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The Seacomers

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The Seacomers


Location

Port Ferox

New units

Cherche

Boss(es)

Dalton

Previous chapter(s)

Mad King Gangrel

Next chapter(s)

Of Sacred Blood

Citizens! Soldiers! Hear my words! The Conqueror himself, EmperorWalhart, claims dominion over these lands!
— Dalton

The Seacomers (Japanese:海より来る者Those who come by sea) is the twelfth chapter inFire Emblem Awakening. In this chapter,Valmese forces have arrived at PortFerox at roughly the same time as theShepherds. The Shepherds have to defend Port Ferox from the Valmese forces.

Plot

Main article:The Seacomers/Script

Two years afterGangrel's defeat, at Ylisstol, a messenger fromFlavia arrives forChrom, bearing news of an invasion from the west byValm. Leaving behind his newborn daughter,Lucina, Chrom travels to Castle Ferox. Flavia greets Chrom and informs him that Valmese warships have set sail forYlisse.Basilio arrives withVirion, who introduces himself as the Duke ofRosanne, and he and his retainerCherche recount how Valm expanded from a rump state into an empire with designs of Ylissean conquest under its emperorWalhart's rule. The Shepherds prepare to fight the Valmese at their landing, readying themselves for strong cavalry under Virion's advice.

TheShepherds narrowly beat back Valmese marauders led byDalton. The group quickly realizes they will have no hope of driving off Walhart's forces and protecting the people ofYlisse andFerox, leading Basilio andRobin to suggest entreatingPlegia for aid. Chrom reluctantly agrees and orders a summit to be requested.

Summary

At Port Ferox, Chrom's men and the Feroxi barely repel the fierce Valmese attack. In need of ships to drive Valm off, they turn to an unlikely ally for help.

Chapter data

NormalHard/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–12+1{{{partner}}}040{{{third}}}
Map dimensions:
20 columns by 20 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–12+1{{{partner}}}043{{{third}}}
Map dimensions:
20 columns by 20 rows

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Character data

Characters
New units
Cherche
Wyvern Rider
HP
30/31/33
Inventory
Steel Axe
Hammer
Level
12
Automatically from turn 1
Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​

Note: The returning characters list does not include any characters recruitable inparalogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
Bullion (L)Dropped byDalton
Beast KillerDropped by enemyKnight
Master SealDropped by enemyPaladin
ElixirDropped by enemyBow Knight
Second SealDropped by enemyBow Knight
Silver LanceDropped by enemyPaladin
Silver SwordDropped by enemyPaladin

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stockPossible merchant items

ItemPrice
Mend1,000
Rescue1,280
Dragonstone2,300
Beaststone2,000
Master Seal2,500
ItemPrice
If amerchant is present in Port Ferox on theworld map, a random selection of three of the below items will also be available until the merchant leaves:
Silver Sword1,410
Silver Lance1,560
Silver Axe1,740
Silver Bow1,560
Arcfire1,440
Killing Edge1,470
Killer Lance1,680
Killer Axe1,860
Killer Bow1,680
A rare itemVaries
The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll.

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Event tiles

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic(+)

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DaltonPaladin514118116151518108Short SpearBullion (L)This item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 8.
ValmeseKnight15831~3214~1508~94~57~813~141~24Steel Lance
• The southern six immediately begin moving unprovoked.
• The northwestern one begins moving unprovoked on turn 3.
• The northeastern one begins moving unprovoked on turn 4.
ValmeseKnight15131~3214~1508~94~57~813~141~24Beast KillerThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
ValmeseKnight15431~3214~1508~94~57~813~141~24Javelin
• The southern two immediately begin moving unprovoked.
• The northwestern one begins moving unprovoked on turn 3.
• The northeastern one begins moving unprovoked on turn 4.
ValmeseCavalier15729~3011~12010~1110~117~89~102~37Steel Sword
• The southwestern two and the center-northern two immediately begin moving unprovoked.
• The northeastern one begins moving unprovoked on turn 3.
• The northwestern two begin moving unprovoked on turn 4.
ValmeseCavalier15629~3011~12010~1110~117~89~102~37Steel Lance
• The southwestern two and the center-northern one immediately begins moving unprovoked.
• The northeastern two begin moving unprovoked on turn 3.
• The northwestern one begins moving unprovoked on turn 4.
ValmesePaladin1138~3914~15113~1413~1412~1314~158~98Steel LanceMaster SealThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
ValmeseBow Knight1134~3511~12016~1715~169~109~103~48Steel BowIron SwordElixirThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 3.
ValmeseBow Knight1134~3511~12016~1715~169~109~103~48Steel BowIron SwordSecond SealThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 4.
ValmeseCavalier15229~3011~12010~1110~117~89~102~37Iron Sword
• The eastern one begins moving unprovoked on turn 6.
• The western one begins moving unprovoked on turn 7.
ValmeseCavalier15429~3011~12010~1110~117~89~102~37Javelin
• The eastern two begin moving unprovoked on turn 6.
• The western two begin moving unprovoked on turn 7.
ValmeseCavalier15229~3011~12010~1110~117~89~102~37Iron Lance
• The eastern one begins moving unprovoked on turn 6.
• The western one begins moving unprovoked on turn 7.
ValmesePaladin1138~3914~15113~1413~1412~1314~158~98Silver LanceThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 6.
ValmesePaladin1138~3914~15113~1413~1412~1314~158~98Silver SwordThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 7.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DaltonPaladin514822119181920128Short SpearBullion (L)This item is dropped upon this unit's defeat.
Outdoor Fighter
Begins moving unprovoked on turn 6.
ValmeseKnight15837~3817~18010~115~69~1013~141~24Steel Lance
Defense +2Indoor Fighter
Can have 0–1 skill(s) at random
• The southern six immediately begin moving unprovoked.
• The northwestern one begins moving unprovoked on turn 3.
• The northeastern one begins moving unprovoked on turn 4.
ValmeseKnight15137~3817~18010~115~69~1013~141~24Beast KillerThis item is dropped upon this unit's defeat.
Defense +2Indoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseKnight15437~3817~18010~115~69~1013~141~24Javelin
Defense +2Indoor Fighter
Can have 0–1 skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northwestern one begins moving unprovoked on turn 3.
• The northeastern one begins moving unprovoked on turn 4.
ValmeseCavalier151034~3514~15012~1312~1310~119~102~37Steel Lance
Outdoor Fighter
Can have 0–1 skill(s) at random
• The southern four and the center one immediately begin moving unprovoked.
• The center-eastern two begin moving unprovoked on turn 3.
• The center-western one begins moving unprovoked on turn 4.
• The northeastern one begins moving unprovoked on turn 5.
• The northwestern one begins moving unprovoked on turn 6.
ValmeseCavalier151034~3514~15012~1312~1310~119~102~37Steel Sword
Outdoor Fighter
Can have 0–1 skill(s) at random
• The southern three and the center two immediately begin moving unprovoked.
• The center-eastern one begins moving unprovoked on turn 3.
• The center-western two begin moving unprovoked on turn 4.
• The northeastern one begins moving unprovoked on turn 5.
• The northwestern one begins moving unprovoked on turn 6.
ValmesePaladin1145~4618~19116~1716~1716~1716~1710~118Steel LanceMaster SealThis item is dropped upon this unit's defeat.
Outdoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseBow Knight1141~4214~15019~2018~1912~13114~58Steel BowSteel SwordElixirThis item is dropped upon this unit's defeat.
PatienceSkill +2PrescienceRally Skill
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3.
ValmeseBow Knight1141~4214~15019~2018~1912~13114~58Steel BowSteel SwordSecond SealThis item is dropped upon this unit's defeat.
PatienceSkill +2PrescienceRally Skill
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 4.
ValmeseCavalier15434~3514~15012~1312~1310~119~102~37Javelin
Outdoor Fighter
Can have 0–1 skill(s) at random
• The eastern two begin moving unprovoked on turn 5.
• The western two begin moving unprovoked on turn 6.
ValmesePaladin1145~4618~19116~1716~1716~1716~1710~118Silver LanceThis item is dropped upon this unit's defeat.
Outdoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 5.
ValmesePaladin1145~4618~19116~1716~1716~1716~1710~118Silver SwordThis item is dropped upon this unit's defeat.
Outdoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 6.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DaltonPaladin515927124232423158SpearBullion (L)This item is dropped upon this unit's defeat.
Outdoor FighterAegis
Begins moving unprovoked on turn 5.
ValmeseKnight15848220137131524Silver Lance
Defense +2Indoor Fighter
Can have 0–1 skill(s) at random
• The southern six immediately begin moving unprovoked.
• The northeastern one begins moving unprovoked on turn 2.
• The northwestern one begins moving unprovoked on turn 3.
ValmeseKnight15148220137131524Beast KillerThis weapon is forged and has boosted stats.Beast KillerThis item is dropped upon this unit's defeat.
Defense +2Indoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseKnight15448220137131524Short Spear
Defense +2Indoor Fighter
Can have 0–1 skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northeastern one begins moving unprovoked on turn 2.
• The northwestern one begins moving unprovoked on turn 3.
ValmeseCavalier158441901616151137Silver Lance
Outdoor Fighter
Can have 0–1 skill(s) at random
• The southern four and the center one immediately begin moving unprovoked.
• The center-eastern one begins moving unprovoked on turn 3.
• The northern two begin moving unprovoked on turn 5.
ValmesePaladin115724122222220148Silver SwordThis weapon is forged and has boosted stats.
Outdoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseCavalier159441901616151137Silver Sword
Outdoor Fighter
Can have 0–1 skill(s) at random
• The southern two and the center two immediately begin moving unprovoked.
• The center-western two begin moving unprovoked on turn 2.
• The center-eastern one begins moving unprovoked on turn 3.
• The northern two begin moving unprovoked on turn 5.
ValmesePaladin115724122222220148Beast KillerThis weapon is forged and has boosted stats.Master SealThis item is dropped upon this unit's defeat.
Outdoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseCavalier152441901616151137Beast KillerThis weapon is forged and has boosted stats.
Outdoor Fighter
Can have 0–1 skill(s) at random
• The western one begins moving unprovoked on turn 2.
• The eastern one begins moving unprovoked on turn 3.
ValmeseBow Knight11531902524171368Silver BowSilver SwordElixirThis item is dropped upon this unit's defeat.
PatienceSkill +2PrescienceRally Skill
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3.
ValmeseBow Knight11531902524171368Silver BowSilver SwordSecond SealThis item is dropped upon this unit's defeat.
PatienceSkill +2PrescienceRally Skill
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 2.
ValmeseCavalier154441901616151137Short Spear
Outdoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 5.
ValmesePaladin115724122222220148Silver LanceThis weapon is forged and has boosted stats.Silver LanceThis item is dropped upon this unit's defeat.
Outdoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 5.
ValmesePaladin115724122222220148Silver SwordThis weapon is forged and has boosted stats.Silver SwordThis item is dropped upon this unit's defeat.
Outdoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 5.

AllforgedThis weapon is forged and has boosted stats. weapons have +4 might and +10 hit.

Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:

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Boss data

Main article:Dalton

NormalHardLunatic

Paladin
Level5
Movement8
Stats
Max HP41Speed15
Strength18Luck15
Magic1Defense18
Skill16Resistance10
InventorySkills
Short Spear
Bullion (L)This item is dropped upon this unit's defeat.
--
Weapon Levels
SwordsELancesCAxes--
Bows--Tomes--Staves--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Once again, take a minimalist squad consisting of Chrom, Robin, and Cordelia. In addition to the promoted Bow Knights, beware enemies with Beast Killers, for they can clip Robin's wings in embarrassing fashion. Put Cherche behind Cordelia and have them head north up the east side. Their goal is to reach the safety of the northeastern corner of the map on turn 3. Meanwhile, Robin should kill the Knight with the droppable Beast Killer on turn 1, unequip her weapons as she heads north on turn 2, and take refuge in the gap between the dock and the boat on turn 3. Once every enemy with 2 range is dead, you've pretty much won the battle. Have Robin with no weapons equipped lure out the 1 range enemies, then pick them off from the safety of the ocean. Robin should finally hit level 15 in this chapter and obtain the coveted Galeforce, greatly increasing her player phase prowess. Any leftover kills should go to Cherche.

Upon completing this chapter, you unlock freely buyable Rescue staves. This is extremely powerful and should be abused to its fullest extent.

Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Seacomers

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Japanese

海より来る者

Those who come by sea

Spanish

Invasores de ultramar

Invaders from overseas

French

Outre-mer

Oversea

German

Von jenseits des Meeres

From beyond the Sea

Italian

Invasori dal mare

Invaders from the sea

Gallery


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← Mad King Gangrel •The Seacomers• Of Sacred Blood →
Fire Emblem Awakening
Playable charactersAnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
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ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
Paralogues1:Sickle to Sword • 2:The Secret Seller • 3:A Strangled Peace • 4:Anna the Merchant • 5:Scion of Legend • 6:A Man for Flowers • 7:Noble Lineage • 8:A Duel Disgraced • 9:Wings of Justice • 10:Ambivalence • 11:Twin Wyverns • 12:Disowned by Time • 13:Rival Bands • 14:Shadow in the Sands • 15:A Shot from the Dark • 16:Daughter to Dragons • 17:The Threat of Silence • 18:The Dead King's Lament • 19:Irreconcilable Paths • 20:A Hard Miracle • 21:Ghost of a Blade • 22:The Wellspring of Truth • 23:The Radiant Hero
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LocationsYlisseFerox (Arena Ferox) •Outrealm Gate (Outrealms) •Plegia (Dragon's Table) •YlisseValmChon'sinRosanneValm
Groups, objects, and conceptsAwakeningEinherjarFire EmblemGrimleal (Deadlords) •RisenShepherds
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsAncient LettersBirthdayDouble DuelDownloadable contentMinor charactersName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) •Pre-release information (Unused content) •Unit Gallery (Soundtrack) •SpotPassStreetPassTheaterTimelineWorld map