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The Misty Isles

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The Misty Isles


Location

Fibernian Coast

Weather

Fog of war

New units

Fir,Sin

Boss(es)

Scott

Previous chapter(s)
Next chapter(s)
We will return to Lycia as soon as we complete our mission here.
— Roy

The Misty Isles (Japanese:霧にけむる島Foggy island) is the ninth chapter ofFire Emblem: The Binding Blade. As part of the treaty withEtruria, the newly-reformedLycian League Army is sent to theWestern Isles to deal with the outlaws who are threatening the place.

Which set of the next two chapters is played after this one depends on which of the northeast twovillages is visited: if the left one is visited or neither is visited, the northern route will be played; if the right village is visited, the western route is played.

Plot

Main article:The Misty Isles/Script

AfterEtruria's intervention inOstia, the political situation inElibe drastically changed.Bern is no longer attacking, whilePherae has become the strongest power inLycia andRoy now leads an army that is meant to protect the entire Lycian League. However, Etruria requests the army be sent to theWestern Isles, as there is a struggle with bandits in the area and the Western Isles are a wealthy colony of Etruria. Because of Etruria's role in halting Bern's invasion and saving Ostia, Roy cannot refuse, and so he heads to the Isles with his army.

As Roy arrives at the Isles, he discusses the situation withCecilia, who apologizes that she could not prevent this. She explains to Roy that the Etrurian KingMordred is currently incapable of ruling, because he is in sorrow over the recent sudden death of his son,Myrddin. The two most influential people in Etruria are now LordArcardo, who oversees the mining operations on the Isles, and High ChancellorRoartz, who governs the palace and keeps the generals –Perceval,Douglas, and Cecilia – away from the king.Guinivere, who is also present, asks if she could stay with Roy as he carries out his mission, but he orders her to go into hiding in Etruria under Cecilia's protection, as he believes it is safer for her. Cecilia and Guinivere then leave, and Roy's forces start fighting against the local pirates.

Fir talks toScott, the pirate leader, who convinces her that they are being attacked by pirates. Fir volunteers to help Scott, and Scott tells her to work alongsideSin, a skilled bow user. Fir then talks to Sin, who is taciturn, but reveals that he is a mercenary fromSacae that is searching for the granddaughter of his clan's chieftain. Meanwhile, Scott tells his pirates that they are meant to watch Fir until she dies and then take her sword, as he believes it to be valuable.

During the battle,Noah may talk to Fir and explain that she has been tricked, prompting her to join Roy and turn on the pirates. Additionally,Sue – the person Sin is looking for – can talk to him. Sin informs Sue that their clan lost the war against Bern; her grandfather is alive and leads a resistance against Bern, but Sacae is as good as lost at the moment. Sin then joins Roy's forces, as they are battling against Bern.

Once the battle is over and Scott is dead, Roy decides to head north or west, depending on which north-eastern village his troops visited during the battle. He either hears that the miners in the north are being forced into slave labor and must be freed, or he hears that there is a resistance group in the west that is fighting bandits. Roy also muses about the fact that they were ambushed by pirates, as if the pirates knew the Lycian Army was coming.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gatePlayerPartnerOtherEnemyThird
Defeat:Roy dies1–13+2{{{partner}}}{{{other}}}29+29−2{{{third}}}
Map dimensions:
24 columns by 26 rows

Character data

Characters
New units
Fir
Myrmidon
HP
19
Inventory
Wo Dao
Vulnerary
Level
1
Enemy, talk to withNoah
Sin
Nomad
HP
24
Inventory
Short Bow
Level
5
Enemy, talk to withSue
Forcibly deployed characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​

Item data

Items
NameObtainment Method
VulnerarySteal from enemyPirate
AntitoxinSteal from enemyArcher
AntitoxinSteal from enemyMercenary
VulnerarySteal from enemyMage
VulnerarySteal from enemyMage
AntitoxinSteal from enemyFighter
VulnerarySteal fromFir or recruit her
AntitoxinSteal from enemyPirate (reinforcement; up to nine)
Killer BowVisit the left of the two northernvillages
(mutually exclusive with right village, and locks the player into thenorthern route for the next two chapters)
RestoreVisit the right of the two northernvillages
(mutually exclusive with left village, and locks the player into thewestern route for the next two chapters)
Silver SwordVisit the southern village

Shop data

Armories and vendors

SwordsLancesAxesBowsAnimaLightDarkStavesItemsSecret

None

None

NameCost
Fire420

None

None

NameCost
Heal600
Mend1,000

None

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ScottBerserker5142129125112156Killer AxeHand Axe
Does not move; stands on thegate, the chapter's seize point
Western ThiefPirate8123~257~84~57~80~23~40~1105Steel AxeVulnerary
--
Western ThiefPirate8123~257~84~57~80~23~40~1105Hand Axe
Moves to attack units in range.
Western ThiefFighter9125~288~104~66~71~23~40~1115Hand Axe
Moves to attack units in range.
Western ThiefFighter9125~288~104~66~71~23~40~1115Poison Axe
Moves to attack units in range.
Western ThiefFighter9125~288~104~66~71~23~40~1115Steel AxeHand Axe
--
Western ThiefArcher11124~267~86~85~73~44~50~275Steel BowAntitoxin
--
Western ThiefMercenary10124~277~911~1310~122~45~61~295Steel Sword
Moves to attack units in range.
Western ThiefMercenary8122~256~810~129~111~35~60~295Iron SwordAntitoxin
--
Western ThiefFighter11127~309~125~66~81~23~40~2115Poison Axe
Moves to attack units in range.
Western ThiefArcher9122~256~85~75~62~44~50~175Steel Bow
Moves to attack units in range.
Western ThiefPirate10124~277~104~67~91~23~50~2105Hand Axe
Moves to attack units in range.
Western ThiefPirate10124~277~104~67~91~23~50~2105Steel Axe
Moves to attack units in range.
Western ThiefMage10120~225~75~75~71~33~45~765Thunder
Moves to attack units in range.
Western ThiefPirate11125~288~105~68~91~23~50~2105Poison Axe
Begins moving unprovoked when he can attack a unit within two turns.
Western ThiefPirate11125~288~105~68~91~23~50~2105Steel Axe
Begins moving unprovoked when he can attack a unit within two turns.
Western ThiefArcher12224~277~96~86~73~54~50~275Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
Western ThiefMercenary12225~287~911~1311~122~45~71~295Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
Western ThiefMage9219~214~64~65~61~23~45~665ElfireVulnerary
Begins moving unprovoked when he can attack a unit within two turns.
Western ThiefArcher12124~277~96~86~73~54~50~275Iron Bow
Moves to attack units in range.
Western ThiefFighter12128~3110~125~76~81~23~40~2115Steel Axe
Begins moving unprovoked when he can attack a unit within two turns.
Western ThiefFighter12128~3110~125~76~81~23~40~2115Steel AxeHand Axe
Moves to attack units in range.
Western ThiefFighter12128~3110~125~76~81~23~40~2115Poison AxeAntitoxin
Begins moving unprovoked when he can attack a unit within two turns.
Western ThiefFighter12128~3110~125~76~81~23~40~2115Poleax
Moves to attack units in range.
Western ThiefArcher11224~267~86~85~73~44~50~275Iron Bow
• The left one begins moving unprovoked when he can attack a unit within two turns.
• The right one moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
FirMyrmidon1119691033155Wo DaoVulnerary
--
SinNomad5124781067077Short Bow
Moves to attack units in range; begins moving unprovoked on turn 5.
PiratePirate10924~277~104~67~91~23~50~2105Steel Axe
Moves to raidvillages, then moves to attack units unprovoked.
PiratePirate10924~277~104~67~91~23~50~2105Hand Axe
Moves to raidvillages, then moves to attack units unprovoked.
PiratePirate11924~277~104~67~91~23~50~2105Poison AxeAntitoxin
Moves to raidvillages, then moves to attack units unprovoked.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ScottBerserker5146~4814~1610~1212~146~711~122~3156Killer AxeHand Axe
Does not move; stands on thegate, the chapter's seize point
Western ThiefPirate8128~3210~136~98~111~43~50~2105Steel AxeVulnerary
--
Western ThiefPirate8128~3210~136~98~111~43~50~2105Hand Axe
Moves to attack units in range.
Western ThiefFighter9130~3611~156~108~102~44~60~2115Hand Axe
Moves to attack units in range.
Western ThiefFighter9130~3611~156~108~102~44~60~2115Poison Axe
Moves to attack units in range.
Western ThiefFighter9130~3611~156~108~102~44~60~2115Steel AxeHand Axe
--
Western ThiefArcher11128~339~128~127~105~85~70~375Steel BowAntitoxin
--
Western ThiefMercenary10129~359~1313~1712~154~76~82~495Steel Sword
Moves to attack units in range.
Western ThiefMercenary8127~338~1212~1611~143~66~81~495Iron SwordAntitoxin
--
Western ThiefFighter11132~3812~177~108~112~44~60~3115Poison Axe
Moves to attack units in range.
Western ThiefArcher9126~328~127~117~94~85~70~275Steel Bow
Moves to attack units in range.
Western ThiefPirate10129~3410~156~108~122~43~60~3105Hand Axe
Moves to attack units in range.
Western ThiefPirate10129~3410~156~108~122~43~60~3105Steel Axe
Moves to attack units in range.
Western ThiefMage10123~278~127~117~112~53~57~1165Thunder
Moves to attack units in range.
Western ThiefPirate11130~3511~157~109~122~43~60~3105Poison Axe
Begins moving unprovoked when he can attack a unit within two turns.
Western ThiefPirate11130~3511~157~109~122~43~60~3105Steel Axe
Begins moving unprovoked when he can attack a unit within two turns.
Western ThiefArcher12228~349~138~128~105~95~70~375Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
Western ThiefMercenary12230~369~1313~1713~154~76~92~495Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
Western ThiefMage9222~267~116~107~112~43~57~1165ElfireVulnerary
Begins moving unprovoked when he can attack a unit within two turns.
Western ThiefArcher12128~349~138~128~105~95~70~375Iron Bow
Moves to attack units in range.
Western ThiefFighter12133~3913~177~118~112~44~60~3115Steel Axe
Begins moving unprovoked when he can attack a unit within two turns.
Western ThiefFighter12133~3913~177~118~112~44~60~3115Steel AxeHand Axe
Moves to attack units in range.
Western ThiefFighter12133~3913~177~118~112~44~60~3115Poison AxeAntitoxin
Begins moving unprovoked when he can attack a unit within two turns.
Western ThiefFighter12133~3913~177~118~112~44~60~3115Poleax
Moves to attack units in range.
Western ThiefArcher11228~339~128~127~105~85~70~375Iron Bow
• The left one begins moving unprovoked when he can attack a unit within two turns.
• The right one moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
FirMyrmidon1123~268~1011~1312~145~64~52~355Wo DaoVulnerary
--
SinNomad5128~309~1010~1213~158~97~91~277Short Bow
Moves to attack units in range; begins moving unprovoked on turn 5.
PiratePirate10929~3410~156~108~122~43~60~3105Steel Axe
Moves to raidvillages, then moves to attack units unprovoked.
PiratePirate10929~3410~156~108~122~43~60~3105Hand Axe
Moves to raidvillages, then moves to attack units unprovoked.
PiratePirate11929~3410~156~108~122~43~60~3105Poison AxeAntitoxin
Moves to raidvillages, then moves to attack units unprovoked.

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Reinforcements

Boss data

Main article:Scott
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

NormalHard

Berserker
Level5
Stats
Max HP42Luck5
Strength12Defense11
Skill9Resistance2
Speed12Constitution15
Movement6Aid14
Inventory
Killer Axe
Hand Axe
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves
Berserker
Level5
Stats
Max HP46~48Luck6~7
Strength14~16Defense11~12
Skill10~12Resistance2~3
Speed12~14Constitution15
Movement6Aid14
Inventory
Killer Axe
Hand Axe
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The first chapter of the second arc welcomes the player with a feature introduced inThracia 776:fog of war. This feature covers all kinds ofweather conditions that limit the vision in the battlefield, so, instead of being able to see the whole field as usual, the player will be limited to some squares.Thieves can see further, and there are also two items that improve sight in fog of war, theTorch and theTorch staff.

Recommended units for this chapter aremagic users for dealing with the boss,sword-wielding units,Sue, andNoah. Those two are for recruitingSin andFir, respectively. If the player by any chance lost them in previous chapters or did not recruit them, Fir and/or Sin cannot be recruited byRoy. The map is shock-full ofaxe users, so it is a good place to train sword users; if the player is interested in Fir, it is better to bring a light sword for her, as it would be a waste to use theWo Dao in this chapter.

The enemies present no problem other than their sheer numbers. If the player takes their time clearing the nearby forces, they will probably meet Fir in the upper middle island, and one or two turns later, Sin. The player should be careful when approaching Fir, as her sword gives her a good critical rate.

Between turns 12 and 20, twoPirates will emerge from the two forts in the southern little island, and between turns 16 and 20, a pirate from the northern lone fort will join them. A third of them wieldPoison Axes, which will poison any unit they hit. Thankfully, their hit rate is quite low—a mere 50%—and some of them carry antitoxins on their inventories, so they are not a big threat. By the way, the only village that is in danger is the southern one, which will be destroyed in Turn 15. They hand out a valuable silver sword, so it is up to the player whether they go off course or not.

The boss,Scott, is aBerserker, which means a high critical rate. It is recommended to force him to use hisHand Axe; theKiller Axe—which has a better hit rate than theHand Axe—and his critical rate could spell death to any unit. Sword-wielding units andmagic users are the best option.

Once the boss is defeated, Roy can seize the castle and the chapter will end with one of two possible endings. If the easternvillage—which hands over aRestore staff—is visited, the story will move to thesecondversion, whereElffin andBartre are available; otherwise, the player will experience thefirstversion of the story, withLarum andEchidna as recruitable units.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Island of Mists

Used inleftover text from the data transfer menu in the English version ofFire Emblem: The Blazing Blade.

English
(unofficial)

The Misty Isles

--

Japanese

霧にけむる島

Foggy island

Gallery

  • Map of the chapter
    Map of the chapter

References

  1. The Misty Isles, triangleattack.com,Retrieved: December 24, 2020
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Fire Emblem: The Binding Blade
Playable charactersAlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map charactersBrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable charactersEliwoodGuinivereHectorMordred
BossesArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background charactersAthosBariganBramimondDesmondDurbanElimineHanonHartmutKarlaPentRoland
Legendary andpersonal weaponsApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
ChaptersTutorial • 1:Breath of Destiny • 2:Princess of Bern • 3:Latecomer's Sorrow • 4:Crumbling League • 5:Fire Emblem • 6:Ensnared • 7:The Ostian Revolt • 8:Reunion • 8x:The Blazing Blade • 9:The Misty Isles • 10A:Western Resistance • 11A:The Hero of the West • 10B:Amidst a Struggle • 11B:Flight Toward Freedom • 12:The True Enemy • 12x:The Thunder Axe • 13:Rescue Mission • 14:Arcadia • 14x:The Infernal Truth • 15:The Dragon Child • 16:Storming the Capital • 16x:The Glorious Ascension • 17A:Ocean's Parting • 18A:The Frozen River • 19A:Bitter Cold • 20A:Ilia's Salvation • 20Ax:The Freezing Lance • 17B:The Bishop's Teachings • 18B:The Laws of Sacae • 19B:Battle in Bulgar • 20B:The Silver Wolf • 20Bx:The Bow of Swift Wind • 21:The Binding Blade • 21x:The Elder Revelation • 22:Unattained Dream • 23:The Ghosts of Bern • 24:Legends and LiesF:Beyond Darkness
Trial MapsValley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's TrialGraizel Execution CourtV-Type Original MapJ-Type Original MapDefeat Bandits
LocationsElibeBern (Dragon TempleShrine of Seals) •Etruria (Aquleia) •IliaLycia (AraphenLausOstiaPheraeThria) •Missur (ArcadiaNabata) •Sacae (BulgarTaras) •Western Isles
Groups, objects and conceptsDisturbance of BernEnding WinterElimine ChurchFire EmblemGenerals of EtruriaThe ScouringWar Dragons
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Related topicsElibe DisturbanceHasha no TsurugiMinor charactersName chart • Other games (The Blazing Blade) •Pre-release information (Unused content) •Sound RoomTimeline