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The Sleeping Sand Legend

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The Sleeping Sand Legend


Location

Sreng Desert

Boss(es)

The Wind Caller

The Sleeping Sand Legend (Japanese:砂に眠る神話Legends Dormant in Sand) is aparalogue chapter inFire Emblem: Three Houses. It is available fromChapter 17 toChapter 22 of the Verdant Wind route. In this chapter,Claude investigates SaintMacuil, one of the Four Saints who fought alongsideSeiros againstNemesis in ancient times.

Plot

Main article:The Sleeping Sand Legend/Script

Byleth findsClaude in the library reading theChurch of Seiros-sanctioned version of the biography of the Four Saints. He explains that SaintMacuil was an accomplished blacksmith who created powerful weapons used bySeiros and the10 Elites; accounts conflict as to his final fate, with some claiming he died in the Battle of Tailtean and others claiming he leftFódlan for a sea to the east. Claude speculates that if the latter story is true, then Macuil may have ended up in theSreng region, where ruins worshiping a sacred beast that came from the sea are located. He asks Byleth to accompany him to Sreng in the hopes of finding sacred weapons.

When theLeicester forces reach Sreng, an enormous sentient Demonic Beast known asthe Wind Caller challenges them to defeat it to claim the treasure. Byleth and Claude engage in a three-way battle with the Wind Caller and a small group of grave robbers and emerge victorious, and the Wind Caller falls into a deep slumber. Claude finds theSword of Begalta and claims it as his prize, but laments that they couldn't find more knowledge about Saint Macuil. Byleth theorizes that the Wind Caller may have been Macuil himself, leading Claude to wonder if it is connected to the Immaculate One.

Beginning log

Interested in learning more about the legend of Macuil, one of the Four Saints, Claude ventures out across the territory of Margrave Edmund to the Sreng Region.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: Defeatthe Wind CallerPlayerPartnerOtherEnemyThird
Defeat:Byleth dies* orClaude dies2–12{{{partner}}}{{{other}}}195
Map dimensions:
25 columns by 25 rows
Chapter Data
Conditions
Unit Data
Victory: Defeatthe Wind CallerPlayerPartnerOtherEnemyThird
Defeat:Byleth dies* orClaude dies2–12{{{partner}}}{{{other}}}21+25
Map dimensions:
25 columns by 25 rows
Chapter Data
Conditions
Unit Data
Victory: Defeatthe Wind CallerPlayerPartnerOtherEnemyThird
Defeat:Byleth dies* orClaude dies2–12{{{partner}}}{{{other}}}24+∞5
Map dimensions:
25 columns by 25 rows

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Character data

Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​Claude 02 ​
Available characters
Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Constance 04 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Ashe 02 ​

Item data

Items
NameObtainment Method
Steel AxeDropped by enemyWyvern Lord
TomahawkDropped by enemyWyvern Lord
ElixirDropped by enemyAssassin
RapierDropped by enemyAssassin
Pure WaterDropped by enemyAssassin
Rusted Lance(Brave Lance)Dropped by enemyAssassin
Killer BowDropped by enemyAssassin
Goddess IconSteal from enemyWarlock
Seraph RobeSteal from enemyWarlock
Energy DropSteal from enemySniper
ElixirSteal from enemyAssassin
ElixirSteal from enemyAssassin
ElixirSteal from enemyAssassin
ElixirSteal from enemyAssassin
Sword of BegaltaAutomatically at the end of the chapter

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 17, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 18, at which point the enemies gain two levels.

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
The Wind CallerLord of the Desert35143
43
65
87
132411201852022-Crest Stone of Macuil
Magic BindAncient DragonskinAvo +10CounterattackDragon-Scale WallVital DefenseGiant WingsDarting BlowLatent; active starting from health bar 2MiracleLatent; active starting from health bar 3DesperationLatent; active starting from health bar 4
Gale
Bears theCrest of Macuil.
Phantom SoldierWyvern Lord331432410152412261215+18Steel AxeThis item is dropped upon this unit's defeat.
CantoAxefaireAvo +10
Phantasmal Wyvern Co. Lv 5:Assault Troop
--
Phantom SoldierWyvern Lord3314324101524122612158TomahawkThis item is dropped upon this unit's defeat.
CantoAxefaireAvo +10
--
Phantom SoldierWyvern Lord3364324101524122612158Steel Axe
CantoAxefaireAvo +10
The four outside ofthe Wind Caller's fort immediately begin moving unprovoked.
Phantom SoldierWarlock3313811201316101225154RagnarokGoddess Icon
Black TomefaireBlack Magic Uses x2
Begins moving unprovoked on turn 5.
Phantom SoldierWarlock3323811201316101225154Ragnarok
Black TomefaireBlack Magic Uses x2
--
Phantom SoldierWarlock331381120131610122515+14RagnarokSeraph Robe
Black TomefaireBlack Magic Uses x2
Phantasmal Magic Corps Lv 5:Resonant Flames
--
Phantom SoldierSniper332381810271513148155Silver Bow
BowfaireBowrange +1
The southern one begins moving if a nearbyWyvern Lord is provoked.
Phantom SoldierSniper33138181027151314815+15Silver BowEnergy Drop
BowfaireBowrange +1
Phantasmal Archers Lv 5:Disturbance
Begins moving one turn after another Sniper is provoked.
Giant CrawlerGiant Crawler33154
54
143121413101706Dark Stone (Crawler)
Seal SpeedSeal DefenseEnclosing WallKeen IntuitionMonster Effect NullLatent; active starting from health bar 2
Sandstorm
Weak toLances.
• Begins moving unprovoked on turn 7.
Giant CrawlerGiant Crawler33154
54
143121413101706Dark Stone (Crawler)
Seal SpeedSeal DefenseEnclosing WallKeen IntuitionMonster Effect NullLatent; active starting from health bar 2
Sandstorm
Weak toAxes.
Giant CrawlerGiant Crawler33154
54
143121413101706Dark Stone (Crawler)
Seal SpeedSeal DefenseEnclosing WallKeen IntuitionMonster Effect NullLatent; active starting from health bar 2
Sandstorm
Weak toSwords.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
The Wind CallerLord of the Desert36159
59
85
110
1930172624102627-Crest Stone of Macuil
Magic BindAncient DragonskinAvo +10CounterattackDragon-Scale WallVital DefenseGiant WingsDarting BlowLatent; active starting from health bar 2MiracleLatent; active starting from health bar 3DesperationLatent; active starting from health bar 4
Gale
Bears theCrest of Macuil.
Phantom SoldierWyvern Lord342482913192815271220+18Steel Axe
CantoAxefaireAvo +10Axe Prowess Lv 3
Phantasmal Wyvern Co. Lv 5:Assault Troop
The western one begins moving unprovoked on turn 5.
Phantom SoldierWyvern Lord341482913192815271220+18Steel AxeThis item is dropped upon this unit's defeat.
CantoAxefaireAvo +10Axe Prowess Lv 3
Phantasmal Wyvern Co. Lv 5:Assault Troop
--
Phantom SoldierWyvern Lord3414829131928152712208TomahawkThis item is dropped upon this unit's defeat.
CantoAxefaireAvo +10Axe Prowess Lv 3
--
Phantom SoldierWyvern Lord3464829131928152712208Steel Axe
CantoAxefaireAvo +10Axe Prowess Lv 3
The four outside ofthe Wind Caller's fort immediately begin moving unprovoked.
Phantom SoldierWarlock3414316211922151227204RagnarokGoddess Icon
Black TomefaireBlack Magic Uses x2Reason Lv 3
Begins moving unprovoked on turn 5, or if the adjacentWyvern Lord is provoked.
Phantom SoldierWarlock3424316211922151227204Ragnarok
Black TomefaireBlack Magic Uses x2Reason Lv 3
--
Phantom SoldierWarlock341431621192215122720+14RagnarokSeraph Robe
Black TomefaireBlack Magic Uses x2Reason Lv 3
Phantasmal Magic Corps Lv 5:Resonant Flames
--
Phantom SoldierSniper342432215322118191021-Silver Bow
BowfaireBowrange +1Bow Prowess Lv 3
Begins moving if the nearestWyvern Lord is provoked.
Phantom SoldierSniper341432215322118191021+14Silver BowEnergy Drop
BowfaireBowrange +1Bow Prowess Lv 3
Phantasmal Archers Lv 5:Disturbance
Begins moving one turn after another Sniper is provoked.
Giant CrawlerGiant Crawler34171
71
194171919162306Dark Stone (Crawler)
Seal SpeedSeal DefenseEnclosing WallKeen IntuitionMonster Effect NullLatent; active starting from health bar 2
Sandstorm
Weak toLances.
• Begins moving unprovoked on turn 7.
Giant CrawlerGiant Crawler34171
71
194171919162306Dark Stone (Crawler)
Seal SpeedSeal DefenseEnclosing WallKeen IntuitionMonster Effect NullLatent; active starting from health bar 2
Sandstorm
Weak toAxes.
Giant CrawlerGiant Crawler34171
71
194171919162306Dark Stone (Crawler)
Seal SpeedSeal DefenseEnclosing WallKeen IntuitionMonster Effect NullLatent; active starting from health bar 2
Sandstorm
Weak toSwords.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Phantom SoldierWyvern Lord3424829131928152712208Steel Axe
CantoAxefaireAvo +10Axe Prowess Lv 3
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
The Wind CallerLord of the Desert42~44186~88
86~88
129~132
172~176
26~2739~4024~2535~3633~3417~1833~3437~38-Crest Stone of Macuil
Magic BindAncient DragonskinAvo +10CounterattackDragon-Scale WallVital DefenseGiant WingsDarting BlowLatent; active starting from health bar 2MiracleLatent; active starting from health bar 3DesperationLatent; active starting from health bar 4
Gale
Bears theCrest of Macuil.
Phantom SoldierWyvern Lord40~42358~6038~402127~2837~392330~321728~30+18Steel Axe
CantoAxefaireAvo +10Axe Prowess Lv 5Lancebreaker+Weight -3
Phantasmal Wyvern Co. Lv 5:Assault Troop
• The northwestern one begins moving unprovoked on turn 5.
• The southern one begins moving if the Wyvern Lord that drops aTomahawk is provoked.
Phantom SoldierWyvern Lord40~42158~6038~402127~2837~392330~321728~30+18Steel AxeThis item is dropped upon this unit's defeat.
CantoAxefaireAvo +10Axe Prowess Lv 5Lancebreaker+Weight -3
Phantasmal Wyvern Co. Lv 5:Assault Troop
--
Phantom SoldierWyvern Lord40~42158~6038~402127~2837~392330~321728~308TomahawkThis item is dropped upon this unit's defeat.
CantoAxefaireAvo +10Axe Prowess Lv 5Lancebreaker+Weight -3
--
Phantom SoldierWyvern Lord40~42658~6038~402127~2837~392330~321728~308Steel Axe
CantoAxefaireAvo +10Axe Prowess Lv 5Lancebreaker+Weight -3
The four outside ofthe Wind Caller's fort immediately begin moving unprovoked.
Phantom SoldierWarlock40~42152~542429~31+227~2830~32231830~3228~304RagnarokGoddess Icon
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
Begins moving unprovoked on turn 5, or if the adjacentWyvern Lord is provoked.
Phantom SoldierWarlock40~42252~542429~31+227~2830~32231830~3228~304Ragnarok
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
--
Phantom SoldierWarlock40~42152~542429~31+227~2830~32231830~3228~30+14RagnarokSeraph Robe
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
Phantasmal Magic Corps Lv 5:Resonant Flames
--
Phantom SoldierSniper40~42252~5430~322342~4429~312627~291728~305Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
Begins moving if the nearestWyvern Lord is provoked.
Phantom SoldierSniper40~42152~5430~322342~4429~312627~291728~30+15Silver BowEnergy Drop
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
Phantasmal Archers Lv 5:Disturbance
Begins moving one turn after a nearby Sniper is provoked.
Giant CrawlerGiant Crawler40~42198~102
98~102
27~27112527~2927~2824~2529~3106Dark Stone (Crawler)
Seal SpeedSeal DefenseEnclosing WallKeen IntuitionMonster Effect NullLatent; active starting from health bar 2
Sandstorm
Weak toLances.
• Begins moving unprovoked on turn 7.
Giant CrawlerGiant Crawler40~42198~102
98~102
27~27112527~2927~2824~2529~3106Dark Stone (Crawler)
Seal SpeedSeal DefenseEnclosing WallKeen IntuitionMonster Effect NullLatent; active starting from health bar 2
Sandstorm
Weak toAxes.
Giant CrawlerGiant Crawler40~42198~102
98~102
27~27112527~2927~2824~2529~3106Dark Stone (Crawler)
Seal SpeedSeal DefenseEnclosing WallKeen IntuitionMonster Effect NullLatent; active starting from health bar 2
Sandstorm
Weak toSwords.
Phantom SoldierSniper40~42152~5430~322342~4429~312627~291728~30+15Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
Phantasmal Archers Lv 5:Disturbance
--
Phantom SoldierWarlock40~42152~542429~31+227~2830~32231830~3228~30+14Ragnarok
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
Phantasmal Magic Corps Lv 5:Resonant Flames
Begins moving unprovoked on turn 7, or if the northwesternGiant Crawler is provoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Phantom SoldierWyvern Lord40~42458~6038~402127~2837~392330~321728~308Steel Axe
CantoAxefaireAvo +10Axe Prowess Lv 5Lancebreaker+Weight -3
--

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Reinforcements

  • After(Hard)/Upon(Maddening) attacking the Wind Caller(Hard/Maddening only)
    • 2(Hard)/4(Maddening)Wyvern Lords; one(Hard)/two(Maddening) from the northern and western borders of the map each. Will spawn every turn unless no units move within range and therefore do not cause them to leave their starting tiles.
      • Note: On Maddening, these reinforcements will not act on the turn they appear, unless there is a unit within their range.

Third army data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 17, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 18, at which point the enemies gain two levels.

NormalHardMaddening

Third Army Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Thief LeaderAssassin3313817821301115811+16Killer BowThis item is dropped upon this unit's defeat.Elixir
SwordfaireLocktouchStealth
Thieves Lv 5:Disturbance
Immediately begins moving unprovoked.
ThiefAssassin331381781632111789+16Silver SwordElixirThis item is dropped upon this unit's defeat.
SwordfaireLocktouchStealth
Thieves Lv 5:Disturbance
Immediately begins moving unprovoked.
ThiefAssassin331381781632111789+16RapierThis item is dropped upon this unit's defeat.Elixir
SwordfaireLocktouchStealth
Thieves Lv 5:Disturbance
Immediately begins moving unprovoked.
ThiefAssassin331381781632111789+16Silver SwordPure WaterThis item is dropped upon this unit's defeat.Elixir
SwordfaireLocktouchStealth
Thieves Lv 5:Disturbance
Immediately begins moving unprovoked.
ThiefAssassin3313917816351116811+16Silver SwordRusted LanceThis item is dropped upon this unit's defeat.Elixir
SwordfaireLocktouchStealth
Thieves Lv 5:Disturbance
Immediately begins moving unprovoked.
Third Army Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Thief LeaderAssassin341432110263615211116+16Killer BowThis item is dropped upon this unit's defeat.Elixir
SwordfaireLocktouchStealthSword Prowess Lv 3
Thieves Lv 5:Disturbance
Immediately begins moving unprovoked.
ThiefAssassin3414321921381123814+16Silver SwordElixirThis item is dropped upon this unit's defeat.
SwordfaireLocktouchStealthSword Prowess Lv 3
Thieves Lv 5:Disturbance
Immediately begins moving unprovoked.
ThiefAssassin3414321921381123814+16RapierThis item is dropped upon this unit's defeat.Elixir
SwordfaireLocktouchStealthSword Prowess Lv 3
Thieves Lv 5:Disturbance
Immediately begins moving unprovoked.
ThiefAssassin3414321921381123814+16Silver SwordPure WaterThis item is dropped upon this unit's defeat.Elixir
SwordfaireLocktouchStealthSword Prowess Lv 3
Thieves Lv 5:Disturbance
Immediately begins moving unprovoked.
ThiefAssassin3414422921411122816+16Silver SwordRusted LanceThis item is dropped upon this unit's defeat.Elixir
SwordfaireLocktouchStealthSword Prowess Lv 3
Thieves Lv 5:Disturbance
Immediately begins moving unprovoked.
Third Army Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Thief LeaderAssassin40~42152~5430~311735~3746~482327~291824+16Killer BowThis item is dropped upon this unit's defeat.Elixir
SwordfaireLocktouchStealthSword Prowess Lv 5PassPoison
Thieves Lv 5:Disturbance
Immediately begins moving unprovoked.
ThiefAssassin40~42152~5430~311629~3148~501729~311522+16Silver SwordElixirThis item is dropped upon this unit's defeat.
SwordfaireLocktouchStealthSword Prowess Lv 5PassPoison
Thieves Lv 5:Disturbance
Immediately begins moving unprovoked.
ThiefAssassin40~42152~5430~311629~3148~501729~311522+16RapierThis item is dropped upon this unit's defeat.Elixir
SwordfaireLocktouchStealthSword Prowess Lv 5PassPoison
Thieves Lv 5:Disturbance
Immediately begins moving unprovoked.
ThiefAssassin40~42152~5430~311629~3148~501729~311522+16Silver SwordPure WaterThis item is dropped upon this unit's defeat.Elixir
SwordfaireLocktouchStealthSword Prowess Lv 5PassPoison
Thieves Lv 5:Disturbance
Immediately begins moving unprovoked.
ThiefAssassin40~42153~5531~321629~3152~541728~301324+16Silver SwordRusted LanceThis item is dropped upon this unit's defeat.Elixir
SwordfaireLocktouchStealthSword Prowess Lv 5PassPoison
Thieves Lv 5:Disturbance
Immediately begins moving unprovoked.

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Boss data

Main article:The Wind Caller
On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 17, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 18, at which point this boss gains two levels.

NormalHardMaddening

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

There are several enemies with stat boosters floating around, so you might want to bring a Thief along. Also, since this is a desert, you should probably lean towards fliers and mages. Immediately attack the nearby Giant Crawler while sending some fliers east and south to kill the Assassins and get their loot. They don't do very well against the enemy Wyvern Lords gunning for them, so you'd better hurry. There are tracks of ordinary plains along the outside of the map that allow your cavalry to efficiently move about. Once the Assassins are dead, one way or the other, make your way to the center of the map to fight the Wind Caller.

The Wind Caller is a giant monster who takes 15% damage from all of your attacks while his barrier is up. Overwhelm him with as many powerful long-range gambits as you can, press him hard on his weak spots, and kill him as fast as possible. In particular,Ashes and Dust fromClaude's special battalion, theImmortal Corps, is very effective at inflicting an armor break on the Wind Caller. It has two uses and its area of effect can cover every space the Wind Caller occupies, so using it twice in one turn by having aDancer refresh Claude will allow you to safely break the Wind Caller's armor in just one turn. After that, overwhelm him with all the force you have.

Trivia

  • This is the only mission in the game that uses the Sreng Desert as a battle location.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Sleeping Sand Legend

--

Japanese

砂に眠る神話

Legends Dormant in Sand

Spanish

Leyenda en la arena

Legend in the sand

French

Le mythe enfoui dans le sable

The myth buried in the sand

German

Die Legende im Sand

The Legend in the Sand

Italian

La leggenda delle sabbie

The legend of the sands

Korean

모래 속에 잠든 신화

Legend sleeping in sand

Simplified Chinese

沉睡于沙砾的神话

Legend sleeping in sand

Traditional Chinese

沉睡於沙礫的神話

Legend sleeping in sand

Gallery


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References

The Sleeping Sand Legend
Fire Emblem: Three Houses
Playable charactersBlack EaglesBernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue LionsAnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden DeerClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
OtherAloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLCBalthusConstanceHapiYuri
Non-playable charactersAbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
BossesAcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background charactersCount BergliezMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTianaCount Varley
Legendary and personal weaponsAegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
ChaptersPart I
White Clouds
P:An Inevitable Encounter • 1:Three Houses • 2:Familiar Scenery • 3:Mutiny in the Mist • 4:The Goddess's Rite of Rebirth • 5:Tower of Black Winds • 6:Rumors of a Reaper • 7:Field of the Eagle and Lion • 8:The Flame in the Darkness • 9:The Cause of Sorrow • 10:Where the Goddess Dwells • 11:Throne of Knowledge • 12:To WarBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer /Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part IISilver Snow
Silver Snow
13:Reunion at Dawn • 14:A King Without a Kingdom • 15:Valley of Torment • 16:The Rose-Colored River • 17:The Impregnable Fortress • 18:The Chaos of War • 19:Conclusion of the Crossing Roads • 20:The City Without Light • 21:Following a Dream
Azure Moon
Azure Moon
13:Reunion at Dawn • 14:The Delusional Prince • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The King's Triumphant Return • 19:The Golden Deer's Plea • 20:The Impregnable Fortress • 21:Our Chosen Paths • 22:Oath of the Dagger
Verdant Wind
Verdant Wind
13:Reunion at Dawn • 14:The Alliance Leader's Ambitions • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The Golden Scheme • 19:The Chaos of War • 20:Conclusion of the Crossing Roads • 21:The City Without Light • 22:Fódlan's New Dawn
Crimson Flower
Crimson Flower
13:Beyond Escape • 14:The Master Tactician • 15:Tempest of Swords and Shields • 16:Lady of Deceit • 17:Field of Revenge • 18:To the End of a Dream
ParaloguesParaloguesPart IBlack Market SchemeDLCA Cursed RelicDLCDeath TollDividing the WorldBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLCBlue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the WeakBlue Lions
Part IIDarkness Beneath the EarthCrimson FlowerDividing the WorldSilver SnowAzure MoonVerdant WindEternal GuardianSilver SnowAzure MoonVerdant WindThe Face BeneathSilver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountableCrimson FlowerLegend of the LakeRetributionSilver SnowAzure MoonVerdant WindThe Secret MerchantDLCCrimson FlowerThe Silver MaidenAzure MoonThe Sleeping Sand LegendVerdant WindWeathervanes of FódlanAzure Moon
Cindered Shadows
Cindered Shadows
1:The Fourth House • 2:What Lies Beneath • 3:The Rite of Rising • 4:Danger in the Dark • 5:Betrayal • 6:Return to Me • 7:Wolf Pack
LocationsFódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) •LeicesterOghma MountainsShambhalaAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) •Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) •Crests (Crest Stone) •Divine PulseFour ApostlesFour SaintsGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
ListsAbilitiesChaptersCharactersClasses (Class change) •Hidden treasureItems (Monastery items) •QuestsScriptsSupportsWeapons
Related topicsClass masteryDocumentsDownloadable contentMovie GalleryMusic LibraryMinor charactersName chart • Other games (Warriors: Three Hopes) •Pre-release information (Unused content) •Timeline