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The Glorious Ascension

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The Glorious Ascension


Location

Tower of the Saint

New units

Douglas

Boss(es)

Windham

Previous chapter(s)

Storming the Capital

Next chapter(s)
This is the Tower of the Saint. Saint Elimine's weapon, the Aureola spell book, lies here.
— Douglas toRoy

The Glorious Ascension (Japanese:至高の光Supreme light) is Chapter 16x ofFire Emblem: The Binding Blade. In order to play this chapter,Douglas must have survived theprevious chapter.

Which set of the next four chapters (and potentially sidquest) is played after this one depends on the combined experience of four units: if the sum of the experience gained byShanna andThea is greater than or equal to that ofSue andSin, theIlia route will be played; otherwise, theSacae route will be played.

Plot

Main article:The Glorious Ascension/Script

Roy's forces, guided byDouglas, arrive at the Tower of the Saint, currently under control of the bishopWindham. Windham has readied the tower's special weapon, the Heavenly Arrows, against theLycian Army, even if they may also harm his own soldiers.

The Lycian Army defeats Windham and retrieveAureola, thelegendary weapon wielded by SaintElimine during theScouring. Roy initially wants to return it to theElimine Church, but receives permission from either Douglas or the bishopYoder to use it in the fight against Bern.

Later, Roy meets with Princess Guinivere. She accepts that, with Etruria safe, it is time for the Lycian Army to march on Bern itself. Guinivere gives Roy the Fire Emblem, which serves as the key toHartmut'ssword, with the expectation that Roy will use it to defeat Zephiel'sdragon ally. Then, she expresses her regret at Zephiel's violent actions and at having betrayed her nation. Lastly, she asks Roy not to harm any civilians in Bern, and he promises not to do so.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Roy dies1–10+1{{{partner}}}{{{other}}}31+4{{{third}}}
Map dimensions:
31 columns by 32 rows
Magical arrows, highlighted and labeled

This map featuresmagical arrows, which deal 10 damage to any unit standing in a column one strikes. Each arrow initially triggers at the end of a set turn and triggers again a certain number of turns thereafter.

  • Arrow A (column 15): triggers turn 3 and again every 5 turns.
  • Arrow B (column 7): triggers turn 1 and again every 9 turns.
  • Arrow C (column 9): triggers turn 4 and again every 9 turns.
  • Arrow D (column 5): triggers turn 7 and again every 9 turns.
  • Arrow E (column 14): triggers turn 8 and again every 9 turns.
  • Arrow F (column 17): triggers turn 3 and again every 5 turns.
  • Arrow G (column 25): triggers turn 2 and again every 9 turns.
  • Arrow H (column 27): triggers turn 5 and again every 9 turns.
  • Arrow I (column 23): triggers turn 9 and again every 9 turns.
  • Arrow J (column 18): triggers turn 6 and again every 9 turns.

Character data

Characters
New units
Douglas
General
HP
46
Inventory
Silver Axe
Silver Lance
Level
8
Automatically from turn 1
Forcibly deployed characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​

Item data

Items
NameObtainment Method
VulnerarySteal from enemyCavalier
VulnerarySteal from enemyCavalier
VulnerarySteal from enemyMercenary
VulnerarySteal from enemyMercenary
AureolaAutomatically at end of chapter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
WindhamBishop121412012121513886DivineBerserk
Does not move; stands on thethrone, the chapter's seize point.
EtruriaBishop6129~3410~149~127~117~124~615~2066PurgeLightningPhysic
Moves to attack units in range.
EtruriaBishop6129~3410~149~127~117~124~615~2066PurgeDivinePhysic
Moves to attack units in range.
EtruriaKnight15126~309~126~81~33~412~140~1134Horseslayer
Moves to attack units in range.
EtruriaKnight15126~309~126~81~33~412~140~1134Silver Lance
Moves to attack units in range.
EtruriaSage4128~3213~178~138~112~56~99~1276SilenceAircalibur
Moves to attack units in range.
EtruriaSage5128~3313~189~138~122~56~99~1376Bolting
Does not move.
EtruriaMage12121~236~85~76~81~33~46~865Aircalibur
Moves to attack units in range.
EtruriaMage13121~246~96~86~82~33~46~865Aircalibur
Moves to attack units in range.
EtruriaMage14122~257~106~86~92~33~46~965BoltingFire
Does not move, except to heal.
EtruriaMage13121~246~96~86~82~33~46~865BoltingThunder
Does not move, except to heal.
EtruriaMage13121~246~96~86~82~33~46~865Elfire
--
EtruriaMage14122~257~106~86~92~33~46~965Elfire
--
EtruriaPaladin6237~4212~159~139~135~89~125~8118Silver Lance
Begins moving unprovoked when he can attack a unit within two turns.
EtruriaCavalier15229~329~116~98~103~57~91~297AxereaverVulnerary
Moves to attack units in range.
EtruriaCavalier13227~318~106~87~93~57~91~297Steel LanceJavelin
Moves to attack units in range.
EtruriaArcher13125~287~97~96~83~54~61~275Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
EtruriaArcher12124~277~96~86~73~54~50~275Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
EtruriaCavalier14128~318~116~88~103~57~91~297Steel LanceJavelin
Moves to attack units in range.
EtruriaCavalier15129~329~116~98~103~57~91~297Steel LanceJavelin
Moves to attack units in range.
EtruriaSniper14238~4514~1913~1810~137~128~125~986Longbow
Does not move, except to heal.
EtruriaMercenary12125~287~911~1311~122~45~71~295Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
EtruriaMercenary15127~318~1112~1511~143~56~71~395Steel Sword
Moves to attack units in range.
EtruriaMercenary14127~308~1012~1411~133~56~71~395Steel SwordVulnerary
Does not move, except to heal.
EtruriaMercenary15127~318~1112~1511~143~56~71~395Steel SwordVulnerary
Does not move, except to heal.
EtruriaKnight14226~299~115~81~32~412~140~1134Steel Lance
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
EtruriaBishop8230~3511~159~128~118~134~616~2166LightningSilencePhysic
Moves to attack units in range.
EtruriaBishop8230~3511~159~128~118~134~616~2166DivineSilencePhysic
Moves to attack units in range.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
WindhamBishop12145~4723~2514~1614~1518~2013~1411~1386DivineBerserk
Does not move; stands on thethrone, the chapter's seize point.
EtruriaBishop6133~4013~1911~169~1410~174~718~2566PurgeLightningPhysic
Moves to attack units in range.
EtruriaBishop6133~4013~1911~169~1410~174~718~2566PurgeDivinePhysic
Moves to attack units in range.
EtruriaKnight15133~4012~179~132~55~814~180~2134Horseslayer
Moves to attack units in range.
EtruriaKnight15133~4012~179~132~55~814~180~2134Silver Lance
Moves to attack units in range.
EtruriaSage4132~3817~2310~1710~153~76~1111~1676SilenceAircalibur
Moves to attack units in range.
EtruriaSage5132~3917~2411~1710~163~76~1111~1776Bolting
Does not move.
EtruriaMage12126~3011~158~129~132~63~59~1365Aircalibur
Moves to attack units in range.
EtruriaMage13126~3111~169~139~133~63~59~1365Aircalibur
Moves to attack units in range.
EtruriaMage14127~3212~179~139~143~63~59~1465BoltingFire
Does not move, except to heal.
EtruriaMage13126~3111~169~139~133~63~59~1365BoltingThunder
Does not move, except to heal.
EtruriaMage13126~3111~169~139~133~63~59~1365Elfire
--
EtruriaMage14127~3212~179~139~143~63~59~1465Elfire
--
EtruriaPaladin6243~5114~1911~1710~167~1210~146~11118Silver Lance
Begins moving unprovoked when he can attack a unit within two turns.
EtruriaCavalier15236~4212~169~1410~145~98~112~497AxereaverVulnerary
Moves to attack units in range.
EtruriaCavalier13234~4111~159~139~135~98~112~497Steel LanceJavelin
Moves to attack units in range.
EtruriaArcher13131~3710~1410~149~126~105~81~475Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
EtruriaArcher12130~3610~149~139~116~105~70~475Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
EtruriaCavalier14135~4111~169~1310~145~98~112~497Steel LanceJavelin
Moves to attack units in range.
EtruriaCavalier15136~4212~169~1410~145~98~112~497Steel LanceJavelin
Moves to attack units in range.
EtruriaSniper14244~5416~2315~2211~169~169~146~1186Longbow
Does not move, except to heal.
EtruriaMercenary12132~3810~1414~1814~164~86~102~495Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
EtruriaMercenary15134~4111~1615~2014~185~97~102~595Steel Sword
Moves to attack units in range.
EtruriaMercenary14134~4011~1515~1914~175~97~102~595Steel SwordVulnerary
Does not move, except to heal.
EtruriaMercenary15134~4111~1615~2014~185~97~102~595Steel SwordVulnerary
Does not move, except to heal.
EtruriaKnight14233~3912~168~132~54~814~180~2134Steel Lance
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
EtruriaBishop8234~4114~2011~1610~1411~184~719~2666LightningSilencePhysic
Moves to attack units in range.
EtruriaBishop8234~4114~2011~1610~1411~184~719~2666DivineSilencePhysic
Moves to attack units in range.

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On turn 25, ifWindham is alive, all enemies begin moving unprovoked.

Reinforcements

  • Enemy phase of turns 8 and 18
  • Enemy phase of turns 10 and 20

Boss data

Main article:Windham
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

NormalHard

Bishop
Level12
Stats
Max HP41Luck15
Magic20Defense13
Skill12Resistance8
Speed12Constitution8
Movement6Aid7
Inventory
Divine
Berserk
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves
Bishop
Level12
Stats
Max HP45~47Luck18~20
Magic23~25Defense13~14
Skill14~16Resistance11~13
Speed14~15Constitution8
Movement6Aid7
Inventory
Divine
Berserk
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Consult the map above to see where beams might damage units at the conclusion of the enemy's turn. The frequency of these beams is random—there may be one, two, or none. When activated, these beams inflict 10 damage on any unit in their path, including enemy units. Ensure your units are positioned outside these areas to prevent unnecessary damage.

Avoid deploying units with lowresistance, as they are vulnerable to the numerous magic-wielding enemies on this map. Instead, utilize units with good movement, likePegasus Knights andNomads. If you have a unit that can use aLongbow, target theSage positioned at the center of the map.

The most formidable challenge is the boss. He is equipped with a Berserk staff that can cause your allies to turn against each other. He has a large casting range, covering 15 spaces from his stationary position on the throne, encompassing nearly the entire top section of the map. To counteract him, consider placing a unit with high resistance close by to deplete his staff or advance strategically, utilizing theBarrier staff orPure Waters. Remember, units with lower resistance are more susceptible tostaves, irrespective of their evasion abilities.

Equip at least two different units withRestore staves to dispel any status effects inflicted on your team. If you rely on a single Restore staff, you may find yourself in a vulnerable position.

Lastly, usingDouglas is not recommended due to his susceptibility to significant damage. Ensure he remains out of the magic attack range and use him only as a defensive barrier.

Trivia

The eighth floor of theTower of Valni fromFire Emblem: The Sacred Stones.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Light of Supremacy

Used inleftover text from the data transfer menu in the English version ofFire Emblem: The Blazing Blade.

English
(unofficial)

The Glorious Ascension

--

Japanese

至高の光

Supreme light

Gallery

  • Map of the chapter
    Map of the chapter

References

  1. The Glorious Ascension, triangleattack.com,Retrieved: December 24, 2020
← Storming the Capital •The Glorious Ascension• Ocean's Parting →
• The Bishop's Teachings →
Fire Emblem: The Binding Blade
Playable charactersAlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map charactersBrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable charactersEliwoodGuinivereHectorMordred
BossesArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background charactersAthosBariganBramimondDesmondDurbanElimineHanonHartmutKarlaPentRoland
Legendary andpersonal weaponsApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
ChaptersTutorial • 1:Breath of Destiny • 2:Princess of Bern • 3:Latecomer's Sorrow • 4:Crumbling League • 5:Fire Emblem • 6:Ensnared • 7:The Ostian Revolt • 8:Reunion • 8x:The Blazing Blade • 9:The Misty Isles • 10A:Western Resistance • 11A:The Hero of the West • 10B:Amidst a Struggle • 11B:Flight Toward Freedom • 12:The True Enemy • 12x:The Thunder Axe • 13:Rescue Mission • 14:Arcadia • 14x:The Infernal Truth • 15:The Dragon Child • 16:Storming the Capital • 16x:The Glorious Ascension • 17A:Ocean's Parting • 18A:The Frozen River • 19A:Bitter Cold • 20A:Ilia's Salvation • 20Ax:The Freezing Lance • 17B:The Bishop's Teachings • 18B:The Laws of Sacae • 19B:Battle in Bulgar • 20B:The Silver Wolf • 20Bx:The Bow of Swift Wind • 21:The Binding Blade • 21x:The Elder Revelation • 22:Unattained Dream • 23:The Ghosts of Bern • 24:Legends and LiesF:Beyond Darkness
Trial MapsValley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's TrialGraizel Execution CourtV-Type Original MapJ-Type Original MapDefeat Bandits
LocationsElibeBern (Dragon TempleShrine of Seals) •Etruria (Aquleia) •IliaLycia (AraphenLausOstiaPheraeThria) •Missur (ArcadiaNabata) •Sacae (BulgarTaras) •Western Isles
Groups, objects and conceptsDisturbance of BernEnding WinterElimine ChurchFire EmblemGenerals of EtruriaThe ScouringWar Dragons
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsElibe DisturbanceHasha no TsurugiMinor charactersName chart • Other games (The Blazing Blade) •Pre-release information (Unused content) •Sound RoomTimeline