| The Scion of Light |
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| “ | Don't forget the bigger picture! We're keeping the bulk of the enemy's forces busy here, which frees Seliph's army to march through Thracia unimpeded! You mustn't give up before we're able to merge our forces! | ” | — August, toLeif |
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The Scion of Light (Japanese:光の公子The Noble of Light) is the twentieth chapter ofFire Emblem: Thracia 776.
Plot
- Main article:The Scion of Light/Script
Six months have passed since the death of DukeDryas and the retreat fromUlster. Leif's Liberation Army has been defending Leonster from the Empire's siege under GeneralBaráth, but the Empire has gradually taken the fortress piece by piece, driving Leif's forces into the castle's last corner.
GeneralReinhardt of Friege meets with Baráth's forces outside of Leonster to report on developments in western Thracia. He informs Baráth that the rebel forces ofSeliph have taken overMelgen and defeated PrinceIshtore and LadyLiza. He also informs Baráth that KingBloom is dissatisfied with Baráth's failure to capture Leonster, and urges the general to act quickly, warning him that there will be negative consequences if he does not. Reinhardt then departs, and Baráth orders an all-out assault on Leonster.
Leif's forces try to hold out against the enemy until Seliph's army arrives. They eventually succeed in defending the castle long enough for Baráth's forces to retreat.Diarmuid, Seliph's emissary, arrives at Leonster to inform Leif and August that Seliph has besieged Ulster and that the fortress will fall within a few days, which is why the forces besieging Leonster were forced to retreat.
IfNanna is alive and uncaptured, Diarmuid then meets with her and informs her of the fate of their mother,Lachesis, claiming thatLewyn ofSilesse from Seliph's army told him. Lachesis allegedly vanished while trying to get to Isaach, but she is still alive somewhere. Diarmuid promises Nanna that once the war is over, they will look for their mother. Then Diarmuid asks Leif if he can join his army, and Leif agrees.
Chapter data
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| Victory: Defend the throne for at least 15 turns and defeatBaráth[a] | Player | Partner | Other | Enemy | Third |
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| Defeat:Leif dies, or an enemy takes the throne | 12–16 | {{{partner}}} | {{{other}}} | 22+88 | {{{third}}} |
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- All mounted units start this chapterdismounted.
Units are arranged based on their position in deployment order after Leif.
The chipped sections of wall can be broken by an enemy that moves to do so; it consumes their turn, and turns the walls and nearby floors into wasteland.
Character data
Item data
Shop data
Armories and vendors
SwordsLancesAxesBowsTomesStavesItemsSecret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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| Name | Class | Lv | # | HP | Str | Mag | Skill | Spd | Lck | Prf | Wlv | Def | Res | Cha | Lck | Con | Mov | Inventory and Skills |
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 | Baráth | Baron | 15 | 1 | 56 | 20 | 13 | 18 | 8 | 10 | 20 | 20 | 6 | Master Axe • Fortify • Vulnerary • Thrud Scroll
Pavise • Immortal* | Authority: ★★★★ • Does not move until turn 15, at which point he begins moving unprovoked. • The Immortal skill is removed on turn 3. |  | Friege | General | 18 | 3 | 26~46 | 7~20 | 1~20 | 5~20 | 2~20 | 0~20 | 12~20 | 10~20 | 6~7 | Master Lance • Vulnerary | Authority: Baráth Does not move until turn 15, at which point they begin moving unprovoked ifBaráth has not been defeated. |  | Friege | Sword Armor | 10 | 5 | 20~32 | 4~16 | 0~12 | 0~12 | 0~12 | 0~12 | 8~20 | 9~20 | 5~6 | Killing Edge • Vulnerary | Authority: Baráth Moves to attack units in range; otherwise moves randomly. Begins moving to attack units unprovoked once the door to their cell is opened. |  | Friege | Lance Armor | 14 | 13 | 20~36 | 4~20 | 0~16 | 0~16 | 0~16 | 0~16 | 8~20 | 9~20 | 5~6 | Long Lance • Door Key | Authority: Baráth • Most ignore combat and move to open doors, then move to attack units once all doors are open or they have no means of opening doors. • The westernmost, fourth-westernmost, and seventh-, fifth-, and second-easternmost ones (the ones that start in columns 1, 7, 16, 20, and 26) move to take the throne. |
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Starting from turn 14, if Baráth had been defeated, all units begin to ignore combat and move to escape south; asBallistae cannot move, they simply cease attacking.
Reinforcements
- Turn 3
- TwoBishops; one each from the forests east and west of Baráth
- ThirteenLance Armors; one from the starting positions of each initial Lance Armor
- TwoPriests withRestore staves; one each near the Bishops
- Two Priests without Restores; one each near the Bishops
- Turn 5
- ThirteenMages withThunder; one from the starting positions of each initial Lance Armor
- Turn 7
- FourBallistae; two each from west and east of Baráth
- Turn 10
- Turns 12 and 15; halted on turn 15 upon Baráth's defeat
- FourMages withFire andMeteor; two from the southwest corner of the map, two from near the southeast corner of the map
- Turns 12–15; halted upon Baráth's defeat
- ThirteenAxe Armors; one from the starting positions of each initial Lance Armor (the westernmost two are blocked by two Mage reinforcements on turns 12 and 15)
Boss data
- Main article:Baráth
Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
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Etymology and other languages
| Names, etymology, and in other regions |
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| Language | Name | Definition, etymology, and notes |
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| English | The Scion of Light | FromFire Emblem Awakening, in which the name of this chapter is used as the title for Seliph's DLC Einherjar card. |
English (unofficial) | • The Child of Light • The Scion of Light | • Used in FireLizard's translation. • Used in the Lil' Mansterfan translation patch. |
| Japanese | 光の公子 | The Noble of Light |
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Gallery
Notes
- ↑Unlike other chapters, this chapter does not end immediately upon Baráth's defeat, but instead at the start of the next turn at or after turn 15; e.g. if Baráth is defeated during turn 16, the chapter will end at the start of turn 17; if he is defeated during turn 12, it will end at the start of turn 15.