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The Value of Life
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| “ | Hey, Lord Hector! It's that weird power again... Like in the ruins below the desert. That area where magic was nullified. | ” | — Nils toHector |
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The Value of Life (Japanese:生の価値Value of Life) is theside quest of the thirty-second chapter ofHector's tale inFire Emblem: The Blazing Blade, and is the sixth and final chapter exclusive to Hector's tale; it is also the third and final chapter featuringKishuna.
To unlock this chapter,the previous chapter must have been completed in 20 turns or less.
Plot
- Main article:
The Value of Life/Script

Having defeatedLimstella,Hector's group presses onwards to theDragon's Gate. Before they arrive, they encounter a mysterious structure, and decide if any of its residents pose a threat.
Kishuna is present within the ruins, reflecting on his last moments with his lord Nergal; Nergal was disgusted with himself for creating such a weak creature as Kishuna, who was unable to fight or harvestquintessence, and commanded Kishuna to rot into dust. Upon entering, Hector's groups finds manymorphs present in the ruins. Nils comments that there is a strange energy in the air; if Chapter19x or23x was played, the group recognizes the aura. Hector,Eliwood, andLyn prepare for battle;preparations occurs at this point.
The morphs are routed. If Chapters 19x and 23x were played, the group realizes that the magic seal had been a morph; Nils mentions that Kishuna had sorrowfully called out Nergal's name before turning to dust. After a moment, Hector urges everyone to leave and continue their journey to the Dragon's Gate.
Chapter data
NormalHard
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| Victory: DefeatKishuna | Player | Partner | Other | Enemy | Third | |
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| Defeat:Hector,Eliwood, orLyn dies | 1–5 | {{{partner}}} | {{{other}}} | 17+31 | {{{third}}} | |
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| Map dimensions: 21 columns by 21 rows | ||||||
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| Victory: DefeatKishuna | Player | Partner | Other | Enemy | Third | |
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| Defeat:Hector,Eliwood, orLyn dies | 1–5 | {{{partner}}} | {{{other}}} | 17+49 | {{{third}}} | |
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Character data
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New units | |
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Forcibly deployed characters | |
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Available characters | |
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Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NormalHard
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Reinforcements
Normal Mode
- Turns 2–4
- Turns 3–5
- 1Sniper with aSilver Bow andLongbow from the northern stairs
- Turns 7–9
- Turns 12–17
- 1Valkyrie from the southeast stairs
- Upon a unit being warped into Kishuna's room before the door is opened
- 4Berserkers around Kishuna
- The door to Kishuna's room opens
- 4Berserkers around Kishuna
- Upon the door to Kishuna's room opening, and two and four turns thereafter
- 1Sniper with aSilver Bow from the stairs west of Kishuna
- 1Sniper with aLongbow from the stairs east of Kishuna
- One turn after the door to Kishuna's room is opened, and two and four turns thereafter
Hard Mode
- Turns 2–4 and 12–17
- Turns 3–5 and 12–17
- 1Berserker with aKiller Axe from the northern stairs
- Turns 7–9 and 12–17
- Turns 12–17
- Upon a unit being warped into Kishuna's room before the door is opened
- 4Berserkers withTomahawks andSwordslayers around Kishuna
- The door to Kishuna's room opens
- 4Berserkers withTomahawks andSwordslayers around Kishuna
- Upon the door to Kishuna's room opening, and two and four turns thereafter
- 1Berserker with aSwordslayer from the stairs west of Kishuna
- 1Berserker with aTomahawk from the stairs east of Kishuna
- One turn after the door to Kishuna's room is opened, and two and four turns thereafter
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article:
Kishuna
NormalHard
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Strategy
| Augury | |
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| This chapter has no augury. | |
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Your preparation should be very meticulous for this chapter. Because you're only allowed five units, you should bring along a small, elite group of your best fighters. However, there are a few conditions you should keep in mind.
Due toKishuna's effects,magic users become almost obsolete and should not be brought along if possible. This also means that your team will rely primarily onvulneraries andelixirs for healing – each unit should carry one. There are twochests in this chapter, both of which hold an incredibly valuable item – afortify staff andrunesword. You'll either want to bring athief/assassin wielding alockpick or have one of your units carry achest key in order to obtain them. Additionally, there are a lot ofgenerals on this map so weapons like thearmorslayer,heavy spear, andhammer may be invaluable.
After preparations, the approach to this chapter is quite simple. Your units will be moving in a counterclockwise circle around the map killing everything in your way and opening thechests as you progress. Beware of thevalkyrie reinforcements that start appearing on turn 12, as they all carrybolting tomes and may snipe frail units if you're not careful. Eventually, you'll open the door toKishuna's room in order to face him.
Kishuna is an interesting boss. He has highHP but no weapons, meaning that the strategy for beating him is to simply attack him until he dies. KillingKishuna may take a few turns due to his highHP, but there's no risk of counterattack whenever you fight him.
On hard mode, all generic enemies have been replaced byberserkers. They have really high stats and a +15 critical hit bonus. Because a crit almost certainly means a dead unit, theIron Rune is invaluable here. Certain units likeFlorina have a decent chance of having enough luck (bolstered by the tactician's bonus) to not get crit.
There is an alternate strategy of finishing the chapter in 1 turn, but it requires some luck and thewarp staff. Because Kishuna's magic seal does not cover the map entirely, you can warp in a unit to kill him in a single combat. There are enemies that will appear when you do so, but they will not block your way. The best unit to do it near base isJaffar, who can one shot him with aFilla's Might boostedKilling Edge crit. Getting him to S-rank swords (to boost his hit and crit by 5) can help a bit. On hard mode, Kishuna can sometimes roll enough bulk to avoid getting killed from a critical, but Jaffar can still activateSilencer to finish him off.
Trivia

- This chapter reuses theKishuna flashback CG fromChapter 23x. The reuse of this image is possibly in error, as there is an unused CG that appears to be more fitting for Kishuna's memories ofNergal's rejection. The unused image's placement, being the last of the Hector Mode-exclusive CGs sorted in chronological order, further suggests this is the case.
- The hard mode version of this chapter drew inspiration fromChapter 24x fromThracia 776. Both chapters require the player to circle around the map and kill a large number ofberserkers in order to complete them.
Etymology and other languages
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English | The Value of Life | -- |
| Japanese | 生の価値 | Value of Life |
| German | Der Wert des Lebens | The Value of Life |
| Italian | Il valore della vita | The value of life |
Gallery
- Kishuna recalling his creation at the hands ofNergal, and used for Kishuna's recollection of his rejection, reused fromChapter 23x possibly in error.
Prototype
- Kishuna recalling his creation at the hands ofNergal in the prototype, and used for Kishuna's recollection of his rejection, reused fromChapter 23x possibly in error.
References
| ← Victory or Death • | The Value of Life | • Light → |
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