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The Scion of Light

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The Scion of Light


Location

Leonster

Boss(es)

Baráth

Previous chapter(s)

The Empire's Wrath

Next chapter(s)

The War of Liberation

Don't forget the bigger picture! We're keeping the bulk of the enemy's forces busy here, which frees Seliph's army to march through Thracia unimpeded! You mustn't give up before we're able to merge our forces!
— August, toLeif

The Scion of Light (Japanese:光の公子The Noble of Light) is the twentieth chapter ofFire Emblem: Thracia 776.

Plot

Main article:The Scion of Light/Script

Six months have passed since the death of DukeDryas and the retreat fromUlster. Leif's Liberation Army has been defending Leonster from the Empire's siege under GeneralBaráth, but the Empire has gradually taken the fortress piece by piece, driving Leif's forces into the castle's last corner.

GeneralReinhardt of Friege meets with Baráth's forces outside of Leonster to report on developments in western Thracia. He informs Baráth that the rebel forces ofSeliph have taken overMelgen and defeated PrinceIshtore and LadyLiza. He also informs Baráth that KingBloom is dissatisfied with Baráth's failure to capture Leonster, and urges the general to act quickly, warning him that there will be negative consequences if he does not. Reinhardt then departs, and Baráth orders an all-out assault on Leonster.

Leif's forces try to hold out against the enemy until Seliph's army arrives. They eventually succeed in defending the castle long enough for Baráth's forces to retreat.Diarmuid, Seliph's emissary, arrives at Leonster to inform Leif and August that Seliph has besieged Ulster and that the fortress will fall within a few days, which is why the forces besieging Leonster were forced to retreat.

IfNanna is alive and uncaptured, Diarmuid then meets with her and informs her of the fate of their mother,Lachesis, claiming thatLewyn ofSilesse from Seliph's army told him. Lachesis allegedly vanished while trying to get to Isaach, but she is still alive somewhere. Diarmuid promises Nanna that once the war is over, they will look for their mother. Then Diarmuid asks Leif if he can join his army, and Leif agrees.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defend the throne for at least 15 turns and defeatBaráth[a]PlayerPartnerOtherEnemyThird
Defeat:Leif dies, or an enemy takes the throne12–16{{{partner}}}{{{other}}}22+88{{{third}}}
All mounted units start this chapterdismounted.

Units are arranged based on their position in deployment order after Leif.

The chipped sections of wall can be broken by an enemy that moves to do so; it consumes their turn, and turns the walls and nearby floors into wasteland.

Character data

Characters
New units

None

Forcibly deployed characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​

Item data

Items
NameObtainment Method
SilenceVisit lonevillage
Knight ProofOpen lonechest

Shop data

Armories and vendors

SwordsLancesAxesBowsTomesStavesItemsSecret

None

None

None

None

NameCost
Thunder3,200
NameCost
Heal2,200
NameCost
Vulnerary600
Torch500

None

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BaráthBaron1515620131881020206Master AxeFortifyVulneraryThrud Scroll
PaviseImmortal*
Authority: ★★★★
• Does not move until turn 15, at which point he begins moving unprovoked.
• The Immortal skill is removed on turn 3.
FriegeGeneral18326~467~201~205~202~200~2012~2010~206~7Master LanceVulnerary
Authority: Baráth
Does not move until turn 15, at which point they begin moving unprovoked ifBaráth has not been defeated.
FriegeSword Armor10520~324~160~120~120~120~128~209~205~6Killing EdgeVulnerary
Authority: Baráth
Moves to attack units in range; otherwise moves randomly. Begins moving to attack units unprovoked once the door to their cell is opened.
FriegeLance Armor141320~364~200~160~160~160~168~209~205~6Long LanceDoor Key
Authority: Baráth
• Most ignore combat and move to open doors, then move to attack units once all doors are open or they have no means of opening doors.
• The westernmost, fourth-westernmost, and seventh-, fifth-, and second-easternmost ones (the ones that start in columns 1, 7, 16, 20, and 26) move to take the throne.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
FriegeBishop10220~320~125~172~142~140~121~134~165~6Fortify
Unlock
Thunder
Authority: Baráth
Does not move.
FriegeLance Armor151320~374~200~170~170~170~178~209~205~6Great Lance
Authority: Baráth
Moves to break destructible walls.
FriegePriest6216~240~83~112~101~90~80~84~125~6HealRestore
Authority: Baráth
FriegePriest6216~240~83~112~101~90~80~84~125~6Heal
Authority: Baráth
FriegeMage101318~300~122~142~143~150~120~124~166~7ThunderDoor Key
Authority: Baráth
Ignores combat and moves to open doors, then moves to attack units once all doors are open or they have no means of opening doors.
FriegeBallista6420~284~120~83~110~80~35~136~140Ballista
Authority: Baráth
FriegeIron Ballista6220~284~120~85~130~80~312~206~140Iron Ballista
Authority: Baráth
FriegeMage16818~360~182~202~203~200~180~184~206~7FireMeteor
Authority: Baráth
FriegeAxe Armor184820~404~200~200~200~200~208~209~205~6Hand AxeBattle Axe
Authority: Baráth
Moves to take the throne.

Starting from turn 14, if Baráth had been defeated, all units begin to ignore combat and move to escape south; asBallistae cannot move, they simply cease attacking.

Reinforcements

  • Turn 3
    • TwoBishops; one each from the forests east and west of Baráth
    • ThirteenLance Armors; one from the starting positions of each initial Lance Armor
    • TwoPriests withRestore staves; one each near the Bishops
    • Two Priests without Restores; one each near the Bishops
  • Turn 5
    • ThirteenMages withThunder; one from the starting positions of each initial Lance Armor
  • Turn 7
    • FourBallistae; two each from west and east of Baráth
  • Turn 10
  • Turns 12 and 15; halted on turn 15 upon Baráth's defeat
    • FourMages withFire andMeteor; two from the southwest corner of the map, two from near the southeast corner of the map
  • Turns 12–15; halted upon Baráth's defeat
    • ThirteenAxe Armors; one from the starting positions of each initial Lance Armor (the westernmost two are blocked by two Mage reinforcements on turns 12 and 15)

Boss data

Main article:Baráth
Baron
Level15
Action--
Authority★★★★
Stats
Max HP56Speed8
Strength20Luck10
Magic13Defense20
Skill18Constitution20
Movement6FCM2
InventorySkills
Master Axe
Fortify
Vulnerary
Thrud Scroll
Pavise
Immortal*
Weapon Levels
SwordsALancesAAxesABowsAStavesA
Fire magicAThunder magicACLight magic--Dark magic--

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Scion of Light

FromFire Emblem Awakening, in which the name of this chapter is used as the title for Seliph's DLC Einherjar card.

English
(unofficial)

• The Child of Light
• The Scion of Light

• Used in FireLizard's translation.
• Used in the Lil' Mansterfan translation patch.

Japanese

光の公子

The Noble of Light

Gallery

  • Map of the chapter
    Map of the chapter

Notes

  1. Unlike other chapters, this chapter does not end immediately upon Baráth's defeat, but instead at the start of the next turn at or after turn 15; e.g. if Baráth is defeated during turn 16, the chapter will end at the start of turn 17; if he is defeated during turn 12, it will end at the start of turn 15.
← The Empire's Wrath •The Scion of Light• The War of Liberation →
Fire Emblem: Thracia 776
Playable charactersAlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable charactersAltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
BossesAlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background charactersAlfionaCalfEthlynQuan
Personal weaponsBeo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters1:The Warrior of Fiana • 2:The Coastal Village • 2x:The Corsair Isles • 3:Kelbeth's Gate • 4:The Dungeon • 4x:Hero on the Wind • 5:Mother and Daughter • 6:The Escape • 7:The Shield of Thracia • 8:Mount Violdrake • 8x:Dagdar's Manor • 9:The Banner of Njörun • 10:Nowell Valley • 11:Fort Dandrum • 11x:Murder Holes • 12:The Bandits of Dacia • 12x:The Dandelion • 13:The Walled City • 14:The Onslaught • 14x:Yearning to Breathe Free • 15:Two Paths • 16A:Norden Line • 17A:The Gates of Leonster • 16B:Dark Forest • 17B:The Gathering Storm • 18:The Liberation of Leonster • 19:The Empire's Wrath • 20:The Scion of Light • 21:The War of Liberation • 21x:The Prison Camp • 22:Across the River • 23:The Fiend's Lair • 24:The Baron in Black • 24x:The Loptrian AltarE:Sworn Upon a Sword
LocationsJugdralMunster District (ConnachtLeonsterMunsterUlster) •Thracia (FianaTarrah)
Groups, objects and events12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) •Magi
ListsChaptersCharacters (Availability chart) •Classes (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsOther games (Genealogy of the Holy WarAwakening) •Minor charactersName chartOrbPre-release information (Unused content) •Sound RoomTimeline