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The Laws of Sacae

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This article is about the chapter fromThe Binding Blade. For the skill appearing inHeroes, seeLaws of Sacae.
The Laws of Sacae


Location

Djute Clan Nomadic Land

Boss(es)

Monke

Previous chapter(s)

The Bishop's Teachings

Next chapter(s)

Battle in Bulgar

Lure them into our territory as planned. We shall show them our strength.
— Monke

The Laws of Sacae (Japanese:サカの掟Law of Sacae) is Chapter 18B ofFire Emblem: The Binding Blade.

Plot

Main article:The Laws of Sacae/Script

AfterArcardo's defeat, the Etrurian Army continues its march deeper intoSacae. They come upon planes under control of the Djute clan, led byMonke. Before the battle,Roy confrontsGuinivere about rumors sayingZephiel murdered his ownfather. Guinivere cannot answer, and asks for more time.

According to the laws of Sacae, the different clans gather with the Djute to fend off the Etrurian outsiders, yet some clans are dissatisfied that they've allied withBern, and joined the leader of the Kutolah, the Silver WolfDayan, in resisting Bern's occupation in the city of Bulgar.

Despite Monke's ambush attacks, he and the Djute are defeated by the Etrurian Army. Roy andMerlinus suspect that the Djute have another attack lying in wait, and Merlinus leaves to talk to his spy to find out where. Then, Guinivere returns to continue her previous conversation with Roy.

She admits that Zephiel did kill their father, but rejects Roy's notion that he did so to seize the throne. Instead, she brings up the abuse Zephiel suffered from Desmond, but is interrupted by Merlinus' return before elaborating and leaves. Roy is left to wonder at the truth behind Zephiel's actions, and the Etrurian Army prepares to strike Bern's forces in Bulgar.

Chapter data

NormalHard

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gatePlayerPartnerOtherEnemyThird
Defeat:Roy dies1–15{{{partner}}}{{{other}}}31+93{{{third}}}
Map dimensions:
28 columns by 29 rows
Chapter Data
Conditions
Unit Data
Victory: Seize the castle gatePlayerPartnerOtherEnemyThird
Defeat:Roy dies1–15{{{partner}}}{{{other}}}31+168{{{third}}}
Map dimensions:
28 columns by 29 rows

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Character data

Characters
New units

None

Forcibly deployed characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​

Item data

Items
NameObtainment Method
ElixirSteal fromMonke
ElixirSteal from enemyMyrmidon
VulnerarySteal from enemyMyrmidon
VulnerarySteal from enemyNomad
ElixirSteal from enemyNomad
VulnerarySteal from enemyNomad
ElixirSteal from enemyNomad
ElixirSteal from enemyWyvern Lord
VulnerarySteal from enemyNomad (reinforcement; up to six)

Shop data

Armories and vendors

SwordsLancesAxesBowsAnimaLightDarkStavesItemsSecret

NameCost
Iron Axe270
Killer Axe1,000
Hand Axe300
NameCost
Iron Bow540
Steel Bow720
NameCost
Thunder500
NameCost
Lightning540
NameCost
Flux780
NameCost
Heal600
Mend1,000
Physic3,750
Restore2,000
NameCost
Door Key50
Chest Key1,500

None

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonkeNomadic Trooper914215162012131388Brave BowBrave SwordElixir
Does not move; stands on thegate, the chapter's seize point.
DjuteMyrmidon15124~288~1013~1613~163~53~52~385Steel Sword
Moves to attack units in range.
DjuteMyrmidon15124~288~1013~1613~163~53~52~385Steel SwordElixir
Moves to attack units in range.
DjuteShaman18223~269~125~86~82~43~49~1255Flux
Moves to attack units in range.
DjuteMyrmidon17125~298~1114~1714~174~64~52~485ArmorslayerVulnerary
--
DjuteMyrmidon17125~298~1114~1714~174~64~52~485Lancereaver
--
DjuteNomad18525~299~119~1211~144~65~72~377Short Bow
The southernmost one begins moving unprovoked when he can attack a unit within two turns.
DjuteNomad18225~299~119~1211~144~65~72~377Short BowVulnerary
The southern one begins moving unprovoked when he can attack a unit within two turns.
DjuteNomad18225~299~119~1211~144~65~72~377Short BowElixir
• The northern one moves to attack units in range.
• The southern one begins moving unprovoked when he can attack a unit within two turns.
DjuteNomad17225~289~119~1211~144~65~72~377Short Bow
The western one begins moving unprovoked when he can attack a unit within two turns.
DjuteNomadic Trooper6632~3812~1511~1513~175~88~114~788Short BowSteel Sword
• The one near the gate moves to attack units in range.
• The one southwest of the gate begins moving unprovoked when he can attack a unit within two turns.
DjuteNomad19126~309~1210~1312~154~75~72~477Short Bow
--
DjuteMyrmidon15124~288~1013~1613~163~53~52~385Killing Edge
--
DjuteMyrmidon16125~288~1014~1614~163~63~52~385Lancereaver
Moves to attack units in range.
DjuteDruid6127~3217~228~129~123~75~811~1466EclipsePhysic
Moves to attack units in range.
BernWyvern Rider16130~3412~157~98~113~511~131~2107Steel Lance
Begins moving unprovoked when he can attack a unit within two turns.
BernWyvern Rider16130~3412~157~98~113~511~131~2107Steel LanceJavelin
Begins moving unprovoked when he can attack a unit within two turns.
BernWyvern Lord5139~4616~2010~1410~133~613~162~4118AxereaverElixir
Begins moving unprovoked when he can attack a unit within two turns.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DjuteNomad174025~289~119~1211~144~65~72~377Short Bow
--
DjuteNomadic Trooper63532~3812~1511~1513~175~88~114~788Short Bow
--
DjuteNomad17625~289~119~1211~144~65~72~377Short BowVulnerary
--
DjuteNomadic Trooper4331~3711~1410~1512~174~78~114~788Short Bow
--
DjuteNomadic Trooper5332~3711~1511~1513~174~88~114~788Short Bow
--
SacaeWyvern Rider14229~3212~146~98~102~410~121~2107Steel Lance
--
SacaeWyvern Rider14229~3212~146~98~102~410~121~2107Axereaver
--
SacaeWyvern Rider15229~3312~157~98~103~411~121~2107Horseslayer
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonkeNomadic Trooper9148~5117~1919~2123~2514~1614~1614~1588Brave BowBrave SwordElixir
Does not move; stands on thegate, the chapter's seize point.
DjuteMyrmidon15131~3811~1517~2017~206~104~83~685Steel Sword
Moves to attack units in range.
DjuteMyrmidon15131~3811~1517~2017~206~104~83~685Steel SwordElixir
Moves to attack units in range.
DjuteShaman18228~3314~198~139~134~74~612~1755Flux
Moves to attack units in range.
DjuteMyrmidon17132~3911~1618~2018~207~115~83~785ArmorslayerVulnerary
--
DjuteMyrmidon17132~3911~1618~2018~207~115~83~785Lancereaver
--
DjuteNomad18531~3812~1613~1815~207~116~93~677Short Bow
The southernmost one begins moving unprovoked when he can attack a unit within two turns.
DjuteNomad18231~3812~1613~1815~207~116~93~677Short BowVulnerary
The southern one begins moving unprovoked when he can attack a unit within two turns.
DjuteNomad18231~3812~1613~1815~207~116~93~677Short BowElixir
• The northern one moves to attack units in range.
• The southern one begins moving unprovoked when he can attack a unit within two turns.
DjuteNomad17231~3712~1613~1815~207~116~93~677Short Bow
The western one begins moving unprovoked when he can attack a unit within two turns.
DjuteNomadic Trooper6638~4714~1914~2016~227~129~145~988Short BowSteel Sword
• The one near the gate moves to attack units in range.
• The one southwest of the gate begins moving unprovoked when he can attack a unit within two turns.
DjuteNomad19132~3912~1714~1916~207~126~93~777Short Bow
--
DjuteMyrmidon15131~3811~1517~2017~206~104~83~685Killing Edge
--
DjuteMyrmidon16132~3811~1518~2018~206~114~83~685Lancereaver
Moves to attack units in range.
DjuteDruid6131~3922~2911~1711~165~106~1013~1866EclipsePhysic
Moves to attack units in range.
BernWyvern Rider16138~4516~2010~1411~165~913~172~4107Steel Lance
Begins moving unprovoked when he can attack a unit within two turns.
BernWyvern Rider16138~4516~2010~1411~165~913~172~4107Steel LanceJavelin
Begins moving unprovoked when he can attack a unit within two turns.
BernWyvern Lord5146~5720~2613~1912~165~915~192~5118AxereaverElixir
Begins moving unprovoked when he can attack a unit within two turns.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DjuteNomad178031~3712~1613~1815~207~116~93~677Short Bow
--
DjuteNomadic Trooper67038~4714~1914~2016~227~129~145~988Short Bow
--
DjuteNomad17631~3712~1613~1815~207~116~93~677Short BowVulnerary
--
DjuteNomadic Trooper4337~4613~1813~2015~226~119~145~988Short Bow
--
DjuteNomadic Trooper5338~4613~1914~2016~226~129~145~988Short Bow
--
SacaeWyvern Rider14237~4316~209~1411~154~812~162~4107Steel Lance
--
SacaeWyvern Rider14237~4316~209~1411~154~812~162~4107Axereaver
--
SacaeWyvern Rider15237~4416~2010~1411~155~813~162~4107Horseslayer
--

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Reinforcements

  • On next enemy phase when a player unit ends their turn inside the circle of yurts surrounding the castle gate (columns 14–22, rows 17–23; and columns 15–21, rows 16 and 24) and the next 4(Normal Mode) / 9(Hard Mode) turns thereafter
    • Nomads andNomadic Troopers randomly appear from the circle of yurts—Nomads appear from the east seven yurts and the left of the top three; level 6 Nomadic Troopers appear from the west five yurts, the middle of the top three, and the left of the bottom two
  • Enemy phase of turns 10, 15, and 20
  • Enemy phase of turns 12, 17, 22
  • Enemy phase of turns 13 and 23

Boss data

Main article:Monke
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

NormalHard

Nomadic Trooper
Level9
Stats
Max HP48~51Luck14~16
Strength17~19Defense14~16
Skill19~21Resistance14~15
Speed23~25Constitution8
Movement8Aid17
Inventory
Brave Bow
Brave Sword
Elixir
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Chapter 18B is the second Sacae chapter, characterized by its manyNomad enemies.

Nomads and their advanced form,Nomad Troopers, are fast, making them hard to hit, but they are not very powerful, especially as they often use the weakShort Bow. Units likeDouglas orMelady equipped with aDelphi Shield can effectively block them. However, fighting back against their bow attacks can be tricky due to their speed.Snipers orAnima users deal the most damage to them but are susceptible to their attacks. The challenge on this map is to prevent your weaker units from being overwhelmed.

Your team starts isolated by a river with two bridges. Using strong defense units to block these bridges can keep the Nomad swarm at bay. Be wary of certain enemies like theMyrmidon with anArmorslayer and the river-crossing Nomad Troopers. A good strategy against the Troopers is to hit them with Anima magic and then move the unit to safety.

There is a group ofWyvern Riders to the east that will become aggressive by the second turn. You can avoid them by moving south, but reinforcements will keep coming. So, plan for anti-Wyvern measures when you approach the map's center, where more Nomad reinforcements will also appear.

The main goal is to getRoy, a vulnerable character, to the gate. He is in danger if too many Nomads attack him. Moreover, getting near the yurts triggers more enemy spawns. The continuous wave of enemies means you should defeat the boss quickly to prevent being overrun.

Two strategies include:

  1. Rush a strong unit to take out the boss in one turn, usingLarum orElffin for support. This is risky as the boss,Monke, is elusive and failing leaves your unit vulnerable.
  2. Keep your team at the starting point and send a single strong unit to carry Roy to the gate. This is safer but slow, as that unit has to push through many Nomads and might even risk running out of weapons.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Laws of Sacae

Used inleftover text from the data transfer menu in the English version ofFire Emblem: The Blazing Blade. The skill named after it inFire Emblem Heroes (Laws of Sacae) also uses a plural name, hence the use of a plural name on this wiki.

English
(unofficial)

The Law of Sacae

--

Japanese

サカの掟

Law of Sacae

Gallery

  • Map of the chapter
    Map of the chapter

References

  1. The Laws of Sacae, triangleattack.com,Retrieved: December 24, 2020
← The Bishop's Teachings •The Laws of Sacae• Battle in Bulgar →
Fire Emblem: The Binding Blade
Playable charactersAlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
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