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The Sentinels

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The Sentinels


Location

Tullah Desert

New units

Fogado,Pandreo,Bunet

Previous chapter(s)

Retreat

Next chapter(s)

Heroes of the Oasis

The Sentinels (Japanese:砂漠の自警団Desert vigilantes) is the twelfth chapter ofFire Emblem Engage. In this chapter,Alear's army travels to the Queendom ofSolm in order to recoup from their previous losses.

In addition to thenext main chapter, completing this chapter will also unlock thefourth paralogue chapter.

Plot

Main article:The Sentinels/Script

Alear and their army arrive in the Tullah Desert region ofSolm. Alear initially suggests heading straight to the palace before theFour Hounds reach it, butIvy informs them that the Four Hounds have previously failed to gain anything from their visits to Solm. Ivy also tells them about theEmblem Ring that was entrusted to Solm: the Ring of theRadiant Hero. The army soon gets lost in the desert. Ivy asksDiamant andAlfred if they have visited Solm before, but they both reply that they would not know how to reach the palace from their current position. As the group continues to wander, a young man namedFogado comes up to help them, introducing himself as the captain of the Sentinels. When Alear introduces themself as the Divine Dragon, Fogado is briefly flustered before coming to his senses. Alear asks him for directions to the palace, which he obliges to give them.

Before they make their way there, however, Fogado informs them that he needs to complete a mission of defeatingCorrupted in the nearby area, which Alear replies to by offering to join him. The group heads out to find Fogado's retainers—Pandreo andBunet—surrounded by Corrupted. After Pandreo is left dumbstruck by the presence of the Divine Dragon, Alear and the others begin to clear the region of the Corrupted. Once the mission is completed, Fogado begins to lead the group to the palace. Alfred and Diamant then tell Alear that, when they visited Solm years ago, the only royalty they met was its queenSeforia, and neither its princess nor prince were to be seen. Alfred theorizes that the two may have been kept hidden, which leaves him suspicious about the royal family. The army arrives in Solm Palace, and Fogado enters its gates very casually, which perplexes Alear and the others. Fogado then reveals himself to be the prince of Solm, and brings the others to Seforia, his mother.

Meanwhile inElusia,Veyle receives news of Alear's army from theFour Hounds. As the five converse, Veyle explains her plan: she would let Alear and company gain Solm's Emblem Ring, so that they might snatch it and the others from them at the same time. Suddenly, Veyle nearly collapses, stating that she has been "awake for too long" and must sleep. She then givesZephia her instructions.

Beginning log

Their rings lost to Veyle, the party heads to the Queendom of Solm to regain their footing.

Chapter data

NormalHard/Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Alear dies1–7+3{{{partner}}}6−312+11{{{third}}}
Map dimensions:
20 columns by 16 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Alear dies1–7+3{{{partner}}}6−313+13{{{third}}}
Map dimensions:
20 columns by 16 rows

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Character data

Characters
New units
Fogado
Sentinel
HP
33
Inventory
Silver Bow
Killer Bow
Vulnerary
Level
17
Automatically from turn 1
Pandreo
High Priest
HP
34
Inventory
Shielding Art
Elfire
Warp
Physic
Vulnerary
Level
1
Automatically from turn 1
Bunet
Great Knight
HP
41
Inventory
Silver Axe
Iron Greataxe
Steel Sword
Vulnerary
Level
1
Automatically from turn 1
Forcibly deployed characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​

Emblem Ring data

Characters
New units

None

Available characters
Lucina ​Lyn ​

Additionally,Emblem Energy appears in the following locations:

  • Column 7, row 6: North of a long rock formation
  • Column 7, row 9: South of a long rock formation
  • Column 10, row 12: Just east of aWolf Knight

Item data

Items
NameObtainment Method
Levin SwordDropped by enemySwordmaster
SpearDropped by enemyLance Flier
ObstructAutomatically at the end of the chapter if theVillager who held survived
ElixirAutomatically at the end of the chapter if theVillager who held survived
Master SealAutomatically at the end of the chapter if theVillager who held survived

Marketplace data

Marketplace

ArmoryItem Shop

NameStockPrice
Slim Sword500
Iron Sword1,000
Steel Sword3(+2)2,000
Armorslayer2(+1)2,500
Killing Edge12,500
Iron Blade3(+2)1,500
Slim Lance500
Iron Lance1,000
Steel Lance3(+2)2,000
Javelin6(+3)1,800
Ridersbane2(+1)2,500
Killer Lance13,000
Iron Greatlance3(+2)1,500
Compact Axe500
Iron Axe1,000
Steel Axe3(+2)2,000
Hand Axe6(+3)1,800
Hammer2(+1)2,500
Poleaxe2(+1)2,500
Killer Axe13,000
Iron Greataxe3(+2)1,500
Mini Bow500
Iron Bow1,000
Steel Bow3(+2)2,000
Longbow2(+1)2,000
Killer Bow13,000
Short Knife500
Iron Dagger1,000
Steel Dagger22,000
Kard2(+1)1,000
Surge1,500
Fire1,000
Thunder3(+2)1,000
Wind3(+2)1,000
Elsurge12,500
Elfire12,000
Initiate Art500
Iron-Body Art1,000
Steel-Hand Art22,000
Shielding Art2(+1)2,500
NameStockPrice
Heal500
Mend1,000
Physic23,000
Restore4(+2)500
Rewarp2(+1)1,200
Illume500
Freeze11,500
Silence11,500
Obstruct3(+2)500
Vulnerary300
Antitoxin6(+3)400
Pure Water6(+3)600
Torch300
HP Tonic150
Strength Tonic150
Dexterity Tonic150
Speed Tonic150
Luck Tonic150
Defense Tonic150
Magic Tonic150
Resistance Tonic150
Master Seal3(+2)2,500
Second Seal6(+3)2,500

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Enemy data

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedAxe Fighter14137110810−330094Steel Axe
Immediately begins moving unprovoked.
CorruptedAxe Fighter14137110810−330094−3Hand Axe
• Starts inquicksand.
• Immediately begins moving unprovoked.
CorruptedSword Fighter15128701316−143364−3Iron Blade
• Starts inquicksand.
• Immediately begins moving unprovoked.
CorruptedMage14122191011−219254−3Elfire
• Starts inquicksand.
• Immediately begins moving unprovoked.
CorruptedSword Fighter15128701316−443364−3Killing Edge
• Starts inquicksand.
• Begins moving unprovoked on turn 3, or if the nearbyWarrior is provoked.
CorruptedWarrior11421401214−1631115Steel AxeSteel Bow
Begins moving unprovoked on turn 3, or if the nearbySword Fighter is provoked.
CorruptedSwordmaster11311011721−465775Levin SwordThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 3.
CorruptedLance Flier15129741417−1048455SpearThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 4.
CorruptedAxe Fighter1313511089−430084−3Steel Axe
• Cannot inflictcritical hits.
• Starts inquicksand.
• Prioritizes attacking theVillagers.
CorruptedMartial Monk1312447910−139344Steel-Hand ArtPhysic
Begins moving unprovoked on turn 3.
CorruptedAxe Fighter14137110810−330094Iron Greataxe
Prioritizes attacking player units.
CorruptedWolf Knight1133103162067576−3Steel DaggerStiletto
• Starts inquicksand.
• Begins moving unprovoked on turn 6.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedLance Flier15329741417−548455Steel Lance
--
CorruptedSwordmaster11311011721−165775Steel Sword
--
CorruptedSword Fighter15128701316−143364Iron Blade
--
CorruptedAxe Fighter14137110810−330094Steel Axe
--
CorruptedWarrior11421401214−1631115Iron GreataxeSteel Bow
--
CorruptedMage1422219101119254Wind
--
CorruptedMartial Monk1312447910−139344Steel-Hand ArtPhysic
--
CorruptedWolf Knight1133103162067576Steel DaggerStiletto
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedAxe Fighter14140161910−373094Steel Axe
Immediately begins moving unprovoked.
CorruptedAxe Fighter14140161910−373094−3Hand Axe
• Starts inquicksand.
• Immediately begins moving unprovoked.
CorruptedSword Fighter151311111516−198464−3Iron Blade
• Starts inquicksand.
• Immediately begins moving unprovoked.
CorruptedMage141234141111−2514254−3Elfire
• Starts inquicksand.
• Immediately begins moving unprovoked.
CorruptedSword Fighter151311111516−498464−3Killing Edge
• Starts inquicksand.
• Begins moving unprovoked on turn 3, or if the nearbyWarrior is provoked.
CorruptedWarrior11451931314−11072115Steel AxeSteel Bow
Begins moving unprovoked on turn 3, or if the nearbySword Fighter is provoked.
CorruptedSword Fighter151311111516−298464Steel Sword
Begins moving unprovoked on turn 3, or if the nearbySwordmaster is provoked.
CorruptedSwordmaster11341451921−3109885Levin SwordThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 3, or if the nearbySword Fighter is provoked.
CorruptedLance Flier151321181517−10913555SpearThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 4.
CorruptedAxe Fighter1313915199−373094−3Steel Axe
• Cannot inflictcritical hits.
• Starts inquicksand.
• Prioritizes attacking theVillagers.
CorruptedMartial Monk131268101010−1714344Steel-Hand ArtPhysic
Begins moving unprovoked on turn 3.
CorruptedAxe Fighter14140161910−373094Iron Greataxe
Prioritizes attacking player units.
CorruptedWolf Knight113614718201012886−3Steel DaggerStiletto
• Starts inquicksand.
• Begins moving unprovoked on turn 6.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedLance Flier154321181517−5913555Steel Lance
--
CorruptedSwordmaster11341451921109885Steel Sword
--
CorruptedSword Fighter151311111516−198464Iron Blade
--
CorruptedAxe Fighter14140161910−373094Steel Axe
--
CorruptedWarrior11451931314−11072115Iron GreataxeSteel Bow
--
CorruptedMage142234141111514254Wind
--
CorruptedMartial Monk131268101010−1714344Steel-Hand ArtPhysic
--
CorruptedWolf Knight123614718201012886Steel DaggerStiletto
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedAxe Fighter141421831112−386094Steel Axe
Immediately begins moving unprovoked.
CorruptedAxe Fighter141421831112−386094−3Hand Axe
• Starts inquicksand.
• Immediately begins moving unprovoked.
CorruptedSword Fighter151331341719−11110464−3Iron Blade
• Starts inquicksand.
• Immediately begins moving unprovoked.
CorruptedMage141256161313−2717254−3Elfire
• Starts inquicksand.
• Immediately begins moving unprovoked.
CorruptedSword Fighter151331341719−41110464−3Killing Edge
• Starts inquicksand.
• Begins moving unprovoked on turn 3, or if the nearbyWarrior is provoked.
CorruptedWarrior11482161617−112102115Steel AxeSteel Bow
Begins moving unprovoked on turn 3, or if the nearbySword Fighter is provoked.
CorruptedSword Fighter151331341719−21110464Steel Sword
Begins moving unprovoked on turn 3, or if the nearbySwordmaster is provoked.
CorruptedSwordmaster11361672124−31211885Levin SwordThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 3, or if the nearbySword Fighter is provoked.
CorruptedLance Flier1513413101819−101014555SpearThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 4.
CorruptedAxe Fighter13140152911−385094−3Steel Axe
• Cannot inflictcritical hits.
• Starts inquicksand.
• Prioritizes attacking theVillagers.
CorruptedMartial Monk1312810121212−1917344Steel-Hand ArtPhysic
Begins moving unprovoked on turn 3.
CorruptedAxe Fighter141421831112−386094Iron Greataxe
Prioritizes attacking player units.
CorruptedWolf Knight113816920221214886−3Steel DaggerStiletto
• Starts inquicksand.
• Begins moving unprovoked on turn 6.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedLance Flier1543413101819−41014555Iron Greatlance
--
CorruptedSwordmaster113616721241211885Iron Blade
--
CorruptedSword Fighter151331341719−11110464Iron Blade
--
CorruptedAxe Fighter141421831112−386094Iron Greataxe
--
CorruptedWarrior11482161617−112102115Iron GreataxeSteel Bow
--
CorruptedMage142256161313717254Wind
--
CorruptedMartial Monk1312810121212−49+517344Shielding ArtPhysic
--
CorruptedWolf Knight123816920221214886Steel DaggerStiletto
--

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Reinforcements

  • Turn 3(Hard/Maddening)/4(Normal) during enemy phase
    • 1Lance Flier from the northern border of the map, just west of the palm tree rock
    • 1Swordmaster from north of Pandreo's starting position
    • 1Sword Fighter from northeast of Pandreo's starting position
    • 1Axe Fighter from the eastern border of the map
    • 1Warrior from the eastern border of the map
    • 1Lance Flier from the southern border of the map(Hard/Maddening only)
  • Turn 4(Hard/Maddening)/5(Normal) during enemy phase
    • 1Mage from the northeast corner of the map
    • 1Martial Monk from the eastern border of the map
  • Turn 6(Hard/Maddening)/7(Normal) during enemy phase
    • 1(Normal)/2(Hard/Maddening)Wolf Knight(s) from the northwest corner of the map
    • 1Mage from the northwest corner of the map
    • 2Lance Fliers from the eastern border of the map

NPC data

NormalHardMaddening

NPC Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
FogadoSentinel171331271718−21011885Silver BowKiller BowVulnerary
Charmer
Becomes playable on turn 1.
PandreoHigh Priest113471618178+5221485Shielding ArtElfireWarpPhysicVulnerary
Party Animal
Becomes playable on turn 1.
BunetGreat Knight1141155159−420813116Silver AxeIron GreataxeSteel SwordVulnerary
Seconds?
Becomes playable on turn 1.
Solmic VillagerVillager9130411012851064ObstructVulnerary
--
Solmic VillagerVillager9130411012851064Elixir
--
Solmic VillagerVillager9130411012851064Master SealVulnerary
--
NPC Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
FogadoSentinel171331271718−21011885Silver BowKiller BowVulnerary
Charmer
Becomes playable on turn 1.
PandreoHigh Priest113471618178+5221485Shielding ArtElfireWarpPhysicVulnerary
Party Animal
Becomes playable on turn 1.
BunetGreat Knight1141155159−420813116Silver AxeIron GreataxeSteel SwordVulnerary
Seconds?
Becomes playable on turn 1.
Solmic VillagerVillager91254110985564ObstructVulnerary
--
Solmic VillagerVillager91254110985564Elixir
--
Solmic VillagerVillager91254110985564Master SealVulnerary
--
NPC Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
FogadoSentinel171331271718−21011885Silver BowKiller BowVulnerary
Charmer
Becomes playable on turn 1.
PandreoHigh Priest113471618178+5221485Shielding ArtElfireWarpPhysicVulnerary
Party Animal
Becomes playable on turn 1.
BunetGreat Knight1141155159−420813116Silver AxeIron GreataxeSteel SwordVulnerary
Seconds?
Becomes playable on turn 1.
Solmic VillagerVillager912641101185564ObstructVulnerary
--
Solmic VillagerVillager912641101185564Elixir
--
Solmic VillagerVillager912641101185564Master SealVulnerary
--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Trivia

  • Due to an oversight,Céline erronously uses a clip of MaleAlear thankingFogado for the help instead of her usual death quote whenever she falls in battle during this chapter in Classic Mode andTempest Trials.[1]

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Sentinels

--

Japanese

砂漠の自警団

Desert vigilantes

Spanish

Los Centinelas

The Sentinels

French

Les Sentinelles

The Sentinels

German

Die Wächter

The Guards

Italian

Le sentinelle

The sentinels

Korean

사막의 자경단

Desert vigilantes

Simplified Chinese

沙漠自卫团

Desert vigilantes

Traditional Chinese

沙漠自衛團

Desert vigilantes

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← Retreat •The Sentinels• Heroes of the Oasis →
Fire Emblem Engage
Playable charactersAlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable charactersAnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
BossesAlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background charactersNil
EmblemsAlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Legendary and personal weaponsLibérationMisericordeObscuritéWille Glanz
ChaptersMain storyP:The Emblems • 1:Awake at Last • 2:Queen Lumera • 3:Hostilities • 4:A Land in Bloom • 5:Retaking the Castle • 6:The Stolen Ring • 7:Dark Emblem • 8:The Kingdom of Might • 9:A Clash of Forces • 10:The Fell Dragon Sombron • 11:Retreat • 12:The Sentinels • 13:Heroes of the Oasis • 14:The Battle for Solm • 15:Dancer in the Ruins • 16:Seashore Travels • 17:Serenity in Ruin • 18:The Cold Voyage • 19:The Dead Town • 20:The Kingless Castle • 21:The Return • 22:The Fell & the Divine • 23:The Four Hounds • 24:Recollections • 25:The Final Guardian • 26:The Last Engage
ParaloguesBudding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine ParaloguesThe AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue1:Dragons from Afar • 2:Seeds of Unrest • 3:Path to War • 4:Clash of Queens • 5:The Fell Heir • 6:Seven Bracelets
LocationsElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and conceptsCorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
ListsBond conversationsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsDownloadable contentMangaMinor charactersMoviesMusic PlayerName chartOriginal Soundtrack • Other games (Fire Emblem series) •Pre-release information (Unused content) •TimelineWorld map
  1. Chris Rolands,[Engage] céline gets possessed by the ghost of m!alear and murders herself on not!fogado (???), YouTube,Published: February 13, 2023,Retrieved: August 1, 2024