Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

The Holy Knight

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

The Holy Knight

No image available.

Location

River of Light and Dark

Boss(es)

Sigurd

The Holy Knight (Japanese:聖騎士Holy Knight) is the ninthparalogue chapter ofFire Emblem Engage, unlocked upon the completion ofChapter 17. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter,Alear takes on a challenge fromEmblem Sigurd in a place familiar to him in order to deepen their bonds.

Plot

Main article:The Holy Knight/Script

Alear andSigurd arrive in an uncannyElusian landscape that the latter likens to his homeland ofChalphy. He tells Alear that he wished he could have lived there peacefully with his wife,Deirdre, but she was kidnapped and used by followers of adark god. He then hints at a hope to his tale, which he intends to reveal after Alear defeats him in a trial to strengthen their bonds. Alear briefly ponders the nature of their trial, and soon accepts his challenge.

Alear manages to defeat Sigurd, who commends their skill. He then asks them if they seek to avengeLumera's death, to which they express uncertainty about. Sigurd tells them that, despite the family and friends he lost, he has held no grudges. He also tells how he taught his own son,Seliph, that grief, justice, and truth were subjective, and asks if Alear is willing to fight knowing that. Alear answers that they are indeed willing, and Sigurd pledges to continue fighting alongside them.

Beginning log

A place of significance to Emblem Sigurd. Here, the Divine Dragon will face an important trial.

Chapter data

Normal/HardMaddening

Chapter Data
Conditions
Unit Data
Victory: Defeat EmblemSigurdPlayerPartnerOtherEnemyThird
Defeat:Alear dies1–12{{{partner}}}{{{other}}}31+18{{{third}}}

InitialBridge lowered

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Map dimensions:
26 columns by 28 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat EmblemSigurdPlayerPartnerOtherEnemyThird
Defeat:Alear dies1–12{{{partner}}}{{{other}}}36+18{{{third}}}

InitialBridge lowered

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Map dimensions:
26 columns by 28 rows

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

One turn after theSage in front of the southern fortress is defeated, the raised bridges will be lowered, allowing most units to reach the northern section of the map.

Character data

Characters
New units

None

Forcibly deployed characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​Seadall ​Rosado ​Goldmary ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Emblem Ring data

Characters
New units

None

Available characters
Lucina ​Lyn ​Ike ​Byleth ​Corrin ​Eirika ​Leif ​
Undeployable characters
Sigurd ​

Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.

Additionally,Emblem Energy appears in the following locations:

  • Column 1, row 18: On the western border of the map, west of the southern fortress
  • Column 2, row 19: West of the southern fortress
  • Column 10, row 21: Within a rocky alcove south of the southern fortress
  • Column 11, row 17: Just east of the southern fortress
  • Column 12, row 18: On the beach east of the southern fortress
  • Column 13, row 16: On the beach east of the southern fortress
  • Column 13, row 17: On the beach east of the southern fortress

Item data

Items
NameObtainment Method
1000GDropped by enemySage
1000GDropped by enemySage
2000GDropped by enemySage
Goddess IconHidden treasure (on the easternmost point of the northern landmass)

Completing this chapter will also unlockSigurd's maximum bond level.

Enemy data

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
SigurdEmblem30152
Revival Stone
1552122131322136+7TyrfingBrave Lance
GallopMomentum+Canter+Headlong RushOverride
• Starts on aprotection tile.
• Moves to be southeast of the reinforcementGenerals if they have appeared and no units are in range.
• UsesOverride if he can attack a line of at least two adjacent units from 1-range.
• Can use Override multiple times.
FabricationSage892931416145171075Elfire
• The southernmost two begin moving unprovoked on turn 4.
• The western two begin moving unprovoked on turn 6.
FabricationSage822931416145171075Elwind
--
FabricationSage812931416145171075ElfireMeteor
--
FabricationMartial Master813913131414+59141095Flashing Fist ArtFracture
Immobile.
FabricationSage83293141614−65171075Elthunder
• The northwestern one is immobile.
• The other two begin moving unprovoked on turn 4.
FabricationWarrior82531711617−2944135Silver Axe
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked on turn 4.
FabricationSniper82401512716−296985Silver Bow
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked on turn 6.
FabricationSage812931416145171075ElfireFreeze
Immediately begins moving unprovoked.
FabricationMartial Master813913131414+59141095Flashing Fist ArtFreeze
Immediately begins moving unprovoked.
FabricationSage812931416145171075ElfirePhysic
Immediately begins moving unprovoked.
FabricationHigh Priest813451717165191475PhysicFracture
Immediately begins moving unprovoked.
FabricationHero82441702022−112511105Silver Sword
Begins moving unprovoked on turn 4.
FabricationSage81293141614−65171075ElthunderFreeze
Begins moving unprovoked on turn 6.
FabricationSage20143
Revival StoneRevival StoneRevival Stone
25463430204230115Bolganone1000GThis item is dropped upon this unit's defeat.
Immobile.
FabricationSage18140
Revival StoneRevival Stone
15303430−717272495Thoron1000GThis item is dropped upon this unit's defeat.
Immobile.
FabricationSage10143
Revival Stone
4222118−38211185BolganoneMeteorFortify2000GThis item is dropped upon this unit's defeat.
Anchor
• Immobile; stands on aprotection tile.
• Defeat lowers the raised bridge one turn later.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
FabricationMage Knight81311191618815786Elfire
Will not move until she or another reinforcement is provoked.
FabricationPaladin83461522420−112910106Silver Sword
Will not move until any of them or another reinforcement is provoked, at which point all three begin moving.
FabricationGreat Knight82461722213−219510136Silver Axe
Will not move until either of them or another reinforcement is provoked, at which point both begin moving.
FabricationHigh Priest813451717165191475Physic
Will not move until she or another reinforcement is provoked.
FabricationSage852931416145171075Elfire
Will not move until any of them or another reinforcement is provoked, at which point all five begin moving.
FabricationGeneral86512012081928164Spear
Will not move until any of them or another reinforcement is provoked, at which point all six begin moving.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
SigurdEmblem30152
Revival StoneRevival Stone
24102122252322136+7TyrfingBrave Lance
GallopMomentum+Canter+Headlong RushStalwartOverride
• Starts on aprotection tile.
• Moves to be southeast of the reinforcementGenerals if they have appeared and no units are in range.
• UsesOverride if he can attack a line of at least two adjacent units from 1-range.
• Can use Override multiple times.
FabricationSage8830723171511241185Elfire
Spell Harmony
• The southernmost two begin moving unprovoked on turn 4.
• The western two begin moving unprovoked on turn 6.
FabricationSage8230723171511241185Elwind
Spell Harmony
--
FabricationSage8230723171511241185ElfireMeteor
Spell Harmony
--
FabricationMartial Master814117191515+5142110105Flashing Fist ArtFracture
Diffuse Healer
Immobile.
FabricationSage83307231715−511241185Elthunder
Spell Harmony
• The northwestern one is immobile.
• The other two begin moving unprovoked on turn 4.
FabricationWarrior82562651718−21495135Silver Axe
Merciless
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked on turn 4.
FabricationSniper82422352917−11411995Silver Bow
No Distractions
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked on turn 6.
FabricationSage8130723171511241185ElfireFreeze
Spell Harmony
Immediately begins moving unprovoked.
FabricationMartial Master814117191515+5142110105Flashing Fist ArtFreeze
Diffuse Healer
Immediately begins moving unprovoked.
FabricationSage8130723171511241185ElfirePhysic
Spell Harmony
Immediately begins moving unprovoked.
FabricationHigh Priest8135923181711261585PhysicFracture
Self-Healing
Immediately begins moving unprovoked.
FabricationHero82462342123181112115Silver Sword
Brave Assist
Begins moving unprovoked on turn 4.
FabricationSage81307231715−511241185ElthunderFreeze
Spell Harmony
Begins moving unprovoked on turn 6.
FabricationSage20143
Revival StoneRevival StoneRevival Stone
26483430204430115Bolganone1000GThis item is dropped upon this unit's defeat.
Spell Harmony
Begins moving if the adjacent Sage is provoked.
FabricationSage18140
Revival StoneRevival Stone
20373430−720362495Thoron1000GThis item is dropped upon this unit's defeat.
Spell Harmony
Begins moving if the adjacent Sage is provoked.
FabricationSage10143
Revival Stone
8302118−320351185BolganoneMeteorFortify2000GThis item is dropped upon this unit's defeat.
AnchorSpell Harmony
• Immobile; stands on aprotection tile.
• Defeat lowers the raised bridge one turn later.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
FabricationMage Knight8132152017191322796Elfire
Chaos Style
Will not move until she or another reinforcement is provoked.
FabricationPaladin83482362521191411116Silver Sword
Pivot
Will not move until any of them or another reinforcement is provoked, at which point all three begin moving.
FabricationGreat Knight82472252314−2291111136Silver Axe
Allied Defense
Will not move until either of them or another reinforcement is provoked, at which point both begin moving.
FabricationHigh Priest8135923181711261585Physic
Self-Healing
Will not move until she or another reinforcement is provoked.
FabricationSage8530723171511241185Elfire
Spell Harmony
Will not move until any of them or another reinforcement is provoked, at which point all five begin moving.
FabricationGeneral86532622183278164Spear
Swap
Will not move until any of them or another reinforcement is provoked, at which point all six begin moving.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
SigurdEmblem30152
Revival StoneRevival Stone
25102122252322136+7TyrfingBrave Lance
GallopMomentum+Canter+Headlong RushVeteran+Override
• Starts on aprotection tile.
• Moves to be southeast of the reinforcementGenerals if they have appeared and no units are in range.
• UsesOverride if he can attack a line of at least two adjacent units from 1-range.
• Can use Override multiple times.
FabricationSage88351233252217331185Elfire
Spell Harmony
• The southernmost two begin moving unprovoked on turn 4.
• The western two begin moving unprovoked on turn 6.
FabricationSage82351233252217331185Elwind
Spell Harmony
--
FabricationSage82351233252217331185ElfireMeteor
Spell Harmony
--
FabricationMartial Master814723262020+5212911105Flashing Fist ArtFracture
Diffuse Healer
Immobile.
FabricationSage833512332522−517331185Elthunder
Spell Harmony
• The northwestern one is immobile.
• The other two begin moving unprovoked on turn 4.
FabricationWarrior82633392224−121165145Silver Axe
Merciless
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked on turn 4.
FabricationSniper82492993523−121181095Silver Bow
No Distractions
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked on turn 6.
FabricationSage81351233252217331185ElfireFreeze
Spell Harmony
Immediately begins moving unprovoked.
FabricationSage81351233252217331185ElfireFreeze
Spell HarmonySeal Resistance
Immediately begins moving unprovoked.
FabricationMartial Master814723262020+5212911105Flashing Fist ArtFreeze
Diffuse Healer
Immediately begins moving unprovoked.
FabricationSage81351233252217331185ElfirePhysic
Spell Harmony
Immediately begins moving unprovoked.
FabricationHigh Priest81411430232317351685PhysicFracture
Self-Healing
Immediately begins moving unprovoked.
FabricationHero82523082629251713115Silver Sword
Brave Assist
Begins moving unprovoked on turn 4.
FabricationHero82523082629251713115Silver Sword
Brave AssistTriangle Adept
Begins moving unprovoked on turn 4.
FabricationSniper81492993523−121181095Silver Bow
No DistractionsSeal Defense
Begins moving unprovoked on turn 6.
FabricationSage813512332522−517331185ElthunderFreeze
Spell Harmony
Begins moving unprovoked on turn 6.
FabricationSage81351233252217331185ElfireFreeze
Spell HarmonySeal Resistance
Begins moving unprovoked on turn 6.
FabricationSage20143
Revival StoneRevival StoneRevival Stone
26483430204430115Bolganone1000GThis item is dropped upon this unit's defeat.
UnbreakableSpell Harmony
Begins moving if the adjacent Sage is provoked.
FabricationSage18143
Revival StoneRevival Stone
25453430−720442495Thoron1000GThis item is dropped upon this unit's defeat.
UnbreakableSpell Harmony
Begins moving if the adjacent Sage is provoked.
FabricationSage10143
Revival Stone
12362522−320421185BolganoneMeteorFortify2000GThis item is dropped upon this unit's defeat.
AnchorUnbreakableSpell Harmony
• Immobile; stands on aprotection tile.
• Defeat lowers the raised bridge one turn later.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
FabricationMage Knight8138202722242030896Elfire
Chaos Style
Will not move until she or another reinforcement is provoked.
FabricationPaladin835429103126272111116Silver Sword
Pivot
Will not move until any of them or another reinforcement is provoked, at which point all three begin moving.
FabricationGreat Knight82542792919−1381711146Silver Axe
Allied Defense
Will not move until either of them or another reinforcement is provoked, at which point both begin moving.
FabricationHigh Priest81411430232317351685Physic
Self-Healing
Will not move until she or another reinforcement is provoked.
FabricationSage85351233252217331185Elfire
Spell Harmony
Will not move until any of them or another reinforcement is provoked, at which point all five begin moving.
FabricationGeneral8660337271341149174Spear
Swap
Will not move until any of them or another reinforcement is provoked, at which point all six begin moving.

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Reinforcements

  • After theSage guarding the southern fortress is defeated
    • 1Mage Knight from west of the northern fortress
    • 3Paladins from west of the northern fortress
    • 2Great Knights from west of the northern fortress
    • 1High Priest from southwest of the northern fortress
    • 5Sages from southwest of the northern fortress
    • 6Generals from southwest of the northern fortress

Boss data

Main article:Sigurd

NormalHardMaddening

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Holy Knight

--

Japanese

聖騎士

Holy Knight

Spanish
(Spain)

El Caballero Sacro

The Holy Knight

Spanish
(Latin America)

El Caballero Sagrado

The Sacred Knight

French

Le Chevalier Sacré

The Holy Knight

German

Der Heilige Ritter

The Holy Knight

Italian

Il Sacro Cavaliere

The Holy Knight

Korean

성기사

Holy knight

Simplified Chinese

圣战骑士

Holy war knight

Traditional Chinese

聖戰騎士

Holy war knight

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← The Azure Twin •The Holy Knight• The Sage Lord →
Fire Emblem Engage
Playable charactersAlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable charactersAnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
BossesAlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background charactersNil
EmblemsAlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Legendary and personal weaponsLibérationMisericordeObscuritéWille Glanz
ChaptersMain storyP:The Emblems • 1:Awake at Last • 2:Queen Lumera • 3:Hostilities • 4:A Land in Bloom • 5:Retaking the Castle • 6:The Stolen Ring • 7:Dark Emblem • 8:The Kingdom of Might • 9:A Clash of Forces • 10:The Fell Dragon Sombron • 11:Retreat • 12:The Sentinels • 13:Heroes of the Oasis • 14:The Battle for Solm • 15:Dancer in the Ruins • 16:Seashore Travels • 17:Serenity in Ruin • 18:The Cold Voyage • 19:The Dead Town • 20:The Kingless Castle • 21:The Return • 22:The Fell & the Divine • 23:The Four Hounds • 24:Recollections • 25:The Final Guardian • 26:The Last Engage
ParaloguesBudding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine ParaloguesThe AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue1:Dragons from Afar • 2:Seeds of Unrest • 3:Path to War • 4:Clash of Queens • 5:The Fell Heir • 6:Seven Bracelets
LocationsElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and conceptsCorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
ListsBond conversationsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsDownloadable contentMangaMinor charactersMoviesMusic PlayerName chartOriginal Soundtrack • Other games (Fire Emblem series) •Pre-release information (Unused content) •TimelineWorld map