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The Shadows of Adrestia

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The Shadows of Adrestia

File:Cm fewa2sb 3.png

New units

Monica

Boss(es)

Duke Aegir,Lord Arundel

Previous chapter(s)

Three Houses

Next chapter(s)

The Struggle Commences

The Black Eagles hurry to Enbarr, the Imperial Capital. While Edelgard has yet to reveal her intentions, it's clear that battle awaits when you arrive.
— The description for Chapter 3 at the Records Keeper

The Shadows of Adrestia (Japanese:帝国の闇Darkness of the Empire) is the third chapter ofFire Emblem Warriors: Three Hopes on the Scarlet Blaze route. This chapter consists solely of a battle map, titledThe Enbarr Incident.

Plot

Main article:The Shadows of Adrestia/Script

WithTomas driven out of the monastery,Edelgard elects to use his treachery as a way to convinceRhea to lend her support in oustingLord Arundel from the Empire. AsShez andArval brood over the latter's possible connection toKronya and her ilk, Edelgard recruits Shez to her cause. Together withHubert,Dorothea,Petra,Monica, andJeritza, the group makes for Enbarr. Realizing what is happening, Lord Arundel orders his men to warn his associate in the Kingdom,Cleobulus, of Edelgard's actions. Edelgard and her loyalists besiege the palace, arrestDuke Aegir, and force Lord Arundel to drop his own disguise before fleeing.

After the battle, Hubert explains that Arundel is a member of a hostile faction seeking to conquerFódlan from the shadows, a faction he has dubbed "those who slither in the dark". The remainingBlack Eagles arrive in Enbarr and, together with CountsBergliez andHevring, swear fealty to Edelgard and prepare to crown her emperor. Edelgard orders Counts Bergliez and Hevring to begin preparations for her plans in two years' time and appointsCount Varley to the post of bishop of the newly restored Southern Church. Later, she visits Shez in their quarters and explains her vision of a world in which people rise to greatness not because of station, but because of merit. Edelgard convinces Shez to accept a post as an officer in her new military.

In light of the coup in Adrestia, in addition toa succession crisis in Faerghus andan attempted Almyran invasion of Leicester, Rhea closes the Officer's Academy and sends the students home.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: DefeatLord ArundelPlayerPartnerOtherEnemyThird
Defeat:Shez orEdelgard dies6{{{partner}}}1+243+10−2{{{third}}}
File:Cm fewa2sb 3.png

Character data

Characters
New units
Monica
Monk
HP
2405
Inventory
Iron Tome
Level
2
Automatically from the start
Forcibly deployed characters
Shez f 02 ​
Available characters
Edelgard 02 ​Hubert 02 ​Dorothea 02 ​Petra 02 ​Monica 02 ​
Undeployable characters
Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​

Item data

Items
NameObtainment Method
Intermediate SealThe Enbarr Incident, open thechest
Intermediate SealCapture reward:
The Enbarr Incident
Fruit of LifeS Rank reward:
The Enbarr Incident

Enemy data

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierSoldier32123687912875106Iron Lance
Sword Buster Lv 1
--
SoldierSoldier33123578911666106Iron Lance
Sword Buster Lv 1
--
FighterFighter35123697812875106Iron Axe
Lance Buster Lv 1
One drops aChest Key.
FighterFighter32123588811666106Iron Axe
Lance Buster Lv 1
--
SoldierSoldier32123586711786116Iron Lance
Sword Buster Lv 1
--
Armored KnightArmored Knight32134886867132117Iron Axe
ImpregnableLance Buster Lv 2
--
Stronghold CaptainFighter34123697812875106Iron Axe
Lance Buster Lv 1
Captains of the Chapel, Library, Material Storehouse, and Open Hall
Stronghold CaptainSoldier31123578911666106Iron Lance
Sword Buster Lv 1
Captain of the Chamber of the Eagle
Stronghold CaptainFighter31123588811666106Iron Axe
Lance Buster Lv 1
Captain of the Arsenal
Stronghold CaptainSoldier31123687912875106Iron Lance
Sword Buster Lv 1
Captain of the Throne Room
Stronghold CaptainArmored Knight31134887868132106Iron Axe
ImpregnableLance Buster Lv 2
Captain of the Upstairs Hall
Base CaptainSoldier37411666664466Iron Lance
Sword Buster Lv 1
--
Base CaptainSoldier39411766664466Iron Axe
Lance Buster Lv 1
--
Count BergliezWar Master31563919913181097106Járngreipr
ShatterTome Buster Lv 4
Becomes an NPC after the Indoor Gardens are seized.
Count HevringWarlock3128229121091291598Iron Tome
Black Magic MasteryBow Buster Lv 3
Becomes an NPC after the Indoor Gardens are seized.
Duke AegirFortress Knight312634121011610172137Iron Axe
ImpregnableLance Buster Lv 3
Moves south ofCount Hevring and closes the gates of the Throne Room after a unit reaches it.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Armored KnightArmored Knight31134887868132107Iron Axe
ImpregnableLance Buster Lv 2
--
Armored KnightArmored Knight31134778866112107Iron Axe
ImpregnableLance Buster Lv 2
--
Armored KnightArmored Knight3113516786814297Iron Axe
ImpregnableLance Buster Lv 2
--
Stronghold CaptainArmored Knight31134778866112107Iron Axe
ImpregnableLance Buster Lv 2
Captain of the Indoor Gardens
Stronghold CaptainArmored Knight3113487866814297Iron Axe
ImpregnableLance Buster Lv 2
Captain of the First Fire Orb Station
Stronghold CaptainSoldier31123687912875106Iron Lance
Sword Buster Lv 1
Captain of the Second Fire Orb Station
Lord ArundelWarlock3132441316141113813138Iron Tome
Black Magic MasteryBow Buster Lv 3
Captain of the Reception Hall
Mysterious MageDark Mage331236587127610108Iron Tome
Dark Magic MasteryMiasma ΔCavalry Buster Lv 3
Defeat of all three dispels the Wall of Darkness blocking the way to the Reception Hall.

Reinforcements

  • After reaching the Throne Room:
    • 3Armored Knights appear throughout the path between the Indoor Gardens and the Open Hall
    • 1Armored Knight appears and forms the Indoor Gardens stronghold east of the Throne Room
  • After reachingDuke Aegir:
    • 1Armored Knight appears and forms the First Fire Orb Station stronghold west of Duke Aegir's new position
    • 1Soldier appears and forms the Second Fire Orb Station stronghold east of Duke Aegir's new position
  • After Duke Aegir is defeated
    • Lord Arundel appears and forms the Reception Hall stronghold near the northwest corner of the map
    • 3Dark Mages appear; one in the southeast corner of the map, one west of the Library, one in the Chapel

NPC data

NPC Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
JeritzaCavalier31320412101169119813Crescent Sickle
Lance Buster Lv 2
--
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Count BergliezWar Master31563919913181097106Járngreipr
ShatterTome Buster Lv 4
Initially an enemy unit.
Count HevringWarlock3128229121091291598Iron Tome
Black Magic MasteryBow Buster Lv 3
Initially an enemy unit.

Boss data

Main article:Duke Aegir
Fortress Knight
Level3
Movement7
Crest
Stats
Max HP2634Luck10
Strength12Defense17
Magic10Resistance2
Dexterity11Charm13
Speed6
InventoryAbilities
Iron AxeImpregnable
Lance Buster Lv 3
Skill Levels
SwordsLancesAxes
BowsBrawlingTomes
Main article:Lord Arundel
Warlock
Level3
Movement8
Crest--
Stats
Max HP3244Luck13
Strength13Defense8
Magic16Resistance13
Dexterity14Charm13
Speed11
InventoryAbilities
Iron TomeBlack Magic Mastery
Bow Buster Lv 3
Skill Levels
SwordsLancesAxes
BowsBrawlingTomes

S Rank requirements

S Rank requirements
CategoryRequirement
Completion time13:00
Enemies defeated1,000
Damage taken40%

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You got a Venin Edge and a Leather Shield in the last battle - give them both to Shez. You are allowed to use four units for your direct control and two as CPU allies. Edelgard is an obvious must due to being your only native axe-wielder against the hostile Soldiers. You will also have to control at least one Monk; Hubert is generally the best of the three you have. The fourth slot can go to any unit you favor.

Once the battle starts, have Shez immediately seize the Material Storehouse. Then assume control of Edelgard, battle your way to the Throne Room, and seize that. Duke Aegir will flee, so assume control of your Monk and pursue. Kill your way through the Armored Knights and seize the Indoor Gardens. As you continue southwards towards the Open Hall, Counts Bergliez and Hevring will mutiny and join you as green NPC allies. Break through to the central hall and send your allies to start clearing out hostile commanders. Duke Aegir will activate two Fire Orbs to rain artillery fire upon you, so have a Monk and Edelgard knock those out while Shez goes after the Fighter with the Chest Key. Once they're all dead, send someone expendable to loot the chest and have your Monks dispose of Duke Aegir.

Once Aegir is down, Lord Arundel spawns in the northwest and summons three Mysterious Mages to conjure a wall to protect him. Send your physical units to kill them all. Make good use of the orders system to wipe out the enemy commanders with the units you aren't controlling. Once the mages are down, you can seize all of the remaining strongholds and defeat Lord Arundel. If you're running short on kills and have some time to spare, you can attack the generic goons to bolster your score. Once Arundel goes down, you win.

Etymology and other languages

The Shadows of Adrestia

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Shadows of Adrestia

--

Japanese

帝国の闇

Darkness of the Empire

German

Die Schatten von Adrestia

The Shadows of Adrestia

The Enbarr Incident

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Enbarr Incident

--

German

Ein Zwischenfall in Enbarr

An Incident in Enbarr

Gallery

References

← Three Houses •The Shadows of Adrestia• The Struggle Commences →
Fire Emblem Warriors: Three Hopes
Playable charactersScarlet BlazeAsheBalthusBernadettaBylethCasparConstanceDorotheaEdelgardFerdinandHapiHubertIgnatzJeraltJeritzaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaPetraRaphaelShamirShezYuri
Azure GleamAnnetteAsheBalthusBernadettaBylethCatherineConstanceDedueDimitriDorotheaFelixFlaynHapiIgnatzIngridJeraltJeritzaLinhardtLorenzMarianneMercedesPetraRaphaelRodrigueSetethShamirShezSylvainYuri
Golden WildfireAsheBalthusBernadettaBylethClaudeConstanceDorotheaHapiHildaHolstIgnatzJeraltLeonieLinhardtLorenzLysitheaMariannePetraRaphaelShamirShezYuri
OtherArvalGatekeeperRheaSothis
Non-playable charactersAcheronAloisAnnaCount BergliezCaptain BerlingCleobulusFlecheMargrave GautierGetzCount GloucesterGustaveHannemanCount HevringThe Immaculate OneThe ImmovableJudithLadislavaLazleyLonatoMiklanRandolphSeirosSolonThalesCount VarleyThe Wind Caller
BossesAcheronDuke AegirViscount AlbanyAloisAnaximandrosAnnetteLord ArundelAsheBalthusBaron BarnabasViscount BelinusBernadettaCount BergliezBiasViscount BrenniusBylethCasparCatherineCethleannCicholChilonClaudeConstanceCorneliaCyrilDeath KnightDedueDimitriDolofonosBaron DominicDorotheaCount DuvalEdelgardViscount ElidureViscount EnidEpimenidesMarquis ErebusViscount EssarFelixViscount FenjaFerdinandFlaynFlecheMargrave GautierCount GeraintDuke GerthViscount GideonBaron GillingrCount GloucesterGustaveGwendalHannemanHapiCount HevringHildaHubertViscount HymirIgnatzIngridJeraltJudithViscount KleimanKostasKronyaLadislavaLeonieLinhardtViscount LochinLonatoLorenzLysitheaManuelaMarianneBaron MartynBaron MateusViscount MateusViscount MenjaMercedesMetodeyMonicaBaron MüllerMysonNaderOdesseBaron OchsPallardóPetraPittacusBaron PryderiRandolphRaphaelRheaRodrigueCount RoweRufusSeirosSetethShahidShamirShezViscount SiwardSolonSylvainThalesCount VarleyYuri
Legendary and personal weaponsAegis ShieldAmaltheaAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherDahakaDark Creator SwordFailnaughtFetters of DromiFreikugelHrottiIchor ScrollThe InexhaustibleJárngreiprLabraundaLance of RuinLúinOchain ShieldRafail GemRidillScroll of TalosScythe of SarielSeiros ShieldShamshirSpear of AssalSuttungr's MysterySword of BegaltaSword of MoraltaSword of SeirosSublime Creator SwordTathlum BowThunderbrandThyrsusVajra-MushtiWind Caller's Genesis
ChaptersPrologue
Prologue
0:Crossed Roads • 1:A Chance Encounter • 2:Three Houses • 3:The Shadows of AdrestiaBlack Eagles /Crisis in FhirdiadBlue Lions /The Battle for the LocketGolden Deer
Scarlet Blaze
Scarlet Blaze
4:The Struggle Commences • 5:Skirmish in the Fog • 6:Bridge of Betrayal • 7:The Triumph of Valor • 8:The Maiden's Peril • 9:Unrest in Enbarr • 10:Shifting History • 11:Heroic Bloodlines • 12:The Rising Darkness • 13:Severing the Past • 14A:A Clash of Ambitions • 14B:Torment of the Eagle and Lion • 15:The Hour of Vengeance • 16:Into the Chasm • Final:A Path Forward
Azure Gleam
Azure Gleam
4:To War! • 5:Skirmish in the Fog • 6:Conspiracy in the Air • 7:The King Awakens • 8:The Blood-Stained Lance • 9:Reunion at the Fortress City • 10:Fanaticism • 11:Reprisal • 12:A Trick of the Goddess • 13:Clash of Torment • 14:The Absent Emperor • 15:The Hour of Vengeance • 16:Into the Chasm • Final:The End of Tragedy
Golden Wildfire
Golden Wildfire
4:To War! • 5:The Golden Guardian • 6:The Leader's Stratagem • 7:A Contest of Beasts • 8:What Makes a King • 9:The End of the Alliance • 10:Love and Loss • 11:The Sword Swings Wide • 12:Two Kings • 13:Darkness Attacks • 14:A Symbol of the Past • 15:The Hour of Vengeance • 16:Into the Chasm • Final:Field of Beginnings
Paralogues
Paralogues
The Ashen Wolves' ReunionComing CleanCycles of NostalgiaEagles, Lions, and DeerEnshrouded MemoriesEvil's Bane and Love's ProtectionA Grand Day for the Opera CompanyAn Incurable Shut-InLike Cats and DogsLove and Hate in WartimeMercenary ComplicationsA Night of WonderA Noble Among NoblesRaiders from the NorthA Reason to FightRight Where They're WantedThe Saints' ForgeThe Seiros SnareUnder the Protection of the Golden DeerUnsettling TruthsWhat Lies WithinWildflowers for the Future
LocationsFódlanAdrestiaBase CampFaerghusGarreg Mach Monastery (Abyss) •LeicesterAlmyraBrigidDagdaSrengZahras
Groups and events10 ElitesAshen WolvesBerling's MercenariesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) •Golden DeerInsurrection of the SevenJeralt's MercenariesThose who slither in the darkTragedy of DuscurWar of Heroes
Concepts and objectsAwakeningCrests (Crest Stone) •Critical RushElementsHeroes' RelicsMonstersPeer trainingSurvey SpotsWarrior SpecialWeapon attributes
Related topicsDocumentsMoviesMusic PlayerMinor charactersName chart • Other games (WarriorsThree Houses) •Pre-release information (Unused content) •TimelineWeapons