battle • 2:Fleecer's Forest Battle • 3:Thieves' Shrine • 4:Storming of Ram Valley • 5:Attack on the Southern Outpost • 6:First Battle of Southern Zofia • 7:Second Battle of Southern Zofia • 8:Deliverance Hideout • 9:Liberation of Zofia Castle
Act 21:Skirmish • 2:First Pirate Raid • 3:Second Pirate Raid • 4:Assault on the Pirate Throne • 5:Third Pirate Raid • 6:Beast Hunt • 7:Seabound Shrine • 8:Fourth Pirate Raid • 9:Fifth Pirate Raid
Act 3Alm1:Northern Zofia Battle • 2:First Battle of Zofia Forest • 3:Forest Crossroads Battle • 4:Siege of Desaix's Fortress • 5:Second Battle of Zofia Forest • 6:Sylvan Shrine • 7:Forest Northside Battle • 8:Retaking of the Sluice Gate
Celica1:Zofian Coast Battle • 2:Skirmish • 3:Attack on the Desert Stronghold • 4N:Northern Desert Battle • 4S:Southern Desert Battle • 5:Attack on Grieth's Citadel • 6:Storming of the Valley Approach • 7:Dragon Shrine • 8:Liberation of the Temple of Mila
Act 4Alm1:Border Battle • 2:Rigel Forest Battle • 3:Fear Mountain Battle • 4:Fear Mountain Shrine • 5:Siege of Nuibaba's Abode • 6:Rigel Plains Battle • 7:Fight at the Dragon's Maw • 8:Rigel Falls Battle • 9:Secret Shrine • 10:Attack on the Last Bastion • 11:Attack on Rigel Castle
Celica1:Dead Man's Mire Battle • 2:Skirmish • 3:Attack on Dolth Keep • 4:Lost Treescape • 5:Storming of Duma Gate • 6:The Swamps of Duma Battle • 7:Duma Tower
Act 51:Duma Temple • 2:The Final Battle
LocationsValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) •Zofia (Ram)
Groups, objects and conceptsDeliveranceMonsters
ListsActsCharactersClasses (Class change) •ItemsScriptsWeapons
Related topicsManga adaptationName chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) •Sound Test ModeTimelineUnused contentWorld map
Fire Emblem Echoes: Shadows of Valentia
Playable charactersAlm's PartyAlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's PartyAtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLCEmmaRandalShadeYuzu
Non-playable charactersHalcyonIrmaMassenaMilaPeddlers
BossesArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background charactersForneusLima IVLipricaShanty Pete
Legendary and personal weaponsBeloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts and BattlesPrologueAlm and Celica
Act 11:Ram Woods Battle • 2:Fleecer's Forest Battle • 3:Thieves' Shrine • 4:Storming of Ram Valley • 5:Attack on the Southern Outpost • 6:First Battle of Southern Zofia • 7:Second Battle of Southern Zofia • 8:Deliverance Hideout • 9:Liberation of Zofia Castle
Act 21:Skirmish • 2:First Pirate Raid • 3:Second Pirate Raid • 4:Assault on the Pirate Throne • 5:Third Pirate Raid • 6:Beast Hunt • 7:Seabound Shrine • 8:Fourth Pirate Raid • 9:Fifth Pirate Raid • 10:Zofia Castle Battle
Act 3Alm1:Northern Zofia Battle • 2:First Battle of Zofia Forest • 3:Forest Crossroads Battle • 4:Siege of Desaix's Fortress • 5:Second Battle of Zofia Forest • 6:Sylvan Shrine • 7:Forest Northside Battle • 8:Retaking of the Sluice Gate
Celica1:Zofian Coast Battle • 2:Skirmish • 3:Attack on the Desert Stronghold • 4N:Northern Desert Battle • 4S:Southern Desert Battle • 5:Attack on Grieth's Citadel • 6:Storming of the Valley Approach • 7:Dragon Shrine • 8:Liberation of the Temple of Mila
Act 4Alm1:Border Battle • 2:Rigel Forest Battle • 3:Fear Mountain Battle • 4:Fear Mountain Shrine • 5:Siege of Nuibaba's Abode • 6:Rigel Plains Battle • 7:Fight at the Dragon's Maw • 8:Rigel Falls Battle • 9:Secret Shrine • 10:Attack on the Last Bastion • 11:Attack on Rigel Castle
Celica1:Dead Man's Mire Battle • 2:Skirmish • 3:Attack on Dolth Keep • 4:Lost Treescape • 5:Storming of Duma Gate • 6:The Swamps of Duma Battle • 7:Duma Tower
Act 51:Duma Temple • 2:The Final Battle
Act 61:Archanea Seaway 2 Battle • 2:Archanea Seaway 4 Battle • 3:Archanea Seaway 6 Battle • 4:Thabes Labyrinth
amiiboDuma's OrdealsMila's Ordeals
DLCThe Astral TempleThe Inner SanctumBand of BandagesLords of the GraveWretches and RichesWealth Before HealthAltar of the DestrierAltar of the TitanAltar of the SkylordAltar of the SorceressAltar of the FaerieAltar of the OgreAltar of the MarksmanAltar of the SavantAltar of the QueenAltar of the King • 1:Battle of Zofia Harbor • 2:Outpost Rescue • 3:Flight from the Ruins • 4:Siege of Zofia CastleCipher Legends ICipher Legends IIMila's Bounty 1Mila's Bounty 2Mila's Bounty 3Mila's Bounty 4Mila's Bounty 5
LocationsValentiaRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) •Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) •ArchaneaThabes
Groups, objects and conceptsDeath MasksBook of Valentian RevelationsDeliveranceMila ShrineMila's TurnwheelTerrors
ListsBase conversationsActsCharactersClasses (Class change) •ItemsScriptsSidequestsSkillsSupportsWeapons
Related topicsAncient LettersMinor charactersName chartDownloadable content • Other games (GaidenShadow DragonNew Mystery of the EmblemAwakening) •Pre-release information (Unused content) •Sound TestTheaterTimelineWorld map