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| The Sage Lord |
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| Location | Bridges in a Row |
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| Boss(es) | Leif |
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The Sage Lord (Japanese:賢王Wise King) is the tenthparalogue chapter ofFire Emblem Engage, unlocked upon the completion ofChapter 17. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter,Alear takes on a challenge fromEmblem Leif in a place familiar to him in order to deepen their bonds.
Plot
- Main article:The Sage Lord/Script
Alear arrives by a river inFirene, whichLeif recognizes as the RiverThracia. He explains that, at that river, he fought against the tacticianSaias and the knightReinhardt in a grueling battle. Leif then senses a great power from the location, and challenges Alear to a trial which will strengthen their bonds. Alear accepts his challenge.
Alear manages to defeat Leif, who commends their strength. After Alear thanks Leif for his guidance, he ponders on a message he was given on the day of his battle: to make any sacrifice worthwhile. He comments that it is a guide's responsibility to make the future into something righteous. Alear thanks him, and asks him to continue fighting alongside them, to which Leif swears to do.
Beginning log
A place of significance to Emblem Leif. Here, the Divine Dragon will face an important trial.
Chapter data
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| Victory: Defeat EmblemLeif | Player | Partner | Other | Enemy | Third |
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| Defeat:Alear dies | 1–11 | {{{partner}}} | {{{other}}} | 32+18 | {{{third}}} |
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Map dimensions: 28 columns by 26 rows |
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| Victory: Defeat EmblemLeif | Player | Partner | Other | Enemy | Third |
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| Defeat:Alear dies | 1–11 | {{{partner}}} | {{{other}}} | 37+18 | {{{third}}} |
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Map dimensions: 28 columns by 26 rows |
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| Victory: Defeat EmblemLeif | Player | Partner | Other | Enemy | Third |
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| Defeat:Alear dies | 1–11 | {{{partner}}} | {{{other}}} | 38+27 | {{{third}}} |
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Map dimensions: 28 columns by 26 rows |
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This chapter featuresBallistae. They are located as follows:
- Column 3, row 24: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
- Column 6, row 25: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
- Column 7, row 24: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
- Column 20, row 5: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
- Column 22, row 24: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
- Column 26, row 15: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
Character data
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.
Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.
Additionally,Emblem Energy appears in the following locations:
- Column 2, row 24: Just west of aBallista
- Column 3, row 26: South of a Ballista
- Column 5, row 26: Southwest of a Ballista
- Column 13, row 14: On the westernmost shore of the central islet
- Column 15, row 11: On the northern end of the central islet
- Column 16, row 10: On the northernmost shore of the central islet
- Column 24, row 26: On the southern end of the eastern islet
- Column 26, row 26: On the southern end of the eastern islet
Item data
Completing this chapter will also unlockLeif's maximum bond level.
Enemy data
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| Name | Class | Lv | # | HP | Str | Mag | Dex | Spd | Lck | Prf | Wlv | Def | Res | Cha | Lck | Bld | Mov | Inventory and Skills |
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 | Leif | Emblem | 35 | 1 | 51
 | 17 | 13 | 23 | 22 | 13 | 7 | 20+10 | 11 | 5 | Light Brand • Master Lance
Adaptable • Arms Shield++ • Vantage++ • Quadruple Hit | • Begins moving if a nearbyMage Knight is provoked. • Can useQuadruple Hit again if he has not used it within the previous turn. |  | Fabrication | Mage Knight | 10 | 3 | 32 | 6 | 10 | 17 | 19 | 3 | 11 | 7 | 9 | 6 | Elfire | | All three begin moving if any of them,Leif, or a nearby Mage Knight is provoked. |  | Fabrication | Mage Knight | 10 | 3 | 32 | 6 | 10 | 17 | 19−2 | 3 | 11 | 7 | 9 | 6 | Silver Sword | | Both begin moving if either of them,Leif, or a nearby Mage Knight is provoked. |  | Fabrication | General | 15 | 1 | 58
 | 23 | 1 | 24 | 10 | 28 | 3 | 9 | 18 | 4 | Silver Lance • Meteor • Fracture • 1000G | | Immobile; stands on aprotection tile. Despite having them in its inventory, cannot usetomes orstaves. |  | Fabrication | High Priest | 15 | 1 | 38
 | 6 | 20 | 20 | 20−7 | 6 | 22 | 17 | 9 | 5 | Thoron • Silence • 1000G | | Immobile. |  | Fabrication | High Priest | 10 | 2 | 35 | 6 | 18 | 18 | 17−3 | 6 | 20 | 15 | 8 | 5 | Bolganone • Silence | | Immobile. |  | Fabrication | High Priest | 10 | 1 | 35 | 6 | 18 | 18 | 17−3 | 6 | 20 | 15 | 8 | 5 | Bolganone • Freeze | | Immobile. |  | Fabrication | General | 10 | 3 | 53 | 23 | 1 | 21 | 8 | 20 | 2 | 8 | 16 | 4 | Silver Lance • Spear | | All three begin moving if any of them or a nearbySword Armor,Axe Armor, orBow Knight is provoked. |  | Fabrication | Sword Armor | 20 | 1 | 40 | 14 | 0 | 14 | 5−1 | 13 | 0 | 4 | 10 | 4 | Silver Sword | | Begins moving if a nearbyGeneral,Axe Armor, orBow Knight is provoked. |  | Fabrication | Axe Armor | 20 | 1 | 40 | 14 | 0 | 14 | 5−5 | 13 | 0 | 4 | 10 | 4 | Silver Axe | | Both begin moving if either of them or a nearbyGeneral,Sword Armor, orBow Knight is provoked. |  | Fabrication | Bow Knight | 10 | 3 | 42 | 17 | 3 | 25 | 21−1 | 7 | 9 | 11 | 9 | 6 | Silver Bow | | All three begin moving if any of them or a nearbyGeneral,Sword Armor, orAxe Armor is provoked. |  | Fabrication | Hero | 10 | 1 | 46 | 18 | 0 | 21 | 23−2 | 13 | 6 | 12 | 11 | 5 | Brave Sword | | -- |  | Fabrication | Lance Fighter | 20 | 1 | 35 | 13 | 4 | 18 | 11−6 | 6 | 2 | 4 | 7 | 4 | Silver Lance • Silence | | Prioritizes escaping via the east. |  | Fabrication | Lance Fighter | 20 | 1 | 35 | 13 | 4 | 18 | 11−6 | 6 | 2 | 4 | 7 | 4 | Silver Lance • Magic Tonic | | Prioritizes escaping via the east. |  | Fabrication | Lance Fighter | 20 | 1 | 35 | 13 | 4 | 18 | 11−6 | 6 | 2 | 4 | 7 | 4 | Silver Lance • Speedwing | | Prioritizes escaping via the east. |  | Fabrication | Lance Fighter | 20 | 1 | 35 | 13 | 4 | 18 | 11−6 | 6 | 2 | 4 | 7 | 4 | Silver Lance • Pure Water | | Prioritizes escaping via the east. |  | Fabrication | Sniper | 10 | 2 | 42 | 19 | 1 | 29 | 17−1 | 9 | 6 | 9 | 9 | 5 | Silver Bow • 1000G | • Immobile. • Mans aBallista. |  | Fabrication | Sniper | 10 | 2 | 42 | 19 | 1 | 29 | 17−1 | 9 | 6 | 9 | 9 | 5 | Silver Bow | • Immobile. • Mans aBallista. |  | Fabrication | High Priest | 10 | 1 | 35 | 6 | 18 | 18 | 17 | 6 | 20 | 15 | 8 | 5 | Silence | | -- |  | Fabrication | High Priest | 10 | 1 | 35 | 6 | 18 | 18 | 17 | 6 | 20 | 15 | 8 | 5 | Fracture | | -- |  | Fabrication | High Priest | 10 | 1 | 35 | 6 | 18 | 18 | 17 | 6 | 20 | 15 | 8 | 5 | Freeze | | -- |
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| Name | Class | Lv | # | HP | Str | Mag | Dex | Spd | Lck | Prf | Wlv | Def | Res | Cha | Lck | Bld | Mov | Inventory and Skills |
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 | Leif | Emblem | 35 | 1 | 51
  | 28 | 18 | 23 | 25 | 25 | 18 | 20+10 | 11 | 5 | Light Brand • Master Lance • Killer Axe
Adaptable • Arms Shield++ • Vantage++ • Quadruple Hit | • Begins moving if a nearbyMage Knight is provoked. • Can useQuadruple Hit again if he has not used it within the previous turn. |  | Fabrication | Mage Knight | 10 | 4 | 35 | 17 | 22 | 19 | 21−7 | 15 | 25 | 8 | 9 | 6 | Thoron
Chaos Style | | All four begin moving if any of them,Leif, or a nearby Mage Knight is provoked. |  | Fabrication | Mage Knight | 10 | 3 | 35 | 17 | 22 | 19 | 21 | 15 | 25 | 8 | 9 | 6 | Elfire
Chaos Style | | All three begin moving if any of them,Leif, or a nearby Mage Knight is provoked. |  | Fabrication | Mage Knight | 10 | 1 | 35 | 17 | 22 | 19 | 21−2 | 15 | 25 | 8 | 9 | 6 | Silver Sword
Chaos Style | | Begins moving ifLeif or a nearby Mage Knight is provoked. |  | Fabrication | General | 15 | 1 | 61
 | 31 | 3 | 25 | 10 | 37 | 9 | 10 | 18 | 4 | Silver Lance • Meteor • Fracture • 1000G
Swap | | Immobile; stands on aprotection tile. Despite having them in its inventory, cannot usetomes orstaves. |  | Fabrication | High Priest | 15 | 1 | 40
 | 11 | 28 | 21 | 21−7 | 13 | 31 | 18 | 9 | 5 | Thoron • Silence • 1000G
Self-Healing | | Immobile. |  | Fabrication | High Priest | 10 | 2 | 38 | 11 | 26 | 20 | 20−2 | 12 | 30 | 17 | 9 | 5 | Bolganone • Silence
Self-Healing | | Immobile. |  | Fabrication | High Priest | 10 | 1 | 38 | 11 | 26 | 20 | 20−2 | 12 | 30 | 17 | 9 | 5 | Bolganone • Freeze
Self-Healing | | Immobile. |  | Fabrication | General | 10 | 3 | 58 | 29 | 3 | 24 | 10 | 35 | 9 | 9 | 18 | 4 | Silver Lance • Spear
Swap | | All three begin moving if any of them or a nearbySword Armor,Axe Armor, orBow Knight is provoked. |  | Fabrication | Sword Armor | 20 | 1 | 45 | 20 | 1 | 17 | 6 | 26 | 4 | 5 | 11 | 4 | Silver Sword | | Begins moving if a nearbyGeneral,Axe Armor, orBow Knight is provoked. |  | Fabrication | Axe Armor | 20 | 1 | 45 | 19 | 1 | 17 | 6−4 | 26 | 4 | 5 | 11 | 4 | Silver Axe | | Both begin moving if either of them or a nearbyGeneral,Sword Armor, orBow Knight is provoked. |  | Fabrication | Bow Knight | 10 | 3 | 46 | 21 | 8 | 28 | 23 | 14 | 17 | 12 | 10 | 6 | Silver Bow
Careful Aim | | All three begin moving if any of them or a nearbyGeneral,Sword Armor, orAxe Armor is provoked. |  | Fabrication | Hero | 10 | 1 | 50 | 26 | 5 | 23 | 26−1 | 20 | 13 | 14 | 12 | 5 | Brave Sword
Brave Assist | | -- |  | Fabrication | Lance Fighter | 20 | 1 | 41 | 18 | 8 | 21 | 15−6 | 13 | 9 | 5 | 7 | 4 | Silver Lance • Silence | | Prioritizes escaping via the east. |  | Fabrication | Lance Fighter | 20 | 1 | 41 | 18 | 8 | 21 | 15−6 | 13 | 9 | 5 | 7 | 4 | Silver Lance • Magic Tonic | | Prioritizes escaping via the east. |  | Fabrication | Lance Fighter | 20 | 1 | 41 | 18 | 8 | 21 | 15−6 | 13 | 9 | 5 | 7 | 4 | Silver Lance • Speedwing | | Prioritizes escaping via the east. |  | Fabrication | Lance Fighter | 20 | 1 | 41 | 18 | 8 | 21 | 15−6 | 13 | 9 | 5 | 7 | 4 | Silver Lance • Pure Water | | Prioritizes escaping via the east. |  | Fabrication | Sniper | 10 | 1 | 46 | 26 | 6 | 32 | 20−1 | 17 | 13 | 11 | 10 | 5 | Brave Bow
No Distractions | | -- |  | Fabrication | Sniper | 10 | 3 | 46 | 26 | 6 | 32 | 20 | 17 | 13 | 11 | 10 | 5 | Silver Bow
No Distractions | • Immobile. • Mans aBallista. |  | Fabrication | Sniper | 10 | 2 | 46 | 26 | 6 | 32 | 20 | 17 | 13 | 11 | 10 | 5 | Silver Bow • 1000G
No Distractions | • Immobile. • Mans aBallista. |  | Fabrication | High Priest | 10 | 1 | 38 | 11 | 26 | 20 | 20 | 12 | 30 | 17 | 9 | 5 | Silence
Self-Healing | | -- |  | Fabrication | High Priest | 10 | 1 | 38 | 11 | 26 | 20 | 20 | 12 | 30 | 17 | 9 | 5 | Fracture
Self-Healing | | -- |  | Fabrication | High Priest | 10 | 1 | 38 | 11 | 26 | 20 | 20 | 12 | 30 | 17 | 9 | 5 | Freeze
Self-Healing | | -- |
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| Name | Class | Lv | # | HP | Str | Mag | Dex | Spd | Lck | Prf | Wlv | Def | Res | Cha | Lck | Bld | Mov | Inventory and Skills |
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 | Leif | Emblem | 35 | 1 | 51
  | 28 | 18 | 23 | 25 | 25 | 18 | 20+10 | 11 | 5 | Light Brand • Master Lance • Killer Axe
Adaptable • Arms Shield++ • Vantage++ • Unbreakable • Quadruple Hit | • Begins moving if a nearbyMage Knight is provoked. • Can useQuadruple Hit again if he has not used it within the previous turn. |  | Fabrication | Mage Knight | 10 | 4 | 39 | 22 | 28 | 25 | 26−7 | 21 | 32 | 8 | 9 | 6 | Thoron
Chaos Style • Seal Magic | | All four begin moving if any of them,Leif, or a nearby Mage Knight is provoked. |  | Fabrication | Mage Knight | 10 | 4 | 39 | 22 | 28 | 25 | 26−7 | 21 | 32 | 8 | 9 | 6 | Thoron
Chaos Style | | All four begin moving if any of them,Leif, or a nearby Mage Knight is provoked. |  | Fabrication | General | 15 | 1 | 66
 | 37 | 8 | 30 | 15 | 45 | 16 | 10 | 18 | 4 | Silver Lance • Meteor • Fracture • 1000G
Unbreakable • Swap | | Immobile; stands on aprotection tile. Despite having them in its inventory, cannot usetomes orstaves. |  | Fabrication | High Priest | 15 | 1 | 45
 | 16 | 34 | 26 | 26−7 | 20 | 40 | 18 | 9 | 5 | Thoron • Silence • 1000G
Unbreakable • Self-Healing | | Immobile. |  | Fabrication | High Priest | 10 | 2 | 43 | 15 | 32 | 25 | 24−2 | 18 | 37 | 17 | 9 | 5 | Bolganone • Silence
Self-Healing | | Immobile. |  | Fabrication | High Priest | 10 | 1 | 43 | 15 | 32 | 25 | 24−2 | 18 | 37 | 17 | 9 | 5 | Bolganone • Freeze
Self-Healing | | Immobile. |  | Fabrication | General | 10 | 2 | 63 | 35 | 7 | 28 | 14 | 43 | 15 | 9 | 18 | 4 | Silver Lance • Spear
Swap | | Both begin moving if either of them or a nearby General,Sword Armor,Axe Armor, orBow Knight is provoked. |  | Fabrication | General | 10 | 2 | 63 | 35 | 7 | 28 | 14 | 43 | 15 | 9 | 18 | 4 | Silver Lance • Spear
Swap • Steady Stance | | Begins moving if a nearby General,Sword Armor,Axe Armor, orBow Knight is provoked. |  | Fabrication | Sword Armor | 20 | 1 | 48 | 23 | 4 | 20 | 9 | 31 | 8 | 5 | 11 | 4 | Silver Sword | | Begins moving if a nearbyGeneral,Axe Armor, orBow Knight is provoked. |  | Fabrication | Axe Armor | 20 | 1 | 48 | 22 | 4 | 20 | 9−4 | 31 | 8 | 5 | 11 | 4 | Silver Axe | | Both begin moving if either of them or a nearbyGeneral,Sword Armor, orBow Knight is provoked. |  | Fabrication | Bow Knight | 10 | 3 | 51 | 25 | 13 | 33 | 28 | 20 | 23 | 12 | 10 | 6 | Silver Bow
Careful Aim | | All three begin moving if any of them or a nearbyGeneral,Sword Armor, orAxe Armor is provoked. |  | Fabrication | Hero | 10 | 1 | 55 | 32 | 9 | 28 | 30−1 | 26 | 19 | 14 | 12 | 5 | Brave Sword
Brave Assist | | -- |  | Fabrication | Lance Fighter | 20 | 1 | 44 | 21 | 11 | 24 | 19−6 | 18 | 14 | 5 | 7 | 4 | Silver Lance • Silence | | Prioritizes escaping via the east. |  | Fabrication | Lance Fighter | 20 | 1 | 44 | 21 | 11 | 24 | 19−6 | 18 | 14 | 5 | 7 | 4 | Silver Lance • Magic Tonic | | Prioritizes escaping via the east. |  | Fabrication | Lance Fighter | 20 | 1 | 44 | 21 | 11 | 24 | 19−6 | 18 | 14 | 5 | 7 | 4 | Silver Lance • Speedwing | | Prioritizes escaping via the east. |  | Fabrication | Lance Fighter | 20 | 1 | 44 | 21 | 11 | 24 | 19−6 | 18 | 14 | 5 | 7 | 4 | Silver Lance • Pure Water | | Prioritizes escaping via the east. |  | Fabrication | Sniper | 10 | 1 | 51 | 31 | 10 | 37 | 24−1 | 23 | 19 | 11 | 10 | 5 | Brave Bow
No Distractions | | -- |  | Fabrication | Sniper | 10 | 2 | 51 | 31 | 10 | 37 | 24 | 23 | 19 | 11 | 10 | 5 | Silver Bow
No Distractions | • Immobile. • Mans aBallista. |  | Fabrication | Sniper | 10 | 2 | 51 | 31 | 10 | 37 | 24 | 23 | 19 | 11 | 10 | 5 | Silver Bow
No Distractions • Seal Defense | • Immobile. • Mans aBallista. |  | Fabrication | Sniper | 10 | 2 | 51 | 31 | 10 | 37 | 24 | 23 | 19 | 11 | 10 | 5 | Silver Bow • 1000G
No Distractions | • Immobile. • Mans aBallista. |  | Fabrication | High Priest | 10 | 1 | 43 | 15 | 32 | 25 | 24 | 18 | 37 | 17 | 9 | 5 | Silence • Fracture
Self-Healing | | -- |  | Fabrication | High Priest | 10 | 1 | 43 | 15 | 32 | 25 | 24 | 18 | 37 | 17 | 9 | 5 | Fracture • Freeze
Self-Healing | | -- |  | Fabrication | High Priest | 10 | 1 | 43 | 15 | 32 | 25 | 24 | 18 | 37 | 17 | 9 | 5 | Freeze • Silence
Self-Healing | | -- |
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Reinforcements
- Turns 5–6, 8–9, and 12–13(Normal)/3–4, 7–8, and 11–12(Hard)/3–8 and 10–12(Maddening)
Boss data
- Main article:Leif
Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
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Trivia
Etymology and other languages
| Names, etymology, and in other regions |
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| Language | Name | Definition, etymology, and notes |
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| English | The Sage Lord | -- |
| Japanese | 賢王 | Wise King |
| Spanish | El Lord Sabio | The Wise Lord |
| French | Le Souverain Éclairé | The Enlightened Sovereign |
| German | Der weise Lord | The wise lord |
| Italian | Il Saggio Lord | The Sage Lord |
| Korean | 현왕 | Wise king |
| Simplified Chinese | 贤王 | Wise king |
| Traditional Chinese | 賢王 | Wise king |
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Gallery
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