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The Secret Seller

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The Secret Seller

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Location

The Twins' Turf

Boss(es)

Victor

That peddler woman was fighting to protect the village, you say? That kind of warmth is more than welcome in these cold lands. Here. Please use this to heal her if she's hurt.
— An elder in the village

The Secret Seller (Japanese:秘密の行商人Secret peddler) is the second paralogue chapter inFire Emblem Awakening, unlocked upon the completion ofChapter 5. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, theShepherds help a merchant caravan unable to reach their destination due to a group of bandits...with the assistance of asecret seller.

Plot

Main article:The Secret Seller/Script

Chrom and theShepherds come upon a merchant who explains that bandits have blockaded the road and are extorting travelers, and the Shepherds resolve to remove the bandits and secure the trade route. The bandits and their leaderVictor storm a village protected by the merchantAnna; if the player has completedParalogue 4, Victor accuses Anna of killing his brotherVincent and swears revenge, much to her confusion. The Shepherds reinforce Anna, rout the bandits, and kill Victor. After the battle, if Paralogue 4 was not completed, Anna thanks the Shepherds and introduces herself as the "Secret Seller" before bidding them farewell; if Paralogue 4 was completed, Anna explains that she is the identical twin sister of the Anna they previously rescued, much to Chrom's confusion.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–10{{{partner}}}118{{{third}}}
Map dimensions:
22 columns by 22 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–10{{{partner}}}121{{{third}}}
Map dimensions:
22 columns by 22 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–10{{{partner}}}123{{{third}}}
Map dimensions:
22 columns by 22 rows

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Character data

Characters
New units

None

Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in otherparalogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
Goddess IconDropped byVictor
PhysicVisit thevillage

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stockPossible merchant items

ItemPrice
Javelin700
Hand Axe750
Fire540
Thunder630
Wind450
ItemPrice
If amerchant is present in The Twins' Turf on theworld map, a random selection of three of the below items will also be available until the merchant leaves:
Steel Sword840
Steel Lance910
Steel Axe980
Steel Bow910
Elwind910
Hammer1,850
Physic1,800
Master Seal2,500
Second Seal2,500
A rare itemVaries
The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll.

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Event tiles

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic(+)

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VictorBerserker11401508102616Short AxeGoddess IconThis item is dropped upon this unit's defeat.
Will not act until he, one of the two nearbyBarbarians, or the nearbyArcher is attacked, or until thevillage is visited or destroyed; in any such case, he begins moving.
RuffianBarbarian6924~2510057~8340~15Iron Axe
• The center-southern one will not act until he,Victor, or the nearby Barbarian orArcher is attacked, or until thevillage is visited or destroyed; in any such case, he begins moving.
• The northeastern five prioritize destroying the village.
• The northwestern two both begin moving if either of them or the nearby Archer is provoked.
RuffianBarbarian6224~2510057~8340~15Steel Axe
• The southern one will not act until he,Victor, or the nearby Barbarian orArcher is attacked, or until thevillage is visited or destroyed; in any such case, he begins moving.
• The northern one prioritizes destroying the village.
RuffianArcher64218~90107~83~43~40~15Iron Bow
• The southern one will not act until he,Victor, or one of the two nearbyBarbarians is attacked, or until thevillage is visited or destroyed; in any such case, he begins moving.
• The northeastern two immediately begin moving unprovoked.
• The northwestern one begins moving if a nearby Barbarian is provoked.
RuffianMage611906~75~65~64~51~23~45Elfire
Immediately begins moving unprovoked.
RuffianMage611906~75~65~64~51~23~45Thunder
Immediately begins moving unprovoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VictorBerserker11451809123616Short AxeGoddess IconThis item is dropped upon this unit's defeat.
Gamble
Will not act until he, one of the two nearbyBarbarians, or the nearbyArcher is attacked, or until thevillage is visited or destroyed; in any such case, he begins moving.
RuffianBarbarian61129~3012~1306~79~104~540~15Iron Axe
Gamble
Can have 0-1 skill(s) at random
• The center-southern one will not act until he,Victor, or the nearby Barbarian orArcher is attacked, or until thevillage is visited or destroyed; in any such case, he begins moving.
• The northeastern six prioritize destroying the village.
• The northwestern four all begin moving if any of them or a northwestern Archer is provoked.
RuffianBarbarian6229~3012~1306~79~104~540~15Steel Axe
Gamble
Can have 0-1 skill(s) at random
• The southern one will not act until he,Victor, or the nearby Barbarian orArcher is attacked, or until thevillage is visited or destroyed; in any such case, he begins moving.
• The northern one prioritizes destroying the village.
RuffianArcher6525~269~10012~138~94~53~41~25Iron Bow
Skill +2Prescience
Can have 0-1 skill(s) at random
• The southern one will not act until he,Victor, or one of the two nearbyBarbarians is attacked, or until thevillage is visited or destroyed; in any such case, he begins moving.
• The northeastern two immediately begin moving unprovoked.
• The northwestern two both begin moving if either of them or a northwestern Barbarian is provoked.
RuffianMage6122~2308~97~87~86~71~24~55Elfire
Magic +2Focus
Can have 0-1 skill(s) at random
Immediately begins moving unprovoked.
RuffianMage6122~2308~97~87~86~71~24~55Thunder
Magic +2Focus
Can have 0-1 skill(s) at random
Immediately begins moving unprovoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VictorBerserker115223011155726TomahawkGoddess IconThis item is dropped upon this unit's defeat.
GambleWrath
Will not act until he, one of the two nearbyBarbarians, or the nearbyArcher is attacked, or until thevillage is visited or destroyed; in any such case, he begins moving.
RuffianBarbarian612381608126415Steel Axe
Gamble
Can have 0-1 skill(s) at random
• The center-southern one will not act until he,Victor, or the nearby Barbarian orArcher is attacked, or until thevillage is visited or destroyed; in any such case, he begins moving.
• The northeastern six prioritize destroying the village.
• The northwestern five all begin moving if any of them or a northwestern Archer orMage is provoked.
RuffianBarbarian62381608126415Silver Axe
Gamble
Can have 0-1 skill(s) at random
• The southern one will not act until he,Victor, or the nearby Barbarian orArcher is attacked, or until thevillage is visited or destroyed; in any such case, he begins moving.
• The northern one prioritizes destroying the village.
RuffianArcher653312016117425Steel Bow
Skill +2Prescience
Can have 0-1 skill(s) at random
• The southern one will not act until he,Victor, or one of the two nearbyBarbarians is attacked, or until thevillage is visited or destroyed; in any such case, he begins moving.
• The northeastern two immediately begin moving unprovoked.
• The northwestern two both begin moving if either of them or a northwestern Barbarian orMage is provoked.
RuffianMage612801210109265Arcwind
Magic +2Focus
Can have 0-1 skill(s) at random
Begins moving if a northwesternBarbarian orArcher is provoked.
RuffianMage612801210109265Arcfire
Magic +2Focus
Can have 0-1 skill(s) at random
Immediately begins moving unprovoked.
RuffianMage612801210109265Elthunder
Magic +2Focus
Can have 0-1 skill(s) at random
Immediately begins moving unprovoked.

Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:

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NPC data

NormalHardLunatic

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
AnnaTrickster113512172221258106+1Steel SwordHealConcoction
Movement +1Locktouch
Prioritizes attackingBarbarians to defend thevillage.
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
AnnaTrickster113613172322268106+1Steel SwordHealConcoction
Movement +1Locktouch
Prioritizes attackingBarbarians to defend thevillage.
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
AnnaTrickster113714182322279116+1Steel SwordHealConcoction
Movement +1Locktouch
Prioritizes attackingBarbarians to defend thevillage.

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Boss data

Main article:Victor

NormalHardLunatic

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

It is best to challenge this map after Chapter 8 so that Robin can get experience as a promoted class. Deploy Chrom, Robin, Sumia, and Cordelia. Sumia's job is to act as Chrom's troop transport and keep him out of danger while Robin rides Cordelia to the front lines and cleans house. Note that several Barbarians will ignore you until the village is secured or destroyed, meaning you can put Cordelia in front with less concern for her safety. Your ability to save the village is entirely dependent on whether Anna manages to kill the two approaching Barbarians before she is inevitably overrun, giving Robin time to arrive and relieve her. Hawkeye (for both the Barbarians and the nearby Archer), Counter, and Pavise (for the Barbarians) are all extremely troublesome skills to face. Other than that, this is pretty much a straightforward rout map.

Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Secret Seller

--

Japanese

秘密の行商人

Secret peddler; identical to the Japanese name of theMysterious Merchant paralogue inEngage, which also features Anna.

Spanish

Negocios turbios

Shady business

French

Une drôle de marchande

An odd merchant

German

Die geheime Händlerin

The secret Merchant

Italian

Loschi affari

Shady business

Gallery


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← Sickle to Sword •The Secret Seller• A Strangled Peace →
Fire Emblem Awakening
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ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
Paralogues1:Sickle to Sword • 2:The Secret Seller • 3:A Strangled Peace • 4:Anna the Merchant • 5:Scion of Legend • 6:A Man for Flowers • 7:Noble Lineage • 8:A Duel Disgraced • 9:Wings of Justice • 10:Ambivalence • 11:Twin Wyverns • 12:Disowned by Time • 13:Rival Bands • 14:Shadow in the Sands • 15:A Shot from the Dark • 16:Daughter to Dragons • 17:The Threat of Silence • 18:The Dead King's Lament • 19:Irreconcilable Paths • 20:A Hard Miracle • 21:Ghost of a Blade • 22:The Wellspring of Truth • 23:The Radiant Hero
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