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The Infernal Truth
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| “ | This is the underground of the desert? There's so much...water. | ” | — Roy toSophia |
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The Infernal Truth (Japanese:業火の理Hellfire's Reason) is theside quest of the fourteenth chapter ofFire Emblem: The Binding Blade. In order to play this chapter, theprevious chapter must have been completed before the enemy phase of turn 25 andSophia must be alive.
Plot
- Main article:
The Infernal Truth/Script
Roy andSophia enter a temple below Arcadia, close to the groundwater sustaining the oasis. Inside this temple liesForblaze, the legendary weapon used byAthos of theEight Legends. Forblaze is being guarded by Bernese forces under the leadership of the mageOates.
The Lycian Army defeats Oates, and Sophia retrieves Forblaze from its hiding place. If Sophia died in the fight against Oates, a Lycian soldier will ask the villagers for help in retrieving the weapon. They give it to Roy, andElffin explains Forblaze's legend instead of Sophia.
Regardless, Roy then encounters the elder of Arcadia, as well asIgrene andFae. The elder is shocked that Bern is working together with dragons, but can sadly offer no further information. Igrene mentions an evil force Sophia sensed from Bern's army before her capture, and that it may relate to the dragons with Bern. At Roy's question of how Sophia sensed such a thing, the elder reveals that Sophia is half-dragon.
Igrene joins the Lycian Army. Though Fae wishes to join as well to see the outside world, the elder does not let her. However, once Roy and Igrene leave, Fae sneaks outside to follow them.
Chapter data
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| Victory: Seize the throne | Player | Partner | Other | Enemy | Third | |
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| Defeat:Roy dies | 1–10 | {{{partner}}} | {{{other}}} | 32 | {{{third}}} | |
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| Map dimensions: 30 columns by 29 rows | ||||||

On the player phase of each turn after the first, bridges may appear or disappear; all bridges are initially present, then on set turns begin a pattern of disappearing and reappearing.
- Bridges 1–5 disappear or reappear every six turns
- Bridge 1 disappears on turn 2
- Bridge 2 disappears on turn 6
- Bridge 3 disappears on turn 3
- Bridge 4 disappears on turn 4
- Bridge 5 disappears on turn 7
- Bridges 6–11 disappear or reappear every five turns
- Bridge 6 disappears on turn 5
- Bridge 7 disappears on turn 5
- Bridge 8 disappears on turn 7
- Bridge 9 disappears on turn 8
- Bridge 10 disappears on turn 6
- Bridge 11 disappears on turn 9
- Bridges 12–16 disappear or reappear every twenty turns
- Bridge 12 disappears on turn 7
- Bridge 13 disappears on turn 8
- Bridge 14 disappears on turn 9
- Bridge 15 disappears on turn 10
- Bridge 16 disappears on turn 11
- Bridges 17–19 disappear or reappear every three turns
- Bridge 17 disappears on turn 4
- Bridge 18 disappears on turn 5
- Bridge 19 disappears on turn 6
- Bridges 20–26 disappear or reappear every four turns
- Bridge 20 disappears on turn 9
- Bridge 21 disappears on turn 10
- Bridge 22 disappears on turn 11
- Bridge 23 disappears on turn 12
- Bridge 24 disappears on turn 11
- Bridge 25 disappears on turn 10
- Bridge 26 disappears on turn 10
Character data
| Characters | |
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New units | |
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Forcibly deployed characters | |
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Available characters | |
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Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NormalHard
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Boss data
- Main article:
Oates - Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
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Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Throughout the entire chapter, floor tiles inside the yellow lines in the map above may vanish and reappear at various turns. These disappearing tiles can hinder the movement of your units, except for flying units andPirates. If a unit is surrounded by water, their movement will be completely halted. In such cases, your only option is to rescue them using a flying unit or a Pirate. To navigate this environment effectively, use units with high movement speed and aim to stay on the middle row, so you can switch to another row if needed.
In addition, it is wise to deploy a unit capable of using aBarrier Staff, as well as units with highresistance. Be cautious of the twoSages located in the center of the map;Bolting, a long-range tome that can inflict significant damage. They will only attack units within 10 spaces of their position and generally will not move—although the bottom Sage might approach to attack withElfire if a unit is close enough. To complete the chapter, you will need to seize the throne. To do this, lure as many enemies as you can to a safe distance, then position a high-resistance unit within the 10-space attack range of both Sages. Wait there until their Bolting tomes are depleted.
If you are looking for a quicker way to finish the chapter, leave one or two units, including anArcher, at the starting point to deal with enemies crossing the water. Meanwhile, send your high-movement units, such as promotedNomadic Troopers orPaladins, to confront the boss. These units should easily handle most enemies. When the Sages have their Bolting tomes equipped, seize the opportunity to attack them—these tomes are heavy, making it easier to attack twice. Finally, use a flying unit to rescueRoy and move him towards the throne for the win. If the player has Warp and a unit who can use it, they can use it to make this even faster.
As a last tip, when attacking the boss, use a fast-moving unit like aPegasus Knight and apply a Barrier spell to that unit for added protection.
Trivia
- Chapter 26x fromFire Emblem: The Blazing Blade was inspired by this chapter. Both chapters involve traversing over vast bodies of water with tiles that disappear and reappear.
Etymology and other languages
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English | Hellfire's Truth | Used inleftover text from the data transfer menu in the English version ofFire Emblem: The Blazing Blade. |
| English (unofficial) | The Infernal Truth | -- |
| Japanese | 業火の理 | Hellfire's Reason;理 "reason" is the Japanese term foranima magic. |
Gallery
- Map of the chapter
References
- ↑The Infernal Truth, triangleattack.com,Retrieved: December 24, 2020
| ← Arcadia • | The Infernal Truth | • The Dragon Child → |
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