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The Lair of Fire

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The Lair of Fire


Location

The Lair of Fire

New units

Ymir

Boss(es)

Larissa

Previous chapter(s)

Camus the Sable

Next chapter(s)

Clash in Macedon

With that ogre on the loose? Hardly, sir. All of our soldiers together still can't contain him.
— Enemy soldier

The Lair of Fire (Japanese:炎の洞窟Cave of Flame) is the fourth side quest inFire Emblem: Shadow Dragon. In order to reach this chapter, the player must have 15 or fewer units alive at the end ofChapter 20.

Plot

Main article:The Lair of Fire/Script

After the downfall ofGrust, the last remnants of the military take the inhabitants of a village hostage in a desperate attempt to stave offMarth's forces. However, they are butchered by a mighty warrior namedYmir. Marth's army arrives and finishes off the Grust stragglers; Ymir, who was initially doubtful of Marth's righteousness, is convinced to join him.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth dies1–12{{{partner}}}{{{other}}}23−1{{{third}}}
Map dimensions:
30 columns by 30 rows

Character data

Characters
New units
Ymir
Warrior
HP
46
Inventory
Devil Axe
Level
10
At the end of the chapter ifMarth talked with him
Forcibly deployed characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Ogma ​Barst ​Bord ​Cord ​Darros ​Castor ​Julian ​Lena ​Navarre ​Merric ​Matthis ​Wolf ​Sedgar ​Roshea ​Vyland ​Hardin ​Wendell ​Rickard ​Athena ​Bantu ​Caesar ​Radd ​Roger ​Jeorge ​Maria ​Minerva ​Linde ​Jake ​Dolph ​Macellan ​Tomas ​Boah ​Midia ​Horace ​Astram ​Beck ​Catria ​Palla ​Arran ​Samson ​Xane ​Etzel ​Est ​Tiki ​Lorenz ​

Item data

Items
NameObtainment Method
Wo DaoOpen upper-easternchest
Killer AxeOpen lower-easternchest
LongbowOpen right northernchest
PoleaxOpen left northernchest
Killer BowOpen middle-westernchest
Killer LanceOpen southernchest

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHard-1Hard-2Hard-3Hard-4Hard-5

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LarissaGeneral10132101560163--Silver Lance
Stands on the chapter's seize point.
GrustPaladin8329.69.4519.110.4010.17.410Steel Sword
All begin moving if any of them or a nearby Paladin could attack a unit with twice their movement.
GrustPaladin8229.69.4519.110.4010.17.410Steel Lance
All begin moving if any of them or a nearby Paladin could attack a unit with twice their movement.
GrustBishop612614.55.56.50410.56FireFortify
Moves to attack units in range.
GrustBishop612614.55.56.50410.5--Swarm
--
DolhrManakete5222100.488.20125.66Firestone
Move to attack units in range; return to their starting positions if no one is in range.
GrustGeneral4232.78.915.94.6013.63.66Silver Lance
Begins moving if another General is provoked.
GrustGeneral2130.98.315.34.2013.23.26Steel Lance
Begins moving if another General is provoked.
GrustPaladin61288.7518.51009.5710Steel Lance
Immediately begins moving unprovoked.
GrustHorseman62256.518.511.504.53.59Steel Bow
Immediately begins moving unprovoked.
GrustCavalier12126.88.8505.38.2010.31.19Killing Edge
Begins moving if he or a nearby Cavalier could attack a unit with twice their movement.
GrustCavalier12226.88.8505.38.2010.31.19Steel Lance
Both begin moving if either of them or the nearby Cavalier could attack a unit with twice their movement.
GrustKnight13128.89.605.62.4013.41.25Ridersbane
Begins moving if the nearby Knight is provoked.
GrustKnight11127905201315Javelin
Begins moving if the nearby Knight is provoked.
GrustPaladin5127.28.418.29.809.26.810Silver Lance
Immediately begins moving unprovoked.
YmirWarrior1014618013145917Devil Axe
• Not present duringpreparations.
• Leaves the map ifMarth talks to him.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LarissaGeneral10134.110.915.96.60.6163--Silver Lance
Stands on the chapter's seize point.
GrustPaladin833210.511011010.17.410Steel Sword
All begin moving if any of them or a nearby Paladin could attack a unit with twice their movement.
GrustPaladin823210.511011010.17.410Steel Lance
All begin moving if any of them or a nearby Paladin could attack a unit with twice their movement.
GrustBishop6127.215.46.47.40410.56FireFortify
Moves to attack units in range.
GrustBishop6127.215.46.47.40410.5--Swarm
--
DolhrManakete522511.50.710.2510.60125.66Firestone
Move to attack units in range; return to their starting positions if no one is in range.
GrustGeneral4235.49.816.85.2013.63.66Silver Lance
Begins moving if another General is provoked.
GrustGeneral2133.69.216.24.8013.23.26Steel Lance
Begins moving if another General is provoked.
GrustPaladin6130.49.819.410.609.5710Steel Lance
Immediately begins moving unprovoked.
GrustHorseman6226.86.819.412.404.53.59Steel Bow
Immediately begins moving unprovoked.
GrustCavalier12129.29.906.28.8010.31.19Killing Edge
Begins moving if he or a nearby Cavalier could attack a unit with twice their movement.
GrustCavalier12229.29.906.28.8010.31.19Steel Lance
Both begin moving if either of them or the nearby Cavalier could attack a unit with twice their movement.
GrustKnight13131.510.506.53013.41.25Ridersbane
Begins moving if the nearby Knight is provoked.
GrustKnight11129.79.905.92.601315Javelin
Begins moving if the nearby Knight is provoked.
GrustPaladin5129.69.4519.110.409.26.810Silver Lance
Immediately begins moving unprovoked.
YmirWarrior1014618013145917Devil Axe
• Not present duringpreparations.
• Leaves the map ifMarth talks to him.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LarissaGeneral10136.211.816.87.21.2163--Silver Lance
Stands on the chapter's seize point.
GrustPaladin8334.411.55110.911.6010.17.410Steel Sword
All begin moving if any of them or a nearby Paladin could attack a unit with twice their movement.
GrustPaladin8234.411.55110.911.6010.17.410Steel Lance
All begin moving if any of them or a nearby Paladin could attack a unit with twice their movement.
GrustBishop6128.416.37.38.30410.56FireFortify
Moves to attack units in range.
GrustBishop6128.416.37.38.30410.5--Swarm
--
DolhrManakete522813112.5130125.66Firestone
Move to attack units in range; return to their starting positions if no one is in range.
GrustGeneral4238.110.717.75.8013.63.66Silver Lance
Begins moving if another General is provoked.
GrustGeneral2136.310.117.15.4013.23.26Steel Lance
Begins moving if another General is provoked.
GrustPaladin6132.810.85110.311.209.5710Steel Lance
Immediately begins moving unprovoked.
GrustHorseman6228.67.1110.313.304.53.59Steel Bow
Immediately begins moving unprovoked.
GrustCavalier12131.610.9507.19.4010.31.19Killing Edge
Begins moving if he or a nearby Cavalier could attack a unit with twice their movement.
GrustCavalier12231.610.9507.19.4010.31.19Steel Lance
Both begin moving if either of them or the nearby Cavalier could attack a unit with twice their movement.
GrustKnight13134.211.407.43.6013.41.25Ridersbane
Begins moving if the nearby Knight is provoked.
GrustKnight11132.410.806.83.201315Javelin
Begins moving if the nearby Knight is provoked.
GrustPaladin513210.51101109.26.810Silver Lance
Immediately begins moving unprovoked.
YmirWarrior1014618013145917Devil Axe
• Not present duringpreparations.
• Leaves the map ifMarth talks to him.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LarissaGeneral10138.312.717.77.81.8163--Silver Lance
Stands on the chapter's seize point.
GrustPaladin8336.812.6111.812.2010.17.410Steel Sword
All begin moving if any of them or a nearby Paladin could attack a unit with twice their movement.
GrustPaladin8236.812.6111.812.2010.17.410Steel Lance
All begin moving if any of them or a nearby Paladin could attack a unit with twice their movement.
GrustBishop6129.617.28.29.20410.56ElfireFortify
Moves to attack units in range.
GrustBishop6129.617.28.29.20410.5--Swarm
--
DolhrManakete523114.51.314.7515.40125.66Firestone
Move to attack units in range; return to their starting positions if no one is in range.
GrustGeneral4240.811.618.66.4013.63.66Silver Lance
Begins moving if another General is provoked.
GrustGeneral213911186013.23.26Steel Lance
Begins moving if another General is provoked.
GrustPaladin6135.211.9111.211.809.5710Steel Lance
Immediately begins moving unprovoked.
GrustHorseman6230.47.4111.214.204.53.59Steel Bow
Immediately begins moving unprovoked.
GrustCavalier12134120810010.31.19Killing Edge
Begins moving if he or a nearby Cavalier could attack a unit with twice their movement.
GrustCavalier12234120810010.31.19Steel Lance
Both begin moving if either of them or the nearby Cavalier could attack a unit with twice their movement.
GrustKnight13136.912.308.34.2013.41.25Ridersbane
Begins moving if the nearby Knight is provoked.
GrustKnight11135.111.707.73.801315Javelin
Begins moving if the nearby Knight is provoked.
GrustPaladin5134.411.55110.911.609.26.810Silver Lance
Immediately begins moving unprovoked.
YmirWarrior1014618013145917Devil Axe
• Not present duringpreparations.
• Leaves the map ifMarth talks to him.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LarissaGeneral10140.413.618.68.42.4163--Silver Lance
Stands on the chapter's seize point.
GrustPaladin8339.213.65112.712.8010.17.410Steel Sword
All begin moving if any of them or a nearby Paladin could attack a unit with twice their movement.
GrustPaladin8239.213.65112.712.8010.17.410Steel Lance
All begin moving if any of them or a nearby Paladin could attack a unit with twice their movement.
GrustBishop6130.818.19.110.10410.56ElfireFortify
Moves to attack units in range.
GrustBishop6130.818.19.110.10410.5--Swarm
--
DolhrManakete5234161.61717.80125.66Firestone
Move to attack units in range; return to their starting positions if no one is in range.
GrustGeneral4243.512.519.57013.63.66Silver Lance
Begins moving if another General is provoked.
GrustGeneral2141.711.918.96.6013.23.26Steel Lance
Begins moving if another General is provoked.
GrustPaladin6137.612.95112.112.409.5710Steel Lance
Immediately begins moving unprovoked.
GrustHorseman6232.27.7112.115.104.53.59Steel Bow
Immediately begins moving unprovoked.
GrustCavalier12136.413.0508.910.6010.31.19Killing Edge
Begins moving if he or a nearby Cavalier could attack a unit with twice their movement.
GrustCavalier12236.413.0508.910.6010.31.19Steel Lance
Both begin moving if either of them or the nearby Cavalier could attack a unit with twice their movement.
GrustKnight13139.613.209.24.8013.41.25Ridersbane
Begins moving if the nearby Knight is provoked.
GrustKnight11137.812.608.64.401315Javelin
Begins moving if the nearby Knight is provoked.
GrustPaladin5136.812.6111.812.209.26.810Silver Lance
Immediately begins moving unprovoked.
YmirWarrior1014618013145917Devil Axe
• Not present duringpreparations.
• Leaves the map ifMarth talks to him.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LarissaGeneral10142.514.519.593163--Silver Lance
Stands on the chapter's seize point.
GrustPaladin8341.614.7113.613.4010.17.410Silver Sword
All begin moving if any of them or a nearby Paladin could attack a unit with twice their movement.
GrustPaladin8241.614.7113.613.4010.17.410Silver Lance
All begin moving if any of them or a nearby Paladin could attack a unit with twice their movement.
GrustBishop61321910110410.56BolganoneFortify
Moves to attack units in range.
GrustBishop61321910110410.5--Swarm
--
DolhrManakete523717.51.919.2520.20125.66Firestone
Move to attack units in range; return to their starting positions if no one is in range.
GrustGeneral4246.213.4110.47.6013.63.66Silver Lance
Begins moving if another General is provoked.
GrustGeneral2144.412.819.87.2013.23.26Silver Lance
Begins moving if another General is provoked.
GrustPaladin6140141131309.5710Silver Lance
Immediately begins moving unprovoked.
GrustHorseman623481131604.53.59Silver Bow
Immediately begins moving unprovoked.
GrustCavalier12138.814.109.811.2010.31.19Killing EdgeThis weapon is forged and has boosted stats.
Begins moving if he or a nearby Cavalier could attack a unit with twice their movement.
GrustCavalier12238.814.109.811.2010.31.19Silver Lance
Both begin moving if either of them or the nearby Cavalier could attack a unit with twice their movement.
GrustKnight13142.314.1010.15.4013.41.25RidersbaneThis weapon is forged and has boosted stats.
Begins moving if the nearby Knight is provoked.
GrustKnight11140.513.509.5501315JavelinThis weapon is forged and has boosted stats.
Begins moving if the nearby Knight is provoked.
GrustPaladin5139.213.65112.712.809.26.810Silver Lance
Immediately begins moving unprovoked.
YmirWarrior1014618013145917Devil Axe
• Not present duringpreparations.
• Leaves the map ifMarth talks to him.

AllforgedThis weapon is forged and has boosted stats. weapons have +4 might and +20 hit.

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Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Main article:Larissa

NormalHard-1Hard-2Hard-3Hard-4Hard-5

General
Level10
Movement--
Stats
Max HP34.1Speed6.6
Strength10.9Luck0.6
Magic1Defense16
Skill5.9Resistance3
Inventory
Silver Lance
Weapon Levels
Swords--LancesAAxes--
BowsCTomes--Staves--
General
Level10
Movement--
Stats
Max HP36.2Speed7.2
Strength11.8Luck1.2
Magic1Defense16
Skill6.8Resistance3
Inventory
Silver Lance
Weapon Levels
Swords--LancesAAxes--
BowsCTomes--Staves--
General
Level10
Movement--
Stats
Max HP38.3Speed7.8
Strength12.7Luck1.8
Magic1Defense16
Skill7.7Resistance3
Inventory
Silver Lance
Weapon Levels
Swords--LancesAAxes--
BowsBTomes--Staves--
General
Level10
Movement--
Stats
Max HP40.4Speed8.4
Strength13.6Luck2.4
Magic1Defense16
Skill8.6Resistance3
Inventory
Silver Lance
Weapon Levels
Swords--LancesAAxes--
BowsBTomes--Staves--
General
Level10
Movement--
Stats
Max HP42.5Speed9
Strength14.5Luck3
Magic1Defense16
Skill9.5Resistance3
Inventory
Silver Lance
Weapon Levels
Swords--LancesAAxes--
BowsATomes--Staves--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Team Division:

  • Left Path Group: Equip units withArmorslayers,Ridersbanes, and/or magic to handle various threats.
  • Middle Path Group: This group should comprise of sturdy units a healer to confront enemyGenerals andPaladins.
  • Right Path Group: This smaller team should include units with high HP and magic, prepared to tackle theManakete near the bridge.
  • If the team is low on diversity and strength, move through a single path instead.

Key Considerations During Battle:

  • Ymir remains stationary unless attacked or if a unit enters his attack range. Talk to him withMarth to recruit him after the chapter.
  • OneBishop holds aFortify staff, so plan on eliminating units in one turn. Keep your low resistance units a safe distance away from the other Bishop with theSwarm tome.

Boss Encounter:

  • Larissa, a General, is susceptible to magic attacks. A focused magical onslaught should secure victory in one turn.

New Unit:

  • Ymir, a pre-promoteWarrior and decent filler unit. His base Strength is sufficient to one-shot enemy Paladins with a +4 might Poleax for the next two chapters.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Lair of Fire

--

English
(Europe)

Men and Monsters

It appears to have been changed so that the chapter and locations that show up on the chapter splash screen are not the same; this trait is shared withPort Warren,Helena Castle, andThe Alterspire.

Japanese

炎の洞窟

Cave of Flame

Spanish

Una villa acosada

A harassed village

French

L'Antre de feu

The Lair of Fire

German

Flammenhöhle

Cave of flame

Italian

Il covo di fuoco

The Lair of Fire

Gallery


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References

← Camus the Sable •The Lair of Fire• Clash in Macedon →
Fire Emblem: Shadow Dragon
Playable charactersAbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable charactersAurelis KingMalledusNynaTalys King
BossesBathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background charactersAdrahAnriArtemisCorneliusIoteLizaLudwikMiloahNagaOrdwinOsmondShanty Pete
Legendary andpersonal weaponsAumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
ChaptersP:Prologue I • P:Prologue II • P:Prologue III • P:Prologue IV • 1:Marth Embarks • 2:The Pirates of Galder • 3:A Brush in the Teeth • 4:Battle in the Lea • 5:Champions of Aurelis • 6:Fire Emblem • 6x:In War's Grip • 7:Lefcandith Gauntlet • 8:Port Warren • 9:The Pyrathi Dragon • 10:Princess Minerva • 11:Knorda Market • 12:The Ageless Palace • 12x:A Traitor's Worth • 13:The Wooden Cavalry • 14:Land of Sorrow • 15:An Oasis of Magic • 16:The Battle for Altea • 17:Star and Savior • 17x:Helena Castle • 18:The Sable Order • 19:Manakete Princess • 20:Camus the Sable • 20x:The Lair of Fire • 21:Clash in Macedon • 22:A Knight-Filled Sky • 23:Dark Pontifex • 24:The Dragonkin Realm • 24x:The AlterspireE:Chosen by Fate
LocationsArchaneaAlteaAlterspireAurelisChiasmir (Fane of Raman) •DolhrGalderGraGrustKhadeinKingdom of Archanea (KnordaPalaceWarren) •LefcandithMacedonMenedyPyrathiSamsoothTalysThabes
Groups, objects and conceptsArchanean KnightsArchanean LeagueDragons (Divine DragonsEarth DragonsFire DragonsMage DragonsManakete) •DragoonsOrbRoyal knightsSable OrderSoothsiresWar of LiberationWar of ShadowsWhitewinged Order
ListsChaptersCharactersClasses (Class change) •ConversationsItemsScriptsSupportsWeapons
Related topicsList of version differences (Name chart) •Minor characters • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) •Pre-release information (Unused content) •Sound RoomTimeline