| The Lair of Fire |
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| “ | With that ogre on the loose? Hardly, sir. All of our soldiers together still can't contain him. | ” | — Enemy soldier |
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The Lair of Fire (Japanese:炎の洞窟Cave of Flame) is the fourth side quest inFire Emblem: Shadow Dragon. In order to reach this chapter, the player must have 15 or fewer units alive at the end ofChapter 20.
Plot
- Main article:The Lair of Fire/Script
After the downfall ofGrust, the last remnants of the military take the inhabitants of a village hostage in a desperate attempt to stave offMarth's forces. However, they are butchered by a mighty warrior namedYmir. Marth's army arrives and finishes off the Grust stragglers; Ymir, who was initially doubtful of Marth's righteousness, is convinced to join him.
Chapter data
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| Victory: Seize | Player | Partner | Other | Enemy | Third |
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| Defeat:Marth dies | 1–12 | {{{partner}}} | {{{other}}} | 23−1 | {{{third}}} |
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Map dimensions: 30 columns by 30 rows |
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Character data
Item data
Enemy data
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
NormalHard-1Hard-2Hard-3Hard-4Hard-5
Allforged
weapons have +4 might and +20 hit.
Boss data
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
- Main article:Larissa
NormalHard-1Hard-2Hard-3Hard-4Hard-5
Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Team Division:
- Left Path Group: Equip units withArmorslayers,Ridersbanes, and/or magic to handle various threats.
- Middle Path Group: This group should comprise of sturdy units a healer to confront enemyGenerals andPaladins.
- Right Path Group: This smaller team should include units with high HP and magic, prepared to tackle theManakete near the bridge.
- If the team is low on diversity and strength, move through a single path instead.
Key Considerations During Battle:
- Ymir remains stationary unless attacked or if a unit enters his attack range. Talk to him withMarth to recruit him after the chapter.
- OneBishop holds aFortify staff, so plan on eliminating units in one turn. Keep your low resistance units a safe distance away from the other Bishop with theSwarm tome.
Boss Encounter:
- Larissa, a General, is susceptible to magic attacks. A focused magical onslaught should secure victory in one turn.
New Unit:
- Ymir, a pre-promoteWarrior and decent filler unit. His base Strength is sufficient to one-shot enemy Paladins with a +4 might Poleax for the next two chapters.
Etymology and other languages
| Names, etymology, and in other regions |
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| Language | Name | Definition, etymology, and notes |
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| English | The Lair of Fire | -- |
English (Europe) | Men and Monsters | It appears to have been changed so that the chapter and locations that show up on the chapter splash screen are not the same; this trait is shared withPort Warren,Helena Castle, andThe Alterspire. |
| Japanese | 炎の洞窟 | Cave of Flame |
| Spanish | Una villa acosada | A harassed village |
| French | L'Antre de feu | The Lair of Fire |
| German | Flammenhöhle | Cave of flame |
| Italian | Il covo di fuoco | The Lair of Fire |
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Gallery
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References