Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

The Heir to Light

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More
Not to be confused withInheritors of Light, the sixth chapter ofGenealogy of the Holy War, or withHeir to Light, a different skill inHeroes.
The Heir to Light


Icon of the The Heir to Light skill inHeroes.

Type(s)

Passive (Type C)

First game

Heroes

The Heir to Light (Japanese:真・光をつぐものTrue heir to the light) is a single-tiered passive type Cskill which debuted inFire Emblem Heroes. The Heir to Light grants Canto (Dist. +1; Max 4); it allows its user to use Reposition when Canto triggers; when its user is near allies, it grants stat boosts, Null Follow-Up, Incited, and a movement boost to the user and their nearby allies; and when its user initiates combat or is near an ally, it boosts the user's stats, reduces the damage the foe deals, and heals the user after combat.

Data

GameIconTypeEffectSP costPrerequisitesUnusable byInheritableOther effects and notes
Heroes
CEnables Canto (Dist. +1; Max 4).[effect 1]
When Canto triggers, user can use Reposition[effect 2] (once per turn; not treated as an assist skill; does not trigger if similar effect is active) on ally.
If user is within 2 spaces of ally at start of turn, grants +6 each toattack andspeed, Null Follow-Up,[effect 3] and Incited[effect 4] to user and allies within 2 spaces of user for 1 turn and grants "unit can move 1 extra space" to user and sword, lance, axe, infantry, and flying allies within 2 spaces of user for 1 turn.
If user initiates combat or is within 2 spaces of an ally, grants +⁠(number of spaces from start position to end position of unit that initiated combat + 5; maximum: 9) each to attack and speed and foe's first attack deals −7 damage during combat, and restores 7 HP to user after combat.
300------
  1. Unit can move (number of spaces spaces moved from starting position + 1; maximum: 4) spaces after using an attack or assist skill or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g.Wings of Mercy) to warp a distance greater than granted by Canto.
  2. Target moves to opposite side of unit;range: 1.
  3. If unit'sspeed > foe's speed during combat, neutralizes effects that guarantee foe'sfollow-up attacks or prevent unit's follow-up attacks for 1 turn.
  4. If unit initiates combat, grants +⁠(number of spaces from start position to end position of unit; maximum: 3) each toattack,resistance,defense, andresistance to unit during combat.

Availability

Heroes

MethodData
Unit (★★★★★)Seliph: Light's Legacy

Flavor text

GameText
(English)
Text
(Japanese)
Heroes
Enables【Canto (Dist. +1; Max 4)】.

When Canto triggers, enables unit to use
【Reposition】on ally (this effect is not treated
as an Assist skill; if similar effects are active,
this effect does not trigger).

At start of turn, if unit is within 2 spaces of an
ally, grants Atk/Spd+6,【Null Follow-Up】, and
【Incited】to unit and allies within 2 spaces of
unit for 1 turn and grants "unit can move 1
extra space" to unit and sword, lance, axe,
infantry, and flying allies within 2 spaces of
unit for 1 turn (does not stack).

If unit initiates combat or is within 2 spaces
of an ally, grants bonus to unit's Atk/Spd =
number of spaces from start position to end
position of whoever initiated combat + 5 (max
9) and reduces damage from foe's first attack
by 7 during combat ("first attack" normally
means only the first strike; for effects that
grant "unit attacks twice," it means the first
and second strikes), and restores 7 HP to
unit after combat.

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = number
of spaces from start position to end position
of unit before the above, +1. (Max 4.)

【Reposition】
Range = 1. Target moves to opposite side
of unit.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.

【Incited】
If unit initiates combat, grants bonus to unit's
Atk/Spd/Def/Res = number of spaces from
start position to end position of unit during
combat (max 3; that turn only).
【再移動(マス間の距離+1、最大4)】を発動可能

再移動時、味方に【引き戻し】を発動可能
(この効果は補助として扱わない
 同系統効果複数時、この効果は発動しない)

ターン開始時、周囲2マス以内に味方がいる時、
自分と周囲2マス以内の味方の
攻撃、速さ+6、
【見切り・追撃効果】、【奮激】を付与(1ターン)、
自分と周囲2マス以内の剣、槍、斧、歩行、飛行の味方に
「移動+1」を付与(1ターン、重複しない)

自分から攻撃した時、または、
周囲2マス以内に味方がいる時、
戦闘中、攻撃、速さが、攻撃した側の
移動前と移動後のマスの距離+5だけ増加(最大9)、
最初に受けた攻撃と2回攻撃のダメージ-7、
戦闘後、7回復

【再移動(マス間の距離+1、最大4)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、
上記の行動前の移動前と移動後のマスの距離+1
(最大4)

【引き戻し】
射程1
対象を自分の反対側の位置に移動させる

【見切り・追撃効果】
戦闘中、速さが敵より1以上高い時、
敵の絶対追撃を無効、かつ、
自分の追撃不可を無効
(1ターン)

【奮激】
自分から攻撃した時、
戦闘中、攻撃、速さ、守備、魔防が、
自分の移動前と移動後のマスの距離(最大3)だけ増加
(1ターン)

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Heir to Light

--

Japanese

真・光をつぐもの

True heir to the light

Spanish

Sucesor luminoso

Luminous heir

French

Le vrai héritier

The true heir

German

Der Lichterbe

The light heir

Italian

L'erede della luce

The heir of light

Portuguese

Dinasta da luz

Dynast of light

Traditional Chinese

真・繼承光之人

True heir to the light

See also

Type C passive skills inHeroes
Debuffing skillsAtk PloyAtk/Spd PloyAtk SmokeAtk/Def ReinAtk/Res CruxA/R Hold GuideAtk/Res PloyAtk/Res ReinA/S Hold GuideAtk/Spd ReinA/S Rein SnapChaos NamedDef PloyDef SmokeDef/Res PloyDef/Res ReinGlarePanic PloyRes PloyRes SmokeSpd PloySpd SmokeSpd/Def CruxS/D Crux: PloyS/D Hold GuideSpd/Def ReinS/D Rein SnapSpd/Res CruxS/R Crux: PloySpd/Res PloySpd/Res Rein
Experience-related skillsAxe ExperienceAxe ValorBeast Exp.Beast ValorB Tome Exp.B Tome ValorBow Exp.Bow ValorDagger Exp.Dagger ValorDragon Exp.Dragon ValorG Tome Exp.G Tome ValorLance Exp.Lance ValorR Tome Exp.R Tome ValorStaff Exp.Staff ValorSword Exp.Sword Valor
Healing skillsBreath of LifeEven RecoveryOdd RecoverySparkling Boost
Mobility skillsActive LookoutAir OrdersArmor MarchArmored StrideAssault RushAssault TroopA/D Briar F SaveA/D Briar N SaveA/D Briar P SaveA/D Far SaveA/D Near SaveA/D Twin F SaveA/D Twin N SaveA/R Far SaveA/R Near SaveA/R Briar N SaveA/R Twin F SaveA/R Twin M SaveA/R Twin N SaveA/S Far SaveA/S Near SaveCanto ControlD/R Far SaveD/R Near SaveD/R Twin F SaveD/R Twin N SaveEndless TempestEven TempestFanged TiesFetters of DromiFirm Canto CurbFlier GuidanceGround OrdersGuidanceLookoutLookout ForceLookout SmogOdd TempestOpening RetainerPulse Tempest FShadow ShiftShadow ShoveShadow SmiteSoaring GuidanceSolitary DreamStrat AssaultS/D Twin P SaveS/R Briar M SaveTempest BurstThe True Dromi
Proximity skillsAlarm Atk/DefAlarm Atk/SpdAlarm Def/ResAlarm Spd/DefArmor MarchArmored StrideAtk TacticA/D Far SaveAtk/Def GapAtk/Def HoldAtk/Def MenaceA/D Near SaveAtk/Def OathAtk/Def ReinA/D Twin F SaveA/D Twin N SaveA/R Far SaveAtk/Res GapAtk/Res HoldA/R Hone AssaultA/R Incite HoneAtk/Res LiberateAtk/Res MenaceA/R Near SaveA/R Twin F SaveA/R Twin N SaveAtk/Res OathAtk/Res ReinAtk SmokeA/R Twin F SaveA/S BellowAtk/Spd FaithA/S Far SaveAtk/Spd GapAtk/Spd HoldA/S Hone AssaultA/S Incite HoneAtk/Spd MenaceA/S Near SaveAtk/Spd OathA/S Outcry DullAtk/Spd PledgeAtk/Spd ReinA/S Rein SnapBarricadeBeast ThreatenBern's New WayBreath of LifeBudding FlowerChaos NamedClose GuardCross Spur AtkCross Spur SpdCross Spur ResDarkling DragonDarkling GuardianDeadly MiasmaDef TacticD/R Far SaveDef/Res GapDef/Res HoldDef/Res MenaceD/R Near SaveDef/Res OathDef/Res PledgeDef/Res ReinDef SmokeD/R Twin N SaveDistant GuardDivine DeceitDivine FangDomain of FlameDomain of IceDragon MonarchDream DelivererDrive AtkDrive DefDrive ResDrive SpdEven RecoveryEverliving DomainFaith in HumanityFatal SmokeFortify ArmorFortify BeastsFortify CavalryFortify DefFortify DragonsFortify FliersFortify ResGlareGlittering AnimaGoad ArmorGoad BeastsGoad CavalryGoad DragonsGoad FliersGoddess BearerHeart of CrimeaHeir to LightHigher GroundHoly GroundHone ArmorHone AtkHone BeastsHone CavalryHone DragonsHone FliersHone SpdHuge PersonalityHuman VirtueIncite Atk/ResIncite Atk/SpdIncite Spd/DefInevitable DeathInfantry BreathInfantry FlashInf. HexbladeInf. Null FollowInfantry PulseInfantry RushInf. Spd TacticInstructJoint Close GuardJoint Dist. GuardJoint Drive AtkJoint Drive DefJoint Drive ResJoint Drive SpdJoint Hone AtkJoint Hone DefJoint Hone ResJoint Hone SpdLower GroundNull Uplift A/SOdd RecoveryOpened DomainOrder's RestraintOstia's PulsePanic SmokePulse SmogPulse SmokeRallying CryRes SmokeRes TacticRouse Atk/DefRouse Atk/ResRouse Atk/SpdRouse Def/ResRouse Spd/DefRouse Spd/ResSavage BlowSeveranceSilence WardSolitary DreamSpd/Def GapSpd/Def HoldSpd/Def MenaceSpd/Def OathSpd/Def ReinS/D Rein SnapSpd/Res FaithSpd/Res GapSpd/Res HoldSpd/Res MenaceSpd/Res OathSpd/Res ReinSpd SmokeSpd TacticSpur AtkSpur Atk/DefSpur Atk/ResSpur Atk/SpdSpur DefSpur Def/ResSpur ResSpur SpdSpur Spd/DefSpur Spd/ResStall PloySurtr's MenaceSurtr's PortentThreaten AtkThreat. Atk/DefThreat. Atk/ResThreat. Atk/SpdThreaten DefThreat. Def/ResThreaten ResThreaten SpdThreat. Spd/DefThreat. Spd/ResTruly InspiredUplift Imbue A/SWard ArmorWard BeastsWard CavalryWard DragonsWard FliersWith Everyone!
Stat-boosting skillsAll Together!Atk OpeningDef OpeningInborn IdealismRes OpeningSpd OpeningVision of ArcadiaWings of Light
Turn-related skillsA/D Far SaveA/D Near SaveA/D Twin F SaveA/D Twin N SaveA/R Far SaveA/R Near SaveA/R Twin F SaveA/S Far SaveA/S Near SaveBreath of LifeBrutal TempestD/R Far SaveD/R Near SaveD/R Twin N SaveEven Atk WaveEven Atk Wave NEven Def WaveEven RecoveryEven Res WaveEven Res Wave DEven Spd WaveEven TempestFatal SmokeFuture-FocusedFuture-GuidedFuture-SightedOdd Atk WaveOdd Def WaveOdd RecoveryOdd Res WaveOdd Spd WaveOdd TempestSavage BlowTip the Scales!
Miscellaneous skillsAbsolute ClosureBlack Fang BondBlood & ThunderBlue FeudCreation PulseC FeudConnected WorldCorrupted DragonCovetous OneDark Beast ForceDivine FangDivine God FangDivine NectarDivine TalonEncouragementEntwined OnrushFell MajestyFell ProtectionFell RefugeFell SuccessorFor the True KingForever YoursGreen FeudThe Heir to LightHeir of OpennessImpenetrable DarkImpenetrable VoidJust like MotherLove for All!Mending HeartNectar's MagicParanoiaPreempt: PloyPreempt ScreechPulse On: BladesPulse Up: BladesPulse Up: PloyQuiet StrengthRed FeudSweet NectarTies of CrimeaTime Pulse ArmsTime Pulse EdgeTime Pulse HelmTime's PulseTruth KeeperTwinkling AnimaUpheavalWorldbreaker