Marth's group arrives inPyrathi, and is immediately attacked by KingMannu, who is enraged that an outsider would dare trespass upon his kingdom. During the battle, Marth recruitsJeorge, anArchanean sniper who escapedDolhrian captivity after the fall of Archanea Palace. After the battle,Catria of the Whitewings arrives. She explains that PrincessMinerva ofMacedon is being forced into doing Dolhr's bidding because her younger sisterMaria is being held hostage byGrust, and asks Marth to rescue Maria so that Minerva can launch a rebellion.
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
• The northern one moves to raid thevillage, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeastchest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
• The northern one moves to raid thevillage, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeastchest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
• The northern one moves to raid thevillage, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeastchest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
• The northern one moves to raid thevillage, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeastchest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
• The northern one moves to raid thevillage, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeastchest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
• The northern one moves to raid thevillage, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeastchest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
1st Thief: Targets Jeorge's village on turn 3. Send your cavalry to take care of him.
2nd Thief: Aims to snatch theWyrmslayer by turn 5 and escape to the southwest by turn 7. Consider using theWarp staff to halt his escape. Fliers such asCaeda or DracoknightJagen are ideal units to send, since they can easily evade the pirates.
Pirate Horde Ambush:
A massive group of 15 pirates will rush you from the south.
Mannu, the chapter's boss, boasts formidable stats.
Capable of one-shotting most units, with the exception of a well-trainedGeneralWolf/Sedgar or an exceptionally fortifiedMercenaryBarst.
Take advantage of Mannu's single attack range.Merric can safely wear him down from a distance.
Tips:
Prioritize the protection of valuable assets like the Wyrmslayer.
Use this chapter as an opportunity to bolster the ranks and stats of your less-used units.
Trivia
Maps of Chapters 8 and 9 combined.
The maps of this chapter andChapter 8 ofShadow Dragon & the Blade of Light can be combined seamlessly; this geography is supported by official maps of Archanea fromShadow Dragon & the Blade of Light.[1]
Etymology and other languages
Names, etymology, and in other regions
Language
Name
Definition, etymology, and notes
English
The Pyrathi Dragon
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English (Europe)
A Wyrm-King's Wrath
Japanese
ペラティの火竜
Fire dragon of Pyrathi
Spanish
El dragón de Pyrathi
The dragon of Pyrathi
French
Le dragon de Pyrathi
The dragon of Pyrathi
German
Pyrathi-Drachen
Pyrathi Dragons
Italian
Il drago delle Pyrathi
The dragon of Pyrathi
Gallery
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CG image displayed during the intro forShadow Dragon