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The Radiant Strategist
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The Radiant Strategist is the fourth divineparalogue inFire Emblem Engage, unlocked upon the completion ofThe Ancestor. As a divine paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter,Alear awakensEmblem Soren from his bracelet in hopes of having him join their team. Soren, however, is not interested in joining but at Alear's insistence, Soren asks at the very least to test their strength. Alear accepts Soren's challenge and so a battle begins in a place familiar to the emblem.
Plot
- Main article:
The Radiant Strategist/Script
This section has been marked as astub. Please help improve the page by adding information.
Beginning log
A bracelet has been sighted in a cavern of molten lava.
Chapter data
NormalHardMaddening
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| Victory: Defeat EmblemSoren | Player | Partner | Other | Enemy | Third | |
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| Defeat:Alear dies | 1–12 | {{{partner}}} | {{{other}}} | 29+4+22+∞ | {{{third}}} | |
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| Map dimensions: 23 columns by 30 rows | ||||||
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| Victory: Defeat EmblemSoren | Player | Partner | Other | Enemy | Third | |
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| Defeat:Alear dies | 1–12 | {{{partner}}} | {{{other}}} | 42+22~34+∞ | {{{third}}} | |
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| Map dimensions: 23 columns by 30 rows | ||||||
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| Victory: Defeat EmblemSoren | Player | Partner | Other | Enemy | Third | |
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| Defeat:Alear dies | 1–12 | {{{partner}}} | {{{other}}} | 37+11+22~34+∞ | {{{third}}} | |
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| Map dimensions: 23 columns by 30 rows | ||||||
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Note: Divine paralogues are subject to dynamic difficulty in which the number of enemies, along with their stats and weapons, change depending on the internal level of Alear and the other player units set to the deployment slots before the chapter begins.
Character data
| Characters | |
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New units | |
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Forcibly deployed characters | |
Available characters | |
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.
Emblem Ring data
| Characters | |
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New units | |
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Forcibly deployed characters | |
Available characters | |
Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.
Additionally,Emblem Energy appears in the following locations:
- Column 3, row 16
- Column 8, row 9
- Column 11, row 13
- Column 12, row 5
- Column 12, row 14
- Column 14, row 20
- Column 17, row 16
- Column 17, row 24
- Column 19, row 11
Item data
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Completing this chapter will unlockSoren'sEmblem Bracelet with the maximum bond level.
Enemy data
This section has been marked as astub. Please help improve the page by adding information.
Reinforcements
- Either formation A or B will appear depending on the dynamic difficulty
- If Soren is provoked or any unit enters the area from column 5, row 12 to column 16, row 15, all reinforcements will be halted
Formation A
- Turn 2
- 1(Normal/Maddening)/ 2(Hard)Cavalier(s) from the southeast and south
- Turn 4
- 1Enchanter from the southeast and south
- 1Axe Fighter from the southeast(Hard)
- 1Archer from the south(Hard)
- Turn 6
- 1Martial Monk from the southeast and south
- 1Mage from the southeast(Hard)
- 1Sword Cavalier from the south(Hard)
- Turn 8
- 1Sword Fighter from the southeast
- 1Lance Armor from the south
- Turn 10
- 1Lance Flier from the east
- 1Archer from the southeast
- 1Lance Fighter from the south
- 1Sword Flier from the southwest
- Turn 12
- 1Martial Monk from the southeast and south
- 1Lance Cavalier from the southeast(Hard)
- 1Axe Cavalier from the south(Hard)
- Turn 14
- 1Lance Cavalier from the southeast
- 1(Normal/Maddening)/ 2(Hard)Mages from the south(Hard)
- 1Axe Fighter from the southeast(Hard)
- Turn 16
- Every turn, starting turn 18, until the conditions above are met
- 1Lance Flier from the east withVoid Curse
- 1Axe Cavalier from the southeast with Void Curse
- 1Sword Cavalier from the south with Void Curse
- 1Sword Flier from the southwest with Void Curse
Formation B
- Turn 2
- 1(Normal/Hard)/ 2(Maddening)Paladin(s) from the southeast and south
- Turn 4
- Turn 6
- 1High Priest from the southeast and south
- 1Sage from the southeast(Maddening)
- 1Wolf Knight from the south(Maddening)
- Turn 8
- 1Hero from the southeast
- 1Great Knight from the south
- Turn 10
- 1Griffin Knight from the east and southwest
- 1Bow Knight from the southeast
- 1Halberdier from the south
- Turn 12
- 1Martial Monk from the southeast and south
- 1Paladin from the southeast and south(Maddening)
- Turn 14
- Turn 16
- Every turn, starting turn 18, until the conditions above are met
- 1Griffin Knight from the east and southwest withVoid Curse
- 1Great Knight from the southeast with Void Curse
- 1Wolf Knight from the south with Void Curse
Boss data
- Main article:
Soren
NormalHardMaddening
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- Soren's stats vary depending on the dynamic difficulty
- Soren is unable to inflictcritical hits if he initiates combat
Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This map's main gimmicks are the volcanoes that drop rocks on your head to the tune of 22 damage and the expanding smoke that cripples the defenses of whoever is standing in it. Also be wary of Soren and his Bolting tome, which can hit you from 10 range.
Your first order of business is to kill the two Thieves before they can steal the treasure chests and escape southward. As they so often are, Emblem Celica and Sigurd are particularly useful here. Once they're dead, continue southward and wipe out the concentration of Martial Monks in the center of the map. Once that's done, marshal your forces and head towards Soren. Try to maintain a brisk pace, as you don't want the smoke to impede your movement.
Unsurprisingly, approaching and subduing Soren without getting someone killed its the trickiest part. Soren and his flunkies will all aggro once you enter Soren's attack range. If you approach from the north, you can take advantage of the magma craters to severely damage the Lance Armors. Their greatlances grant you the first attack, allowing a decently strong caster to wipe them out on enemy phase. Soren is the main threat, but as long as he has Bolting out he is slow as dirt and can't counterattack. Overwhelm him with strong offensive units like Alear and Alcryst.
For all of your trouble, you get Soren as an Emblem. He comes packing Bolting, allowing your casters to rain death from the back line without fear of reprisal.
Trivia
- This chapter is based off ofPart III, Chapter 8 fromFire Emblem: Radiant Dawn.
- Due to the high volume of enemy staff users in this chapter, the game automatically sets staff animations to player phase only for the duration of the battle.
Etymology and other languages
This section has been marked as astub. Please help improve the page by adding information.
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English | The Radiant Strategist | -- |
Gallery
This section has been marked as astub. Please help improve the page by adding information.
References
| ← The Lonely Heir • | The Radiant Strategist | • The Doting Sister → |
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