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The Golden Gaffe

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The Golden Gaffe


Location

Outrealms

Boss(es)

None

The Risen stole our gold! ...All of it!
— Lissa

The Golden Gaffe (Japanese:金と銀Gold and silver) is adownloadable content xenologue chapter inFire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at theOutrealm Gate, The Golden Gaffe is the fourth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, The Golden Gaffe is part of the first series of DLC releases, a distinction that does not exist in the PAL regions.

This chapter was first made available on May 2, 2012 in Japan, February 14, 2013 in North America, and April25-26 in the PAL regions.

In this chapter, a wave ofgold robberies lead theShepherds into a haunted mansion populated withRisen, the thieves behind the gold robberies. As it turns out, the Shepherds aren't theonlyvictims of this crime wave...

Plot

Main article:The Golden Gaffe/Script

Within a newOutrealm, Vincent is dismayed to find all of his gold missing. Victor suggests replenishing his funds by fighting the Risen in the nearby mansion to loot the gold they carry, but the twins are spooked away by the arrival ofChrom and the Shepherds.Lissa andFrederick report that their personal gold savings have been stolen by Risen and insist that Chrom lead them into battle against the thieving monsters.

Afterward, Chrom is aghast at the amount of gold his troops had apparently been hoarding that could have contributed to the war effort, until he learns that their savings amount to mere pocket change, leaving everyone puzzled as to where the mounds of coin recovered from the Risen came from. Meanwhile, Vincent and Victor bemoan that the Risen had been the ones to steal from them all along, only for the Shepherds to dispatch them before they had the chance and take all their gold, but note that since the Risen are undead, they can always come back and try again.

Website summary

There's been a theft in the barracks! Lissa's secret savings have been snatched by thieves, and Chrom has decided to pursue them.[1]

North American eShop summary

The gold's all yours...if you've got the guts to take it.
Rewards: Gold

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemy
Defeat:Chrom orRobin dies, or the player's army is routed1–10{{{partner}}}{{{other}}}18
Difficulty rating:
Map dimensions:
22 columns by 22 rows
Block sizes:
Japan: 32
North America: 32
PAL region: 32
Map phase music: "Winds Across the Plains" fromFire Emblem: The Blazing Blade
Battle phase music: "Strike" fromFire Emblem
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned toskirmishes in the base game will play.
Pricing:
Japan: ¥300
United States: $2.50
Europe: €2.49
United Kingdom: £2.29
Australia: $3.25
New Zealand: $4.25
Also available in: Golden Pack

United States: $6.00
Europe: €5.99
United Kingdom: £5.39
Australia: $7.80
New Zealand: $10.20

Character data

Characters
New units

None

Available characters
Chrom l ​Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if anyparalogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. Asbonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

Items
NameObtainment Method
1,000 GoldDropped by level 1base class enemies
(Number of this item available varies)
3,000 GoldDropped by level 10 base class enemies
(Number of this item available varies)
5,000 GoldDropped by level 5advanced class enemies
(Number of this item available varies)
7,000 GoldDropped by level 20 advanced class enemies
(Number of this item available varies)

Event tiles

  • Column 7, row 18: Six squares east from the western player deployment points, equally distant from the two southernmost ones
  • Column 16, row 11: Six squares west from the eastern player deployment points, one square north of the second-from-northernmost one

Enemy data

The total number of enemies that appear in this chapter is 18, distributed at random from among the following:

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RisenBarbarian1Random2080462305Iron Axe1000 GoldThis item is dropped upon this unit's defeat.
Pass
Prioritizes escaping via the south.
RisenBarbarian1Random2080462305Hand Axe1000 GoldThis item is dropped upon this unit's defeat.
Pass
Prioritizes escaping via the south.
RisenBarbarian10Random28~2911~1205~68~93~44~50~15Steel Axe3000 GoldThis item is dropped upon this unit's defeat.
GamblePass
Prioritizes escaping via the south.
RisenBarbarian10Random28~2911~1205~68~93~44~50~15Short Axe3000 GoldThis item is dropped upon this unit's defeat.
GamblePass
Prioritizes escaping via the south.
RisenThief1Random18607113205Iron Sword1000 GoldThis item is dropped upon this unit's defeat.
Pass
Prioritizes escaping via the south.
RisenThief1Random18607113205Steel Sword1000 GoldThis item is dropped upon this unit's defeat.
Pass
Prioritizes escaping via the south.
RisenThief10Random23~247~8010~1114~154~53~40~15+1Steel Sword3000 GoldThis item is dropped upon this unit's defeat.
Movement +1Pass
Prioritizes escaping via the south.
RisenThief10Random23~247~8010~1114~154~53~40~15+1Levin Sword3000 GoldThis item is dropped upon this unit's defeat.
Movement +1Pass
Prioritizes escaping via the south.
RisenDark Mage1Random1815442325Thunder1000 GoldThis item is dropped upon this unit's defeat.
Pass
Prioritizes escaping via the south.
RisenDark Mage1Random1815442325Flux1000 GoldThis item is dropped upon this unit's defeat.
Pass
Prioritizes escaping via the south.
RisenDark Mage10Random25~2617~85~65~63~45~64~55Elfire3000 GoldThis item is dropped upon this unit's defeat.
HexPass
Prioritizes escaping via the south.
RisenDark Mage10Random25~2617~85~65~63~45~64~55Nosferatu3000 GoldThis item is dropped upon this unit's defeat.
HexPass
Prioritizes escaping via the south.
RisenBerserker5Random5326~27011~1220~219~1010~114~56Silver Axe5000 GoldThis item is dropped upon this unit's defeat.
Odd RhythmGamblePass
Prioritizes escaping via the south.
RisenBerserker5Random5326~27011~1220~219~1010~114~56Short Axe5000 GoldThis item is dropped upon this unit's defeat.
Odd RhythmGamblePass
Prioritizes escaping via the south.
RisenBerserker20Random6835~36016~1726~2714~1514~156~76Silver Axe7000 GoldThis item is dropped upon this unit's defeat.
Odd RhythmGamblePassVantage
Prioritizes escaping via the south.
RisenBerserker20Random6835~36016~1726~2714~1514~156~76Tomahawk7000 GoldThis item is dropped upon this unit's defeat.
Odd RhythmGamblePassVantage
Prioritizes escaping via the south.
RisenTrickster5Random35~3614~1513~1420~2121~2211~128~910~116+1Silver Sword5000 GoldThis item is dropped upon this unit's defeat.
Movement +1Lucky SevenPass
Prioritizes escaping via the south.
RisenTrickster5Random35~3614~1513~1420~2121~2211~128~910~116+1Levin Sword5000 GoldThis item is dropped upon this unit's defeat.
Movement +1Lucky SevenPass
Prioritizes escaping via the south.
RisenTrickster20Random45~4620~2118~1927~2828~2916~1712~1314~156+1Silver Sword7000 GoldThis item is dropped upon this unit's defeat.
Movement +1Lucky SevenPassVantage
Prioritizes escaping via the south.
RisenTrickster20Random45~4620~2118~1927~2828~2916~1712~1314~156+1Levin Sword7000 GoldThis item is dropped upon this unit's defeat.
Movement +1Lucky SevenPassVantage
Prioritizes escaping via the south.
RisenSorcerer5Random43~44216~1710~1110~119~1014~1515~166Arcwind5000 GoldThis item is dropped upon this unit's defeat.
HexAnathemaPass
Prioritizes escaping via the south.
RisenSorcerer5Random43~44216~1710~1110~119~1014~1515~166Ruin5000 GoldThis item is dropped upon this unit's defeat.
HexAnathemaPass
Prioritizes escaping via the south.
RisenSorcerer20Random57~58222~2315~1615~1614~1519~2020~216Bolganone7000 GoldThis item is dropped upon this unit's defeat.
HexAnathemaPassVantage
Prioritizes escaping via the south.
RisenSorcerer20Random57~58222~2315~1615~1614~1519~2020~216Waste7000 GoldThis item is dropped upon this unit's defeat.
HexAnathemaPassVantage
Prioritizes escaping via the south.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Trivia

  • This chapter andEXPonential Growth have their icons switched up in theOutrealm Gate menu. This chapter's icon is anEntombed, which are the enemies in the other chapter, while EXPonential Growth's icon isVictor andVincent, the two main story characters of The Golden Gaffe.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Golden Gaffe

--

Japanese

金と銀

Gold and silver

Spanish

De mano en mano

Hand in hand

French

L'ombre de la ruine

The shadow of the ruin

German

Der Aurum-Ausrutscher

The Gold Gaffe

Italian

Risparmi rubati

Stolen savings

Gallery


This section has been marked as astub. Please help improve the page by adding information.


References

  1. Official Site - Fire Emblem Awakening - DLC - The Golden Gaffe, nintendo.com (archived by the Wayback Machine),Retrieved: November 5, 2014
← Champions of Yore 3 •The Golden Gaffe• EXPonential Growth →
Fire Emblem Awakening
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ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
Paralogues1:Sickle to Sword • 2:The Secret Seller • 3:A Strangled Peace • 4:Anna the Merchant • 5:Scion of Legend • 6:A Man for Flowers • 7:Noble Lineage • 8:A Duel Disgraced • 9:Wings of Justice • 10:Ambivalence • 11:Twin Wyverns • 12:Disowned by Time • 13:Rival Bands • 14:Shadow in the Sands • 15:A Shot from the Dark • 16:Daughter to Dragons • 17:The Threat of Silence • 18:The Dead King's Lament • 19:Irreconcilable Paths • 20:A Hard Miracle • 21:Ghost of a Blade • 22:The Wellspring of Truth • 23:The Radiant Hero
XenologuesChampions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
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Groups, objects, and conceptsAwakeningEinherjarFire EmblemGrimleal (Deadlords) •RisenShepherds
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsAncient LettersBirthdayDouble DuelDownloadable contentMinor charactersName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) •Pre-release information (Unused content) •Unit Gallery (Soundtrack) •SpotPassStreetPassTheaterTimelineWorld map