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The Onslaught
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| “ | And so the Empire brings the full weight of their army to bear against us... | ” | — Linoan, toEda |
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The Onslaught (Japanese:総攻撃All-Out Offensive) is the fourteenth chapter ofFire Emblem: Thracia 776. In order to playthe side quest after, the player must visit at least three houses within the city, excluding the house whereHomer is recruited.
Plot
- Main article:
The Onslaught/Script
As Imperial generalsPaulus andBaldack ready their troops,Eda andLinoan discuss the situation in Tarrah. Their conversation eventually turns to Deen, whom Linoan holds in very high regard, because he saved her from the house arrest she was stuck in after her father's death and protected her afterward. Eda explains to her that the rescue wasArion's idea, and to accomplish what he did, Deen had to desert the Thracian army. Eda then makes for the front lines and leaves Linoan in the castle.
The battle begins. During the battle, inside one of Tarrah's houses,Homer andShannam have a conversation. Homer picks up on the fact Shannam is only pretending to be PrinceShannan, and then learns that Shannam is escaping from the city. Homer intends to escape as well, but he is staying for the night to have some fun before he goes. Shannam then leaves Tarrah. IfNanna visits this house later, she expresses indignation over the fact Homer is not fighting in the city's defense, convincing him to lend a hand and joinLeif's army.
If Deen visits the south-western house outside Tarrah, he meets withAltena, who gifts him theDragon Lance. Altena declares that this is Lord Arion's apology for making Deen desert the Thracian army and ruin his reputation, and although Deen wants to refuse the gift at first, he accepts it in the end.
Late into the battle,Travant andMcCloy arrive to survey the battlefield alongside Arion. Travant explains that while they have come here as the Empire's allies, the plan is to swoop in and seize Tarrah after the Empire's army exhausts itself. Arion suggests fighting for Tarrah instead of seizing it, but Travant retorts that they cannot win against the Empire in an outright battle, as the Battle of Melgen - which Thracia lost - proved in the past. Arion then claims he will help his father seize Tarrah, and Travant gives him free rein to act as long as Tarrah falls into his hands.
Arion flies into the city to meet with Linoan, and he warns her that Thracian forces are about to fly into the city. He urges her to surrender to Thracia, as Thracia will protect the citizens, unlike the Empire, which is likely to commit genocide with its Loptian Order forces. Leif and his soldiers will have to withdraw, but Tarrah will be spared. Linoan accepts Arion's offer, but chooses to accompany Leif instead of staying in Tarrah, and asks Arion if she will get the city back after they overthrow the Empire. Arion does not think they can succeed in such a goal, but promises that if they do succeed, he will return the city.
Chapter data
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| Victory: Defend the gate for 10 turns | Player | Partner | Other | Enemy | Third | |
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| Defeat:Leif dies or an enemy takes the gate | 6–14+3 | {{{partner}}} | 0+7 | 38+59 | {{{third}}} | |
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Units are arranged based on their position in deployment order after Leif.
The east and west gates and the chipped sections of wall can be broken by an enemy that moves to do so; it consumes their turn, and turns theterrain into wasteland.
Character data
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Forcibly deployed characters | |||||||||||||||||||||||||||||||||
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Available characters | |||||||||||||||||||||||||||||||||
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Item data
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Shop data
SwordsLancesAxesBowsTomesStavesItemsSecret
| Name | Cost | |
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![]() | Slim Sword | 2,600 |
![]() | Iron Blade | 2,000 |
![]() | Silver Sword | 4,200 |
None
None
| Name | Cost | |
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![]() | Steel Bow | 3,200 |
| Name | Cost | |
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![]() | Thunder | 3,200 |
| Name | Cost | |
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![]() | Heal | 600 |
None
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
- Turns 1–5
- 2Bow Armors; one from the starting positions of each initial Bow Armor from the west and east
- 4Axe Armors; one from the starting positions of each initial Axe Armor from the west and east
- 2Lance Armors; one from the starting positions of each initial Lance Armor from the west and east
- 2Mages; one from the starting positions of each initial Mage from the west and east
- Turn 9
- 9Dark Mages from the upper eastern border of the map
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Unlike most other NPCs in theFire Emblem series, these NPCs can fight player units.
Reinforcements
- Turn 8
- McCloy and 6Wyvern Knights from the southern border of the map.
Boss data
- Main article:
Paulus
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Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
If you would like to acquire theDragon Lance (which is located in the house far away in the southwest corner of the map), take extreme caution, asDeen will have to deal with aballista,Paulus'sTornado spell, and general thunder magic, all of which can severely injure him, if not outright killing him in one hit. You can circumvent this by using aWarp staff to send him to the house, visit to get the Dragon Lance, then use aRescue staff to get him out of harm's way. The Nosferatu tome is similarly out of the way, though thankfully it has far less protection.
Don't be intimidated by the large number of enemy units on this map, as this is merely adefend chapter, and sinceThracia 776 can have only fifty enemy units on the same map (a condition which will occur after 2 turns), simply unequipping some bulky and dodgy units and puttingNanna andLeif with theKing Sword in the center is recommended. Be careful that they cannot be captured, however. Additionally, the amount ofAxe Armors withHammers means thatDalsin will have to be cautious. In fact, defeating Paulus to stop reinforcements isn't necessary for this reason. Do be prepared to heal your units, however.
Because this chapter has so many enemies and takes 10 turns, this makes it a great chapter to train up units.Salem can usePhysics, and if preferredMagic Ups, to bring his staff rank closer to an A.Tina can also gain experience, though she is limited toHeal and her personal staves. Other units such asMareeta andHomer can train on the hordes of enemy units, though the quantity can make this dangerous of the proper precautions are not taken.
Be prepared for the green reinforcementWyvern Knights. They are not your friends, and three haveRidersbanes. Magic and bows should help, though they start far enough away that they may not be able to reach your units. Remember that the chapter ends ontheir turn 10, so they cannot attack you after turn 9. There is also a large group of enemyDark Mages that comes from the right side, though like with the Wyvern Knights they start from far enough away that they can be avoided, especially if the player is still in the center.
Trivia
- This chapter's layout bears a resemblance toChapter 19B ofThe Binding Blade.
- This is one of only three chapters in theFire Emblem series where the player can engage green NPC units in combat, the others beingThe Gates of Leonster from this game andBattle Preparations inFire Emblem: The Blazing Blade.
- This chapter is the first map in theFire Emblem series to have a defend objective, though previous maps in this game did require the player to defend an escape point.
Etymology and other languages
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English (unofficial) | • Open Fire | • Used in FireLizard's translation. |
| Japanese | 総攻撃 | All-Out Offensive |
Gallery
- Map of the chapter
| ← The Walled City • | The Onslaught | • Two Paths → • Yearning to Breathe Free(side quest) → |
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