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The Infernal Truth

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The Infernal Truth


Location

Nabata Temple

Boss(es)

Oates

Previous chapter(s)

Arcadia

Next chapter(s)

The Dragon Child

This is the underground of the desert? There's so much...water.
— Roy toSophia

The Infernal Truth (Japanese:業火の理Hellfire's Reason) is theside quest of the fourteenth chapter ofFire Emblem: The Binding Blade. In order to play this chapter, theprevious chapter must have been completed before the enemy phase of turn 25 andSophia must be alive.

Plot

Main article:The Infernal Truth/Script

Roy andSophia enter a temple below Arcadia, close to the groundwater sustaining the oasis. Inside this temple liesForblaze, the legendary weapon used byAthos of theEight Legends. Forblaze is being guarded by Bernese forces under the leadership of the mageOates.

The Lycian Army defeats Oates, and Sophia retrieves Forblaze from its hiding place. If Sophia died in the fight against Oates, a Lycian soldier will ask the villagers for help in retrieving the weapon. They give it to Roy, andElffin explains Forblaze's legend instead of Sophia.

Regardless, Roy then encounters the elder of Arcadia, as well asIgrene andFae. The elder is shocked that Bern is working together with dragons, but can sadly offer no further information. Igrene mentions an evil force Sophia sensed from Bern's army before her capture, and that it may relate to the dragons with Bern. At Roy's question of how Sophia sensed such a thing, the elder reveals that Sophia is half-dragon.

Igrene joins the Lycian Army. Though Fae wishes to join as well to see the outside world, the elder does not let her. However, once Roy and Igrene leave, Fae sneaks outside to follow them.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Roy dies1–10{{{partner}}}{{{other}}}32{{{third}}}
Map dimensions:
30 columns by 29 rows
Bridges, highlighted and labeled

On the player phase of each turn after the first, bridges may appear or disappear; all bridges are initially present, then on set turns begin a pattern of disappearing and reappearing.

  • Bridges 1–5 disappear or reappear every six turns
    • Bridge 1 disappears on turn 2
    • Bridge 2 disappears on turn 6
    • Bridge 3 disappears on turn 3
    • Bridge 4 disappears on turn 4
    • Bridge 5 disappears on turn 7
  • Bridges 6–11 disappear or reappear every five turns
    • Bridge 6 disappears on turn 5
    • Bridge 7 disappears on turn 5
    • Bridge 8 disappears on turn 7
    • Bridge 9 disappears on turn 8
    • Bridge 10 disappears on turn 6
    • Bridge 11 disappears on turn 9
  • Bridges 12–16 disappear or reappear every twenty turns
    • Bridge 12 disappears on turn 7
    • Bridge 13 disappears on turn 8
    • Bridge 14 disappears on turn 9
    • Bridge 15 disappears on turn 10
    • Bridge 16 disappears on turn 11
  • Bridges 17–19 disappear or reappear every three turns
    • Bridge 17 disappears on turn 4
    • Bridge 18 disappears on turn 5
    • Bridge 19 disappears on turn 6
  • Bridges 20–26 disappear or reappear every four turns
    • Bridge 20 disappears on turn 9
    • Bridge 21 disappears on turn 10
    • Bridge 22 disappears on turn 11
    • Bridge 23 disappears on turn 12
    • Bridge 24 disappears on turn 11
    • Bridge 25 disappears on turn 10
    • Bridge 26 disappears on turn 10

Character data

Characters
New units

None

Forcibly deployed characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​

Item data

Items
NameObtainment Method
ForblazeAutomatically at end of chapter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
OatesSage101351716157101476ElfireBolting
Does not move; stands on thethrone, the chapter's seize point.
BernBerserker9137~4314~1911~159~123~67~101~4136Devil Axe
Begins moving unprovoked when he can attack a unit within two turns.
BernDruid4127~3116~207~128~113~65~810~1366EclipsePhysic
Begins moving unprovoked when he can attack a unit within two turns; does not retreat to heal.
BernDruid5127~3216~218~128~123~65~810~1466NosferatuMend
Begins moving unprovoked when he can attack a unit within two turns.
BernPirate16228~3210~136~89~111~34~51~2105Poison Axe
--
BernPirate16428~3210~136~89~111~34~51~2105Steel AxeHand Axe
--
BernMercenary16128~329~1113~1512~143~66~81~395Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
BernArcher16227~308~108~107~94~64~61~275Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
BernMercenary18129~349~1213~1612~154~66~82~395Lancereaver
Begins moving unprovoked when he can attack a unit within two turns.
BernArcher18128~329~118~117~105~75~61~275Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
BernArcher18128~329~118~117~105~75~61~275Longbow
Begins moving unprovoked when he can attack a unit within two turns.
BernPirate17229~3311~136~99~112~34~51~2105Poison AxeHand Axe
--
BernPirate17129~3311~136~99~112~34~51~2105Swordreaver
Begins moving unprovoked when he can attack a unit within two turns.
BernWyvern Rider17131~3513~167~109~113~511~131~2107Steel LanceJavelin
Begins moving unprovoked when he can attack a unit within two turns.
BernWyvern Rider18131~3613~168~109~113~511~131~2107Axereaver
Begins moving unprovoked when he can attack a unit within two turns.
BernPirate18230~3411~147~99~112~34~51~2105Poison AxeHand Axe
--
BernMercenary18129~349~1213~1612~154~66~82~395Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
BernWyvern Rider16130~3412~157~98~113~511~131~2107Steel LanceJavelin
Begins moving unprovoked when he can attack a unit within two turns.
BernWyvern Rider16130~3412~157~98~113~511~131~2107Axereaver
--
BernPirate15128~3110~126~89~101~34~51~2105Poison Axe
Begins moving unprovoked when he can attack a unit within two turns.
BernMercenary17129~339~1213~1612~144~66~82~395Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
BernPirate17129~3311~136~99~112~34~51~2105Poison Axe
--
BernArcher17127~318~118~117~94~75~61~275Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
BernPriest16124~274~75~76~85~82~311~1455Physic
--
BernSage3127~3212~178~128~112~56~99~1276BoltingElfirePhysic
Does not move.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
OatesSage10138~4120~2318~2017~188~910~1216~1776ElfireBolting
Does not move; stands on thethrone, the chapter's seize point.
BernBerserker9142~5017~2313~1810~144~87~121~6136Devil Axe
Begins moving unprovoked when he can attack a unit within two turns.
BernDruid4130~3720~279~1610~144~95~1012~1766EclipsePhysic
Begins moving unprovoked when he can attack a unit within two turns; does not retreat to heal.
BernDruid5130~3820~2810~1610~154~95~1012~1866NosferatuMend
Begins moving unprovoked when he can attack a unit within two turns.
BernPirate16234~4114~199~1211~142~54~71~4105Poison Axe
--
BernPirate16434~4114~199~1211~142~54~71~4105Steel AxeHand Axe
--
BernMercenary16135~4112~1616~2014~185~107~112~595Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
BernArcher16233~3811~1411~159~137~105~81~475Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
BernMercenary18136~4312~1716~2014~196~107~113~595Lancereaver
Begins moving unprovoked when he can attack a unit within two turns.
BernArcher18134~4012~1511~169~148~116~81~475Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
BernArcher18134~4012~1511~169~148~116~81~475Longbow
Begins moving unprovoked when he can attack a unit within two turns.
BernPirate17235~4215~199~1311~143~54~71~4105Poison AxeHand Axe
--
BernPirate17135~4215~199~1311~143~54~71~4105Swordreaver
Begins moving unprovoked when he can attack a unit within two turns.
BernWyvern Rider17138~4416~2010~1411~155~813~161~4107Steel LanceJavelin
Begins moving unprovoked when he can attack a unit within two turns.
BernWyvern Rider18138~4516~2011~1411~155~813~161~4107Axereaver
Begins moving unprovoked when he can attack a unit within two turns.
BernPirate18236~4315~2010~1311~143~54~71~4105Poison AxeHand Axe
--
BernMercenary18136~4312~1716~2014~196~107~113~595Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
BernWyvern Rider16137~4315~2010~1310~155~813~161~4107Steel LanceJavelin
Begins moving unprovoked when he can attack a unit within two turns.
BernWyvern Rider16137~4315~2010~1310~155~813~161~4107Axereaver
--
BernPirate15134~4014~189~1211~132~54~71~4105Poison Axe
Begins moving unprovoked when he can attack a unit within two turns.
BernMercenary17136~4212~1716~2014~186~107~113~595Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
BernPirate17135~4215~199~1311~143~54~71~4105Poison Axe
--
BernArcher17133~3911~1511~169~137~116~81~475Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
BernPriest16128~336~118~118~128~142~415~2055Physic
--
BernSage3130~3815~2310~1610~143~76~1111~1576BoltingElfirePhysic
Does not move.

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Boss data

Main article:Oates
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

NormalHard

Sage
Level10
Stats
Max HP35Luck7
Magic17Defense10
Skill16Resistance14
Speed15Constitution7
Movement6Aid6
Inventory
Elfire
Bolting
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves
Sage
Level10
Stats
Max HP38~41Luck8~9
Magic20~23Defense10~12
Skill18~20Resistance16~17
Speed17~18Constitution7
Movement6Aid6
Inventory
Elfire
Bolting
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Throughout the entire chapter, floor tiles inside the yellow lines in the map above may vanish and reappear at various turns. These disappearing tiles can hinder the movement of your units, except for flying units andPirates. If a unit is surrounded by water, their movement will be completely halted. In such cases, your only option is to rescue them using a flying unit or a Pirate. To navigate this environment effectively, use units with high movement speed and aim to stay on the middle row, so you can switch to another row if needed.

In addition, it is wise to deploy a unit capable of using aBarrier Staff, as well as units with highresistance. Be cautious of the twoSages located in the center of the map;Bolting, a long-range tome that can inflict significant damage. They will only attack units within 10 spaces of their position and generally will not move—although the bottom Sage might approach to attack withElfire if a unit is close enough. To complete the chapter, you will need to seize the throne. To do this, lure as many enemies as you can to a safe distance, then position a high-resistance unit within the 10-space attack range of both Sages. Wait there until their Bolting tomes are depleted.

If you are looking for a quicker way to finish the chapter, leave one or two units, including anArcher, at the starting point to deal with enemies crossing the water. Meanwhile, send your high-movement units, such as promotedNomadic Troopers orPaladins, to confront the boss. These units should easily handle most enemies. When the Sages have their Bolting tomes equipped, seize the opportunity to attack them—these tomes are heavy, making it easier to attack twice. Finally, use a flying unit to rescueRoy and move him towards the throne for the win. If the player has Warp and a unit who can use it, they can use it to make this even faster.

As a last tip, when attacking the boss, use a fast-moving unit like aPegasus Knight and apply a Barrier spell to that unit for added protection.

Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Hellfire's Truth

Used inleftover text from the data transfer menu in the English version ofFire Emblem: The Blazing Blade.

English
(unofficial)

The Infernal Truth

--

Japanese

業火の理

Hellfire's Reason; "reason" is the Japanese term foranima magic.

Gallery

  • Map of the chapter
    Map of the chapter

References

  1. The Infernal Truth, triangleattack.com,Retrieved: December 24, 2020
← Arcadia •The Infernal Truth• The Dragon Child →
Fire Emblem: The Binding Blade
Playable charactersAlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map charactersBrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable charactersEliwoodGuinivereHectorMordred
BossesArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background charactersAthosBariganBramimondDesmondDurbanElimineHanonHartmutKarlaPentRoland
Legendary andpersonal weaponsApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
ChaptersTutorial • 1:Breath of Destiny • 2:Princess of Bern • 3:Latecomer's Sorrow • 4:Crumbling League • 5:Fire Emblem • 6:Ensnared • 7:The Ostian Revolt • 8:Reunion • 8x:The Blazing Blade • 9:The Misty Isles • 10A:Western Resistance • 11A:The Hero of the West • 10B:Amidst a Struggle • 11B:Flight Toward Freedom • 12:The True Enemy • 12x:The Thunder Axe • 13:Rescue Mission • 14:Arcadia • 14x:The Infernal Truth • 15:The Dragon Child • 16:Storming the Capital • 16x:The Glorious Ascension • 17A:Ocean's Parting • 18A:The Frozen River • 19A:Bitter Cold • 20A:Ilia's Salvation • 20Ax:The Freezing Lance • 17B:The Bishop's Teachings • 18B:The Laws of Sacae • 19B:Battle in Bulgar • 20B:The Silver Wolf • 20Bx:The Bow of Swift Wind • 21:The Binding Blade • 21x:The Elder Revelation • 22:Unattained Dream • 23:The Ghosts of Bern • 24:Legends and LiesF:Beyond Darkness
Trial MapsValley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's TrialGraizel Execution CourtV-Type Original MapJ-Type Original MapDefeat Bandits
LocationsElibeBern (Dragon TempleShrine of Seals) •Etruria (Aquleia) •IliaLycia (AraphenLausOstiaPheraeThria) •Missur (ArcadiaNabata) •Sacae (BulgarTaras) •Western Isles
Groups, objects and conceptsDisturbance of BernEnding WinterElimine ChurchFire EmblemGenerals of EtruriaThe ScouringWar Dragons
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsElibe DisturbanceHasha no TsurugiMinor charactersName chart • Other games (The Blazing Blade) •Pre-release information (Unused content) •Sound RoomTimeline