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The Ghosts of Bern

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The Ghosts of Bern


Location

Dragon Temple Exterior

New units

Karel

Boss(es)

Brunnya

Previous chapter(s)

Unattained Dream

Next chapter(s)

Legends and Lies

...Bern recognizes itself as the strongest force in Elibe. Their pride does not allow them to accept defeat without a fight.
— Guinivere toRoy

The Ghosts of Bern (Japanese:ベルンの亡霊Ghosts of Bern) is Chapter 23 ofFire Emblem: The Binding Blade. In order to play this chapter, the player must have completed every side quest, collected every divine weapon, and kept every divine weapon intact.

Plot

Main article:The Ghosts of Bern/Script

With Zephiel's death, most of Bern's forces have scattered. However, the remaining Bernese forces, under command of the last Wyvern GeneralBrunnya, have gathered outside theDragon Temple in one last stand against the Etrurian Army. ThoughRoy offers them a peaceful surrender,Guinivere explains that their pride as Bern's knight will not allow them to, and the stays by the frontlines to hear their final struggle.

As the fight continues,Karel the Sword Saint notices the battle approaching the isolated village he resides in, but he has no interest in joining, unless his nieceFir or her fatherBartre enter. Either of them will tell Karel that his sisterKarla has succumbed to her illness, and Karel then joins the battle to support his remaining family.

Roy pushes through Brunnya's army and reaches the temple. Elffin warns him that the temple supposedly holds the power of dragons, which will empower the dragons inside. As a precaution, Roy chooses to only enter with those capable of wielding thelegendary weapons.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gatePlayerPartnerOtherEnemyThird
Defeat:Roy dies1–16+1{{{partner}}}{{{other}}}41{{{third}}}
Map dimensions:
24 columns by 32 rows

Character data

Characters
New units
Karel
Swordmaster
HP
44
Inventory
Wo Dao
Level
19
Visitvillage withFir orBartre
Forcibly deployed characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​Niime ​Juno ​Dayan ​Yoder ​

Item data

Items
NameObtainment Method
Guiding RingSteal fromBrunnya
FirestoneSteal from enemyManakete (thief must beberserked,glitch)
FirestoneSteal from enemyManakete (thief must beberserked,glitch)
FirestoneSteal from enemyManakete (thief must beberserked,glitch)
FirestoneSteal from enemyManakete (thief must beberserked,glitch)
Red GemSteal from enemyManakete
Blue GemSteal from enemyDruid

Shop data

Armories and vendors

SwordsLancesAxesBowsAnimaLightDarkStavesItemsSecret

NameCost
Hand Axe300
Killer Axe1,000
Hammer800
Poleax810
NameCost
Fire420
Thunder500
Elfire800
Aircalibur1,100
NameCost
Lightning540
Divine1,250
NameCost
Flux780
Nosferatu3,000
NameCost
Heal600
Mend1,000
Recover2,250
Physic3,750
Restore2,000
NameCost
Vulnerary300
Pure Water900
Elixir3,000

None

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BrunnyaSage2013823181817182566FimbulvetrBoltingGuiding Ring
Does not move; stands on thegate, the chapter's seize point.
ManaketeManakete12349~589~14+106~11+106~106~103+204~8+555Firestone
• The western two move to attack units in range.
• The eastern one begins moving unprovoked when he can attack a unit within two turns.
ManaketeManakete12149~589~14+106~11+106~106~103+204~8+555FirestoneRed Gem
--
BernWyvern Lord14245~5319~2412~1712~155~815~182~5118Killer Lance
Begins moving unprovoked when he can attack a unit within two turns.
BernWyvern Rider20633~3814~178~119~124~612~141~3107Axereaver
The northwest two begin moving unprovoked when they can attack a unit within two turns.
BernWyvern Rider20633~3814~178~119~124~612~141~3107Steel LanceJavelin
• The northwest two begin moving unprovoked when they can attack a unit within two turns.
• The easternmost one moves to attack units in range.
BernWyvern Rider20633~3814~178~119~124~612~141~3107Steel Lance
The northwest two begin moving unprovoked when they can attack a unit within two turns.
BernWyvern Lord14245~5319~2412~1712~155~815~182~5118Silver LanceSpear
The lower one moves to attack units in range.
BernWyvern Lord15146~5419~2512~1712~165~915~192~5118Killer Lance
--
BernWyvern Lord14145~5319~2412~1712~155~815~182~5118Horseslayer
--
BernSniper12137~4413~1812~179~136~118~115~886Steel Bow
Does not move; operates anIron Ballista.
BernSniper10236~4213~1812~179~136~118~115~886Steel Bow
Does not move. The left one operates anIron Ballista; the right one operates aKiller Ballista.
BernSniper12237~4413~1812~179~136~118~115~886Killer Bow
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
BernDruid10129~3419~249~149~134~85~912~1566FluxPhysicBerserk
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
BernDruid10129~3419~249~149~134~85~912~1566NosferatuPhysicBlue Gem
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
BernDruid10229~3419~249~149~134~85~912~1566FluxPhysicSleep
• The lower one attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
• The upper one does not move.
BernDruid10129~3419~249~149~134~85~912~1566NosferatuPhysic
--
BernDruid9229~3418~239~139~134~75~811~1566FluxMend
The eastern one begins moving unprovoked when he can attack a unit within two turns.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BrunnyaSage20143~4628~3021~2421~2318~2019~202566FimbulvetrBoltingGuiding Ring
Does not move; stands on thegate, the chapter's seize point.
ManaketeManakete12361~7514~20+109~17+108~149~153+205~10+555Firestone
• The western two move to attack units in range.
• The eastern one begins moving unprovoked when he can attack a unit within two turns.
ManaketeManakete12161~7514~20+109~17+108~149~153+205~10+555FirestoneRed Gem
--
BernWyvern Lord14254~6624~2615~2314~197~1217~222~7118Killer Lance
Begins moving unprovoked when he can attack a unit within two turns.
BernWyvern Rider20643~5219~2012~1712~187~1115~192~5107Axereaver
The northwest two begin moving unprovoked when they can attack a unit within two turns.
BernWyvern Rider20643~5219~2012~1712~187~1115~192~5107Steel LanceJavelin
• The northwest two begin moving unprovoked when they can attack a unit within two turns.
• The easternmost one moves to attack units in range.
BernWyvern Rider20643~5219~2012~1712~187~1115~192~5107Steel Lance
The northwest two begin moving unprovoked when they can attack a unit within two turns.
BernWyvern Lord14254~6624~2615~2314~197~1217~222~7118Silver LanceSpear
The lower one moves to attack units in range.
BernWyvern Lord15155~6724~2615~2314~207~1317~232~7118Killer Lance
--
BernWyvern Lord14154~6624~2615~2314~197~1217~222~7118Horseslayer
--
BernSniper12145~5516~2415~2311~179~179~146~1186Steel Bow
Does not move; operates anIron Ballista.
BernSniper10244~5316~2415~2311~179~179~146~1186Steel Bow
Does not move. The left one operates anIron Ballista; the right one operates aKiller Ballista.
BernSniper12245~5516~2415~2311~179~179~146~1186Killer Bow
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
BernDruid10134~4226~2912~2012~186~126~1115~2066FluxPhysicBerserk
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
BernDruid10134~4226~2912~2012~186~126~1115~2066NosferatuPhysicBlue Gem
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
BernDruid10234~4226~2912~2012~186~126~1115~2066FluxPhysicSleep
• The lower one attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
• The upper one does not move.
BernDruid10134~4226~2912~2012~186~126~1115~2066NosferatuPhysic
--
BernDruid9234~4225~2912~1912~186~116~1014~2066FluxMend
The eastern one begins moving unprovoked when he can attack a unit within two turns.

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Boss data

Main article:Brunnya
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

NormalHard

Sage
Level20
Stats
Max HP38Luck17
Magic23Defense18
Skill18Resistance25
Speed18Constitution6
Movement6Aid5
Inventory
Fimbulvetr
Bolting
Guiding Ring
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves
Sage
Level20
Stats
Max HP43~46Luck18~20
Magic28~30Defense19~20
Skill21~24Resistance25
Speed21~23Constitution6
Movement6Aid5
Inventory
Fimbulvetr
Bolting
Guiding Ring
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Preparing for Battle:

  • Assemble a diverse team including bow-wielders,Mages, and agile yet powerful units likeHeroes orSwordmasters.
  • Purchase equipment that will be useful, and sell off everything else. Startingnext chapter, you fight exactly 2 classes of enemies;Manaketes andDemon Dragons. Since legendary weapons would need to have be conserved to even get to this point and are the best way to fight dragons, only buy equipment useful against them unless you desperately need something to clear this chapter. Likewise,anti-armor andanti-horse weapons are all but useless, since there's none left for you to fight; sell all of them.
    • Recommended equipment for physical units should be either Silver or Killer equipment if they can't use a Legendary Weapon, or if said weapon is low on durability; ~19-20 STR is the benchmark where hit+crit from Killer equals 2 hits of Silver in damage; units above the mark favor Killer weapons for crit rate while units below the mark need the extra punching power on Silver weapons to get better damage averages against Manaketes.
    • For magic users, just buy the strongest tome you can get; Manaketes only have 15 RES on Hard, so magic users can deal consistent damage to them, even if they take a lot of damage from them in the process.
    • For staff users,Physic is purchasable and recommended; Chapter 24 has narrow pathways that can have other units block the staff user from reaching the injured unit. Failing that,Mend orRecover is recommended as Manaketes do a lot of damage and therefore frontline units require a lot of healing to keep taking hits.

Initial Battle Strategy:

  • At the start, only the nearestWyvern Riders and the two closestDruids will approach you. Position your units and be prepared.
  • Split your team into two: Have the top group stay outside theManakete's attack range. Position the bottom group to engage the Wyvern Riders on the subsequent turn.
  • Always use terrain to your advantage. When forests are present, station your units within them to benefit from defensive boosts.

Advanced Tactics:

  • Once the initial wave of enemies is dealt with, deploy your top flying unit equipped with aDelphi Shield to neutralize theArchers manning theballistae. If you do not have this shield, use a well-defended or evasive character to exhaust the ballista or simply keep out of its range.
  • For dealing with Manaketes: Place Mages just outside a Manakete's attack zone. On the next turn, focus all attacks on them.
  • The toughest opponents are nearBrunnya. Particularly, Druids equipped with disruptive staves have a range of roughly 16 tiles. If you've split your forces, ensure both groups have at least one of the following:Barrier staff,Restore staff, orPure Water.
  • First, draw out and defeat the remaining Wyvern Riders, maintaining distance from other foes. Next, engage the Manaketes using units equipped with legendary weapons orWyrmslayers. Finally, confront the remaining adversaries. Given the likelihood of incurring damage, position healers equipped withPhysic staves and haveElffin/Larum on standby to provide additional turns.

FirestoneGlitch:

This chapter allows you to steal an enemy manakete'sFirestone. You'll need an enemy with aBerserk Staff and another enemy holding a Firestone. To trigger the glitch:

  1. Let one of yourthieves get hit by the Berserkstatus effect near a manakete.
  2. When it's the berserked Thief's turn, they'll likely steal the nearest manakete's Firestone because of the high steal priority in the Thief AI.
  3. To increase the odds, ensure the manakete is the only unit within the thief's reach.
  4. This glitch providesFae an unlimited-use Firestone, which can help save her strongerDivinestone'sdurability.

Engaging the Boss, Brunnya:

If you've followed the strategy above, you'll face Brunnya when she's wielding herBolting magic. This will significantly reduce her speed, allowing your units to possibly land double or even quadruple attacks, especially if equipped with Brave weapons. If not, deploy your strongest unit with a killer or silver weapon to challenge her.

Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Apparitions of Bern

Used inleftover text from the data transfer menu in the English version ofFire Emblem: The Blazing Blade.

English
(unofficial)

The Ghosts of Bern

--

Japanese

ベルンの亡霊

Ghosts of Bern

Gallery

  • Map of the chapter
    Map of the chapter

References

  1. The Ghosts of Bern, triangleattack.com,Retrieved: December 24, 2020
← Unattained Dream •The Ghosts of Bern• Legends and Lies →
Fire Emblem: The Binding Blade
Playable charactersAlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map charactersBrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable charactersEliwoodGuinivereHectorMordred
BossesArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background charactersAthosBariganBramimondDesmondDurbanElimineHanonHartmutKarlaPentRoland
Legendary andpersonal weaponsApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
ChaptersTutorial • 1:Breath of Destiny • 2:Princess of Bern • 3:Latecomer's Sorrow • 4:Crumbling League • 5:Fire Emblem • 6:Ensnared • 7:The Ostian Revolt • 8:Reunion • 8x:The Blazing Blade • 9:The Misty Isles • 10A:Western Resistance • 11A:The Hero of the West • 10B:Amidst a Struggle • 11B:Flight Toward Freedom • 12:The True Enemy • 12x:The Thunder Axe • 13:Rescue Mission • 14:Arcadia • 14x:The Infernal Truth • 15:The Dragon Child • 16:Storming the Capital • 16x:The Glorious Ascension • 17A:Ocean's Parting • 18A:The Frozen River • 19A:Bitter Cold • 20A:Ilia's Salvation • 20Ax:The Freezing Lance • 17B:The Bishop's Teachings • 18B:The Laws of Sacae • 19B:Battle in Bulgar • 20B:The Silver Wolf • 20Bx:The Bow of Swift Wind • 21:The Binding Blade • 21x:The Elder Revelation • 22:Unattained Dream • 23:The Ghosts of Bern • 24:Legends and LiesF:Beyond Darkness
Trial MapsValley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's TrialGraizel Execution CourtV-Type Original MapJ-Type Original MapDefeat Bandits
LocationsElibeBern (Dragon TempleShrine of Seals) •Etruria (Aquleia) •IliaLycia (AraphenLausOstiaPheraeThria) •Missur (ArcadiaNabata) •Sacae (BulgarTaras) •Western Isles
Groups, objects and conceptsDisturbance of BernEnding WinterElimine ChurchFire EmblemGenerals of EtruriaThe ScouringWar Dragons
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsElibe DisturbanceHasha no TsurugiMinor charactersName chart • Other games (The Blazing Blade) •Pre-release information (Unused content) •Sound RoomTimeline