Leif continues his flight southward, towards CastleMeath.August advises Leif to seek aid fromThracia, but Leif refuses to ask his parents' murderers for help out of pride. He decides to continue his mission to liberate Tarrah, despite his lack of soldiers. Regrouping withFinn andSafy, Leif reaches Meath and meetsHannibal, who has arrestedOsian,Halvan, andRonan on suspicion of banditry. Hannibal releases Leif's allies and provides him a cavalier,Carrion, to escort him across the mountains.
Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara, Nanna, Hicks.
Finn,Safy,Osian,Halvan, andRonan will only reappear if they were alive and uncaptured at the end ofChapter 3; they retain their levels, stats, inventory, and skills from the end Chapter 3, and Finn will also be either mounted ordismounted, depending on which state he was left in at the end of said chapter.
Automatically at end of chapter (ifCoirpre was returned to his home inChapter 3)
Enemy data
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Authority: ★ • Does not move until turn 13, at which point he begins moving unprovoked. • Ignores combat and moves to escape north afterHannibal appears (a player unit escapes).
Authority: Eisenau Ignores combat and moves to escape north afterHannibal appears (a player unit escapes).
Reinforcements
All reinforcements are halted upon Eisenau's defeat, except those on turn 2 (which includes Eisenau himself); if Eisenau is prevented from appearing, reinforcements after turn 2 will be halted as if here were defeated.
Turn 2
Eisenau from the road north of ally starting positions
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Authority: ★★★★★ • Moves to attack units in range. • Moves to escape to the castle afterEisenau and all units under his authority escape or are defeated.
Placing a unit onEisenau's exact spawn location will prevent both Eisenau from spawning, as well as all northern reinforcements except for three initialCavaliers. Alternatively, Eisenau and the Munster units will escape the map once any player unit has escaped. Due to starting close from the escape point, it is possible to make Finn escape early to get rid of the Munster units. The cavaliers have Rapiers, which makes it hard to tank hits from them, though they can be easily stolen byLifis.
RecruitingShiva requiresFinn andSafy to move southward before your other units move down. Have Finn (recommended to dismount as Shiva's group decreases in number) make a chokepoint with Safy nearby. Don't let Safy get in range of the enemies or she will likely be captured. Alternatively, if he captures a unit, he will run south, where he can be easily recruited.
The player can also go down the path on the left, but this is usually a bad idea. Aside from being slow and making Shiva's recruitment difficult, the enemies there are entrenched in defensive terrain, making it very difficult to take them down quickly. In addition, a powerful enemyBerserker is present, with boss-like stats fueled by his class bases and theWrath skill that your best units will have significant difficulty in bringing down, as he cannot be safely attacked at 1-range, and has a Vulnerary to heal himself.
If Lifis has gained at least 3 points of speed and 2 points of constitution, he can steal theKilling Edge out of Shiva's hands, both neutralizing him as a threat as an enemy and preventing him from accidentally getting himself killed if he tries to fight againstLeif's forces, making it easier to approach him for recruitment.