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To the End of a Dream

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To the End of a Dream
The Fight for Fhirdiad


Mural used to introduce To the End of a Dream.

Location

Fhirdiad

Boss(es)

The Immaculate One

Previous chapter(s)

Field of Revenge

When humanity stands strong and people reach out for each other... there's no need for gods.
— Edelgard

To the End of a Dream (Japanese:想いの果てThe End of a Desire) is the eighteenth and final chapter ofFire Emblem: Three Houses in Crimson Flower. It is not possible to return toGarreg Mach Monastery during this chapter;the previous chapter and this one must be completed consecutively. This chapter consists solely of a mission,The Fight for Fhirdiad (Japanese:フェルディアの戦いBattle of Ferdia).

Plot

Main article:To the End of a Dream/Script

Lord Arundel meets theAdrestians on the road to Fhirdiad, ostensibly to watch humanity take backFódlan with his own two eyes. Afterwards,Edelgard reveals toByleth that they andRhea share a bloodline with the goddess, likely through Byleth's mother, and that they hold a special place in her heart. The Black Eagle Strike Force arrives in Fhirdiad, and Edelgard offers the members of theChurch of Seiros a chance to surrender. Meanwhile, Rhea ordersCatherine to set fire to Fhirdiad, much to the latter's shock, and transforms into the Immaculate One. Edelgard rallies her friends and companions one last time, and the final showdown begins. The Adrestians engage Rhea in a tumultuous battle, and finally slay her. Byleth temporarily drops dead as the power ofSothis leaves them, but the Crest Stone implanted in their heart disintegrates and they return to life. As narrated byJeralt, having united Fódlan, Edelgard begins her campaign to tear down the Crest system and wage a silent war against those who slither in the dark.

Beginning log

With Dimitri fallen on the Tailtean Plains, Rhea pulls her troops back to defend Fhirdiad, continuing a war that has spanned five long years.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: Defeatthe Immaculate OnePlayerPartnerOtherEnemyThird
Defeat:Byleth orEdelgard dies* or the player's army is routed*2–12{{{partner}}}{{{other}}}38+4{{{third}}}
Map dimensions:
30 columns by 30 rows
Chapter Data
Conditions
Unit Data
Victory: Defeatthe Immaculate OnePlayerPartnerOtherEnemyThird
Defeat:Byleth orEdelgard dies* or the player's army is routed*2–12{{{partner}}}{{{other}}}45+10{{{third}}}
Map dimensions:
30 columns by 30 rows
Chapter Data
Conditions
Unit Data
Victory: Defeatthe Immaculate OnePlayerPartnerOtherEnemyThird
Defeat:Byleth orEdelgard dies* or the player's army is routed*2–12{{{partner}}}{{{other}}}49+12{{{third}}}
Map dimensions:
30 columns by 30 rows

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Character data

Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​Edelgard 02 ​
Available characters
Hubert 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Leonie 02 ​Constance 03 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Shamir ​Hanneman ​Manuela ​Alois ​Jeritza 02 ​

Item data

Items
NameObtainment Method
ThunderbrandDropped byCatherine
SpeedwingOpen southernchest
Prayer RingOpen northernchest
VulnerarySteal fromAshe*

Enemy data

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
The Immaculate OneThe Immaculate One39157
57
85
114
2020161628161731-Crest Stone of Seiros
Sacred PowerAncient Dragon WrathAncient DragonskinCounterattackDragon-Scale WallVital DefenseGiant WingsDeath BlowLatent; active starting from health bar 2Magic BindLatent; active starting from health bar 3WrathLatent; active starting from health bar 4
Aurora Breath
• Bears theCrest of Seiros.
• Roars to grant permanent stat boosts to enemyAltered Golems every 3 turns.
CatherineSwordmaster3815630920371221810+105ThunderbrandThis item is dropped upon this unit's defeat.
Fighting SpiritSwordfaireSword Crit +10Sword Prowess Lv 5Death BlowSword Avo +20
Foudroyant Strike
Indech Sword Fighters Lv 5:Retribution
• Bears theCrest of Charon.
• Starts on aheal tile +.
• Begins moving ifthe Immaculate One is fought.
GilbertFortress Knight381682881721037715+54TomahawkSilver Axe
Veteran KnightAxefaireWeight -5PaviseAegisKeen IntuitionArmored Effect NullAxe Prowess Lv 5
Knights of Seiros Lv 5:Blaze
• Starts on aheal tile +.
• Immobile untilAnnette is defeated orthe Immaculate One is fought, at which point he begins moving unprovoked.
AnnetteWarlock381381231211513123015+54CrusherTraining AxeWindCutting GaleExcalibur
PerseveranceBlack TomefaireBlack Magic Uses x2Reason Lv 5Axe Prowess Lv 5Black Magic Range +1Seal SpeedHit +20
Dust
School of Sorcery Soldiers Lv 5:Resonant Flames
• Bears theMinor Crest of Dominic.
• Begins moving ifGilbert is defeated, or ifthe Immaculate One is fought.
• Replaced by a Kingdom General Warlock if she was recruited.
AsheSniper38142229392218141311+75Brave BowVulnerary
LockpickBowfaireBowrange +1Bow Prowess Lv 5Close CounterDefiant AvoSeal Movement
Gaspard Knights Lv 5:Assault Troop
• Starts on aheal tile +.
• Immobile untilThe Immaculate One is fought, at which point he begins moving unprovoked.
• Replaced by a Kingdom General Sniper if he was recruited.
CyrilWyvern Lord381563110243019301213+58Brave Axe
AptitudeCantoAxefaireAvo +10Keen IntuitionAxe Prowess Lv 5Axe Crit +10Axe Avo +20
Seiros Pegasus Co. Lv 5:Assembly
--
Kingdom GeneralWarlock381391226211513123315+54ExcaliburCutting Gale
Black TomefaireBlack Magic Uses x2Reason Lv 5Seal SpeedHit +20
Kingdom Magic Users Lv 5:Resonant Ice
• Begins moving ifGilbert is defeated, or ifthe Immaculate One is fought.
• Replaces Annette if she was recruited.
Kingdom GeneralSniper3814219937211812811+55Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Seal Movement
Kingdom Snipers Lv 5:Fusillade
• Starts on aheal tile +.
• Begins moving if a nearbyFortress Knight is provoked, or ifThe Immaculate One is fought.
• Replaces Ashe if he was recruited.
Church SoldierGreat Knight371532111147123510157TomahawkSilver Axe
CantoLancefaireAxefaire
Begins moving if the nearbyHoly Knight is provoked.
Church SoldierHoly Knight371441320161812142717+77AuraFortify
CantoWhite TomefaireTerrain Resistance
Holy Knights of Seiros Lv 5:Assault Troop
Begins moving if the nearbyGreat Knight is provoked.
Church SoldierFortress Knight37153201112210377154Killer Axe
AxefaireWeight -5
Begins moving ifthe Immaculate One is fought.
Kingdom SoldierFortress Knight3715220111221037714+74Silver Axe
AxefaireWeight -5
Kingdom Heavy Soldiers Lv 5:Group Lance Attack
--
Kingdom SoldierFortress Knight37152201112210377144Silver Axe
AxefaireWeight -5
--
Kingdom SoldierFortress Knight37152201112210377144TomahawkSilver Axe
CantoLancefaireAxefaire
--
Kingdom SoldierFortress Knight37152201112210377144Killer Axe
AxefaireWeight -5
--
Church SoldierFortress Knight3715320111221037715+1-TomahawkSilver Axe
CantoLancefaireAxefaire
Stands on aheal tile +.
Church SoldierPaladin3714620111418102510158SpearSilver Lance
CantoLancefaireTerrain Resistance
Begins moving if the femaleWarlock is provoked.
Church SoldierPaladin3714620111418102510158Silver Lance
CantoLancefaireTerrain Resistance
--
Church SoldierWarlock3714012201320101227154RagnarokBolting
Black TomefaireBlack Magic Uses x2
Begins moving if the nearbyPaladin is provoked.
Kingdom SoldierPaladin3724520111517102510148Silver Lance
CantoLancefaireTerrain Resistance
Both begin moving if either of them or a nearbySniper is provoked.
Kingdom SoldierGreat Knight37152211114612351014+107Brave Axe
CantoLancefaireAxefaire
Blue Lion Knights Lv 5:Linked Horses
--
Kingdom SoldierPaladin3714520111517102510148SpearBrave Lance
CantoLancefaireTerrain Resistance
--
Church SoldierHoly Knight371441320161812142717+77AuraSilver LanceFortify
CantoWhite TomefaireTerrain Resistance
Holy Knights of Seiros Lv 5:Assault Troop
--
Kingdom SoldierSniper372391911271813168145Silver Bow
BowfaireBowrange +1
Both begin moving if either of them or a nearbyPaladin is provoked.
LucaAltered Golem37143
43
65
81918122281704Throwing Light Lance
Terrain ResistanceLance Prowess Lv 3Seal StrengthBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toAxes.
• Bears theMinor Crest of Seiros.
• Gains +2magic, +5dexterity, and +2defense every timethe Immaculate One roars.
IrisAltered Golem37146
46
69
92017112071604Throwing Light Lance
Terrain ResistanceLance Prowess Lv 3Seal ResistanceBarrierBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toAxes.
• Bears theMinor Crest of Seiros.
• Gains +2magic, +3speed, and +2defense every timethe Immaculate One roars.
BernhardAltered Golem37148
48
72
112116101961504Throwing Light Lance
Terrain ResistanceLance Prowess Lv 3Warding BlowBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toSwords.
• Bears theMinor Crest of Seiros.
• Gains +5dexterity, +3speed, and +2resistance every timethe Immaculate One roars.
GajusAltered Golem37155
55
83
8241462115704Piercing Light Lance
Terrain ResistanceLance Prowess Lv 3Armored BlowBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toLances.
• Bears theMinor Crest of Seiros.
• Gains +2magic, +5dexterity, and +3speed every timethe Immaculate One roars.
ChevalierAltered Golem37155
55
83
8251451816604Piercing Light Lance
Terrain ResistanceLance Prowess Lv 3Seal SpeedBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toLances.
• Bears theMinor Crest of Seiros.
• Gains +2magic, +3speed, and +2resistance every timethe Immaculate One roars.
WilhelmAltered Golem37163
63
94
9261141714504Piercing Light Lance
Terrain ResistanceLance Prowess Lv 3Seal MovementBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toSwords.
• Bears theMinor Crest of Seiros.
• Gains +2magic, +2defense, and +2resistance every timethe Immaculate One roars.
Church SoldierFalcon Knight372442211183112212117+58Silver Lance
CantoLancefaireAvo +10
Seiros Pegasus Co. Lv 5:Assembly
--
Kingdom SoldierGreat Knight371522111146123510147Tomahawk
CantoLancefaireAxefaire
--
Kingdom SoldierFortress Knight37152201112210377144TomahawkSilver Axe
AxefaireWeight -5
Begins moving ifthe Immaculate One is fought.
Kingdom SoldierGreat Knight371522111146123510147Silver Axe
CantoLancefaireAxefaire
Begins moving ifthe Immaculate One is fought.
Church SoldierWarlock3714012201320101227154FimbulvetrExcalibur
Black TomefaireBlack Magic Uses x2
--
Church SoldierBishop3714112171319101228174NosferatuFortify
White Magic Uses x2White Magic Heal +10Terrain Resistance
--
Church SoldierBishop3714112171319101228174AbraxasFortify
White Magic Uses x2White Magic Heal +10Terrain Resistance
--
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Kingdom SoldierFalcon Knight372432211183012212016+58Silver Lance
CantoLancefaireAvo +10
Seiros Pegasus Co. Lv 5:Assembly
--
Kingdom SoldierFalcon Knight3724322111830122120168Silver Lance
CantoLancefaireAvo +10
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
The Immaculate OneThe Immaculate One40177
77
110
143
2727222234222337-Crest Stone of Seiros
Sacred PowerAncient Dragon WrathAncient DragonskinCounterattackDragon-Scale WallVital DefenseGiant WingsDeath BlowLatent; active starting from health bar 2Magic BindLatent; active starting from health bar 3WrathLatent; active starting from health bar 4
Aurora Breath
• Bears theCrest of Seiros.
• Roars to grant permanent stat boosts to enemyAltered Golems every 3 turns.
CatherineSwordmaster39162371526431727815+105ThunderbrandThis item is dropped upon this unit's defeat.
Fighting SpiritSwordfaireSword Crit +10Sword Prowess Lv 5Death BlowSword Avo +20
Foudroyant Strike
Indech Sword Fighters Lv 5:Retribution
• Bears theCrest of Charon.
• Starts on aheal tile +.
• Begins moving ifthe Immaculate One is fought.
GilbertFortress Knight3917534122321038721+54TomahawkSilver Axe
Veteran KnightAxefaireWeight -5PaviseAegisKeen IntuitionArmored Effect NullAxe Prowess Lv 5
Knights of Seiros Lv 5:Blaze
• Starts on aheal tile +.
• Immobile untilAnnette is defeated or ifthe Immaculate One is fought, at which point he begins moving unprovoked.
AnnetteWarlock391441737272119123121+54CrusherTraining AxeWindCutting GaleExcalibur
PerseveranceBlack TomefaireBlack Magic Uses x2Reason Lv 5Axe Prowess Lv 5Black Magic Range +1Seal SpeedHit +20
Dust
School of Sorcery Soldiers Lv 5:Resonant Flames
• Bears theMinor Crest of Dominic.
• Begins moving ifGilbert is defeated, or ifthe Immaculate One is fought.
• Replaced by a Kingdom General Warlock withKingdom Magic Users instead of School of Sorcery Soldiers, and withoutCrests, Crusher, a Training Axe, Wind, Perseverance, Axe Prowess Lv 5, or Black Magic Range +1 if she was recruited.
AsheSniper391482815452824201916+75Brave BowVulnerary
LockpickBowfaireBowrange +1Bow Prowess Lv 5Close CounterDefiant AvoSeal Movement
Gaspard Knights Lv 5:Assault Troop
• Starts on aheal tile +.
• Immobile untilThe Immaculate One is fought, at which point he begins moving unprovoked.
• Replaced by a Kingdom General Sniper if he was recruited.
CyrilWyvern Lord391623715303725311319+58Brave Axe
AptitudeCantoAxefaireAvo +10Keen IntuitionAxe Prowess Lv 5Axe Crit +10Axe Avo +20
Seiros Pegasus Co. Lv 5:Assembly
--
Kingdom GeneralWarlock391451732271919123421+54ExcaliburCutting Gale
Black TomefaireBlack Magic Uses x2Reason Lv 5Seal SpeedHit +20
Kingdom Magic Users Lv 5:Resonant Ice
• Begins moving ifGilbert is defeated, or ifthe Immaculate One is fought.
• Replaces Annette if she was recruited.
Kingdom GeneralSniper391482515432724181016+55Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Seal Movement
Kingdom Snipers Lv 5:Fusillade
• Starts on aheal tile +.
• Begins moving if a nearbyFortress Knight is provoked, or ifThe Immaculate One is fought.
• Replaces Ashe if he was recruited.
Church SoldierFortress Knight38359261715710377214Silver Axe
AxefaireWeight -5Axe Prowess Lv 3
• The northern one begins moving ifthe Immaculate One is fought.
• The southern two begin moving if the nearbyHoly Knight is provoked, or three turns after aFalcon Knight is provoked.
Church SoldierGreat Knight3815927171513123510217TomahawkSilver Axe
CantoLancefaireAxefaireAxe Prowess Lv 3
Begins moving if the nearbyHoly Knight is provoked.
Church SoldierHoly Knight381501926172412172923+77AuraFortify
CantoWhite TomefaireTerrain ResistanceFaith Lv 3
Holy Knights of Seiros Lv 5:Assault Troop
Begins moving if the nearbyGreat Knight is provoked.
Church SoldierFortress Knight38159261715710377214Killer Axe
AxefaireWeight -5Axe Prowess Lv 3
Begins moving ifthe Immaculate One is fought.
Kingdom SoldierFortress Knight3815826171761037720+74Silver Axe
AxefaireWeight -5Axe Prowess Lv 3
Kingdom Heavy Soldiers Lv 5:Group Lance Attack
--
Kingdom SoldierFortress Knight38258261717610377204Silver Axe
AxefaireWeight -5Axe Prowess Lv 3
The southern one begins moving ifthe Immaculate One is fought.
Kingdom SoldierFortress Knight38158261717610377204TomahawkSilver Axe
AxefaireWeight -5Axe Prowess Lv 3
--
Kingdom SoldierFortress Knight38158261717610377204Killer Axe
AxefaireWeight -5Axe Prowess Lv 3
Begins moving two turns after a westernFalcon Knight is provoked.
Church SoldierFortress Knight3815926171571037721+1-TomahawkSilver Axe
AxefaireWeight -5Axe Prowess Lv 3
Church of Seiros Soldiers Lv 5:Disturbance
Stands on aheal tile +.
Church SoldierPaladin3815226171924102916218SpearSilver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 3
Begins moving if the femaleWarlock is provoked.
Church SoldierPaladin3815226171924102916218Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 3
--
Church SoldierWarlock3814618241626101229214RagnarokBolting
Black TomefaireBlack Magic Uses x2Reason Lv 3
Begins moving if the nearbyPaladin is provoked.
Kingdom SoldierPaladin3825126172123102914208Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 3
Both begin moving if either of them or a nearbySniper is provoked.
Kingdom SoldierGreat Knight381582717171212351020+107Brave Axe
CantoLancefaireAxefaireAxe Prowess Lv 3
Blue Lion Knights Lv 5:Linked Horses
--
Kingdom SoldierPaladin3815126172123102914208SpearBrave Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 3
Begins moving two turns after a westernFalcon Knight is provoked.
Church SoldierHoly Knight381501926172412172923+77AuraSilver LanceFortify
CantoWhite TomefaireTerrain ResistanceFaith Lv 3
Holy Knights of Seiros Lv 5:Assault Troop
Begins moving if a nearbyFortress Knight is provoked, or three turns after aFalcon Knight is provoked.
Kingdom SoldierSniper382452517332413229205Silver Bow
BowfaireBowrange +1Bow Prowess Lv 3
Both begin moving if either of them or a nearbyPaladin provoked.
LucaAltered Golem38161
61
87
1325241728102304Throwing Light Lance
Terrain ResistanceLance Prowess Lv 3Seal StrengthBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toAxes.
• Bears theMinor Crest of Seiros.
• Gains +2magic, +5dexterity, and +2defense every timethe Immaculate One roars.
IrisAltered Golem38164
64
92
142623162692204Throwing Light Lance
Terrain ResistanceLance Prowess Lv 3Seal ResistanceBarrierBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toAxes.
• Bears theMinor Crest of Seiros.
• Gains +2magic, +3speed, and +2defense every timethe Immaculate One roars.
BernhardAltered Golem38166
66
95
162722152582104Throwing Light Lance
Terrain ResistanceLance Prowess Lv 3Warding BlowBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toSwords.
• Bears theMinor Crest of Seiros.
• Gains +5dexterity, +3speed, and +2resistance every timethe Immaculate One roars.
GajusAltered Golem38175
75
107
133020112721904Piercing Light Lance
Terrain ResistanceLance Prowess Lv 3Armored BlowBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toLances.
• Bears theMinor Crest of Seiros.
• Gains +2magic, +5dexterity, and +3speed every timethe Immaculate One roars.
ChevalierAltered Golem38175
75
107
133120102422804Piercing Light Lance
Terrain ResistanceLance Prowess Lv 3Seal SpeedBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toLances.
• Bears theMinor Crest of Seiros.
• Gains +2magic, +3speed, and +2resistance every timethe Immaculate One roars.
WilhelmAltered Golem38184
84
120
14321792320704Piercing Light Lance
Terrain ResistanceLance Prowess Lv 3Seal MovementBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toSwords.
• Bears theMinor Crest of Seiros.
• Gains +2magic, +2defense, and +2resistance every timethe Immaculate One roars.
Church SoldierFalcon Knight384502817193712272723+58Silver Lance
CantoLancefaireAvo +10Lance Prowess Lv 3
Seiros Pegasus Co. Lv 5:Assembly
The northern ones begin moving if the Falcon Knight south of them is provoked.
Kingdom SoldierGreat Knight3825827171712123510207Tomahawk
CantoLancefaireAxefaireAxe Prowess Lv 3
The eastern one begins moving three turns after a westernFalcon Knight is provoked, or ifthe Immaculate One is fought.
Kingdom SoldierFortress Knight38158261717610377204TomahawkSilver Axe
AxefaireWeight -5Axe Prowess Lv 3
Begins moving ifthe Immaculate One is fought.
Kingdom SoldierGreat Knight3815827171712123510207Silver Axe
CantoLancefaireAxefaireAxe Prowess Lv 3
Begins moving three turns after a westernFalcon Knight is provoked, or ifthe Immaculate One is fought.
Church SoldierWarlock3814618241626101229214FimbulvetrExcalibur
Black TomefaireBlack Magic Uses x2Reason Lv 3
--
Church SoldierBishop3814718231625121230234NosferatuFortify
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 3
--
Church SoldierBishop3814718231625121230234AbraxasFortify
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 3
--
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Kingdom SoldierFalcon Knight3884928172136122726228Silver Lance
CantoLancefaireAvo +10Lance Prowess Lv 3
--
Kingdom SoldierFalcon Knight382492817213612272622+58Silver Lance
CantoLancefaireAvo +10Lance Prowess Lv 3
Seiros Pegasus Co. Lv 5:Assembly
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
The Immaculate OneThe Immaculate One471110
110
165
199
3737313146313249-Crest Stone of Seiros
Sacred PowerAncient Dragon WrathAncient DragonskinCounterattackDragon-Scale WallVital DefenseGiant WingsDeath BlowLatent; active starting from health bar 2Magic BindLatent; active starting from health bar 3WrathLatent; active starting from health bar 4
Aurora Breath
• Bears theCrest of Seiros.
• Roars to grant permanent stat boosts to enemyAltered Golems every 3 turns.
CatherineSwordmaster461754823365626331624+105ThunderbrandThis item is dropped upon this unit's defeat.
Fighting SpiritSwordfaireSword Crit +10Sword Prowess Lv 5Death BlowSword Avo +20
Foudroyant Strike
Indech Sword Fighters Lv 5:Retribution
• Bears theCrest of Charon.
• Starts on aheal tile +.
• Begins moving ifthe Immaculate One is fought.
GilbertFortress Knight4618945203321842731+54TomahawkSilver Axe
Veteran KnightAxefaireWeight -5PaviseAegisKeen IntuitionArmored Effect NullAxe Prowess Lv 5
Knights of Seiros Lv 5:Blaze
• Starts on aheal tile +.
• Immobile untilAnnette is defeated orthe Immaculate One is fought, at which point he begins moving unprovoked.
AnnetteWarlock461552648373129193531+54CrusherTraining AxeWindCutting GaleExcalibur
PerseveranceBlack TomefaireBlack Magic Uses x2Reason Lv 5Axe Prowess Lv 5Black Magic Range +1Seal SpeedHit +20
Dust
School of Sorcery Soldiers Lv 5:Resonant Flames
• Bears theMinor Crest of Dominic.
• Begins moving ifGilbert is defeated, or ifthe Immaculate One is fought.
• Replaced by a Kingdom General Warlock if she was recruited.
AsheSniper461593823583834302925+75Brave BowVulnerary
LockpickBowfaireBowrange +1Bow Prowess Lv 5Close CounterDefiant AvoSeal Movement
Gaspard Knights Lv 5:Assault Troop
• Starts on aheal tile +.
• Immobile untilThe Immaculate One is fought, at which point he begins moving unprovoked.
• Replaced by a Kingdom General Sniper if he was recruited.
CyrilWyvern Lord461764824414835352229+58Brave Axe
AptitudeCantoAxefaireAvo +10Keen IntuitionAxe Prowess Lv 5Axe Crit +10Axe Avo +20
Seiros Pegasus Co. Lv 5:Assembly
--
Kingdom GeneralWarlock461562643372929163831+54ExcaliburCutting Gale
Black TomefaireBlack Magic Uses x2Reason Lv 5Seal SpeedHit +20
Kingdom Magic Users Lv 5:Resonant Ice
• Begins moving ifGilbert is defeated, or ifthe Immaculate One is fought.
• Replaces Annette if she was recruited.
Kingdom GeneralSniper461593523563834281825+55Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Seal Movement
Kingdom Snipers Lv 5:Fusillade
• Starts on aheal tile +.
• Begins moving if a nearbyFortress Knight is provoked, or ifThe Immaculate One is fought.
• Replaces Ashe if he was recruited.
Church SoldierFortress Knight453713626241516417304Silver Axe
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
• The northern one begins moving ifthe Immaculate One is fought.
• The southern two begin moving if the nearbyHoly Knight is provoked, or three turns after aFalcon Knight is provoked.
Church SoldierGreat Knight4517137262422163914307TomahawkSilver Axe
CantoLancefaireAxefaireAxe Prowess Lv 5Defiant Def
Begins moving if the nearbyHoly Knight orWarlock is provoked.
Church SoldierHoly Knight451612836263421263332+77AuraFortify
CantoWhite TomefaireTerrain ResistanceFaith Lv 5Defiant Res
Holy Knights of Seiros Lv 5:Assault Troop
Begins moving if the nearbyGreat Knight orWarlock is provoked.
Church SoldierFortress Knight451713626241516417304Killer Axe
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
Begins moving ifthe Immaculate One is fought.
Kingdom SoldierFortress Knight45170362626141641729+74Silver Axe
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
Kingdom Heavy Soldiers Lv 5:Group Lance Attack
--
Kingdom SoldierFortress Knight452703626261416417294Silver Axe
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
The southern one begins moving ifAshe*/the Kingdom GeneralSniper* or the nearby Fortress Knight is provoked, or ifthe Immaculate One is fought.
Kingdom SoldierFortress Knight451703626261416417294TomahawkSilver Axe
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
--
Kingdom SoldierFortress Knight451703626261416417294Killer Axe
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
Begins moving two turns after a westernFalcon Knight is provoked.
Church SoldierFortress Knight45171362624151641730+1-TomahawkSilver Axe
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
Church of Seiros Soldiers Lv 5:Disturbance
Stands on aheal tile +.
Church SoldierPaladin4516335262834183325308SpearSilver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 5Swordbreaker+Weight -3
Begins moving if the femaleWarlock is provoked.
Church SoldierPaladin4516335262834183325308Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 5Swordbreaker+Weight -3
--
Church SoldierWarlock451572733+22536162033304RagnarokBolting
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
Begins moving if the nearbyPaladin is provoked.
Kingdom SoldierPaladin4526235263033183323298Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 5Swordbreaker+Weight -3
Both begin moving if either of them or a nearbySniper is provoked.
Kingdom SoldierGreat Knight451703726262116391229+107Brave Axe
CantoLancefaireAxefaireAxe Prowess Lv 5Defiant Def
Blue Lion Knights Lv 5:Linked Horses
--
Kingdom SoldierPaladin4516235263033183323298SpearBrave Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 5Swordbreaker+Weight -3
Begins moving two turns after a westernFalcon Knight is provoked.
Church SoldierHoly Knight451612836263421263332+77AuraSilver LanceFortify
CantoWhite TomefaireTerrain ResistanceFaith Lv 5Defiant Res
Holy Knights of Seiros Lv 5:Assault Troop
Begins moving if a nearbyFortress Knight is provoked, or three turns after aFalcon Knight is provoked.
Kingdom SoldierSniper4525634264434193116295Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
Both begin moving if either of them or a nearbyPaladin is provoked.
LucaAltered Golem45190
90
135
2234332538173204Throwing Light Lance
Terrain ResistanceLance Prowess Lv 3Seal StrengthBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toAxes.
• Bears theMinor Crest of Seiros.
• Gains +2magic, +5dexterity, and +2defense every timethe Immaculate One roars.
IrisAltered Golem45194
94
141
2335322436163104Throwing Light Lance
Terrain ResistanceLance Prowess Lv 3Seal ResistanceBarrierBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toAxes.
• Bears theMinor Crest of Seiros.
• Gains +2magic, +3speed, and +2defense every timethe Immaculate One roars.
BernhardAltered Golem45196
96
144
2536312335153004Throwing Light Lance
Terrain ResistanceLance Prowess Lv 3Warding BlowBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toSwords.
• Bears theMinor Crest of Seiros.
• Gains +5dexterity, +3speed, and +2resistance every timethe Immaculate One roars.
GajusAltered Golem451106
106
159
2239291937301604Piercing Light Lance
Terrain ResistanceLance Prowess Lv 3Armored BlowBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toLances.
• Bears theMinor Crest of Seiros.
• Gains +2magic, +5dexterity, and +3speed every timethe Immaculate One roars.
ChevalierAltered Golem451106
106
159
2240291834311504Piercing Light Lance
Terrain ResistanceLance Prowess Lv 3Seal SpeedBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toLances.
• Bears theMinor Crest of Seiros.
• Gains +2magic, +3speed, and +2resistance every timethe Immaculate One roars.
WilhelmAltered Golem451116
116
174
2341261733291404Piercing Light Lance
Terrain ResistanceLance Prowess Lv 3Seal MovementBarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toSwords.
• Bears theMinor Crest of Seiros.
• Gains +2magic, +2defense, and +2resistance every timethe Immaculate One roars.
Church SoldierFalcon Knight454613826284816313332+58Silver Lance
CantoLancefaireAvo +10Lance Prowess Lv 5Swordbreaker+Weight -3
Seiros Pegasus Co. Lv 5:Assembly
The northern ones begin moving if the Falcon Knight south of them is provoked.
Kingdom SoldierGreat Knight4527037262621163912297Tomahawk
CantoLancefaireAxefaireAxe Prowess Lv 5Defiant Def
The eastern one begins moving three turns after a westernFalcon Knight is provoked, or ifthe Immaculate One is fought.
Kingdom SoldierFortress Knight451703626261416417294TomahawkSilver Axe
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
Begins moving ifAshe*/the Kingdom GeneralSniper* or the nearby Fortress Knight is provoked, or ifthe Immaculate One is fought.
Kingdom SoldierGreat Knight4517037262621163912297Silver Axe
CantoLancefaireAxefaireAxe Prowess Lv 5Defiant Def
Begins moving three turns after a westernFalcon Knight is provoked, or ifthe Immaculate One is fought.
Church SoldierWarlock451572733+22536162033304FimbulvetrExcalibur
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
--
Church SoldierBishop4515827322535212034324NosferatuFortify
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 5RenewalMiracle
--
Church SoldierBishop4515827322535212034324AbraxasFortify
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 5RenewalMiracle
--
Kingdom SoldierSniper451563426443419311629+55Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
Kingdom Snipers Lv 5:Fusillade
Had aSpear instead of a Silver Bow prior toVersion 1.1.0.
Kingdom SoldierPaladin451623526303318332329+108Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 5Swordbreaker+Weight -3
Blue Lion Knights Lv 5:Linked Horses
--
Kingdom SoldierWarlock451562733+2273516203329+54RagnarokBolting
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
Kingdom Magic Users Lv 5:Resonant Ice
Begins moving if the nearbyGreat Knight orHoly Knight is provoked.
Kingdom SoldierFortress Knight45171362624151641730+14Silver Axe
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
Church of Seiros Soldiers Lv 5:Disturbance
--
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Kingdom SoldierFalcon Knight4586038263047163133318Silver Lance
CantoLancefaireAvo +10Lance Prowess Lv 5Swordbreaker+Weight -3
--
Kingdom SoldierFalcon Knight452603826304716313331+58Silver Lance
CantoLancefaireAvo +10Lance Prowess Lv 5Swordbreaker+Weight -3
Seiros Pegasus Co. Lv 5:Assembly
--
Kingdom SoldierHoly Knight452602836283321263331+57AuraFortify
CantoWhite TomefaireTerrain ResistanceFaith Lv 5Defiant Res
Seiros Pegasus Co. Lv 5:Assembly
--

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Reinforcements

  • AfterGilbert is defeated
  • AfterAshe*/Kingdom GeneralSniper* is defeated
  • After reaching the stairs that lead to the Immaculate One (reaching row 15)(Hard/Maddening only)

Boss data

Main boss

Main article:The Immaculate One

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Sub-bosses

Main article:Catherine

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Main article:Gilbert

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Main article:Annette

Annette does not appear if she was recruited and is replaced by a Kingdom General Warlock.

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Main article:Ashe

Ashe does not appear if he was recruited and is replaced by a Kingdom General Sniper.

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Main article:Cyril

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Maddening strategy:

Recommended personnel: Byleth (default), Edelgard (default), Jeritza (Mastered Death Knight class), Dancer x1, Long-range mage x2, Sniper x2, Healer x1, War Master or Grappler x1, Assassin x1, Multiple secondary healers

Recommended equipment: Sword of the Creator (fully repaired), Dragon Claws, Evasion Rings, Critical Rings, Accuracy Rings, Legendary Equipment (Mercurius, Parthia, Gradavius, Hauteclere – if available), Scythe of Sariel (fully repaired), Aymr (fully repaired), The Inexhaustible (Brave Bows and Hunter's Volley also works), Spear of Assal, Cadeceus Staff, Blessed Bow, Blessed Lance, Pure Water

Recommended abilities/combat arts/gambits: Counterattack (Jeritza – if unavailable, Retribution gambit), Impregnable Wall, Monster Breaker combat arts (equip all that are available), Lancebreaker, Tomebreaker, Warp, Reposition/Draw Back/Swap movement combat arts, War Master's Strike, Fierce Iron Fist/Bombard, Dark Magic Range +1/Black Magic Range +1, Restore

Tip: Use all remaining stat boosting items prior to the battle

This map will try to force you into a panic with the fiery floor covering a good portion of it. Just accept that a lot of your units will be taking periodic damage throughout and heal as necessary. Many of the recommend weapons above heal after every turn when equipped and if you still have Dorothea around then you are aware of her ability to heal adjacent allies at the start of turns. Remember these tactics even when you are advancing your team but not taking any actions. You likely also have equipment like Goddess Rings, Prayer Rings, and abilities like Renewal to counteract the periodic damage. Lastly, some strategies discourage the use of cavalry units as their movement range is limited due to the fiery floor. You can still use cavalry units, but you can use the Dismount command to increase their movement range. Most of your units will have decreased movement range regardless.

The map lays out three paths to Rhea. The recommended route is directly up the middle as there is no benefit to defeating additional enemies on the other routes with this being the last battle.

Similar to the last battle, your team is split into two. Have your group nearest to the Snipers and Paladins aggro the group to your team and defeat them while you reunite your team on the right with the ones in the center. As you approach the first Golem that only has an attack range of one, aggro the Sniper and the two Great Knights to the left. The Sniper will likely use its Fusillade gambit so have Restore ability ready. Take these enemies out after.

Before you begin attacking the Golem, notice the four Pegasus Knights to the north of it overlap the area of attack for the Golem. Also, notate the two Mages with Bolting (one to the slight northeast, the other to the northwest). We will deal with the mages shortly, but first move a few characters within the range of the Pegasus Knights and use the Impregnable Wall gambit. Make sure to have your Snipers, Dancer, and other long-range attackers nearby. Beware that one of the Pegasus Knights may use the Assembly gambit when attacking. Again, have your Restore unit nearby to cancel this out during your next turn. Use abilities like Hunter's Volley, Deadeye, Encloser, and equipment like Parthia, Killer Bow+, Iron Bow+ (higher accuracy) to take out the Pegasus Knight when they are within range. After they are defeated, take out the Golem. Try to limit your use of attack gambits as we will need them for the Immaculate One.

Once the Pegasus Knights and the Golem are dealt with, we will work on the enemies surrounding Gilbert, Ashe/Sniper, and the two Bolting mages. If Jeritza is high level and has the Counterattack ability from mastering the Death Knight class, move him to the right within the range of one of the Great Knights and the Bolting range to the northeast, equip the Scythe of Sariel, and use a Pure Water. He should be strong enough to withstand a tomahawk attack from the Great Knight and then use his Counterattack ability to kill the mage that will use Bolting. Meanwhile, have your other personnel take out the two Fortress Knights surrounding Ashe/Sniper. Do not kill Ashe/Sniper or Gilbert yet and do not ascend the steps behind either one.

At this point, you need to decide whether you want to kill Ashe/Sniper and Gilbert. For the purposes of this strategy guide I will proceed in that both will be defeated but know that this can be skipped. Only defeat one of them per turn. Killing either one will bring three Pegasus Knight reinforcements for each one. So if you kill Gilbert, three Pegasus Knights will emerge from the east side of the map, and for Ashe, three more will appear on the western part of the map. Focus on killing one, wait for the reinforcements to arrive, then take out the Pegasus Knights with your Snipers, long-range attackers, etc. Repeat this process for the other side. Note that when Gilbert is killed, Annette/Warlock to the northwest will automatically aggro along with a few surrounding enemies.

Once this is finished, use our Jeritza/Counterattack/Scythe/Pure Water combo within the range of the last Bolting mage on the western part of the map. Beware the Golems on both the western and eastern parts of the map that have an attack range of three spaces when doing this.

At this point, the path will look almost clear to the Immaculate One but we have one more wave of reinforcements to deal with. If any of your characters ascent the stairs that are directly behind Ashe and Gilbert, a final wave of reinforcements will arrive during the enemy turn to the south. This will consist of four Pegasus Knights and two Holy Knights. To prepare for this, have one of your weaker characters ascend the stairs and have the rest of your team near the central area where you fought the Golem. This may be the one instance where you consider using a gambit as the Pegasus Knights have a high avoid rate. The Holy Knights should be little threat to a Grappler/War Master with Tomebreaker equipped.

Next we're going to work on dealing with the two Golems in the central area along with Cyril and any remaining cavalry units. The Golem on the right is the closest of the two to aggro towards your group. Take it out but do not waste gambits on it when doing so. Use Impregnable Wall (try to keep at least two uses of it to deal with Catherine and Cyril) if needed to withstand its attacks as it has a high critical hit rate. Ignore the left Golem in the central area for now.

Continue moving your group north but stay outside of the range of Cyril and Rhea for now. Once you begin attacking the Immaculate One, all remaining enemies become aggro, including Cyril and Catherine. Therefore, its better to deal with Cyril and Catherine before attacking the Immaculate One. Use Impregnable Wall on the unit that will take the attack from both to draw each one out. Cyril has extremely high avoid so linked attacks and a gambit from a high charm character might be needed. Giving a high dexterity Sniper an Accuracy Ring can also help. When dealing with Catherine, the surrounding Bishop and Fortress Knights will also aggro. Take them out too.

Once all aggro enemies, Cyril, and Catherine are dealt with its time to approach the Immaculate One. Gambits like Stride and Impregnable Wall can help you get your team closer with the limited movement range from the fiery floor tiles. If you have been hanging on to a fully repaired Aymr with Edelgard, it is nearly time to unleash it.

Rather than use all of your characters on breaking the Immaculate One's armor in a single turn, use several area of effect gambits to break most of the tiles then end the turn with a strong character using a gambit (like Jeritza or Byleth). This will turn the Immaculate One's attention to this character during its turn and a strong character should be able to withstand a blow from her. Once you have the Immaculate One's attention directed to this strong character, you can safely move the rest of your group as close you like without fear of being attack or killed.

After the armor break, use the Aymr combat art, Raging Storm, until the weapon is exhausted. This will give Edelgard an amazing six hits during a single turn of fighting the Immaculate One and additionally Raging Storm has additional might against dragons. Keep at it, use Divine Pulse as needed, combat arts like Windsweep, and unleash your strongest attacks. Once done, congratulations! You have beaten the Crimson Flower play through on maddening!

Trivia

  • This map is one of the only two maps inThree Houses in which the song "The Dream is Over" does not play when killing any unrecruited units during their appearances as enemy units in Part II. The other map with this distinction is theChapter 17 mission of the Azure Moon and Verdant Wind routes.
  • The Altered Golem namedWilhelm in the localized script goes by the name ofCarlo in the original Japanese (カルロCarlo) and Chinese (Chinese:卡罗Carlo) versions.[1]

Etymology and other languages

To the End of a Dream

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

To the End of a Dream

--

Japanese

想いの果て

The End of a Desire

Spanish

El fin de un sueño

The end of a dream

French

La fin d'un rêve

The end of a dream

German

Das Ende eines Traums

The End of a Dream

Italian

La fine di un sogno

The end of a dream

Korean

염원의 끝

End of a wish

Simplified Chinese

回忆的尽头

The End of Memories

Traditional Chinese

回憶的盡頭

The End of Memories

The Fight for Fhirdiad

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Fight for Fhirdiad

--

Japanese

フェルディアの戦い

Battle of Ferdia

Spanish

La batalla de Fhirdiad

The battle of Fhirdiad

French

Pour Fhirdiad

For Fhirdiad

German

Kampf um Fhirdiad

Fight for Fhirdiad

Italian

Lotta per Fhirdiad

Fight for Fhirdiad

Korean

페르디아의 전투

Battle for Ferdia

Simplified Chinese

菲尔帝亚之战

Battle for Ferdia

Traditional Chinese

菲爾帝亞之戰

Battle for Ferdia

Gallery

  • The opening mural for Chapter 18.
    The opening mural for Chapter 18.
  • Rhea transforms into The Immaculate One.
    Rhea transforms intoThe Immaculate One.
  • Edelgard notices male Byleth's heart beating.
    Edelgard notices maleByleth's heart beating.
  • Edelgard notices female Byleth's heart beating.
    Edelgard notices female Byleth's heart beating.
  • The closing mural for Chapter 18.
    The closing mural for Chapter 18.

References

  1. カルロ, fedatamine.com,Retrieved: July 9, 2023
← Field of Revenge •To the End of a Dream
Fire Emblem: Three Houses
Playable charactersBlack EaglesBernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue LionsAnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden DeerClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
OtherAloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLCBalthusConstanceHapiYuri
Non-playable charactersAbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
BossesAcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background charactersCount BergliezMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTianaCount Varley
Legendary and personal weaponsAegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
ChaptersPart I
White Clouds
P:An Inevitable Encounter • 1:Three Houses • 2:Familiar Scenery • 3:Mutiny in the Mist • 4:The Goddess's Rite of Rebirth • 5:Tower of Black Winds • 6:Rumors of a Reaper • 7:Field of the Eagle and Lion • 8:The Flame in the Darkness • 9:The Cause of Sorrow • 10:Where the Goddess Dwells • 11:Throne of Knowledge • 12:To WarBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer /Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part IISilver Snow
Silver Snow
13:Reunion at Dawn • 14:A King Without a Kingdom • 15:Valley of Torment • 16:The Rose-Colored River • 17:The Impregnable Fortress • 18:The Chaos of War • 19:Conclusion of the Crossing Roads • 20:The City Without Light • 21:Following a Dream
Azure Moon
Azure Moon
13:Reunion at Dawn • 14:The Delusional Prince • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The King's Triumphant Return • 19:The Golden Deer's Plea • 20:The Impregnable Fortress • 21:Our Chosen Paths • 22:Oath of the Dagger
Verdant Wind
Verdant Wind
13:Reunion at Dawn • 14:The Alliance Leader's Ambitions • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The Golden Scheme • 19:The Chaos of War • 20:Conclusion of the Crossing Roads • 21:The City Without Light • 22:Fódlan's New Dawn
Crimson Flower
Crimson Flower
13:Beyond Escape • 14:The Master Tactician • 15:Tempest of Swords and Shields • 16:Lady of Deceit • 17:Field of Revenge • 18:To the End of a Dream
ParaloguesParaloguesPart IBlack Market SchemeDLCA Cursed RelicDLCDeath TollDividing the WorldBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLCBlue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the WeakBlue Lions
Part IIDarkness Beneath the EarthCrimson FlowerDividing the WorldSilver SnowAzure MoonVerdant WindEternal GuardianSilver SnowAzure MoonVerdant WindThe Face BeneathSilver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountableCrimson FlowerLegend of the LakeRetributionSilver SnowAzure MoonVerdant WindThe Secret MerchantDLCCrimson FlowerThe Silver MaidenAzure MoonThe Sleeping Sand LegendVerdant WindWeathervanes of FódlanAzure Moon
Cindered Shadows
Cindered Shadows
1:The Fourth House • 2:What Lies Beneath • 3:The Rite of Rising • 4:Danger in the Dark • 5:Betrayal • 6:Return to Me • 7:Wolf Pack
LocationsFódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) •LeicesterOghma MountainsShambhalaAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) •Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) •Crests (Crest Stone) •Divine PulseFour ApostlesFour SaintsGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
ListsAbilitiesChaptersCharactersClasses (Class change) •Hidden treasureItems (Monastery items) •QuestsScriptsSupportsWeapons
Related topicsClass masteryDocumentsDownloadable contentMovie GalleryMusic LibraryMinor charactersName chart • Other games (Warriors: Three Hopes) •Pre-release information (Unused content) •Timeline