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The Sage Lord

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The Sage Lord

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Location

Bridges in a Row

Boss(es)

Leif

The Sage Lord (Japanese:賢王Wise King) is the tenthparalogue chapter ofFire Emblem Engage, unlocked upon the completion ofChapter 17. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter,Alear takes on a challenge fromEmblem Leif in a place familiar to him in order to deepen their bonds.

Plot

Main article:The Sage Lord/Script

Alear arrives by a river inFirene, whichLeif recognizes as the RiverThracia. He explains that, at that river, he fought against the tacticianSaias and the knightReinhardt in a grueling battle. Leif then senses a great power from the location, and challenges Alear to a trial which will strengthen their bonds. Alear accepts his challenge.

Alear manages to defeat Leif, who commends their strength. After Alear thanks Leif for his guidance, he ponders on a message he was given on the day of his battle: to make any sacrifice worthwhile. He comments that it is a guide's responsibility to make the future into something righteous. Alear thanks him, and asks him to continue fighting alongside them, to which Leif swears to do.

Beginning log

A place of significance to Emblem Leif. Here, the Divine Dragon will face an important trial.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: Defeat EmblemLeifPlayerPartnerOtherEnemyThird
Defeat:Alear dies1–11{{{partner}}}{{{other}}}32+18{{{third}}}
File:Cm fe17 10x.png
Map dimensions:
28 columns by 26 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat EmblemLeifPlayerPartnerOtherEnemyThird
Defeat:Alear dies1–11{{{partner}}}{{{other}}}37+18{{{third}}}
File:Cm fe17 10x h.png
Map dimensions:
28 columns by 26 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat EmblemLeifPlayerPartnerOtherEnemyThird
Defeat:Alear dies1–11{{{partner}}}{{{other}}}38+27{{{third}}}
File:Cm fe17 10x m.png
Map dimensions:
28 columns by 26 rows

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This chapter featuresBallistae. They are located as follows:

  • Column 3, row 24: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
  • Column 6, row 25: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
  • Column 7, row 24: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
  • Column 20, row 5: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
  • Column 22, row 24: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
  • Column 26, row 15: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses

Character data

Characters
New units

None

Forcibly deployed characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​Seadall ​Rosado ​Goldmary ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Emblem Ring data

Characters
New units

None

Available characters
Lucina ​Lyn ​Ike ​Byleth ​Corrin ​Eirika ​Sigurd ​
Undeployable characters
Leif ​

Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.

Additionally,Emblem Energy appears in the following locations:

  • Column 2, row 24: Just west of aBallista
  • Column 3, row 26: South of a Ballista
  • Column 5, row 26: Southwest of a Ballista
  • Column 13, row 14: On the westernmost shore of the central islet
  • Column 15, row 11: On the northern end of the central islet
  • Column 16, row 10: On the northernmost shore of the central islet
  • Column 24, row 26: On the southern end of the eastern islet
  • Column 26, row 26: On the southern end of the eastern islet

Item data

Items
NameObtainment Method
1000GDropped by enemyGeneral
1000GDropped by enemyHigh Priest
SilenceDropped by enemyLance Fighter
Magic TonicDropped by enemyLance Fighter
SpeedwingDropped by enemyLance Fighter
Pure WaterDropped by enemyLance Fighter
1000GDropped by enemySniper
1000GDropped by enemySniper

Completing this chapter will also unlockLeif's maximum bond level.

Enemy data

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
LeifEmblem35151
Revival Stone
1713232213720+10115Light BrandMaster Lance
AdaptableArms Shield++Vantage++Quadruple Hit
• Begins moving if a nearbyMage Knight is provoked.
• Can useQuadruple Hit again if he has not used it within the previous turn.
FabricationMage Knight103326101719311796Elfire
All three begin moving if any of them,Leif, or a nearby Mage Knight is provoked.
FabricationMage Knight103326101719−2311796Silver Sword
Both begin moving if either of them,Leif, or a nearby Mage Knight is provoked.
FabricationGeneral15158
Revival Stone
23124102839184Silver LanceMeteorFracture1000GThis item is dropped upon this unit's defeat.
Immobile; stands on aprotection tile. Despite having them in its inventory, cannot usetomes orstaves.
FabricationHigh Priest15138
Revival Stone
6202020−76221795ThoronSilence1000GThis item is dropped upon this unit's defeat.
Immobile.
FabricationHigh Priest102356181817−36201585BolganoneSilence
Immobile.
FabricationHigh Priest101356181817−36201585BolganoneFreeze
Immobile.
FabricationGeneral103532312182028164Silver LanceSpear
All three begin moving if any of them or a nearbySword Armor,Axe Armor, orBow Knight is provoked.
FabricationSword Armor20140140145−11304104Silver Sword
Begins moving if a nearbyGeneral,Axe Armor, orBow Knight is provoked.
FabricationAxe Armor20140140145−51304104Silver Axe
Both begin moving if either of them or a nearbyGeneral,Sword Armor, orBow Knight is provoked.
FabricationBow Knight103421732521−1791196Silver Bow
All three begin moving if any of them or a nearbyGeneral,Sword Armor, orAxe Armor is provoked.
FabricationHero101461802123−213612115Brave Sword
--
FabricationLance Fighter201351341811−662474Silver LanceSilenceThis item is dropped upon this unit's defeat.
Prioritizes escaping via the east.
FabricationLance Fighter201351341811−662474Silver LanceMagic TonicThis item is dropped upon this unit's defeat.
Prioritizes escaping via the east.
FabricationLance Fighter201351341811−662474Silver LanceSpeedwingThis item is dropped upon this unit's defeat.
Prioritizes escaping via the east.
FabricationLance Fighter201351341811−662474Silver LancePure WaterThis item is dropped upon this unit's defeat.
Prioritizes escaping via the east.
FabricationSniper102421912917−196995Silver Bow1000GThis item is dropped upon this unit's defeat.
• Immobile.
• Mans aBallista.
FabricationSniper102421912917−196995Silver Bow
• Immobile.
• Mans aBallista.
FabricationHigh Priest1013561818176201585Silence
--
FabricationHigh Priest1013561818176201585Fracture
--
FabricationHigh Priest1013561818176201585Freeze
--
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
FabricationPaladin10648192252112911116Silver Sword
--
FabricationLance Cavalier206371211714−585685Silver Lance
--
FabricationAxe Cavalier206371211714−785685Silver Axe
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
LeifEmblem35151
Revival StoneRevival Stone
28182325251820+10115Light BrandMaster LanceKiller Axe
AdaptableArms Shield++Vantage++Quadruple Hit
• Begins moving if a nearbyMage Knight is provoked.
• Can useQuadruple Hit again if he has not used it within the previous turn.
FabricationMage Knight1043517221921−71525896Thoron
Chaos Style
All four begin moving if any of them,Leif, or a nearby Mage Knight is provoked.
FabricationMage Knight10335172219211525896Elfire
Chaos Style
All three begin moving if any of them,Leif, or a nearby Mage Knight is provoked.
FabricationMage Knight1013517221921−21525896Silver Sword
Chaos Style
Begins moving ifLeif or a nearby Mage Knight is provoked.
FabricationGeneral15161
Revival Stone
313251037910184Silver LanceMeteorFracture1000GThis item is dropped upon this unit's defeat.
Swap
Immobile; stands on aprotection tile. Despite having them in its inventory, cannot usetomes orstaves.
FabricationHigh Priest15140
Revival Stone
11282121−713311895ThoronSilence1000GThis item is dropped upon this unit's defeat.
Self-Healing
Immobile.
FabricationHigh Priest1023811262020−212301795BolganoneSilence
Self-Healing
Immobile.
FabricationHigh Priest1013811262020−212301795BolganoneFreeze
Self-Healing
Immobile.
FabricationGeneral1035829324103599184Silver LanceSpear
Swap
All three begin moving if any of them or a nearbySword Armor,Axe Armor, orBow Knight is provoked.
FabricationSword Armor201452011762645114Silver Sword
Begins moving if a nearbyGeneral,Axe Armor, orBow Knight is provoked.
FabricationAxe Armor20145191176−42645114Silver Axe
Both begin moving if either of them or a nearbyGeneral,Sword Armor, orBow Knight is provoked.
FabricationBow Knight103462182823141712106Silver Bow
Careful Aim
All three begin moving if any of them or a nearbyGeneral,Sword Armor, orAxe Armor is provoked.
FabricationHero101502652326−1201314125Brave Sword
Brave Assist
--
FabricationLance Fighter201411882115−6139574Silver LanceSilenceThis item is dropped upon this unit's defeat.
Prioritizes escaping via the east.
FabricationLance Fighter201411882115−6139574Silver LanceMagic TonicThis item is dropped upon this unit's defeat.
Prioritizes escaping via the east.
FabricationLance Fighter201411882115−6139574Silver LanceSpeedwingThis item is dropped upon this unit's defeat.
Prioritizes escaping via the east.
FabricationLance Fighter201411882115−6139574Silver LancePure WaterThis item is dropped upon this unit's defeat.
Prioritizes escaping via the east.
FabricationSniper101462663220−1171311105Brave Bow
No Distractions
--
FabricationSniper103462663220171311105Silver Bow
No Distractions
• Immobile.
• Mans aBallista.
FabricationSniper102462663220171311105Silver Bow1000GThis item is dropped upon this unit's defeat.
No Distractions
• Immobile.
• Mans aBallista.
FabricationHigh Priest101381126202012301795Silence
Self-Healing
--
FabricationHigh Priest101381126202012301795Fracture
Self-Healing
--
FabricationHigh Priest101381126202012301795Freeze
Self-Healing
--
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
FabricationPaladin106522672823211712126Silver Sword
Pivot
--
FabricationLance Cavalier206411742016−41310795Silver Lance
--
FabricationAxe Cavalier206411742016−61310795Silver Axe
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
LeifEmblem35151
Revival StoneRevival Stone
28182325251820+10115Light BrandMaster LanceKiller Axe
AdaptableArms Shield++Vantage++UnbreakableQuadruple Hit
• Begins moving if a nearbyMage Knight is provoked.
• Can useQuadruple Hit again if he has not used it within the previous turn.
FabricationMage Knight1043922282526−72132896Thoron
Chaos StyleSeal Magic
All four begin moving if any of them,Leif, or a nearby Mage Knight is provoked.
FabricationMage Knight1043922282526−72132896Thoron
Chaos Style
All four begin moving if any of them,Leif, or a nearby Mage Knight is provoked.
FabricationGeneral15166
Revival Stone
3783015451610184Silver LanceMeteorFracture1000GThis item is dropped upon this unit's defeat.
UnbreakableSwap
Immobile; stands on aprotection tile. Despite having them in its inventory, cannot usetomes orstaves.
FabricationHigh Priest15145
Revival Stone
16342626−720401895ThoronSilence1000GThis item is dropped upon this unit's defeat.
UnbreakableSelf-Healing
Immobile.
FabricationHigh Priest1024315322524−218371795BolganoneSilence
Self-Healing
Immobile.
FabricationHigh Priest1014315322524−218371795BolganoneFreeze
Self-Healing
Immobile.
FabricationGeneral10263357281443159184Silver LanceSpear
Swap
Both begin moving if either of them or a nearby General,Sword Armor,Axe Armor, orBow Knight is provoked.
FabricationGeneral10263357281443159184Silver LanceSpear
SwapSteady Stance
Begins moving if a nearby General,Sword Armor,Axe Armor, orBow Knight is provoked.
FabricationSword Armor201482342093185114Silver Sword
Begins moving if a nearbyGeneral,Axe Armor, orBow Knight is provoked.
FabricationAxe Armor20148224209−43185114Silver Axe
Both begin moving if either of them or a nearbyGeneral,Sword Armor, orBow Knight is provoked.
FabricationBow Knight1035125133328202312106Silver Bow
Careful Aim
All three begin moving if any of them or a nearbyGeneral,Sword Armor, orAxe Armor is provoked.
FabricationHero101553292830−1261914125Brave Sword
Brave Assist
--
FabricationLance Fighter2014421112419−61814574Silver LanceSilenceThis item is dropped upon this unit's defeat.
Prioritizes escaping via the east.
FabricationLance Fighter2014421112419−61814574Silver LanceMagic TonicThis item is dropped upon this unit's defeat.
Prioritizes escaping via the east.
FabricationLance Fighter2014421112419−61814574Silver LanceSpeedwingThis item is dropped upon this unit's defeat.
Prioritizes escaping via the east.
FabricationLance Fighter2014421112419−61814574Silver LancePure WaterThis item is dropped upon this unit's defeat.
Prioritizes escaping via the east.
FabricationSniper1015131103724−1231911105Brave Bow
No Distractions
--
FabricationSniper1025131103724231911105Silver Bow
No Distractions
• Immobile.
• Mans aBallista.
FabricationSniper1025131103724231911105Silver Bow
No DistractionsSeal Defense
• Immobile.
• Mans aBallista.
FabricationSniper1025131103724231911105Silver Bow1000GThis item is dropped upon this unit's defeat.
No Distractions
• Immobile.
• Mans aBallista.
FabricationHigh Priest101431532252418371795SilenceFracture
Self-Healing
--
FabricationHigh Priest101431532252418371795FractureFreeze
Self-Healing
--
FabricationHigh Priest101431532252418371795FreezeSilence
Self-Healing
--
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
FabricationPaladin1095731113328292312126Silver Sword
PivotLancebreaker
--
FabricationPaladin1095731113328−1292312126Silver Lance
PivotAxebreaker
--
FabricationPaladin1095731113328−3292312126Silver Axe
PivotSwordbreaker
--

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Reinforcements

Boss data

Main article:Leif

NormalHardMaddening

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Sage Lord

--

Japanese

賢王

Wise King

Spanish

El Lord Sabio

The Wise Lord

French

Le Souverain Éclairé

The Enlightened Sovereign

German

Der weise Lord

The wise lord

Italian

Il Saggio Lord

The Sage Lord

Korean

현왕

Wise king

Simplified Chinese

贤王

Wise king

Traditional Chinese

賢王

Wise king

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← The Holy Knight •The Sage Lord• The Dawn Maiden →
Fire Emblem Engage
Playable charactersAlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable charactersAnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
BossesAlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background charactersNil
EmblemsAlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Legendary and personal weaponsLibérationMisericordeObscuritéWille Glanz
ChaptersMain storyP:The Emblems • 1:Awake at Last • 2:Queen Lumera • 3:Hostilities • 4:A Land in Bloom • 5:Retaking the Castle • 6:The Stolen Ring • 7:Dark Emblem • 8:The Kingdom of Might • 9:A Clash of Forces • 10:The Fell Dragon Sombron • 11:Retreat • 12:The Sentinels • 13:Heroes of the Oasis • 14:The Battle for Solm • 15:Dancer in the Ruins • 16:Seashore Travels • 17:Serenity in Ruin • 18:The Cold Voyage • 19:The Dead Town • 20:The Kingless Castle • 21:The Return • 22:The Fell & the Divine • 23:The Four Hounds • 24:Recollections • 25:The Final Guardian • 26:The Last Engage
ParaloguesBudding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine ParaloguesThe AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue1:Dragons from Afar • 2:Seeds of Unrest • 3:Path to War • 4:Clash of Queens • 5:The Fell Heir • 6:Seven Bracelets
LocationsElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and conceptsCorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
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Related topicsDownloadable contentMangaMinor charactersMoviesMusic PlayerName chartOriginal Soundtrack • Other games (Fire Emblem series) •Pre-release information (Unused content) •TimelineWorld map