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The Silver Maiden

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This article is about the paralogue chapter inFire Emblem: Three Houses. For the character referred to as the "Silver-Haired Maiden", seeMicaiah.
The Silver Maiden


Location

Arianrhod

Boss(es)

Hubert

But I am sure the Empire has no plans to relinquish the Fortress City, given its strategic position on the front lines of their war with the Kingdom. Unless we can take back Arianrhod, the Kingdom will continually be attacked at its weakest points.
— Dimitri

The Silver Maiden (Japanese:白銀の乙女Silver Maiden) is aparalogue chapter inFire Emblem: Three Houses. It is available fromChapter 19 toChapter 21 of the Azure Moon route. In this chapter,Dimitri sets out to reclaim the Fortress City of Arianrhod from theEmpire.

Plot

Main article:The Silver Maiden/Script

This section has been marked as astub. Please help improve the page by adding information.


Beginning log

Arianrhod, the Fortress City, lies on what was once the border between the Kingdom and the Empire and is a valuable strategic asset. Dimitri intends to reclaim it.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: DefeatHubertPlayerPartnerOtherEnemyThird
Defeat:Byleth* orDimitri dies2–11{{{partner}}}{{{other}}}30+4+∞{{{third}}}
Map dimensions:
30 columns by 27 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatHubertPlayerPartnerOtherEnemyThird
Defeat:Byleth* orDimitri dies2–11{{{partner}}}{{{other}}}35+4+∞{{{third}}}
Map dimensions:
30 columns by 27 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatHubertPlayerPartnerOtherEnemyThird
Defeat:Byleth* orDimitri dies2–11{{{partner}}}{{{other}}}40+4+∞{{{third}}}
Map dimensions:
30 columns by 27 rows

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Character data

Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​Dimitri 02 ​
Available characters
Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Constance 04 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Gilbert ​Dedue 02 ​Lorenz 02 ​

Item data

Items
NameObtainment Method
Advanced SealDropped byManuela*
Umbral SteelOpen thechest
Goddess IconSteal from enemyFortress Knight
Energy DropSteal from enemyPaladin
Seraph RobeSteal from enemyWar Master
ElixirSteal fromHanneman
ElixirSteal fromManuela
ElixirSteal fromHubert
Blue Lion KnightsAutomatically at the end of the chapter
The Elixirs in Hanneman's and Manuela's inventories are not present on their generic replacements; the Advanced Seal is still present on Manuela's replacement.

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 19, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 20 and later, at which point the enemies gain two levels.

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HubertDark Bishop391451232181511123314+3-MeteorElixirMiasma ΔLuna Λ
Officer DutyMiasma ΔFiendish BlowHeartseekerCommanderParagonReason Lv 5Authority Lv 4Dark Magic Uses x4
Vestra Sorcery Engineers Lv 5:Resonant Lightning
--
HannemanWarlock381451232181511123314+3-Agnea's ArrowElixirBoltingWindSagittae
Crest ScholarBlack TomefaireBlack Magic Uses x2Reason Lv 5Fiendish BlowSeal ResistanceUnsealable Magic
Seiros Magic Corps Lv 5:Group Flames
• Bears theMinor Crest of Indech.
• Stands on aheal tile +.
• Defeat causes all thefloor traps to become floor terrain.
• Replaced by an Imperial General Warlock if he was recruited.
ManuelaAssassin38150241526411420820+16Wo DaoElixirAdvanced SealThis item is dropped upon this unit's defeat.HealPhysicNosferatuWard
Infirmary MasterSwordfaireLocktouchStealthSword Prowess Lv 5Magic BindDarting BlowAxebreaker
Seiros Sacred Monks Lv 5:Resonant White Magic
• Immobile until any player unit enters the raised region to her north or south.
• Replaced by an Imperial General Assassin if she was recruited.
Imperial GeneralWarlock381451230181513123318+3-Agnea's ArrowBolting
Black TomefaireBlack Magic Uses x2Reason Lv 5Unsealable Magic
Seiros Magic Corps Lv 5:Group Flames
• Stands on aheal tile +.
• Defeat causes all thefloor traps to become floor terrain.
• ReplacesHanneman if he was recruited.
Imperial GeneralAssassin38139191016241117812+16Wo DaoAdvanced SealThis item is dropped upon this unit's defeat.
SwordfaireLocktouchStealthSword Prowess Lv 5Magic Bind
Seiros Sacred Monks Lv 5:Resonant White Magic
• Immobile until any player unit enters the raised region to her north or south.
• ReplacesManuela if she was recruited.
Imperial SoldierFortress Knight37550201112210377144TomahawkSilver Axe
AxefaireWeight -5
• The left-most two begin moving if either is provoked or any player unit enters the center-south region.
• The lower one begins moving if the adjacentFortress Knight is provoked or any player unit enters the center-south region.
• The upper-right two begin moving if either is provoked orHanneman* is defeated.
Imperial SoldierFortress Knight37150201112210377144TomahawkSilver AxeGoddess Icon
AxefaireWeight -5
Begins moving if the adjacentFortress Knight is provoked or any player unit enters the center-south region.
Imperial SoldierPaladin3744320111517102510148Silver Lance
CantoLancefaireTerrain Resistance
• The western one begins moving if theHoly Knight is defeated.
• The central one begins moving if the nearby Paladin orHoly Knight is provoked.
• The southern two begin moving if either is provoked.
Imperial SoldierPaladin3714320111517102510148Horseslayer
CantoLancefaireTerrain Resistance
Begins moving if the nearby Paladin orHoly Knight is provoked.
Imperial SoldierBow Knight371431911181713191014+108Silver Bow
CantoBowfaireBowrange +2
Black Eagle Cavalry Lv 5:Linked Horses
Begins moving ifHanneman* is defeated.
Imperial SoldierPaladin3714320111517102510148HorseslayerEnergy Drop
CantoLancefaireTerrain Resistance
--
Imperial SoldierHoly Knight371411320161712142516+107AuraFortify
CantoWhite TomefaireTerrain ResistanceWhite Magic Uses x2
Black Eagle Cavalry Lv 5:Linked Horses
Begins moving if a nearbyPaladin is provoked.
Imperial SoldierWar Master3725129111427132710146Silver Axe
FistfaireAxefaireCrit +20
• The northern one begins moving if the nearby War Master is provoked orHanneman* is defeated.
• The central one begins moving ifHanneman* is defeated.
Imperial SoldierWar Master3735129111427132710146Silver Gauntlets
FistfaireAxefaireCrit +20
• The northwest one begins moving if the nearby War Master is provoked orHanneman* is defeated.
• The central one begins moving ifHanneman* is defeated.
• The northeast one begins moving if the nearby War Master is provoked.
Imperial SoldierWar Master3715129111427132710146Tomahawk
FistfaireAxefaireCrit +20
Begins moving ifHanneman* is defeated.
Imperial SoldierWar Master3715129111427132710146Silver AxeSeraph Robe
FistfaireAxefaireCrit +20
Begins moving if the nearby War Master is provoked.
Imperial SoldierWarlock3723812201319101225144RagnarokBolting
Black TomefaireBlack Magic Uses x2Hit +20
--
Imperial SoldierBow Knight3724319111817131910148Silver Bow
CantoBowfaireBowrange +2
Both begin moving if either is provoked of any player unit enters the raised region to their north or south.
Imperial SoldierSniper372431911271813168145Silver Bow
BowfaireBowrange +1
Both begin moving if either is provoked or if theHoly Knight is defeated.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Imperial SoldierFortress Knight37250201112210377144Silver AxeTomahawk
AxefaireWeight -5Hit +20
Empire Heavy Soldiers Lv 5:Line of Lances
Both begin moving if any reinforcement Fortress Knight is provoked.
Imperial SoldierFortress Knight37250201112210377144Silver AxeTomahawk
AxefaireWeight -5Hit +20
Both begin moving if any reinforcement Fortress Knight is provoked.
Imperial SoldierPaladin374320111517102510148Silver Lance
CantoLancefaireTerrain Resistance
The eastern reinforcements do not move until any player unit leaves the western portion of the map.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HubertDark Bishop401471841262520123320+7-MeteorElixirMiasma ΔLuna Λ
Officer DutyMiasma ΔFiendish BlowHeartseekerCommanderParagonReason Lv 5Authority Lv 4Dark Magic Uses x4
Vestra Sorcery Engineers Lv 5:Resonant Lightning
--
HannemanWarlock391521738241517133420+3-Agnea's ArrowElixirBoltingWindSagittae
Crest ScholarBlack TomefaireBlack Magic Uses x2Reason Lv 5Fiendish BlowSeal ResistanceUnsealable Magic
Seiros Magic Corps Lv 5:Group Flames
• Bears theMinor Crest of Indech.
• Stands on aheal tile +.
• Defeat causes all thefloor traps to become floor terrain.
• Replaced by an Imperial General Warlock if he was recruited.
ManuelaAssassin391563021324720261426+16Wo DaoElixirAdvanced SealThis item is dropped upon this unit's defeat.HealPhysicNosferatuWard
Infirmary MasterSwordfaireLocktouchStealthSword Prowess Lv 5Magic BindDarting BlowAxebreaker
Seiros Sacred Monks Lv 5:Resonant White Magic
• Immobile until any player unit enters the raised region to her north or south.
• Replaced by an Imperial General Assassin if she was recruited.
Imperial GeneralWarlock391521736241519133424+3-Agnea's ArrowElixirBolting
Black TomefaireBlack Magic Uses x2Reason Lv 5Unsealable Magic
Seiros Magic Corps Lv 5:Group Flames
• Stands on aheal tile +.
• Defeat causes all thefloor traps to become floor terrain.
• ReplacesHanneman if he was recruited.
Imperial GeneralAssassin39145251522301123918+16Wo DaoAdvanced SealThis item is dropped upon this unit's defeat.
SwordfaireLocktouchStealthSword Prowess Lv 5Magic Bind
Seiros Sacred Monks Lv 5:Resonant White Magic
• Immobile until any player unit enters the raised region to her north or south.
• ReplacesManuela if she was recruited.
Imperial SoldierFortress Knight38556261717610377204TomahawkSilver Axe
AxefaireWeight -5Axe Prowess Lv 3
• The left-most two begin moving if either is provoked or any player unit enters the center-south region.
• The lower one begins moving if the adjacentFortress Knight is provoked or any player unit enters the center-south region.
• The upper-right two begin moving if either is provoked orHanneman* is defeated.
Imperial SoldierFortress Knight38156261717610377204TomahawkSilver AxeGoddess Icon
AxefaireWeight -5Axe Prowess Lv 3
Begins moving if the adjacentFortress Knight is provoked or any player unit enters the center-south region.
Imperial SoldierPaladin3844926172123102914208Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 3
• The western two begin moving if either is provoked of theHoly Knight is defeated.
• The central one begins moving if the nearby Paladin orHoly Knight is provoked.
• The eastern one begins moving if the adjacent Paladin is provoked.
Imperial SoldierPaladin3814926172123102914208Horseslayer
CantoLancefaireTerrain ResistanceLance Prowess Lv 3
Begins moving if the nearby Paladin orHoly Knight is provoked.
Imperial SoldierPaladin382492617212310291420+108Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 3
Black Eagle Cavalry Lv 5:Linked Horses
Both begin moving if either is provoked.
Imperial SoldierBow Knight383492517242313251020+108Silver Bow
CantoBowfaireBowrange +2Bow Prowess Lv 3
Black Eagle Cavalry Lv 5:Linked Horses
• The central one begins moving ifHanneman* is defeated.
• The eastern two begin moving if either is provoked or any player unit enters the raised region to their north or south.
Imperial SoldierPaladin3814926172123102914208HorseslayerEnergy Drop
CantoLancefaireTerrain ResistanceLance Prowess Lv 3
Begins moving if the adjacent Paladin is provoked.
Imperial SoldierHoly Knight3814719261923121729327AuraFortify
CantoWhite TomefaireTerrain ResistanceWhite Magic Uses x2
Black Eagle Cavalry Lv 5:Linked Horses
Begins moving if an adjacentPaladin is provoked.
Imperial SoldierWar Master381583517173313281020+106Silver Axe
FistfaireAxefaireCrit +20Axe Prowess Lv 3Brawling Prowess Lv 3
Black Eagle Heavy Axes Lv 5:Onslaught
Begins moving if the nearby War Master is provoked or ifHanneman* is defeated.
Imperial SoldierWar Master3845835171733132810206Silver Gauntlets
FistfaireAxefaireCrit +20Axe Prowess Lv 3Brawling Prowess Lv 3
• The northwest one begins moving if the nearby War Master is provoked or ifHanneman* is defeated.
• The central two begin moving ifHanneman* is defeated.
• The northeast one begins moving if the nearby War Master is provoked.
Imperial SoldierWar Master3815835171733132810206Silver Axe
FistfaireAxefaireCrit +20Axe Prowess Lv 3Brawling Prowess Lv 3
Begins moving ifHanneman* is defeated.
Imperial SoldierWar Master3815835171733132810206Hammer
FistfaireAxefaireCrit +20Axe Prowess Lv 3Brawling Prowess Lv 3
Begins moving ifHanneman* is defeated.
Imperial SoldierWar Master3825835171733132810206Tomahawk
FistfaireAxefaireCrit +20Axe Prowess Lv 3Brawling Prowess Lv 3
Both begin moving if either is provoked orHanneman* is defeated.
Imperial SoldierWar Master3815835171733132810206Silver AxeSeraph Robe
FistfaireAxefaireCrit +20Axe Prowess Lv 3Brawling Prowess Lv 3
Begins moving if the nearby War Master is provoked.
Imperial SoldierWarlock3824418241825101229204RagnarokBolting
Black TomefaireBlack Magic Uses x2Hit +20
--
Imperial SoldierSniper382442517332413229205Silver Bow
BowfaireBowrange +1Bow Prowess Lv 3
Both begin moving if either is provoked or theHoly Knight is defeated.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Imperial SoldierFortress Knight3825626171761037720+74Silver AxeTomahawk
AxefaireWeight -5Hit +20
Empire Heavy Soldiers Lv 5:Line of Lances
Both begin moving if any reinforcement Fortress Knight is provoked.
Imperial SoldierFortress Knight38256261717610377204Silver AxeTomahawk
AxefaireWeight -5Hit +20
Both begin moving if any reinforcement Fortress Knight is provoked.
Imperial SoldierPaladin384926172123102914208Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 3
The eastern reinforcements do not move until any player unit leaves the western portion of the map.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HubertDark Bishop46~48158~6026~2752~5435~3634~3529~302037~3829~30+7-MeteorElixirMiasma ΔLuna Λ
Officer DutyMiasma ΔFiendish BlowHeartseekerCommanderParagonReason Lv 5Authority Lv 4Dark Magic Uses x4
Vestra Sorcery Engineers Lv 5:Resonant Lightning
--
HannemanWarlock45~47162~6426~2748~5033~3522~2326~2720~2137~3929~30+3-Agnea's ArrowElixirBoltingWindSagittae
Crest ScholarBlack TomefaireBlack Magic Uses x2Reason Lv 5Fiendish BlowSeal ResistanceUnsealable Magic
Seiros Magic Corps Lv 5:Group Flames
• Bears theMinor Crest of Indech.
• Stands on aheal tile +.
• Defeat causes all thefloor traps to become floor terrain.
• Replaced by an Imperial General Warlock if he was recruited.
ManuelaAssassin45~47168~7040~4130~3142~4459~6129~3031~332236~37+16Wo DaoElixirAdvanced SealThis item is dropped upon this unit's defeat.
HealPhysicNosferatuWard
Infirmary MasterSwordfaireLocktouchStealthSword Prowess Lv 5Magic BindDarting BlowAxebreaker
Seiros Sacred Monks Lv 5:Resonant White Magic
• Immobile until any player unit enters the raised region to her north or south.
• Replaced by an Imperial General Assassin if she was recruited.
Imperial GeneralWarlock45~47162~6426~2746~4833~3520~2128~2920~2137~3933~35+3-Agnea's ArrowBolting
Black TomefaireBlack Magic Uses x2Reason Lv 5Unsealable Magic
Seiros Magic Corps Lv 5:Group Flames
• Stands on aheal tile +.
• Defeat causes all thefloor traps to become floor terrain.
• ReplacesHanneman if he was recruited.
Imperial GeneralAssassin45~47155~5635~3624~2531~3240~4117~1830~3216~1727~28+16Wo DaoAdvanced SealThis item is dropped upon this unit's defeat.
SwordfaireLocktouchStealthSword Prowess Lv 5Magic Bind
Seiros Sacred Monks Lv 5:Resonant White Magic
• Immobile until any player unit enters the raised region to his north or south.
• ReplacesManuela if she was recruited.
Imperial SoldierFortress Knight44~46567~6835~3625~2625~2614~1516~1741~427~829~304TomahawkSilver Axe
AxefaireWeight -5Axe Prowess Lv 5Defiant Def
• The left-most two begin moving if either is provoked or any player unit enters the center-south region.
• The lower one begins moving if the adjacentFortress Knight is provoked or any player unit enters the center-south region.
• The upper-right two begin moving if either is provoked orHanneman* is defeated.
Imperial SoldierFortress Knight44~46167~6835~3625~2625~2614~1516~1741~427~829~304TomahawkSilver AxeGoddess Icon
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
Begins moving if the adjacentFortress Knight is provoked or any player unit enters the center-south region.
Imperial SoldierPaladin44~46459~6135~3625~2630~3132~3318~1933~3422~2329~308Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 5Swordbreaker+Weight -3
• The western two begin moving if either is provoked or theHoly Knight is defeated.
• The central one begins moving if the nearby Paladin orHoly Knight is provoked.
• The eastern one begins moving if the adjacent Paladin is provoked.
Imperial SoldierPaladin44~46159~6135~3625~2630~3132~3318~1933~3422~2329~308Horseslayer
CantoLancefaireTerrain ResistanceLance Prowess Lv 5Swordbreaker+Weight -5
Begins moving if the nearby Paladin orHoly Knight is provoked.
Imperial SoldierPaladin44~46259~6135~3625~2630~3132~3318~1933~3422~2329~30+108Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 5Swordbreaker+Weight -3
Black Eagle Cavalry Lv 5:Linked Horses
Both begin moving if either they or a nearbyBow Knight is provoked.
Imperial SoldierBow Knight44~46559~6134~3525~2633~3432~3317~1832~3318~1929~30+108Silver Bow
CantoBowfaireBowrange +2Bow Prowess Lv 5Poison Strike
Black Eagle Cavalry Lv 5:Linked Horses
• The central one begins moving ifHanneman* is defeated.
• The eastern two begin moving if either is provoked or any player unit enters the raised region to their north or south.
• The southern two begin moving if they or a nearbyPaladin is provoked.
Imperial SoldierPaladin44~46159~6135~3625~2630~3132~3318~1933~3422~2329~308HorseslayerEnergy Drop
CantoLancefaireTerrain ResistanceLance Prowess Lv 5Swordbreaker+Weight -3
Begins moving if the adjacent Paladin is provoked.
Imperial SoldierHoly Knight44~46157~5927~2835~3627~2832~3320~2125~2633~3431~32+107AuraFortify
CantoWhite TomefaireTerrain ResistanceWhite Magic Uses x2
Black Eagle Cavalry Lv 5:Linked Horses
Begins moving if an adjacentPaladin is provoked.
Imperial SoldierWar Master44~46169~7145~4725~2625~2644~4517~1832~3316~1729~30+106Silver Axe
FistfaireAxefaireCrit +20Axe Prowess Lv 5Brawling Prowess Lv 3Tomebreaker
Black Eagle Heavy Axes Lv 5:Onslaught
Begins moving if a nearby War Master is provoked or ifHanneman* is defeated.
Imperial SoldierWar Master44~46369~7145~4725~2625~2644~4517~1832~3316~1729~306Silver Gauntlets
FistfaireAxefaireCrit +20Axe Prowess Lv 5Brawling Prowess Lv 3Tomebreaker
• The northwest one begins moving if a nearby War Master is provoked or ifHanneman* is defeated.
• The central one begins moving ifHanneman* is defeated.
• The northeast one begins moving if the nearby War Master is provoked.
Imperial SoldierWar Master44~46269~7145~4725~2625~2644~4517~1832~3316~1729~306Silver Axe
FistfaireAxefaireCrit +20Axe Prowess Lv 5Brawling Prowess Lv 3Tomebreaker
Begins moving ifHanneman* is defeated.
Imperial SoldierWar Master44~46169~7145~4725~2625~2644~4517~1832~3316~1729~30+106HammerFistfaireAxefaireCrit +20Axe Prowess Lv 5Brawling Prowess Lv 3Tomebreaker
Black Eagle Heavy Axes Lv 5:Onslaught
Begins moving ifHanneman* is defeated.
Imperial SoldierWar Master44~46169~7145~4725~2625~2644~4517~1832~3316~1729~30+106Silver Gauntlets
FistfaireAxefaireCrit +20Axe Prowess Lv 5Brawling Prowess Lv 5Tomebreaker
Black Eagle Heavy Axes Lv 5:Onslaught
Begins moving ifHanneman* is defeated.
Imperial SoldierWar Master44~46269~7145~4725~2625~2644~4517~1832~3316~1729~30+106Tomahawk
FistfaireAxefaireCrit +20Axe Prowess Lv 5Brawling Prowess Lv 3Tomebreaker
Both begin moving if either is provoked orHanneman* is defeated.
Imperial SoldierWar Master44~46169~7145~4725~2625~2644~4517~1832~3316~1729~306Silver AxeSeraph Robe
FistfaireAxefaireCrit +20Axe Prowess Lv 5Brawling Prowess Lv 3Tomebreaker
Begins moving if the nearby War Master is provoked.
Imperial SoldierWarlock44~46153~5426~2733~3426~2734~3516~1720~2133~3429~304RagnarokBolting
Black TomefaireBlack Magic Uses x2Hit +20
Begins moving if the Warlock directly north is provoked.
Imperial SoldierWarlock44~46353~5426~2733~3426~2734~3516~1720~2133~3429~30+84RagnarokBolting
Black TomefaireBlack Magic Uses x2Hit +20
Empire Holy Magic Users Lv 5:Blessing
• The right two begin moving if either is provoked.
• The upper-left one begins moving if the Warlock directly south is provoked.
Imperial SoldierSniper44~46253~5434~3525~2643~4533~3419~2031~3216~1729~305Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
Both begin moving if either is provoked or theHoly Knight is defeated.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Imperial SoldierFortress Knight44267~6835~3625~2625~2614~1516~1741~427~829~30+74Silver AxeTomahawk
AxefaireWeight -5Hit +20
Empire Heavy Soldiers Lv 5:Onslaught
Both begin moving if any reinforcement Fortress Knight is provoked.
Imperial SoldierFortress Knight44267~6835~3625~2625~2614~1516~1741~427~829~304Silver AxeTomahawk
AxefaireWeight -5Hit +20
Both begin moving if any reinforcement Fortress Knight is provoked.
Imperial SoldierPaladin4459~6135~3625~2630~3132~3318~1933~3422~2329~308Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 5Swordbreaker+Weight -3
The eastern reinforcements do not move until any player unit leaves the western portion of the map.

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Reinforcements

  • Upon nearing the west border, before entering the center-south region
  • Every third turn starting turn 1, and on turn 2; halted whenManuela* is defeated
  • Immediately upon entering the center-south region, the following enemy phase, and every third turn afterward

Boss data

Main article:Hubert
On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 19, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 20 and later, at which point these bosses gain two levels.

NormalHardMaddening

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Sub-bosses

Main article:Hanneman

Hanneman does not appear if he was recruited, and is replaced by an Imperial General Warlock.

NormalHardMaddening

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Main article:Manuela

Manuela does not appear if she was recruited, and is replaced by an Imperial General Assassin.

NormalHardMaddening

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


WARNING! There is a bug in the original launch of the game that causes the game to crash if you attempt to load a save from the battle preparations screen in this chapter. Keep a couple of backup save files just in case when you play this chapter.

Maddening strategy (can be completed on a normal play through without NG+):

Recommended personnel: Byleth (default), Dimitri (default), Dedue (War Master), Felix (Swordmaster), Ashe (Sniper), Sylvain (Dark Knight or Paladin), Mercedes (Gremory), Annette (Gremory), Ingrid (Pegasus Knight), additional high movement attacker (i.e. Seteth as a Wyvern Master), additional healer (Flayn as a Gremory works well)

Recommended equipment: Sword of the Creator, Brave Lance+ (Dimitri), Spear of Assal or Horseslayer+, Hero's Relics: Luin, Lance of Ruin, Aegis Shield; Parthia (if available), Hauteclere (if available), Levin Sword+ (multiple), Bolt Axe +, Magic Bow+, Evasion Rings, Accuracy Rings

Combat Arts: Hunter's Volley, Swift Strikes (Sylvain and Seteth), War Master's Strike, Windsweep

Gambits: Impregnable Wall, Stride x2, Blessing, Retribution

Abilities: Accuracy/Avoid increasing abilities (Lance Prowess, Sword Prowess, etc.), Rally abilities, Avoid and Avoid+, Vantage, Restore, Axebreaker

If you're near the recommend level for this paralogue (41), have the Retribution gambit, and have developed Ingrid as a high avoid mage killer then this map will not take very long. If you have been following along with my other strategy guides, then it should be apparent that developing Ingrid as a high avoid character with strong resistance will help tremendously in dealing with any mages you encounter (Lance Prowess Level 5, Avoid+, Evasion Ring with Luin, a Rapier+, and a Killer Lance+).

Our objectives are to deactivate the floor traps and defeat Hubert. Dimtri will mention deactivating the floor traps as a priority and the game will then show you two levers that would give off the impression of needing to be flipped. However, Dimitri will also comment that the Empire has held the fortress for a while and there may be changes to it (hint, hint). The levers are actually useless, to deactivate the floor traps you will need to kill the central mage at the northern part of the map (surrounded by four other mages) and all of them have Bolting. If you're interested in the lone chest to the northwest, it contains a single Umbral Steel.

Start by using Retribution on as many characters as possible but make sure Ingrid is included in this group. Move Ingrid to the space near the first lever, but do not throw the lever. Instead, equip either Luin or a Killer Lance+, use wait, and activate Avoid+. During the enemy turn, all five Bolting mages will attack Ingrid along with a War Master but with high enough avoid and resistance, she will likely kill most of these enemies. Keep in mind that if Ingrid does kill the central mage, the floor tiles will immediately deactivate so if you have any fragile characters near these tiles, they will likely be killed by the surrounding Fortress Knights, War Masters, and cavalry units.

Meanwhile, send two or three characters immediately south to deal with the Fortress Knights. Characters with Axebreaker and Levin Swords (likely Byleth and Felix) will be able to finish off these enemies quickly. If Sylvain is a Dark Knight and/or has a Bolt Axe+, he can contribute to this effort. Your remaining squad will be dealing with the War Masters that approach from the central portion of the map and the cavalry units from the southern part so plan accordingly. Don't forget about Impregnable Wall and Blessing to help protect some units before the enemy turn begins.

If after the first turn, the central mage controlling the floor traps still lives, send Ingrid directly after him and finish him off. Reinforcements will begin to appear on the eastern edge of the map, however, we will not be dealing with the enemies to the east (unless you want the experience).

Continue moving your characters to the south towards Hubert (who has the Meteor spell). It's easy to forget which characters have Retribution active but remember they can take out any long-range attackers. Between turns 3 and 4, group some of your squad together and include Ingrid in this group. Use the Stride gambit, move her within range of Hubert's Meteor spell, use wait to reactivate Avoid+, and if strong enough she will finish off Hubert when Retribution activates when he attacks her.

It is worth mentioning that if you kill most of Hubert's surrounding squad that he will call for reinforcements, which consists of additional cavalry units so if Ingrid does not finish off Hubert during the enemy turn, beware any nearby fragile units that could be killed by these reinforcements.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Silver Maiden

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Japanese

白銀の乙女

Silver maiden

Spanish

La Dama de Plata

The Silver Lady

French

La Madone d'Argent

The Silver Madonna

German

Die Silberne Jungfer

The Silver Maiden

Italian

La Donzella Argentea

The Silver Damsel

Korean

백은의 도시

Silver city

Simplified Chinese

白银的少女

Silver girl

Traditional Chinese

白銀的少女

Silver girl

Gallery


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  • Crossing the red line triggers the east reinforcements' movement, entering the yellow area triggers the southern reinforcements, entering either blue area triggers Manuela's movement, entering the orange area triggers the Fortress Knight reinforcements.
    Crossing the red line triggers the east reinforcements' movement, entering the yellow area triggers the southern reinforcements, entering either blue area triggersManuela's movement, entering the orange area triggers theFortress Knight reinforcements.

References

The Silver Maiden
Fire Emblem: Three Houses
Playable charactersBlack EaglesBernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue LionsAnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden DeerClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
OtherAloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLCBalthusConstanceHapiYuri
Non-playable charactersAbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
BossesAcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background charactersCount BergliezMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTianaCount Varley
Legendary and personal weaponsAegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
ChaptersPart I
White Clouds
P:An Inevitable Encounter • 1:Three Houses • 2:Familiar Scenery • 3:Mutiny in the Mist • 4:The Goddess's Rite of Rebirth • 5:Tower of Black Winds • 6:Rumors of a Reaper • 7:Field of the Eagle and Lion • 8:The Flame in the Darkness • 9:The Cause of Sorrow • 10:Where the Goddess Dwells • 11:Throne of Knowledge • 12:To WarBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer /Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part IISilver Snow
Silver Snow
13:Reunion at Dawn • 14:A King Without a Kingdom • 15:Valley of Torment • 16:The Rose-Colored River • 17:The Impregnable Fortress • 18:The Chaos of War • 19:Conclusion of the Crossing Roads • 20:The City Without Light • 21:Following a Dream
Azure Moon
Azure Moon
13:Reunion at Dawn • 14:The Delusional Prince • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The King's Triumphant Return • 19:The Golden Deer's Plea • 20:The Impregnable Fortress • 21:Our Chosen Paths • 22:Oath of the Dagger
Verdant Wind
Verdant Wind
13:Reunion at Dawn • 14:The Alliance Leader's Ambitions • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The Golden Scheme • 19:The Chaos of War • 20:Conclusion of the Crossing Roads • 21:The City Without Light • 22:Fódlan's New Dawn
Crimson Flower
Crimson Flower
13:Beyond Escape • 14:The Master Tactician • 15:Tempest of Swords and Shields • 16:Lady of Deceit • 17:Field of Revenge • 18:To the End of a Dream
ParaloguesParaloguesPart IBlack Market SchemeDLCA Cursed RelicDLCDeath TollDividing the WorldBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLCBlue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the WeakBlue Lions
Part IIDarkness Beneath the EarthCrimson FlowerDividing the WorldSilver SnowAzure MoonVerdant WindEternal GuardianSilver SnowAzure MoonVerdant WindThe Face BeneathSilver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountableCrimson FlowerLegend of the LakeRetributionSilver SnowAzure MoonVerdant WindThe Secret MerchantDLCCrimson FlowerThe Silver MaidenAzure MoonThe Sleeping Sand LegendVerdant WindWeathervanes of FódlanAzure Moon
Cindered Shadows
Cindered Shadows
1:The Fourth House • 2:What Lies Beneath • 3:The Rite of Rising • 4:Danger in the Dark • 5:Betrayal • 6:Return to Me • 7:Wolf Pack
LocationsFódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) •LeicesterOghma MountainsShambhalaAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) •Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) •Crests (Crest Stone) •Divine PulseFour ApostlesFour SaintsGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
ListsAbilitiesChaptersCharactersClasses (Class change) •Hidden treasureItems (Monastery items) •QuestsScriptsSupportsWeapons
Related topicsClass masteryDocumentsDownloadable contentMovie GalleryMusic LibraryMinor charactersName chart • Other games (Warriors: Three Hopes) •Pre-release information (Unused content) •Timeline