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Time's Pulse
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Time's Pulse (Japanese:始まりの鼓動Origin's pulse) is a three-tiered passive type Cskill which debuted inFire Emblem Heroes; the individual tiers of the skill areTime's Pulse 1,Time's Pulse 2,Time's Pulse 3, andTime's Pulse 4 in order from lowest to highest. Time's Pulse allows its user to accelerate any maximized special skill cooldown count at the start of its user's phase; the amount of time between this skill's activations decreases with the skill's tier.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Time's Pulse 1) | C | At start of every third turn, if special cooldown count is at maximum, grants −1 special cooldown count. | 60 | -- | ✓ | -- | ||
| Heroes (Time's Pulse 2) | C | At start of odd-numbered turns, if special cooldown count is at maximum, grants −1 special cooldown count. | 120 | Time's Pulse 1 | ✓ | -- | ||
| Heroes (Time's Pulse 3) | C | At start turn, if special cooldown count is at maximum, grants −1 special cooldown count. | 240 | Time's Pulse 2 | ✓ | -- | ||
| Heroes (Time's Pulse 4) | C | At start turn, if special cooldown count is at maximum, grants −1 special cooldown count. If special cooldown count is at maximum after combat, grants −1 special cooldown count. | 300 | Time's Pulse 3 | ✓ | -- |
Availability
Heroes
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Time's Pulse 1) | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 3ターンに1回、ターン開始時、 奥義発動カウントが最大値なら、奥義発動カウント-1 |
| Heroes (Time's Pulse 2) | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 奇数ターン開始時、 奥義発動カウントが最大値なら、奥義発動カウント-1 |
| Heroes (Time's Pulse 3) | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | ターン開始時、 奥義発動カウントが最大値なら、奥義発動カウント-1 |
| Heroes (Time's Pulse 4) | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | ターン開始時、 奥義発動カウントが最大値なら、奥義発動カウント-1 戦闘後、 奥義発動カウントが最大値なら、奥義発動カウント-1 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Time's Pulse | -- |
| Japanese | 始まりの鼓動 | Origin's pulse |
| Spanish | Pulso temporal | Temporal pulse |
| French | Influx temporel | Temporal influx |
| German | Zeitpuls | Time Pulse |
| Italian | Battito tempo | Time beat |
| Portuguese | Pulso temporal | Temporal pulse |
| Traditional Chinese | 初始之躍動 | Starting pulse |
See also
| Sacred Seal skills inHeroes | ||||||||||||||||||||
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