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The Forgotten

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The Forgotten


Location

Kingdom Territory, near Gautier

Boss(es)

Thief Leaders

I have to wonder though... What if it was the other way around? If he had the Crest and I didn't... Would I be the one my father thought was worth forgetting? Or would my fate have been wholly unlike his?
— Sylvain

The Forgotten (Japanese:持たざる者たちThose Who Don't Have) is aparalogue chapter inFire Emblem: Three Houses. It is available fromChapter 7 toChapter 11. In order to attempt this paralogue, the player must have recruitedSylvain, and he must not have fallen in battle previously. In this chapter,Miklan's band of thieves surfaces in Gautier territory andSylvain is tasked with clearing them out, a task for which he asksByleth for help.

Plot

Main article:The Forgotten/Script

Sylvain approachesByleth and reveals thatMiklan's old group of thieves is now causing chaos in Gautier territory and he has been ordered by his father to put them down. In defiance of his orders to do so alone, Sylvain asks Byleth and their students to accompany him.

After the battle, Sylvain reveals that his father' goal was to have Sylvain claim theLance of Ruin as his own. Sylvain recounts how Miklan hated him from the moment he found out he had a Crest and wonders what their lives would have been like had Miklan had a Crest and he didn't. He further explains that instability caused by border conflicts with Sreng to the north has driven many to banditry to survive and that the current regent ofFaerghus,Rufus, is too busy chasing skirts to govern properly.

Beginning log

Sylvain is unable to stand idly by when he learns that the band of thieves once led by his brother, Miklan, are again causing trouble in Margrave Gautier's territory.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Byleth orEdelgardBlack Eagles/DimitriBlue Lions/ClaudeGolden Deer dies*, orSylvain dies2–11{{{partner}}}{{{other}}}29{{{third}}}

InitialEscape routes

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Map dimensions:
25 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Byleth orEdelgardBlack Eagles/DimitriBlue Lions/ClaudeGolden Deer dies*, orSylvain dies2–11{{{partner}}}{{{other}}}32{{{third}}}

InitialEscape routes

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Map dimensions:
25 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Byleth orEdelgardBlack Eagles/DimitriBlue Lions/ClaudeGolden Deer dies*, orSylvain dies2–11{{{partner}}}{{{other}}}36{{{third}}}

InitialEscape routes

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Map dimensions:
25 columns by 17 rows

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Character data

Black EaglesBlack EaglesBlue LionsBlue LionsGolden DeerGolden Deer

Characters
New units

None

Forcibly deployed characters
Byleth m ​Sylvain ​
Available characters
Edelgard ​Hubert ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Mercedes ​Annette ​Ingrid ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Leonie ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Shamir ​Flayn ​
Characters
New units

None

Forcibly deployed characters
Byleth m ​Sylvain ​
Available characters
Dimitri ​Dedue ​Felix ​Ashe ​Mercedes ​Annette ​Ingrid ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Hilda ​Leonie ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Catherine ​Shamir ​Cyril ​Flayn ​
Characters
New units

None

Forcibly deployed characters
Byleth m ​Sylvain ​
Available characters
Claude ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Hilda ​Leonie ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Mercedes ​Annette ​Ingrid ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Catherine ​Shamir ​Cyril ​Flayn ​

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Other characters may be available if the paralogue is attempted later.

Item data

Items
NameObtainment Method
Energy DropDropped by enemyThief
Magic StaffDropped by enemyThief
Short SpearDropped by enemyThief
Goddess RingDropped by enemyThief
SpeedwingDropped by enemyThief
Advanced SealDropped by enemyThief
Large BullionAutomatically at the end of the chapter if 1–5Thieves were defeated
Extra Large BullionAutomatically at the end of the chapter if all theThieves were defeated
LongbowAutomatically at the end of the chapter
TalismanAutomatically at the end of the chapter if all theThieves were defeated
Gautier KnightsAutomatically at the end of the chapter
Lance of RuinAutomatically at the end of the chapter if it was not claimed in Chapter 5

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this chapter may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point the enemies gain a level.

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Thief LeaderArcher15128+59+261110105+259+1-Steel BowIron Shield
Bowrange +1Bow Prowess Lv 1HP +5Strength +2Defense +2
Thieves Lv 3:Disturbance
• Stands on astronghold.
• Defeat closes the northwest escape route.
Thief LeaderArmored Knight15133+59+2685816+239+1-Steel AxeIron Shield
Axe Prowess Lv 1HP +5Strength +2Defense +2
Thieves Lv 3:Disturbance
• Stands on astronghold.
• Defeat closes the southern escape route.
Thief LeaderBrigand15133+513+2681087+259+1-Steel AxeIron Shield
Axe Prowess Lv 1HP +5Strength +2Defense +2
Thieves Lv 3:Disturbance
• Stands on astronghold.
• Defeat closes the northeast escape route.
Thief LeaderDark Mage15128+5612+291085+2118+1-Banshee ΘIron ShieldMiasma Δ
Miasma ΔReason Lv 1HP +5Magic +2Defense +2
Thieves Lv 3:Disturbance
• Stands on astronghold.
• Defeat closes the southeast escape route.
ThiefThief1313010613178728+15Iron SwordEnergy DropThis item is dropped upon this unit's defeat.
StealLocktouch
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefThief1313010613178728+15Iron SwordMagic StaffThis item is dropped upon this unit's defeat.
StealLocktouch
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefThief1313010613178728+15Iron SwordShort SpearThis item is dropped upon this unit's defeat.
StealLocktouch
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefThief1313010613178+4728+15Iron SwordGoddess RingThis item is dropped upon this unit's defeat.
StealLocktouch
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefThief1313010613178728+15Iron SwordSpeedwingThis item is dropped upon this unit's defeat.
StealLocktouch
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefThief1313010613178728+15Iron SwordAdvanced SealThis item is dropped upon this unit's defeat.
StealLocktouch
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefArcher133281061013106285Iron Bow
Bowrange +1
Begins moving if the Thief LeaderArcher is defeated.
ThiefMercenary13531116101087285Iron Sword
• The western one and northern one begin moving if the Thief LeaderArcher is defeated.
• The southwestern two both begin moving if either of them or the southwesternBrigand is provoked, or if the Thief LeaderArmored Knight is defeated.
The southeastern one begins moving if the Thief LeaderDark Mage is defeated.
ThiefBrigand1343313671387285Iron Axe
• The southwestern one begins moving if he or the southwesternMercenaries are provoked, or if the Thief LeaderArmored Knight is defeated.
• The northern two begin moving if the Thief LeaderBrigand is defeated.
• The southeast one begins moving if the Thief LeaderDark Mage is defeated.
ThiefArmored Knight1323310677816184Iron Axe
• The southern one begins moving if he or the southernmostBrawler is provoked, or if the Thief LeaderArmored Knight is defeated.
• The northern one begins moving if the Thief LeaderArcher is defeated.
ThiefBrawler1333210691787185Iron GauntletsUnarmed
Unarmed Combat
• The southernmost one begins moving if he or the southernmostArmored Knight is provoked, or if the Thief Leader Armored Knight is defeated.
• The northern two begin moving if the Thief LeaderBrigand is defeated.
ThiefMage1322871181386784Fire
Fire
Begins moving if the Thief LeaderDark Mage is defeated.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Thief LeaderArcher16130+512+271413128+2711+1-Steel BowIron Shield
Bowrange +1Bow Prowess Lv 1HP +5Strength +2Defense +2
Thieves Lv 3:Disturbance
• Stands on astronghold.
• Defeat closes the northwest escape route.
Thief LeaderArmored Knight16135+512+27106917+2311+1-Steel AxeIron Shield
Axe Prowess Lv 1HP +5Strength +2Defense +2
Thieves Lv 3:Disturbance
• Stands on astronghold.
• Defeat closes the southern escape route.
Thief LeaderBrigand16135+515+27101399+2611+1-Steel AxeIron Shield
Axe Prowess Lv 1HP +5Strength +2Defense +2
Thieves Lv 3:Disturbance
• Stands on astronghold.
• Defeat closes the northeast escape route.
Thief LeaderDark Mage16130+5912+2111396+21311+1-Banshee ΘIron ShieldMiasma Δ
Miasma ΔReason Lv 1HP +5Magic +2Defense +2
Thieves Lv 3:Disturbance
• Stands on astronghold.
• Defeat closes the southeast escape route.
ThiefThief141321261319810311+15Steel SwordEnergy DropThis item is dropped upon this unit's defeat.
StealLocktouchSword Prowess Lv 2
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefThief141321261319810311+15Steel SwordMagic StaffThis item is dropped upon this unit's defeat.
StealLocktouchSword Prowess Lv 2
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefThief141321261319810311+15Steel SwordShort SpearThis item is dropped upon this unit's defeat.
StealLocktouchSword Prowess Lv 2
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefThief1413212613198+410311+15Steel SwordGoddess RingThis item is dropped upon this unit's defeat.
StealLocktouchSword Prowess Lv 2
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefThief141321261319810311+15Steel SwordSpeedwingThis item is dropped upon this unit's defeat.
StealLocktouchSword Prowess Lv 2
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefThief141321261319810311+15Steel SwordAdvanced SealThis item is dropped upon this unit's defeat.
StealLocktouchSword Prowess Lv 2
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefArcher1433112611151083115Steel Bow
Bowrange +1Bow Prowess Lv 1
Begins moving if the Thief LeaderArcher is defeated.
ThiefMercenary1453313610178102115Steel Sword
Sword Prowess Lv 2
• The western one and northern one begin moving if the Thief LeaderArcher is defeated.
• The southwestern two both begin moving if either of them or any of the southwestern enemies—the twoArmored Knights or theBrigand,Mage, orBrawler—is provoked, or if the Thief Leader Armored Knight is defeated.
• The southeastern one begins moving if the Thief LeaderDark Mage is defeated.
ThiefArmored Knight14435126898171114Steel Axe
Axe Prowess Lv 2
• The southwestern two both begin moving if either of them or any of the southwestern enemies—the twoMercenaries or theBrigand,Mage, orBrawler—is provoked, or if the Thief LeaderArmored Knight is defeated.
• The southeastern one begins moving if the Thief LeaderDark Mage is defeated.
• The northern one begins moving if the Thief LeaderArcher is defeated.
ThiefBrigand144351568158102115Steel Axe
Axe Prowess Lv 2
• The southwestern one begins moving if he or any of the southwestern enemies—the twoMercenaries, the twoArmored Knights, or theMage orBrawler—is provoked, or if the Thief Leader Armored Knight is defeated.
• The northeastern two begin moving if the Thief LeaderBrigand is defeated.
• The southeastern one begins moving if the Thief LeaderDark Mage is defeated.
ThiefMage143319119158710114Fire
FireReason Lv 2
• The southwest one begins moving if he or any of the southwestern enemies—the twoMercenaries, the twoArmored Knights, or theBrigand orBrawler—is provoked, or if the Thief Leader Armored Knight is defeated.
• The southeastern two begin moving if the Thief LeaderDark Mage is defeated.
ThiefBrawler1433412611208101115Steel GauntletsUnarmed
Unarmed CombatBrawling Prowess Lv 2
• The southwestern one begins moving if he or any of the southwestern enemies—the twoMercenaries, the twoArmored Knights, or theBrigand orMage—is provoked, or if the Thief Leader Armored Knight is defeated.
• The northeastern two begin moving if the Thief LeaderBrigand is defeated.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Thief LeaderArcher22~23136+518+211~1220191812~13+211~1217+1-Steel BowIron Shield
Bowrange +1Bow Prowess Lv 1HP +5Strength +2Defense +2
Thieves Lv 3:Disturbance
• Stands on astronghold.
• Defeat closes the northwest escape route.
Thief LeaderArmored Knight22~23141+518+211~121610~1113~1421+2317+1-Steel AxeIron Shield
Axe Prowess Lv 1HP +5Strength +2Defense +2
Thieves Lv 3:Disturbance
• Stands on astronghold.
• Defeat closes the southern escape route.
Thief LeaderBrigand22~23142+522+211~12161913~1415+29~1017+1-Steel AxeIron Shield
Axe Prowess Lv 1HP +5Strength +2Defense +2
Thieves Lv 3:Disturbance
• Stands on astronghold.
• Defeat closes the northeast escape route.
Thief LeaderDark Mage22~23136+513~1415~16+2171913~1410~11+21815+1-Banshee ΘIron ShieldMiasma Δ
Miasma ΔReason Lv 1HP +5Magic +2Defense +2
Thieves Lv 3:Disturbance
• Stands on astronghold.
• Defeat closes the southeast escape route.
ThiefThief20~21137~3817~18101626~271015716+15Steel SwordEnergy DropThis item is dropped upon this unit's defeat.
StealLocktouchSword Prowess Lv 4Pass
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefThief20~21137~3817~18101626~271015716+15Steel SwordMagic StaffThis item is dropped upon this unit's defeat.
StealLocktouchSword Prowess Lv 4Pass
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefThief20~21137~3817~18101626~271015716+15Steel SwordShort SpearThis item is dropped upon this unit's defeat.
StealLocktouchSword Prowess Lv 4Pass
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefThief20~21137~3817~18101626~2710+415716+15Steel SwordGoddess RingThis item is dropped upon this unit's defeat.
StealLocktouchSword Prowess Lv 4Pass
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefThief20~21137~3817~18101626~271015716+15Steel SwordSpeedwingThis item is dropped upon this unit's defeat.
StealLocktouchSword Prowess Lv 4Pass
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager, at which point he prioritizes escaping.
ThiefThief20~21137~3817~18101626~271015716+15Steel SwordAdvanced SealThis item is dropped upon this unit's defeat.
StealLocktouchSword Prowess Lv 4Pass
Thieves Lv 3:Disturbance
Immobile until turn 4 or any unit enters the seven-tile square centered on theOnager; ignores combat and moves to escape.
ThiefArcher20~2143617~18101621~2214137165Steel Bow
Bowrange +1Bow Prowess Lv 4Poison Strike
Begins moving if the Thief LeaderArcher is defeated.
ThiefMercenary20~21538~3918~19101224~2510155165Steel Sword
Sword Prowess Lv 4Axebreaker+
• The western one and northern one begin moving if the Thief LeaderArcher is defeated.
• The southwestern two both begin moving if either of them or any of the southwestern enemies—the twoArmored Knights or theBrigand,Mage, orBrawler—is provoked, or if the Thief Leader Armored Knight is defeated.
• The southeastern one begins moving if the Thief LeaderDark Mage is defeated.
ThiefArmored Knight20~21540~4117~181012141020~212164Steel Axe
Axe Prowess Lv 4Armored Blow
• The southwest two both begin moving if either of them or any of the southwestern enemies—the twoMercenaries or theBrigand,Mage, orBrawler—is provoked, or if the Thief LeaderArmored Knight is defeated.
• The southeastern one begins moving if the Thief LeaderDark Mage is defeated.
• The northern two begin moving if the Thief LeaderArcher is defeated.
ThiefBrigand20~21441~4221~22101221~2210155165Steel Axe
Axe Prowess Lv 4Lancebreaker+
• The southwestern one begins moving if he or any of the southwestern enemies—the twoMercenaries, the twoArmored Knights, or theMage orBrawler—is provoked, or if the Thief Leader Armored Knight is defeated.
• The northeastern two begin moving if the Thief LeaderBrigand is defeated.
• The southeastern one begins moving if the Thief LeaderDark Mage is defeated.
ThiefMage20~2143614151321~22101114~15164Fire
FireReason Lv 4Magic +2
• The southwestern one begins moving if he or any of the southwestern enemies—the twoMercenaries, the twoArmored Knights, or theBrigand orBrawler—is provoked, or if the Thief Leader Armored Knight is defeated.
• The southeastern three begin moving if the Thief LeaderDark Mage is defeated.
ThiefBrawler20~21440~4117~1881627~2810154165Steel GauntletsUnarmed
Unarmed CombatBrawling Prowess Lv 4Tomebreaker
• The southwestern one begins moving if he or any of the southwestern enemies—the twoMercenaries, the twoArmored Knights, or theBrigand orMage—is provoked, or if the Thief Leader Armored Knight is defeated.
• The northeastern three begin moving if the Thief LeaderBrigand is defeated.

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All units that begin to move when one of the Thief Leaders is defeated will retreat when at low HP after that boss is defeated. They will move to the escape route that Thief Leader was responsible for and ignore combat; as the route will be closed when they retreat to it, they will wait around where the point was and not attack anyone.

Boss data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this chapter may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point the bosses gain a level.
Thief Leader Archer

NormalHardMaddening

Archer
Level22~23
Movement-
Crest--
Stats
Max HP36+5Luck18
Strength18+2Defense12~13+2
Magic11~12Resistance11~12
Dexterity20Charm17+1
Speed19
InventoryAbilities
Steel Bow
Iron Shield
Bowrange +1
Bow Prowess Lv 1
HP +5
Strength +2
Defense +2
Combat artsSpellsBattalion
----Thieves Lv 3
Disturbance
Skill Levels
SwordsLancesAxesBowsBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingClass mastery
EEECEEEEEEE

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Thief Leader Armored Knight

NormalHardMaddening

Armored Knight
Level22~23
Movement-
Crest--
Stats
Max HP41+5Luck13~14
Strength18+2Defense21+2
Magic11~12Resistance3
Dexterity16Charm17+2
Speed10~11
InventoryAbilities
Steel Axe
Iron Shield
Axe Prowess Lv 1
HP +5
Strength +2
Defense +2
Combat artsSpellsBattalion
----Thieves Lv 3
Disturbance
Skill Levels
SwordsLancesAxesBowsBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingClass mastery
EECEEEEEDEE

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Thief Leader Brigand

NormalHardMaddening

Brigand
Level22~23
Movement-
Crest--
Stats
Max HP42+5Luck13~14
Strength22+2Defense15+2
Magic11~12Resistance9~10
Dexterity16Charm17+1
Speed19
InventoryAbilities
Steel Axe
Iron Shield
Axe Prowess Lv 1
HP +5
Strength +2
Defense +2
Combat artsSpellsBattalion
----Thieves Lv 3
Disturbance
Skill Levels
SwordsLancesAxesBowsBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingClass mastery
EECEEEEEEEE

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Thief Leader Dark Mage

NormalHardMaddening

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You get rewards for every thief you defeat, so make sure to kill every last one of them. Your first objective is to capture the four strongholds so that the thieves with all the yummy loot can't escape. The northern strongholds are poorly defended and should buckle to one or two decent units, but the southern ones are more fortified and will require a concentrated push. Once any of the bosses are downed, the surrounding enemies will begin attacking. Once they are reduced to low HP, they will begin retreating to an escape route; counterintuitively, they will only retreat to the point their respective boss was responsible for, but will only begin retreating after that boss was defeated. Once you've wiped out all four strongholds, it shouldn't be too much trouble to clean up the remaining thieves in the center. The thieves with the loot will all run away like chickens with their heads cut off - surround them and take them down.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Forgotten

--

Japanese

持たざる者たち

Those who don't have

Spanish

Los olvidados

The forgotten

French

Ceux qui ont tout perdu

Those who lost everything

German

Die Vergessenen

The Forgotten

Italian

I dimenticati

The forgotten

Korean

가지지 못한 자

Those who don't have

Simplified Chinese

不被眷顾的人们

Those who are uncared for

Traditional Chinese

不被眷顧的人們

Those who are uncared for

Gallery

  • Entering the area outlined in red will trigger the Thieves's movement.
    Entering the area outlined in red will trigger theThieves's movement.

References

The Forgotten
Fire Emblem: Three Houses
Playable charactersBlack EaglesBernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue LionsAnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden DeerClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
OtherAloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLCBalthusConstanceHapiYuri
Non-playable charactersAbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
BossesAcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background charactersCount BergliezMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTianaCount Varley
Legendary and personal weaponsAegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
ChaptersPart I
White Clouds
P:An Inevitable Encounter • 1:Three Houses • 2:Familiar Scenery • 3:Mutiny in the Mist • 4:The Goddess's Rite of Rebirth • 5:Tower of Black Winds • 6:Rumors of a Reaper • 7:Field of the Eagle and Lion • 8:The Flame in the Darkness • 9:The Cause of Sorrow • 10:Where the Goddess Dwells • 11:Throne of Knowledge • 12:To WarBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer /Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part IISilver Snow
Silver Snow
13:Reunion at Dawn • 14:A King Without a Kingdom • 15:Valley of Torment • 16:The Rose-Colored River • 17:The Impregnable Fortress • 18:The Chaos of War • 19:Conclusion of the Crossing Roads • 20:The City Without Light • 21:Following a Dream
Azure Moon
Azure Moon
13:Reunion at Dawn • 14:The Delusional Prince • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The King's Triumphant Return • 19:The Golden Deer's Plea • 20:The Impregnable Fortress • 21:Our Chosen Paths • 22:Oath of the Dagger
Verdant Wind
Verdant Wind
13:Reunion at Dawn • 14:The Alliance Leader's Ambitions • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The Golden Scheme • 19:The Chaos of War • 20:Conclusion of the Crossing Roads • 21:The City Without Light • 22:Fódlan's New Dawn
Crimson Flower
Crimson Flower
13:Beyond Escape • 14:The Master Tactician • 15:Tempest of Swords and Shields • 16:Lady of Deceit • 17:Field of Revenge • 18:To the End of a Dream
ParaloguesParaloguesPart IBlack Market SchemeDLCA Cursed RelicDLCDeath TollDividing the WorldBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLCBlue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the WeakBlue Lions
Part IIDarkness Beneath the EarthCrimson FlowerDividing the WorldSilver SnowAzure MoonVerdant WindEternal GuardianSilver SnowAzure MoonVerdant WindThe Face BeneathSilver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountableCrimson FlowerLegend of the LakeRetributionSilver SnowAzure MoonVerdant WindThe Secret MerchantDLCCrimson FlowerThe Silver MaidenAzure MoonThe Sleeping Sand LegendVerdant WindWeathervanes of FódlanAzure Moon
Cindered Shadows
Cindered Shadows
1:The Fourth House • 2:What Lies Beneath • 3:The Rite of Rising • 4:Danger in the Dark • 5:Betrayal • 6:Return to Me • 7:Wolf Pack
LocationsFódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) •LeicesterOghma MountainsShambhalaAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) •Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) •Crests (Crest Stone) •Divine PulseFour ApostlesFour SaintsGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
ListsAbilitiesChaptersCharactersClasses (Class change) •Hidden treasureItems (Monastery items) •QuestsScriptsSupportsWeapons
Related topicsClass masteryDocumentsDownloadable contentMovie GalleryMusic LibraryMinor charactersName chart • Other games (Warriors: Three Hopes) •Pre-release information (Unused content) •Timeline