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The Value of Life

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The Value of Life


Location

Dread Isle

Boss(es)

Kishuna

Previous chapter(s)

Victory or Death

Next chapter(s)

Light

Hey, Lord Hector! It's that weird power again... Like in the ruins below the desert. That area where magic was nullified.
— Nils toHector

The Value of Life (Japanese:生の価値Value of Life) is theside quest of the thirty-second chapter ofHector's tale inFire Emblem: The Blazing Blade, and is the sixth and final chapter exclusive to Hector's tale; it is also the third and final chapter featuringKishuna.

To unlock this chapter,the previous chapter must have been completed in 20 turns or less.

Plot

Main article:The Value of Life/Script

Having defeatedLimstella,Hector's group presses onwards to theDragon's Gate. Before they arrive, they encounter a mysterious structure, and decide if any of its residents pose a threat.

Kishuna is present within the ruins, reflecting on his last moments with his lord Nergal; Nergal was disgusted with himself for creating such a weak creature as Kishuna, who was unable to fight or harvestquintessence, and commanded Kishuna to rot into dust. Upon entering, Hector's groups finds manymorphs present in the ruins. Nils comments that there is a strange energy in the air; if Chapter19x or23x was played, the group recognizes the aura. Hector,Eliwood, andLyn prepare for battle;preparations occurs at this point.

The morphs are routed. If Chapters 19x and 23x were played, the group realizes that the magic seal had been a morph; Nils mentions that Kishuna had sorrowfully called out Nergal's name before turning to dust. After a moment, Hector urges everyone to leave and continue their journey to the Dragon's Gate.

Chapter data

NormalHard

Chapter Data
Conditions
Unit Data
Victory: DefeatKishunaPlayerPartnerOtherEnemyThird
Defeat:Hector,Eliwood, orLyn dies1–5{{{partner}}}{{{other}}}17+31{{{third}}}
Map dimensions:
21 columns by 21 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatKishunaPlayerPartnerOtherEnemyThird
Defeat:Hector,Eliwood, orLyn dies1–5{{{partner}}}{{{other}}}17+49{{{third}}}

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The door toKishuna's room will open if a unit is teleported into it viaWarp.

Character data

Characters
New units

None

Forcibly deployed characters
Hector ​
Available characters
Matthew ​Eliwood ​Marcus ​Rebecca ​Lowen ​Dorcas ​Bartre ​Oswin ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Farina ​Pent ​Louise ​Karel ​Harken ​Nino ​Jaffar ​Vaida ​Nils ​Karla ​Renault ​

Item data

Items
NameObtainment Method
Door KeyDropped by enemyGeneral(Normal Mode) orBerserker(Hard Mode)
RuneswordDropped by enemySwordmaster (Normal Mode only)
SwordslayerDropped by enemyBerserker (Hard Mode only)
RuneswordOpen westernchest
FortifyOpen easternchest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
KishunaMagic Seal18156~596~94~625014~155~776--
Does not move; stands on athrone.
MorphGeneral14534~4013~177~104~7016~206~10155Spear
The ones due north and due west ofKishuna do not move.
MorphGeneral14134~4013~177~104~7016~206~10155TomahawkDoor KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
MorphGeneral14234~4013~177~104~7016~206~10155Tomahawk
--
MorphSwordmaster14133~389~1316~2015~1907~105~996RuneswordThis item is dropped upon this unit's defeat.
Moves to attack units in range.
MorphSniper14433~3812~1611~158~1107~105~886Silver BowLongbow
All but the northernmost one move to attack units in range.
MorphHero14135~4111~1514~1813~16011~145~8106Brave Sword
Moves to attack units in range.
MorphHero14135~4111~1514~1813~16011~145~8106Light Brand
Moves to attack units in range.
MorphSwordmaster20136~4211~1517~2216~2108~116~1096Wo Dao
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MorphGeneral14934~4013~177~104~7016~206~10155Spear
--
MorphSniper14333~3812~1611~158~1107~105~886Silver BowLongbow
--
MorphValkyrie14627~319~146~1013~1705~815~1968ElfireBolting
--
MorphBerserker14237~4315~2111~1610~1407~102~4136TomahawkSwordslayer
--
MorphBerserker14237~4315~2111~1610~1407~102~4136SwordslayerTomahawk
--
MorphSniper14333~3812~1611~158~1107~105~886Silver Bow
--
MorphSniper14333~3812~1611~158~1107~105~886Longbow
--
MorphGeneral14334~4013~177~104~7016~206~10155Tomahawk
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
KishunaMagic Seal18157~627~125~825014~166~976--
Does not move; stands on athrone.
MorphBerserker14647~5722~2915~2214~1908~123~6136Tomahawk
• The ones due north and due west ofKishuna do not move.
• The one due south of Kishuna and the one left of the east chest move to attack units in range.
MorphBerserker18150~6124~3017~2315~2008~123~7136Devil AxeDoor KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
MorphBerserker20151~6325~3017~2416~2108~134~7136SwordslayerThis item is dropped upon this unit's defeat.
--
MorphBerserker14147~5722~2915~2214~1908~123~6136Swordslayer
--
MorphBerserker16148~5923~3016~2215~2008~123~7136Devil Axe
Moves to attack units in range.
MorphBerserker14347~5722~2915~2214~1908~123~6136Devil Axe
The south two move to attack units in range.
MorphBerserker12146~5621~2815~2114~1907~123~6136Tomahawk
Moves to attack units in range.
MorphBerserker20151~6325~3017~2416~2108~134~7136TomahawkSwordslayer
Moves to attack units in range.
MorphBerserker18150~6124~3017~2315~2008~123~7136Devil Axe
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MorphBerserker142147~5722~2915~2214~1908~123~6136Devil Axe
--
MorphBerserker14947~5722~2915~2214~1908~123~6136Killer Axe
--
MorphBerserker141247~5722~2915~2214~1908~123~6136Tomahawk
--
MorphBerserker14247~5722~2915~2214~1908~123~6136TomahawkSwordslayer
--
MorphBerserker14247~5722~2915~2214~1908~123~6136SwordslayerTomahawk
--
MorphBerserker14347~5722~2915~2214~1908~123~6136Swordslayer
--

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Reinforcements

Normal Mode
  • Turns 2–4
  • Turns 3–5
  • Turns 7–9
  • Turns 12–17
  • Upon a unit being warped into Kishuna's room before the door is opened
    • 4Berserkers around Kishuna
      • The door to Kishuna's room opens
  • Upon the door to Kishuna's room opening, and two and four turns thereafter
  • One turn after the door to Kishuna's room is opened, and two and four turns thereafter
Hard Mode

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article:Kishuna

NormalHard

Magic Seal
Level18
Affinity
Stats
Max HP56~59Luck0
Strength6~9Defense14~15
Skill4~6Resistance5~7
Speed25Constitution7
Movement6Aid6
Inventory
--
Weapon Levels
Swords--Lances--Axes--Bows--
Anima magic--Light magic--Dark magic--Staves--
Magic Seal
Level18
Affinity
Stats
Max HP57~62Luck0
Strength7~12Defense14~16
Skill5~8Resistance6~9
Speed25Constitution7
Movement6Aid6
Inventory
--
Weapon Levels
Swords--Lances--Axes--Bows--
Anima magic--Light magic--Dark magic--Staves--

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Strategy

Augury
This chapter has no augury.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your preparation should be very meticulous for this chapter. Because you're only allowed five units, you should bring along a small, elite group of your best fighters. However, there are a few conditions you should keep in mind.

Due toKishuna's effects,magic users become almost obsolete and should not be brought along if possible. This also means that your team will rely primarily onvulneraries andelixirs for healing – each unit should carry one. There are twochests in this chapter, both of which hold an incredibly valuable item – afortify staff andrunesword. You'll either want to bring athief/assassin wielding alockpick or have one of your units carry achest key in order to obtain them. Additionally, there are a lot ofgenerals on this map so weapons like thearmorslayer,heavy spear, andhammer may be invaluable.

After preparations, the approach to this chapter is quite simple. Your units will be moving in a counterclockwise circle around the map killing everything in your way and opening thechests as you progress. Beware of thevalkyrie reinforcements that start appearing on turn 12, as they all carrybolting tomes and may snipe frail units if you're not careful. Eventually, you'll open the door toKishuna's room in order to face him.

Kishuna is an interesting boss. He has highHP but no weapons, meaning that the strategy for beating him is to simply attack him until he dies. KillingKishuna may take a few turns due to his highHP, but there's no risk of counterattack whenever you fight him.

On hard mode, all generic enemies have been replaced byberserkers. They have really high stats and a +15 critical hit bonus. Because a crit almost certainly means a dead unit, theIron Rune is invaluable here. Certain units likeFlorina have a decent chance of having enough luck (bolstered by the tactician's bonus) to not get crit.

There is an alternate strategy of finishing the chapter in 1 turn, but it requires some luck and thewarp staff. Because Kishuna's magic seal does not cover the map entirely, you can warp in a unit to kill him in a single combat. There are enemies that will appear when you do so, but they will not block your way. The best unit to do it near base isJaffar, who can one shot him with aFilla's Might boostedKilling Edge crit. Getting him to S-rank swords (to boost his hit and crit by 5) can help a bit. On hard mode, Kishuna can sometimes roll enough bulk to avoid getting killed from a critical, but Jaffar can still activateSilencer to finish him off.

Trivia

The unused CG.
  • This chapter reuses theKishuna flashback CG fromChapter 23x. The reuse of this image is possibly in error, as there is an unused CG that appears to be more fitting for Kishuna's memories ofNergal's rejection. The unused image's placement, being the last of the Hector Mode-exclusive CGs sorted in chronological order, further suggests this is the case.
  • The hard mode version of this chapter drew inspiration fromChapter 24x fromThracia 776. Both chapters require the player to circle around the map and kill a large number ofberserkers in order to complete them.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Value of Life

--

Japanese

生の価値

Value of Life

German

Der Wert des Lebens

The Value of Life

Italian

Il valore della vita

The value of life

Gallery

  • Kishuna recalling his creation at the hands of Nergal, and used for Kishuna's recollection of his rejection, reused from Chapter 23x possibly in error.
    Kishuna recalling his creation at the hands ofNergal, and used for Kishuna's recollection of his rejection, reused fromChapter 23x possibly in error.

Prototype

Images from theFire Emblem0206 and0219 prototypes.
  • Kishuna recalling his creation at the hands of Nergal in the prototype, and used for Kishuna's recollection of his rejection, reused from Chapter 23x possibly in error.
    Kishuna recalling his creation at the hands ofNergal in the prototype, and used for Kishuna's recollection of his rejection, reused fromChapter 23x possibly in error.

References

← Victory or Death •The Value of Life• Light →
Fire Emblem: The Blazing Blade
Playable charactersAthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable charactersBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
BossesAionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background charactersAenirAeshaAthosBariganBramimondDayanDurbanElimineGeeseHanonHartmutHassarHughIgreneKellesMadelynNiimeRoland
Legendary andpersonal weaponsArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
ChaptersLyn's TaleP:A Girl from the Plains • 1:Footsteps of Fate • 2:Sword of Spirits • 3:Band of Mercenaries • 4:In Occupation's Shadow • 5:Beyond the Borders • 6:Blood of Pride • 7:Siblings Abroad • 7x:The Black Shadow • 8:Vortex of Strategy • 9:A Grim Reunion • 10:The Distant Plains
Eliwood's Tale11:Taking Leave • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Noble Lady of Caelin • 16:Whereabouts Unknown • 16x:The Port of Badon • 17:Pirate Ship • 18:The Dread Isle • 18x:Imprisoner of Magic • 19:Dragon's Gate • 20:New Resolve • 21:Kinship's Bond • 22:Living Legend • 22x:Genesis • 23: Four-Fanged Offense (Lloyd,Linus) • 24:Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth,Jerme) • 26:Battle before Dawn • 26x:Night of Farewells • 27:Cog of Destiny • 28:Valorous Roland • 29:Sands of Time • 29x:Battle Preparations • 30:Victory or DeathF: Light (part 1part 2)
Hector's Tale11:Another Journey • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Talons Alight • 16:Noble Lady of Caelin • 17:Whereabouts Unknown • 17x:The Port of Badon • 18:Pirate Ship • 19:The Dread Isle • 19x:Imprisoner of Magic • 19x pt 2:A Glimpse in Time • 20:Dragon's Gate • 21:New Resolve • 22:Kinship's Bond • 23:Living Legend • 23x:Genesis • 24: Four-Fanged Offense (Lloyd,Linus) • 25:Crazed Beast • 26:Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth,Jerme) • 28:Battle before Dawn • 28x:Night of Farewells • 29:Cog of Destiny • 30:The Berserker • 31:Sands of Time • 31x:Battle Preparations • 32:Victory or Death • 32x:The Value of LifeF: Light (part 1part 2)
LocationsElibeBern (Shrine of Seals) •EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) •Nabata Desert (Arcadia) •Sacae (Bulgar) •Valor (Dragon's Gate) •Western Isles
Groups, objects and conceptsBlack Fang (Four Fangs) •Elimine ChurchFire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsList of version differencesMario Kart: Double Dash!! bonus discMinor charactersName chart • Other games (The Binding Blade) •Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) •Sound RoomTimeline