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Tiger-Eye Axe
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Tiger-Eye Axe (Japanese:虎目石の荒斧Tiger-eye's desolate axe) is a weaponskill in theaxe category which debuted inFire Emblem Heroes; it is apersonal weapon of theCaellach. When its user'sHP is not low, Tiger-Eye Axe reduces the stats of the foe and nearby enemies, boosts the user's stats, reduces the damage the foe deals, and boosts the damage the user deals based on that the foe would have dealt.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | -- | -- | ✗ | If user'sHP ≥ 25% at start of turn, inflicts −7 each toattack anddefense and Discord[effect 1] on closest foes and enemies within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and foe's first attack deals −30% damage during combat, and user's next attack deals +(damage foe dealt before reductions × 30%) damage. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | If user'sHP ≥ 25% at start of turn, inflicts −7 each toattack anddefense and Discord[effect 1] on closest foes and enemies within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and foe's first attack deals −30% damage during combat, and user's next attack deals +(damage foe dealt before reductions × 30%) damage. Grants +3 HP. If a bonus is active on user or penalty is active on foe, grants +4 each to attack, speed, defense, and resistance to user, inflicts −(highest penalty on stat between foe and enemies within 2 spaces of foe; calculated independently) each to attack, speed, and defense on foe, user makes guaranteedfollow-up attack, and user deals +(user's attack × 10%) during combat. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | If user'sHP ≥ 25% at start of turn, inflicts −7 each toattack anddefense and Discord[effect 1] on closest foes and enemies within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and foe's first attack deals −30% damage during combat, and user's next attack deals +(damage foe dealt before reductions × 30%) damage. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | If user'sHP ≥ 25% at start of turn, inflicts −7 each toattack anddefense and Discord[effect 1] on closest foes and enemies within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and foe's first attack deals −30% damage during combat, and user's next attack deals +(damage foe dealt before reductions × 30%) damage. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | If user'sHP ≥ 25% at start of turn, inflicts −7 each toattack anddefense and Discord[effect 1] on closest foes and enemies within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and foe's first attack deals −30% damage during combat, and user's next attack deals +(damage foe dealt before reductions × 30%) damage. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | If user'sHP ≥ 25% at start of turn, inflicts −7 each toattack anddefense and Discord[effect 1] on closest foes and enemies within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and foe's first attack deals −30% damage during combat, and user's next attack deals +(damage foe dealt before reductions × 30%) damage. Grants +5 HP and +4 resistance. |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Caellach: Tiger Eye |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and【Discord】on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | ターン開始時、自身のHPが25%以上なら、 最も近い敵とその周囲2マス以内の敵の 攻撃、守備-7、【不和】を付与 (敵の次回行動終了まで) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、 最初に受けた攻撃のダメージを30%軽減、かつ 最初に攻撃を受けた時、 戦闘中、軽減前のダメージの30%を 自身の次の攻撃のダメージに+ (その戦闘中のみ。同系統効果複数時、最大値適用) 【不和】 戦闘中、攻撃、速さ、守備、魔防が減少する状態異常 減少値は、 周囲2マス以内の味方の数(上限3)+2 (敵の次回行動終了まで) |
| Heroes (Refined: +effect) | If any【Bonus】is active on unit or any【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Atk/Spd/Def = highest penalty on each stat between target and foes within 2 spaces of target (calculates each stat penalty independently), unit makes a guaranteed follow-up attack, and unit deals damage = 10% of unit's Atk during combat (excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 自分が【有利な状態】を受けている時、または、 敵が【不利な状態異常】を受けている時、 戦闘中、自身の攻撃、速さ、守備、魔防+4、 敵の攻撃、速さ、守備が減少 減少値は、 敵とその周囲2マス以内にいる敵のうち 弱化が最も高い値(能力値ごとに計算)、 自分は絶対追撃、 自分が与えるダメージ+自分の攻撃の10% (範囲奥義を除く) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Tiger-Eye Axe | -- |
| Japanese | 虎目石の荒斧 | Tiger-eye's desolate axe |
| Spanish (Spain) | Hacha Ojo Tigre | Tiger eye axe |
| Spanish (Latin America) | Hacha atigrada | Tiger axe |
| French | Hache du tigre | Tiger's axe |
| German | Tigeraugenaxt | Tiger-eye axe |
| Italian | Ascia di Tigre | Tiger axe |
| Portuguese | Fio olho de tigre | Tiger eye axe |
| Traditional Chinese | 虎眼石的荒斧 | Tiger-eye's desolate axe |
Gallery
- The Tiger-Eye Axe as it appears inHeroes.



