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The Heir to Light
- Not to be confused withInheritors of Light, the sixth chapter ofGenealogy of the Holy War, or withHeir to Light, a different skill inHeroes.
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The Heir to Light (Japanese:真・光をつぐものTrue heir to the light) is a single-tiered passive type Cskill which debuted inFire Emblem Heroes. The Heir to Light grants Canto (Dist. +1; Max 4); it allows its user to use Reposition when Canto triggers; when its user is near allies, it grants stat boosts, Null Follow-Up, Incited, and a movement boost to the user and their nearby allies; and when its user initiates combat or is near an ally, it boosts the user's stats, reduces the damage the foe deals, and heals the user after combat.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | C | Enables Canto (Dist. +1; Max 4).[effect 1] When Canto triggers, user can use Reposition[effect 2] (once per turn; not treated as an assist skill; does not trigger if similar effect is active) on ally. If user is within 2 spaces of ally at start of turn, grants +6 each toattack andspeed, Null Follow-Up,[effect 3] and Incited[effect 4] to user and allies within 2 spaces of user for 1 turn and grants "unit can move 1 extra space" to user and sword, lance, axe, infantry, and flying allies within 2 spaces of user for 1 turn. If user initiates combat or is within 2 spaces of an ally, grants +(number of spaces from start position to end position of unit that initiated combat + 5; maximum: 9) each to attack and speed and foe's first attack deals −7 damage during combat, and restores 7 HP to user after combat. | 300 | -- | -- | ✗ | -- |
- ↑Unit can move (number of spaces spaces moved from starting position + 1; maximum: 4) spaces after using an attack or assist skill or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g.Wings of Mercy) to warp a distance greater than granted by Canto.
- ↑Target moves to opposite side of unit;range: 1.
- ↑If unit'sspeed > foe's speed during combat, neutralizes effects that guarantee foe'sfollow-up attacks or prevent unit's follow-up attacks for 1 turn.
- ↑If unit initiates combat, grants +(number of spaces from start position to end position of unit; maximum: 3) each toattack,resistance,defense, andresistance to unit during combat.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Seliph: Light's Legacy |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Enables【Canto (Dist. +1; Max 4)】. When Canto triggers, enables unit to use 【Reposition】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Null Follow-Up】, and 【Incited】to unit and allies within 2 spaces of unit for 1 turn and grants "unit can move 1 extra space" to unit and sword, lance, axe, infantry, and flying allies within 2 spaces of unit for 1 turn (does not stack). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = number of spaces from start position to end position of whoever initiated combat + 5 (max 9) and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Reposition】 Range = 1. Target moves to opposite side of unit. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). | 【再移動(マス間の距離+1、最大4)】を発動可能 再移動時、味方に【引き戻し】を発動可能 (この効果は補助として扱わない 同系統効果複数時、この効果は発動しない) ターン開始時、周囲2マス以内に味方がいる時、 自分と周囲2マス以内の味方の 攻撃、速さ+6、 【見切り・追撃効果】、【奮激】を付与(1ターン)、 自分と周囲2マス以内の剣、槍、斧、歩行、飛行の味方に 「移動+1」を付与(1ターン、重複しない) 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さが、攻撃した側の 移動前と移動後のマスの距離+5だけ増加(最大9)、 最初に受けた攻撃と2回攻撃のダメージ-7、 戦闘後、7回復 【再移動(マス間の距離+1、最大4)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、 上記の行動前の移動前と移動後のマスの距離+1 (最大4) 【引き戻し】 射程1 対象を自分の反対側の位置に移動させる 【見切り・追撃効果】 戦闘中、速さが敵より1以上高い時、 敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 (1ターン) 【奮激】 自分から攻撃した時、 戦闘中、攻撃、速さ、守備、魔防が、 自分の移動前と移動後のマスの距離(最大3)だけ増加 (1ターン) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | The Heir to Light | -- |
| Japanese | 真・光をつぐもの | True heir to the light |
| Spanish | Sucesor luminoso | Luminous heir |
| French | Le vrai héritier | The true heir |
| German | Der Lichterbe | The light heir |
| Italian | L'erede della luce | The heir of light |
| Portuguese | Dinasta da luz | Dynast of light |
| Traditional Chinese | 真・繼承光之人 | True heir to the light |



