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The Hero-King

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The Hero-King


Location

The Broken Castle

Boss(es)

Marth

The Hero-King (Japanese:英雄王Hero King) is the fourteenthparalogue chapter ofFire Emblem Engage, unlocked upon the completion ofChapter 22. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter,Alear takes on a challenge fromEmblem Marth in a place familiar to him in order to deepen their bonds.

Plot

Main article:The Hero-King/Script

On an island off the coast ofFirene,Marth andAlear encounter a castle that reminds the former ofAltea Castle fromhis world. He tells Alear that he lost his home whenMedeus and theDolhr Empire attacked, and he was forced to escape. He tells that he was only able to regain his land by the help of allies likeCaeda andOgma, and that he fought for the sake of those that believed in him. Alear relates their own desires for peace to his, and he encourages them to keep their family and friends close to their heart. He then challenges Alear to a trial which will strengthen their bonds, which Alear accepts.

Alear manages to defeat Marth, who praises their hope and strength. He also tells them that their battle reminded him of his old friend,Tiki. He explains that he first met her when she had awoken from a long sleep, and had quickly become attached to him. Alear relates both to her divine dragon nature and their closeness to Marth. They thank Marth for standing by them, and he says he will always continue to do so.

Beginning log

A place of significance to Emblem Marth. Here, the Divine Dragon will face an important trial.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: Defeat EmblemMarthPlayerPartnerOtherEnemyThird
Defeat:Alear dies1–12{{{partner}}}{{{other}}}30+4+∞{{{third}}}
Map dimensions:
27 columns by 25 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat EmblemMarthPlayerPartnerOtherEnemyThird
Defeat:Alear dies1–12{{{partner}}}{{{other}}}34+8+∞{{{third}}}
Map dimensions:
27 columns by 25 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat EmblemMarthPlayerPartnerOtherEnemyThird
Defeat:Alear dies1–12{{{partner}}}{{{other}}}39+12+∞{{{third}}}
Map dimensions:
27 columns by 25 rows

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Character data

Characters
New units

None

Forcibly deployed characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​Seadall ​Rosado ​Goldmary ​Lindon ​Saphir ​Mauvier ​Veyle ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Emblem Ring data

Characters
New units

None

Forcibly deployed characters
Alear f emblem ​
Available characters
Lucina ​Lyn ​Ike ​Byleth ​Corrin ​Eirika ​Sigurd ​Leif ​Micaiah ​Roy ​Celica ​
Undeployable characters
Marth ​

Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.

Additionally,Emblem Energy appears in the following locations:

  • Column 1, row 3: At the top of the stairs by the northwest corner of the map
  • Column 6, row 18: In the center of the treasure room
  • Column 9, row 18: Near the eastern end of the treasure room
  • Column 21, row 20: South of the door leading to the throne room
  • Column 22, row 20: South of the door leading to the throne room
  • Column 24, row 18: South of the intersecting walls of the throne room
  • Column 25, row 21: In the southeast corner of the castle
  • Column 26, row 16: Near the northeast corner of the southeastern room of the castle
  • Column 26, row 20: In the southeast corner of the castle

Item data

Items
NameObtainment Method
1000GDropped by enemyGeneral
1000GDropped by enemyWarrior
1000GDropped by enemyHero(Normal only)
2000GDropped by enemyHero(Hard/Maddening only)
Secret BookDropped by enemyThief
ElixirOpen upper leftchest
Speed TonicOpen upper rightchest
Silver GreataxeOpen lower leftchest
AntitoxinOpen lower rightchest

Completing this chapter will also unlockMarth's maximum bond level.

Enemy data

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
MarthEmblem40158
Revival Stone
1723534111723125Mercurius
Divine SpeedPerceptive+Unyielding++Break DefensesLodestar Rush
• Can useLodestar Rush again if he has not used it within the previous two turns.
• Starts on aprotection tile.
• Begins moving if a nearbyMartial Master,Sage,Sniper, orGeneral is provoked.
FabricationMartial Master1524515161717+5101112115Flashing Fist ArtFortifyRecover
Prioritizes usingChain Guard onMarth.
FabricationSage152374232219−36151285Bolganone
Both begin moving if either of them,Marth, or a nearbyMartial Master,Sniper, orGeneral is provoked.
FabricationSniper15151221322011711105Silver BowLongbow
Begins moving ifMarth or a nearbyMartial Master,Sage, orGeneral is provoked.
FabricationGeneral1526323124152339184SpearSilver Greatlance
Both begin moving if either of them,Marth, or a nearbyMartial Master,Sage,Sniper, or General is provoked.
FabricationGeneral15163
Revival Stone
23124152339184SpearSilver Greatlance1000GThis item is dropped upon this unit's defeat.
Begins moving ifMarth or a nearbyMartial Master,Sage,Sniper, or General is provoked.
FabricationWarrior15162
Revival Stone
2311921−11055145Silver Axe1000GThis item is dropped upon this unit's defeat.
Begins moving to destroy the door on turn 5.
FabricationHero20160
Revival Stone
2402633161233125Levin Sword1000GThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 7, or if a Hero within the same room is provoked.
FabricationHero15850200232114714125Silver Sword
• The southern four all begin moving unprovoked on turn 7, or if any of them or the Hero with aLevin Sword is provoked.
• The northern four all begin moving unprovoked on turn 7, or if any of them is provoked.
FabricationSniper15151221322011711105Silver Bow
Begins moving unprovoked on turn 7, or if a nearbyWarrior or Sniper is provoked.
FabricationWarrior153622311921−11055145Silver Axe
All three begin moving unprovoked on turn 7, or if any of them or a nearbySniper or Warrior is provoked.
FabricationSniper15151
Revival Stone
221322011711105Silver Bow
Begins moving unprovoked on turn 7, or if a nearby Sniper orWarrior is provoked.
FabricationWarrior15162
Revival Stone
2311921−11055145Silver Axe
Begins moving unprovoked on turn 7, or if a nearbySniper or Warrior is provoked.
FabricationThief304391712819861085Silver Dagger
Prioritizes opening achest, then escaping via the northwest corner of the map.
FabricationThief301391712819861085Silver DaggerSecret BookThis item is dropped upon this unit's defeat.
Prioritizes escaping via the northwest corner of the map.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
FabricationWarrior152622311921−11055145Silver Axe
--
FabricationGeneral1516323124152339184Silver Lance
--
FabricationSage151374232219−36151285Bolganone
--
FabricationWyvern Knight15552192624−31489126Silver Axe
Void Curse
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
MarthEmblem40158
Revival StoneRevival Stone
2883534223023125Mercurius
Divine SpeedPerceptive+Unyielding++Break DefensesLodestar Rush
• Can useLodestar Rush again if he has not used it within the previous turn.
• Starts on aprotection tile.
• Begins moving if a nearbyMartial Master,Sage,Sniper, orGeneral is provoked.
FabricationMartial Master1524721231818+5222512115Flashing Fist ArtFortifyRecover
Diffuse Healer
Prioritizes usingChain Guard onMarth.
FabricationSage152389352320−818291385ThoronBolganone
Spell Harmony
Both begin moving if either of them,Marth, or a nearbyMartial Master, Sage,Sniper, orGeneral is provoked.
FabricationSage15138
Revival Stone
9352320−818291385ThoronBolganone
Spell Harmony
Begin moving ifMarth or a nearbyMartial Master, Sage,Sniper, orGeneral is provoked.
FabricationSniper151533363421261911105Silver BowLongbow
No Distractions
Begins moving ifMarth or a nearbyMartial Master,Sage, Sniper orGeneral is provoked.
FabricationSniper15153
Revival Stone
3363421261911105Silver BowLongbow
No Distractions
Begins moving ifMarth or a nearbyMartial Master,Sage, Sniper orGeneral is provoked.
FabricationGeneral15266383251537910184SpearSilver Greatlance
Swap
Both begin moving if either of them,Marth, or a nearbyMartial Master,Sage,Sniper, or General is provoked.
FabricationGeneral15166
Revival Stone
383251537910184SpearSilver Greatlance1000GThis item is dropped upon this unit's defeat.
Swap
Begins moving ifMarth or a nearbyMartial Master,Sage,Sniper, or General is provoked.
FabricationWarrior15165
Revival Stone
306202217115155Silver Axe1000GThis item is dropped upon this unit's defeat.
Merciless
Begins moving to destroy the door on turn 5.
FabricationHero20162
Revival Stone
3862735292233135Brave SwordLevin Sword2000GThis item is dropped upon this unit's defeat.
Brave Assist
Begins moving unprovoked on turn 7, or if a Hero within the same room is provoked.
FabricationHero159533052527−1271815125Silver BladeTomahawk
Brave Assist
• The southern five all begin moving unprovoked on turn 7, or if any of them or the Hero with aLevin Sword is provoked.
• The northern four all begin moving unprovoked on turn 7, or if any of them or the nearby Hero with aRevival Stone is provoked.
FabricationHero15153
Revival Stone
3052527−1271815125Silver BladeTomahawk
Brave Assist
Begins moving unprovoked on turn 7, or if a northern Hero is provoked.
FabricationSniper151533363421261911105Silver Bow
No Distractions
Begins moving unprovoked on turn 7, or if a nearbyWarrior or Sniper is provoked.
FabricationWarrior15365306202217115155Silver Axe
Merciless
All three begin moving unprovoked on turn 7, or if any of them or a nearbySniper or Warrior is provoked.
FabricationSniper15153
Revival Stone
3363421261911105Silver Bow
No Distractions
Begins moving unprovoked on turn 7, or if a nearby Sniper orWarrior is provoked.
FabricationWarrior15165
Revival Stone
306202217115155Silver Axe
Merciless
Begins moving unprovoked on turn 7, or if a nearbySniper or Warrior is provoked.
FabricationThief30446346302618201185Silver Dagger
Pass
Prioritizes opening achest, then escaping via the northwest corner of the map.
FabricationThief30146346302618201185Silver DaggerSecret BookThis item is dropped upon this unit's defeat.
Pass
Prioritizes escaping via the northwest corner of the map.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
FabricationWarrior15465306202217115155Silver Axe
Merciless
--
FabricationGeneral15266383251537910184Silver Lance
Swap
--
FabricationSage152389352320−318291385Bolganone
Spell Harmony
--
FabricationWyvern Knight155829142826−2231510136Silver Axe
Air RaidVoid Curse
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
MarthEmblem40158
Revival StoneRevival Stone
2883534223023125FalchionMercuriusRapier
Divine SpeedPerceptive+Unyielding++Break DefensesUnbreakableLodestar Rush
• Can useLodestar Rush again if he has not used it within the previous turn.
• Starts on aprotection tile.
• Begins moving if a nearbyMartial Master,Sage,Sniper, orGeneral is provoked.
FabricationMartial Master1525528332525+5273713125Flashing Fist ArtFortifyRecover
Diffuse Healer
Prioritizes usingChain Guard onMarth.
FabricationSage1524316453027−720401495ThoronBolganone
Spell Harmony
Both begin moving if either of them,Marth, or a nearbyMartial Master, Sage,Sniper, orGeneral is provoked.
FabricationSage1514316453027−720401495ThoronBolganone
Spell HarmonySeal Resistance
Begins moving ifMarth or a nearbyMartial Master, Sage,Sniper, orGeneral is provoked.
FabricationSage15143
Revival Stone
16453027−720401495ThoronBolganone
Spell Harmony
Begin moving ifMarth or a nearbyMartial Master, Sage,Sniper, orGeneral is provoked.
FabricationSniper1516241124228292412115Silver BowLongbow
No Distractions
Begins moving ifMarth or a nearbyMartial Master,Sage, Sniper orGeneral is provoked.
FabricationSniper15162
Revival Stone
41124228292412115Silver BowLongbow
No Distractions
Begins moving ifMarth or a nearbyMartial Master,Sage, Sniper orGeneral is provoked.
FabricationGeneral152764783317491610194SpearSilver Greatlance
Swap
Both begin moving if either of them,Marth, or a nearbyMartial Master,Sage,Sniper, or General is provoked.
FabricationGeneral152764783317491610194SpearSilver Greatlance
SwapSteady Stance
Both begin moving if either of them,Marth, or a nearbyMartial Master,Sage,Sniper, or General is provoked.
FabricationGeneral15176
Revival Stone
4783317491610194SpearSilver Greatlance1000GThis item is dropped upon this unit's defeat.
Swap
Begins moving ifMarth or a nearbyMartial Master,Sage,Sniper, or General is provoked.
FabricationWarrior15175
Revival Stone
4012272926186155Silver Axe1000GThis item is dropped upon this unit's defeat.
Merciless
Begins moving to destroy the door on turn 5.
FabricationHero20172
Revival StoneRevival Stone
45133541342233135Brave SwordLevin Sword2000GThis item is dropped upon this unit's defeat.
Brave Assist
Begins moving unprovoked on turn 7, or if a Hero within the same room is provoked.
FabricationHero1546240113235342216135Silver BladeTomahawk
Brave AssistTriangle Adept
• The southern two both begin moving unprovoked on turn 7, or if either of them or a Hero within the same room is provoked.
• The northern two both begin moving unprovoked on turn 7, or if either of them or a Hero within the same room is provoked.
FabricationHero1566240113235342216135Silver BladeTomahawk
Brave Assist
• The southern three all begin moving unprovoked on turn 7, or if any of them or a Hero within the same room is provoked.
• The northern three all begin moving unprovoked on turn 7, or if any of them or a Hero within the same room is provoked.
FabricationHero15162
Revival Stone
40113235342216135Silver BladeTomahawk
Brave AssistTriangle Adept
Begins moving unprovoked on turn 7, or if a northern Hero is provoked.
FabricationSniper1516241124228292412115Silver Bow
No Distractions
Begins moving unprovoked on turn 7, or if a northernWarrior or Sniper is provoked.
FabricationSniper1516241124228292412115Silver Bow
No DistractionsSeal Defense
Begins moving unprovoked on turn 7.
FabricationWarrior153754012272926186155Silver Axe
Merciless
All three begin moving unprovoked on turn 7, or if any of them or a northernSniper is provoked.
FabricationSniper15162
Revival Stone
41124228292412115Silver Bow
No Distractions
Begins moving unprovoked on turn 7, or if a northern Sniper orWarrior is provoked.
FabricationWarrior15175
Revival Stone
4012272926186155Silver Axe
MercilessFierce Stance
Begins moving unprovoked on turn 7.
FabricationThief304534312383327231295Silver Dagger
Pass
Prioritizes opening achest, then escaping via the northwest corner of the map.
FabricationThief301534312383327231295Silver DaggerSecret BookThis item is dropped upon this unit's defeat.
Pass
Prioritizes escaping via the northwest corner of the map.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
FabricationWarrior153754012272926186155Silver Axe
Merciless
--
FabricationWarrior153754012272926186155Silver Axe
MercilessFierce Stance
--
FabricationGeneral153764783317491610194Silver Lance
Swap
--
FabricationSage1534316453027−220401495Bolganone
Spell HarmonySeal Resistance
--
FabricationWyvern Knight156139213633−2342210136Silver Axe
Air RaidVoid Curse
--

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Reinforcements

  • Turns 8(Maddening only), 9(Hard/Maddening only), and 10
    • 2Warriors from the stairs leading into the castle
    • 1General from the stairs leading into the castle
    • 1Sage from the stairs leading into the castle
  • Three turns after opening the door to the throne room, then every other turn after for four waves
  • Every turn after the previous three waves

Boss data

Main article:Marth

NormalHardMaddening

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Hero-King

--

Japanese

英雄王

Hero King

Spanish

El Rey Heroico

The Heroic King

French

Le Roi-Héros

The King-Hero

German

Der Heldenkönig

The Hero-King

Italian

Il Re Eroico

The Heroic King

Korean

영웅왕

Hero king

Simplified Chinese

英雄王

Hero king

Traditional Chinese

英雄王

Hero king

Gallery


This section has been marked as astub. Please help improve the page by adding information.


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References

← The Caring Princess •The Hero-King• The Connector →
Fire Emblem Engage
Playable charactersAlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable charactersAnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
BossesAlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background charactersNil
EmblemsAlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Legendary and personal weaponsLibérationMisericordeObscuritéWille Glanz
ChaptersMain storyP:The Emblems • 1:Awake at Last • 2:Queen Lumera • 3:Hostilities • 4:A Land in Bloom • 5:Retaking the Castle • 6:The Stolen Ring • 7:Dark Emblem • 8:The Kingdom of Might • 9:A Clash of Forces • 10:The Fell Dragon Sombron • 11:Retreat • 12:The Sentinels • 13:Heroes of the Oasis • 14:The Battle for Solm • 15:Dancer in the Ruins • 16:Seashore Travels • 17:Serenity in Ruin • 18:The Cold Voyage • 19:The Dead Town • 20:The Kingless Castle • 21:The Return • 22:The Fell & the Divine • 23:The Four Hounds • 24:Recollections • 25:The Final Guardian • 26:The Last Engage
ParaloguesBudding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine ParaloguesThe AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue1:Dragons from Afar • 2:Seeds of Unrest • 3:Path to War • 4:Clash of Queens • 5:The Fell Heir • 6:Seven Bracelets
LocationsElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and conceptsCorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
ListsBond conversationsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsDownloadable contentMangaMinor charactersMoviesMusic PlayerName chartOriginal Soundtrack • Other games (Fire Emblem series) •Pre-release information (Unused content) •TimelineWorld map