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The Grimleal

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This article is about the chapter inFire Emblem Awakening. For the cult that this chapter is named after, seeGrimleal.

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The Grimleal


Location

Border Sands

New units

Gregor,Nowi

Boss(es)

Chalard

Previous chapter(s)

Incursion

Next chapter(s)

Emmeryn

What in blazes?! The girl is a dragon!
— Robin, after witnessing Nowi's transformation

The Grimleal (Japanese:邪竜のしもべServants of the Evil Dragon) is the eighth chapter inFire Emblem Awakening. In this chapter, theShepherds run intoGregor andNowi—a mercenary and amanakete, respectively—who are being pursued by theGrimleal cult.

Plot

Main article:The Grimleal/Script

Having arrived inPlegia,Chrom remarks on how little they've seen of the Plegian Guard.Frederick reports that some of their scouts spotted an engagement downfield, and Chrom prepares everyone to intervene. TheShepherds discover that a group of hostiles are attacking a manakete namedNowi and her self-appointed protector, the mercenaryGregor. The Shepherds step in and eliminate the enemies. After the battle, the Shepherds take Nowi into their care; if Gregor survived the battle, they hire him as well. Frederick explains that the attackers were likely members of theGrimleal, a fanatical cult dedicated to the worship and resurrection of the fell dragonGrima.

Summary

Chrom and Lissa learn their sister is to be put to death, and launch a rescue mission. On the way, they battle the Grimleal: the fell dragon's loyal followers.

Chapter data

NormalHard/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–10+2{{{partner}}}{{{other}}}20{{{third}}}
Map dimensions:
16 columns by 22 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–10+2{{{partner}}}{{{other}}}23{{{third}}}
Map dimensions:
16 columns by 22 rows

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Character data

Characters
New units
Gregor
Mercenary
HP
30/31
Inventory
Steel Sword
Vulnerary
Level
10
Automatically from turn 1
Nowi
Manakete
HP
18/19
Inventory
Dragonstone
Level
3
Automatically from turn 1
Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​

Note: The returning characters list does not include any characters recruitable inparalogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
Energy DropDropped byChalard
Killing EdgeDropped by enemyMyrmidon
Steel LanceDropped by enemyCavalier
RescueVisit the northernvillage
Master SealVisit the westernvillage
Second SealVisit the southernvillage

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stockPossible merchant items

ItemPrice
If amerchant is present in Border Sands on theworld map, a random selection of three of the below items will also be available until the merchant leaves:
Steel Sword840
Steel Lance910
Steel Axe980
Steel Bow910
Elwind910
Hammer1,850
Ward2,150
Master Seal2,500
Second Seal2,500
A rare itemVaries
The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll.

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Event tiles

  • Column 16, row 11: On aplain tile six squares east of anIron Lance Cavalier
  • Column 6, row 19: Near the oasis, north of another Iron Lance Cavalier

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic(+)

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ChalardDark Mage12131210895710-NosferatuEnergy DropThis item is dropped upon this unit's defeat.
--
UnknownFighter8225~2610~1109~107~86~74~50~15Steel Axe
--
UnknownMyrmidon8121~228~9111~1212~136~74~52~35Killing EdgeThis item is dropped upon this unit's defeat.
--
UnknownDark Mage8423~2416~75~65~63~44~53~45Flux
The northern three immediately begin moving unprovoked.
UnknownFighter8325~2610~1109~107~86~74~50~15Iron Axe
Immediately begins moving unprovoked.
UnknownDark Mage8123~2416~75~65~63~44~53~45Fire
Immediately begins moving unprovoked.
UnknownMyrmidon8321~228~9111~1212~136~74~52~35Iron Sword
Immediately begins moving unprovoked.
UnknownCavalier8123~249~1008~98~95~66~71~27Steel LanceThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
UnknownCavalier8323~249~1008~98~95~66~71~27Iron Lance
Immediately begins moving unprovoked.
UnknownDark Mage8123~2416~75~65~63~44~53~45Thunder
Immediately begins moving unprovoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ChalardDark Mage121362129106711-NosferatuEnergy DropThis item is dropped upon this unit's defeat.
Hex
--
UnknownFighter8431~3213~14010~118~98~95~60~15Steel Axe
HP +5Zeal
Can have 0–1 skill(s) at random
• The eastern two immediately begin moving unprovoked.
• The furthest southern one will not move until a unit is in range of at least two of the following—him, the two nearbyMyrmidons, or the two nearbyDark Mages—or until one of them is fought; in either case, he begins moving.
• The furthest western one will not move until a unit is in range of both him and the nearbyDark Mage, or until either of them is fought; in either case, he begins moving.
UnknownMyrmidon8126~279~10114~1515~169~104~535Killing EdgeThis item is dropped upon this unit's defeat.
Avoid +10
Can have 0–1 skill(s) at random
Will not move until a unit is in range of at least two of the following—him, the nearbyFighter, the two nearbyDark Mages, or the nearby Myrmidon—or until one of them is fought; in either case, he begins moving.
UnknownDark Mage8428~2918~96~76~74~55~64~55Flux
HexAnathema
Can have 0–1 skill(s) at random
• The northern three immediately begin moving unprovoked.
• The southern one will not move until a unit is in range of at least two of the following—him, the nearbyFighter, the two nearbyMyrmidons, or the nearby Dark Mage—or until one of them is fought; in either case, he begins moving.
UnknownMyrmidon8226~279~10114~1515~169~104~535Steel Sword
Avoid +10
Can have 0–1 skill(s) at random
• The northern one immediately begins moving unprovoked.
• The southern one will not move until a unit is in range of at least two of the following—him, the nearbyFighter, the nearby Myrmidon, or the two nearbyDark Mages—or until one of them is fought; in either case, he begins moving.
UnknownDark Mage8228~2918~96~76~74~55~64~55Elwind
HexAnathema
Can have 0–1 skill(s) at random
• The southeastern one will not move until a unit is in range of at least two of the following—him, the nearbyFighter, the two nearbyMyrmidons, or the nearby Dark Mage—or until one of them is fought; in either case, he begins moving.
• The northwestern one will not move until a unit is in range of both him and the nearby Fighter, or until either of them is fought; in either case, he begins moving.
UnknownDark Mage8128~2918~96~76~74~55~64~55Elfire
HexAnathema
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
UnknownFighter8131~3213~14010~118~98~95~60~15Iron Axe
HP +5Zeal
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
UnknownMyrmidon8226~279~10114~1515~169~104~535Iron Sword
Avoid +10
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
UnknownCavalier8128~2911~120109~107~86~71~27Steel LanceThis item is dropped upon this unit's defeat.
Outdoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
UnknownCavalier8228~2911~120109~107~86~71~27Iron Lance
Outdoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
UnknownDark Mage8128~2918~96~76~74~55~64~55Elthunder
HexAnathema
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
UnknownCavalier8128~2911~120109~107~86~71~27Steel Lance
Outdoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ChalardDark Mage1214321411128813-NosferatuThis weapon is forged and has boosted stats.*Energy DropThis item is dropped upon this unit's defeat.
Hex
--
UnknownFighter8439170141112615Silver Axe
HP +5Zeal
Can have 0–1 skill(s) at random
• The eastern two immediately begin moving unprovoked.
• The furthest southern one will not move until a unit is in range of at least two of the following—him, the two nearbyMyrmidons, or the two nearbyDark Mages—or until one of them is fought; in either case, he begins moving.
• The furthest western one will not move until a unit is in range of both him and the nearbyDark Mage, or until either of them is fought; in either case, he begins moving.
UnknownMyrmidon8133131181913545Killing EdgeThis item is dropped upon this unit's defeat.
Avoid +10
Can have 0–1 skill(s) at random
Will not move until a unit is in range of at least two of the following—him, the nearbyFighter, the two nearbyDark Mages, or the nearby Myrmidon—or until one of them is fought; in either case, he begins moving.
UnknownDark Mage8436111997665Nosferatu
HexAnathema
Can have 0–1 skill(s) at random
• The northern three immediately begin moving unprovoked.
• The southern one will not move until a unit is in range of at least two of the following—him, the nearbyFighter, the two nearbyMyrmidons, or the nearby Dark Mage—or until one of them is fought; in either case, he begins moving.
UnknownMyrmidon8233131181913545Silver Sword
Avoid +10
Can have 0–1 skill(s) at random
• The northern one immediately begins moving unprovoked.
• The southern one will not move until a unit is in range of at least two of the following—him, the nearbyFighter, the nearby Myrmidon, or the two nearbyDark Mages—or until one of them is fought; in either case, he begins moving.
UnknownDark Mage8236111997665Arcwind
HexAnathema
Can have 0–1 skill(s) at random
• The southeastern one will not move until a unit is in range of at least two of the following—him, the nearbyFighter, the two nearbyMyrmidons, or the nearby Dark Mage—or until one of them is fought; in either case, he begins moving.
• The northwestern one will not move until a unit is in range of both him and the nearby Fighter, or until either of them is fought; in either case, he begins moving.
UnknownDark Mage8136111997665Arcfire
HexAnathema
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
UnknownFighter8139170141112615Steel Axe
HP +5Zeal
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
UnknownMyrmidon8233131181913545Steel Sword
Avoid +10
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
UnknownCavalier8136150131311827Silver LanceSteel LanceThis item is dropped upon this unit's defeat.
Outdoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
UnknownCavalier8236150131311827Steel Lance
Outdoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
UnknownDark Mage8136111997665Arcthunder
HexAnathema
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
UnknownCavalier8136150131311827Silver Lance
Outdoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.

Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:

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Boss data

Main article:Chalard

NormalHardLunatic

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

On Lunatic difficulty, this is the first chapter in the game to give enemies forged weaponry (tied withA Strangled Peace, unlocked at the same time).

This map is a very good map to be a Pegasus Knight. The enemy forces are comprised of Fighters and Cavaliers who are impeded by the desert terrain, and Dark Mages who are poor in combat and countered by Pegasus Knights. Cordelia, who joined in the previous chapter with good bases, should have no trouble acquiring a few levels. If you can get her to level 10 by Chapter 10, you can promote her to Falcon Knight and have the utility of a flying healer.

At the start of the map, send Robin south to clear a path so Nowi and Gregor can escape. Note that Nowi has six movement, so keeping Gregor as her pair-up partner is wise. Once they're safe, give Robin as many kills as she needs to hit level 20 and give the rest to Cordelia. Have Robin unequip her weapons and hit the southwest village to claim the first Master Seal. Promote her immediately to make her borderline unstoppable, claim the other two villages, and obliterate Chalard and his goons.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Grimleal

--

Japanese

邪竜のしもべ

Servants of the Evil Dragon

Spanish

La Orden de Grima

The Order of Grima

French

Disciples des ténèbres

Disciples of darkness

German

Die Grimleal

The Grimleal

Italian

I Seguaci di Grima

Grima's Followers

Gallery


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← Incursion •The Grimleal• Emmeryn →
Fire Emblem Awakening
Playable charactersAnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
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ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
Paralogues1:Sickle to Sword • 2:The Secret Seller • 3:A Strangled Peace • 4:Anna the Merchant • 5:Scion of Legend • 6:A Man for Flowers • 7:Noble Lineage • 8:A Duel Disgraced • 9:Wings of Justice • 10:Ambivalence • 11:Twin Wyverns • 12:Disowned by Time • 13:Rival Bands • 14:Shadow in the Sands • 15:A Shot from the Dark • 16:Daughter to Dragons • 17:The Threat of Silence • 18:The Dead King's Lament • 19:Irreconcilable Paths • 20:A Hard Miracle • 21:Ghost of a Blade • 22:The Wellspring of Truth • 23:The Radiant Hero
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LocationsYlisseFerox (Arena Ferox) •Outrealm Gate (Outrealms) •Plegia (Dragon's Table) •YlisseValmChon'sinRosanneValm
Groups, objects, and conceptsAwakeningEinherjarFire EmblemGrimleal (Deadlords) •RisenShepherds
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