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The Seacomers
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| “ | Citizens! Soldiers! Hear my words! The Conqueror himself, EmperorWalhart, claims dominion over these lands! | ” | — Dalton |
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The Seacomers (Japanese:海より来る者Those who come by sea) is the twelfth chapter inFire Emblem Awakening. In this chapter,Valmese forces have arrived at PortFerox at roughly the same time as theShepherds. The Shepherds have to defend Port Ferox from the Valmese forces.
Plot
- Main article:
The Seacomers/Script
Two years afterGangrel's defeat, at Ylisstol, a messenger fromFlavia arrives forChrom, bearing news of an invasion from the west byValm. Leaving behind his newborn daughter,Lucina, Chrom travels to Castle Ferox. Flavia greets Chrom and informs him that Valmese warships have set sail forYlisse.Basilio arrives withVirion, who introduces himself as the Duke ofRosanne, and he and his retainerCherche recount how Valm expanded from a rump state into an empire with designs of Ylissean conquest under its emperorWalhart's rule. The Shepherds prepare to fight the Valmese at their landing, readying themselves for strong cavalry under Virion's advice.
TheShepherds narrowly beat back Valmese marauders led byDalton. The group quickly realizes they will have no hope of driving off Walhart's forces and protecting the people ofYlisse andFerox, leading Basilio andRobin to suggest entreatingPlegia for aid. Chrom reluctantly agrees and orders a summit to be requested.
Summary
At Port Ferox, Chrom's men and the Feroxi barely repel the fierce Valmese attack. In need of ships to drive Valm off, they turn to an unlikely ally for help.
Chapter data
NormalHard/Lunatic
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| Victory: Rout the enemy | Player | Partner | Other | Enemy | Third | |
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| Defeat:Chrom orRobin dies | 1–12+1 | {{{partner}}} | 0 | 40 | {{{third}}} | |
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| Map dimensions: 20 columns by 20 rows | ||||||
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| Victory: Rout the enemy | Player | Partner | Other | Enemy | Third | |
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| Defeat:Chrom orRobin dies | 1–12+1 | {{{partner}}} | 0 | 43 | {{{third}}} | |
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| Map dimensions: 20 columns by 20 rows | ||||||
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Character data
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Forcibly deployed characters | |||||||||||
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Note: The returning characters list does not include any characters recruitable inparalogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stockPossible merchant items
| Item | Price |
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Mend | 1,000 |
Rescue | 1,280 |
Dragonstone | 2,300 |
Beaststone | 2,000 |
Master Seal | 2,500 |
| Item | Price |
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| If amerchant is present in Port Ferox on theworld map, a random selection of three of the below items will also be available until the merchant leaves: | |
Silver Sword | 1,410 |
Silver Lance | 1,560 |
Silver Axe | 1,740 |
Silver Bow | 1,560 |
Arcfire | 1,440 |
Killing Edge | 1,470 |
Killer Lance | 1,680 |
Killer Axe | 1,860 |
Killer Bow | 1,680 |
A rare item | Varies |
| The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll. | |
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Event tiles
- Column 5, row 12: Two squares north of aSteel Lance*/Silver Lance*Knight
- Column 19, row 9: South of theBow Knight that drops anElixir
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NormalHardLunatic(+)
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Allforged
weapons have +4 might and +10 hit.
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
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Boss data
- Main article:
Dalton
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Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Once again, take a minimalist squad consisting of Chrom, Robin, and Cordelia. In addition to the promoted Bow Knights, beware enemies with Beast Killers, for they can clip Robin's wings in embarrassing fashion. Put Cherche behind Cordelia and have them head north up the east side. Their goal is to reach the safety of the northeastern corner of the map on turn 3. Meanwhile, Robin should kill the Knight with the droppable Beast Killer on turn 1, unequip her weapons as she heads north on turn 2, and take refuge in the gap between the dock and the boat on turn 3. Once every enemy with 2 range is dead, you've pretty much won the battle. Have Robin with no weapons equipped lure out the 1 range enemies, then pick them off from the safety of the ocean. Robin should finally hit level 15 in this chapter and obtain the coveted Galeforce, greatly increasing her player phase prowess. Any leftover kills should go to Cherche.
Upon completing this chapter, you unlock freely buyable Rescue staves. This is extremely powerful and should be abused to its fullest extent.
Trivia
- Discounting thebonus unitmerchant mechanic, the shop at Port Ferox is only the second in the entireFire Emblem series capable of selling any type ofdragonstone (the first is asecret shop inchapter 14 of Book 2 ofMystery of the Emblem and its remake).
- This chapter's pre-battle cutscene features an NPC with a unique sprite. While this sprite is not used anywhere else inAwakening, it was later reused as the genericVillager sprite inFire Emblem Warriors.
Etymology and other languages
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English | The Seacomers | -- |
| Japanese | 海より来る者 | Those who come by sea |
| Spanish | Invasores de ultramar | Invaders from overseas |
| French | Outre-mer | Oversea |
| German | Von jenseits des Meeres | From beyond the Sea |
| Italian | Invasori dal mare | Invaders from the sea |
Gallery
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| ← Mad King Gangrel • | The Seacomers | • Of Sacred Blood → |
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