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The Frozen River

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The Frozen River


Location

Ilia Forest

Boss(es)

Martel

Previous chapter(s)

Ocean's Parting

Next chapter(s)

Bitter Cold

I order you. Use the spell book and create rainfall. Make it rain so that the rivers will overflow and push back the advancing Etrurian Army.
— Martel toNiime

The Frozen River (Japanese:凍てつく河Frozen River) is Chapter 18 of theIlia route ofFire Emblem: The Binding Blade.

Plot

Main article:The Frozen River/Script

After Arcado's defeat, the Etrurian Army continues its march deeper intoIlia. They arrive in a forest under the control of the bishopMartel. Before the battle,Roy confrontsGuinivere about the rumors sayingZephiel murdered his ownfather. Guinivere cannot answer, and asks for more time.

Once she leaves,Merlinus gives Roy the report that Martel has recruited a powerful dark mage namedNiime. She shows off her abilities by turning all the rivers in the forest to ice during the fight against Martel. Despite the changing weather, the Etrurian Army defeats Martel and rescues Niime from his control.

Niime reveals that she joined withBern to studydragons, which draws Roy's attention. Because of her research, Niime concludes that Bern resurrected theDemon Dragon, the leader of the dragons defeated by the heroHartmut. Additionally, this dragon has the ability to create more dragons, explaining the many manaketes the Etrurian Army fought until this point.

Finally, Niime joins the Etrurian Army, and they continue toward Edessa together.

Chapter data

NormalHard

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gatePlayerPartnerOtherEnemyThird
Defeat:Roy dies1–15{{{partner}}}{{{other}}}32+26{{{third}}}

InitialTurn 7

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Map dimensions:
23 columns by 32 rows
Chapter Data
Conditions
Unit Data
Victory: Seize the castle gatePlayerPartnerOtherEnemyThird
Defeat:Roy dies1–15{{{partner}}}{{{other}}}32+54{{{third}}}

InitialTurn 7

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Map dimensions:
23 columns by 32 rows

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On the enemy phase of turn 7, the river freezes and becomes traversable to units who otherwise cannot cross rivers. This will not happen if Martel is already dead.

Character data

Characters
New units

None

Forcibly deployed characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​

Item data

Items
NameObtainment Method
Secret BookVisit southeasternvillage
Guiding RingVisit northeasternvillage
Goddess IconVisit northwesternvillage

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MartelBishop1014519111112121776PurgeDivine
Does not move; stands on agate, the chapter's seize point.
IliaFalcoknight6231~3711~1512~1612~165~96~97~1168Silver Lance
• The northern one begins moving unprovoked when she can attack a unit within two turns.
• The eastern one moves to attack units in range.
IliaPegasus Knight17323~268~1110~1310~134~74~65~757Axereaver
• The northern one begins moving unprovoked when she can attack a unit within two turns.
• The eastern two move to attack units in range.
IliaPegasus Knight17223~268~1110~1310~134~74~65~757Killer Lance
• The northern one begins moving unprovoked when she can attack a unit within two turns.
• The eastern one moves to attack units in range.
IliaPegasus Knight17123~268~1110~1310~134~74~65~757Steel LanceJavelin
Begins moving unprovoked when she can attack a unit within two turns.
IliaPegasus Knight17123~268~1110~1310~134~74~65~757Steel Lance
Begins moving unprovoked when she can attack a unit within two turns.
IliaPegasus Knight16122~258~1010~1210~124~64~65~757Steel LanceJavelin
Moves to attack units in range.
BernWyvern Rider17131~3513~167~109~113~511~131~2107Horseslayer
--
BernWyvern Rider17131~3513~167~109~113~511~131~2107Steel LanceJavelin
Moves to attack units in range.
BernWyvern Rider16130~3412~157~98~113~511~131~2107Steel LanceJavelin
--
BernWyvern Rider17131~3513~167~109~113~511~131~2107Steel Lance
--
IliaMercenary17129~339~1213~1612~144~66~82~395Armorslayer
--
IliaMercenary16328~329~1113~1512~143~66~81~395Steel Sword
--
IliaMercenary17129~339~1213~1612~144~66~82~395Light Brand
Begins moving unprovoked when he can attack a unit within two turns.
IliaMercenary17229~339~1213~1612~144~66~82~395Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
IliaPriest15224~264~65~75~85~81~311~1355Physic
--
IliaPriest15124~264~65~75~85~81~311~1355MendSilence
--
IliaPriest15124~264~65~75~85~81~311~1355MendBerserk
--
IliaArcher18228~329~118~117~105~75~61~275Iron Bow
Moves to attack units in range; operates aBallista.
IliaShaman18123~269~125~86~82~43~49~1255Nosferatu
Moves to attack units in range.
IliaShaman18323~269~125~86~82~43~49~1255Flux
• The norther one moves to attack units in range.
• The southern two begin moving unprovoked when they can attack a unit within two turns.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BrigandBrigand18532~3612~155~77~92~34~51~2125Steel Axe
Moves to raidvillages, then moves to attack units unprovoked.
BrigandBrigand18532~3612~155~77~92~34~51~2125Hand Axe
Moves to raidvillages, then moves to attack units unprovoked.
IliaPegasus Knight17823~268~1110~1310~134~74~65~757Steel Lance
--
IliaPegasus Knight17823~268~1110~1310~134~74~65~757Steel LanceJavelin
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MartelBishop10149~5222~2413~1513~1416~1812~1421~2376PurgeDivine
Does not move; stands on agate, the chapter's seize point.
IliaFalcoknight6237~4614~2015~2115~218~147~119~1468Silver Lance
• The northern one begins moving unprovoked when she can attack a unit within two turns.
• The eastern one moves to attack units in range.
IliaPegasus Knight17329~3511~1614~1914~197~125~87~1157Axereaver
• The northern one begins moving unprovoked when she can attack a unit within two turns.
• The eastern two move to attack units in range.
IliaPegasus Knight17229~3511~1614~1914~197~125~87~1157Killer Lance
• The northern one begins moving unprovoked when she can attack a unit within two turns.
• The eastern one moves to attack units in range.
IliaPegasus Knight17129~3511~1614~1914~197~125~87~1157Steel LanceJavelin
Begins moving unprovoked when she can attack a unit within two turns.
IliaPegasus Knight17129~3511~1614~1914~197~125~87~1157Steel Lance
Begins moving unprovoked when she can attack a unit within two turns.
IliaPegasus Knight16128~3411~1514~1814~187~115~87~1157Steel LanceJavelin
Moves to attack units in range.
BernWyvern Rider17139~4617~2010~1512~165~913~172~4107Horseslayer
--
BernWyvern Rider17139~4617~2010~1512~165~913~172~4107Steel LanceJavelin
Moves to attack units in range.
BernWyvern Rider16138~4516~2010~1411~165~913~172~4107Steel LanceJavelin
--
BernWyvern Rider17139~4617~2010~1512~165~913~172~4107Steel Lance
--
IliaMercenary17137~4413~1817~2015~197~117~113~695Armorslayer
--
IliaMercenary16336~4313~1717~2015~196~117~112~695Steel Sword
--
IliaMercenary17137~4413~1817~2015~197~117~113~695Light Brand
Begins moving unprovoked when he can attack a unit within two turns.
IliaMercenary17237~4413~1817~2015~197~117~113~695Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
IliaPriest15229~337~118~128~139~151~516~2055Physic
--
IliaPriest15129~337~118~128~139~151~516~2055MendSilence
--
IliaPriest15129~337~118~128~139~151~516~2055MendBerserk
--
IliaArcher18235~4212~1612~1710~158~126~92~475Iron Bow
Moves to attack units in range; operates aBallista.
IliaShaman18128~3314~198~139~134~74~612~1755Nosferatu
Moves to attack units in range.
IliaShaman18328~3314~198~139~134~74~612~1755Flux
• The norther one moves to attack units in range.
• The southern two begin moving unprovoked when they can attack a unit within two turns.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BrigandBrigand18540~4817~208~129~123~65~72~4125Steel Axe
Moves to raidvillages, then moves to attack units unprovoked.
BrigandBrigand18540~4817~208~129~123~65~72~4125Hand Axe
Moves to raidvillages, then moves to attack units unprovoked.
IliaPegasus Knight172229~3511~1614~1914~197~125~87~1157Steel Lance
--
IliaPegasus Knight172229~3511~1614~1914~197~125~87~1157Steel LanceJavelin
--

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Reinforcements

All hard mode-exclusive reinforcements are halted whenMartel is defeated.

  • Enemy phase of turns 5–9
  • Enemy phase of even turns 10–16; on Hard Mode, enemy phase of odd turns 11–15, and turns 17–20
  • Enemy phase of odd turns 11–17; on Hard Mode, enemy phase of even turns 12–16, and turns 18–20

Boss data

Main article:Martel
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

NormalHard

Bishop
Level10
Stats
Max HP45Luck12
Magic19Defense12
Skill11Resistance17
Speed11Constitution7
Movement6Aid6
Inventory
Purge
Divine
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves
Bishop
Level10
Stats
Max HP49~52Luck16~18
Magic22~24Defense12~14
Skill13~15Resistance21~23
Speed13~14Constitution7
Movement6Aid6
Inventory
Purge
Divine
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

For this map, bring foot soldiers, flying units, andNomads. Avoid usingKnights,Cavaliers, or armored units, as the dense forests will slow them down. Be wary of theBallistae. Ensure you eliminate theArchers operating them before moving your flying units forward. Utilize the forests to enhance your units' evasion.

On turn 3, expect an assault from theWyvern Riders. Positioning a competentbow-user at the edge of their attack range, ensuring no other units are close by, will be your best strategy. The Wyvern Riders will attempt long-range attacks, and your bow-user will counter and defeat them.

A note of caution: one of thePriests wields aBerserk staff. Either eliminate him quickly or carryRestore staves on multiple units for safety.

Two groups ofPegasus Knights are present on the map. The one near the Ballista guarded by twoMercenaries will remain stationary until you approach closely. Have your bow-users prepared. The other group will not move until you enter their attack range.

On turn 7, all the rivers freeze over, allowing any unit to cross. But be cautious: since this happens at the start of the enemy's turn, an enemy can cross a previously impassable river to strike any of your units positioned close by.

There are threevillages to visit. The northeast village will be razed by turn 9 and the southeast one by turn 11. While the southeast and northwest villages are easily accessible—especially the northwest town for flying units—the northeast one poses a challenge. Either dispatch your strongest units to clear the enemies or employ a baiting strategy to draw them out.

Lastly, the boss wields a potentPurge spell. Avoid positioning fragile units within its 10-square range. Clear out the nearest threats first. Then, if you have a high-level Pegasus Knight, send her in for the kill. Otherwise, deploy a unit with robust strength, HP, and speed to handle the boss.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Frozen River

Used inleftover text from the data transfer menu in the English version ofFire Emblem: The Blazing Blade.

English
(unofficial)

The Frozen River

--

Japanese

凍てつく河

Frozen River

Gallery

  • Map of the chapter
    Map of the chapter

References

  1. The Frozen River, triangleattack.com,Retrieved: December 24, 2020
← Ocean's Parting •The Frozen River• Bitter Cold →
Fire Emblem: The Binding Blade
Playable charactersAlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map charactersBrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
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