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The Fiend's Lair

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The Fiend's Lair


Location

Munster

New units

Saias orCed

Boss(es)

Alphand

Previous chapter(s)

Across the River

Next chapter(s)

The Baron in Black

Farden, cut them down in the streets! Slay every last little brat! Let's show every damn peasant in Munster what the price of fleeing is!
— Raydrik, toFarden

The Fiend's Lair (Japanese:魔王の城The Demon King's Castle) is the twenty-third chapter ofFire Emblem: Thracia 776.

Plot

Main article:The Fiend's Lair/Script

Leif's army approachesMunster as its citizens try to flee, but even thoughCed is in the city, he cannot protect those citizens himself. He leaves the task toSaias, who volunteers to help, and also asks Saias to give Leif theBragi Sword, as he will need it to break Raydrik's defenses of theLoptr Sword. Raydrik sendsFarden to hunt down the citizens escorted by Saias, and in the chaos,Altena andCoulter arrive, with Coulter carrying out an immediate attempt to seize Munster as per KingTravant's orders. Altena tries to protest and change her father's mind, but to no avail.

Eventually, Leif reaches Munster, and as he does, Ced killsAlphand – the Loptian defending the castle – and seizes the gates in preparation for Leif's arrival. Leif can then talk to Ced, and if he does, Ced joins his forces. Saias also gives Leif the Bragi Sword either during the battle, if Leif talks to him, or after the battle, if Leif does not talk to him. Once the battle ends, Saias leaves for theTower of Bragi and promises to pray for Leif – but if Leif did not recruit Ced, Saias instead stays with his army to help it for some time.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the gatePlayerPartnerOtherEnemyThird
Defeat:Leif orCed dies8–16+2{{{partner}}}6+1−117+107{{{third}}}

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New units
Saias
High Priest
HP
23
Inventory
Lightning
Warp
Silence
Heal
Door Key
Level
12
Automatically from turn 1
Ced
Sage
HP
32
Inventory
Forseti
Vulnerary
Level
14
NPC, talk to withLeif
Forcibly deployed characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​Diarmuid ​
Saias does not receive bonuses fromauthority from Leif's forces, nor does he provide them. He does receive and provide bonuses in the following chapters.
If Ced is recruited or any of theCivilians are killed or captured, Saias will leave at the end of the chapter.

Item data

Items
NameObtainment Method
VulneraryVisit left house
Pure WaterVisit middle house
PhysicVisit right house
Bragi SwordTalk toSaias withLeif, or at the end of the chapter if Leif did not talk to Saias and Saias is alive and uncaptured

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LoptrianDark Mage18224~340~105~154~143~130~104~145~156~7JormungandSleep
Authority: Alphand
Does not move; randomly acts or does not act each turn.
MunsterPoison Ballista18320~404~200~203~200~200~35~20200Poison Ballista
Authority: Farden
MunsterGeneral20126~487~201~205~202~200~2012~2010~206~7HammerPoleaxPoison AxeKiller AxeMaster AxeVulnerary
Charm
Authority: Farden
Moves to attack units in range.
MunsterGreat Knight17324~435~201~206~206~200~195~209~209~10Battle AxeHammerVulnerary
Authority: Farden
MunsterDuke Knight18424~445~201~206~206~200~205~208~209~10Great LanceKiller LanceVulnerary
Authority: Farden
MunsterBow Knight17224~435~201~206~206~200~195~207~209~10Great BowVulnerary
Authority: Farden
AlphandDark Bishop1315641715151312126JormungandSilenceHel
Authority: ★★
Action: ★★
• Not present duringpreparations.
• Does not move; stands on agate, the chapter's seize point.
• Obtains aPoison on turn 5.
• Dies and is replaced byCed in a scripted event if a unit nears the plateau surrounding his position (columns 14–24, rows 12–19).
FardenPaladin2014815514161613179Flame SwordMaster LanceVulnerary
Authority: ★★
Action:
Not present duringpreparations.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
CoulterWyvern Knight141481651615916179Silver LanceJavelinRidersbaneVulnerary
Authority:
Does not move until Alphand is defeated, at which point he begins moving to attackCed, and moves to escape if he is inaccessible (e.g. Ced did not appear or wasrescued).
ThraciaWyvern Knight1284513412111214139Silver LanceRidersbane
Authority: Coulter
Does not move until Alphand is defeated, at which point they begin moving to attackCed, and move to escape if he is inaccessible (e.g. Ced did not appear or wasrescued).
AltenaWyvern Knight14120~257~121~66~116~110~59~145~109~10Dragon Lance
AdeptVantage
Authority: Coulter
Ignores combat. Does not move until Alphand is defeated, at which point she moves to leave the map.
Cannot be stolen from.
ThiefThief5116~231~80~31~86~130~70~75~127~8Iron SwordLockpick
Steal
Ignores combat; moves to raid houses, then moves to escape south.
MunsterGreat Knight15824~415~201~186~206~200~175~209~209~10Hammer
Authority: Farden
MunsterDuke Knight14824~405~201~176~206~200~165~208~209~10Great Lance
Authority: Farden
LoptrianDark Mage138024~390~155~204~193~180~154~195~206~7Jormungand
Authority: Alphand
Enemies will not attack the civilians, except to capture them.

Reinforcements

  • Turn 2; halted if a player unit enters the plateau surrounding the castle (columns 14–24, rows 12–19)
  • Turn 3
    • OneThief from the northeast corner of the map
  • Turns 3–10
    • OneGreat Knight from the left fortress
    • OneDuke Knight from the right fortress
    • Up to tenDark Mages, each with a 25% chance to appear each turn, from various spots on the map:
      • From near the western mountains (column 3, row 23)
      • From south of the player's starting location (column 4, row 12)
      • From the southern edge of the cliffs (column 10, row 26)
      • From the southern edge of the map (column 17, row 28)
      • From near the gate (column 16, row 16)
      • From south of thePoison Ballistae (column 18, row 11)
      • From east of the Ballistae (column 23, row 10)
      • From northwest of the eastern houses (column 23, row 2)
      • From west of the eastern houses (column 26, row 6)
      • From east of the player's starting location (column 13, row 5)

NPC data

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
CivilianCivilian151000000002--
Moves to escape north.
CivilianCivilian111000000002--
Moves to escape north.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
CedSage713231716+2016+2010988ForsetiDoor Key
Adept
Authority:
Action: ★★
Does not move; stands on agate, the chapter's seize point.

Reinforcements

  • Turn after a unit enters the plateau surrounding the castle (columns 14–24, rows 12–19); halted upon Alphand being defeated

Boss data

Main article:Alphand
Dark Bishop
Level13
Action★★
Authority★★
Stats
Max HP56Speed15
Strength4Luck13
Magic17Defense12
Skill15Constitution12
Movement6FCM0
InventorySkills
Jormungand
Silence
Hel
--
Weapon Levels
Swords--Lances--Axes--Bows--StavesA
Fire magicEThunder magicEELight magic--Dark magicA

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
If a player unit ends their turn within the red zone, the event causingCed to killAlphand will occur

At the start of this chapter, theHigh Priest namedSaias, whom you previously saw as an enemy in earlier chapters, is now on your side, volunteering to escort six NPC civilians to safety at the request ofCed. Compared to when he was an enemy unit (where he had 10 leadership stars granting a whopping +30hit andavoid to everyone in the army), Saias only has five (three after this chapter) leadership stars as a playable character, granting only +15 (later +9) hit/avoid. If Saias speaks toLeif, he will give him theBragi Sword, a sacred blade which negates the damage-halving effect ofRaydrik'sLoptr Sword. As long as Saias survives, he will give Leif the Bragi Sword at the end of the chapter. Saias starts very close to the enemy forces, most of whom are cavalry, meaning they can quickly reach him and the civilians. If you want Saias to stay in your party, you also have the additional task of keeping all of the NPC civilians alive and uncaptured; Saias cannot defend the chokepoint to block their advance on his own, as he is very liable to being one-shotted.

The two easiest ways to beat this chapter depend on whether Ced is going to be recruited. If Ced is not going to be recruited, the player can useWarp to skip to the boss and kill and seize the chapter in one turn. Doing so means that the twoSleepDark Mages will not be able to inflict their statuses.

If the player wants to recruit Ced, they will have to spend at least two turns to recruit him. This means that the two Dark Mages will have to be neutralized or they will status your units. Use your own status staves to sleep/silence them or Thief their staves to prevent them from interfering. Alternatively, if the chapter is to be two-turned, it is also possible to bring two high-HP units to be intentional targets for the Dark Mages that can be safely put to sleep without affecting the rest of the chapter. The easiest way to beat the chapter is to have a unit (preferably Saias, though he will likely need to be Rescued) enter the area that causes Ced to kill Alphnad, then end the turn to activate the event. After that, the player can then Warp in Leif, talk to Ced, dance for Leif, and seize the castle.

If a player unit enters a certain range surrounding the castle, a scripted event will trigger, in which Ced will kill Alphand with acritical hit from hisForseti. After that, he will remain on the gate for the remainder of the map. While he is in range of the ballista, thedefense and avoid bonuses granted by the gate (even before accounting for the +10 speed offered by Forseti) makes it nigh impossible for him to be scratched. If the event is not activated by turn 2, a squad of Thracian Wyvern Knights will appear, and after Alphand's death will chase to attack Ced and any unit within their range.

Dark Mage reinforcements will appear in random spots around the map. The bossAlphand will get aPoison tome starting from turn 5, so don't dawdle too much.

During this chapter, you have a choice to have only one of two units to accompany you for the rest of your journey: Saias or Ced. Recruiting Ced will make Saias leave, so it is recommended to give Saias's inventory to someone else if you decide to recruit Ced. If you desire to keep Saias, then you need someone to move Ced out of the way viarescuing, since he is occupying the gate that Leif needs to seize to complete the chapter.

Note that this is the last map in the game that takes place outdoors. This is something important to note, as all of your mounted units will be forced to permanentlydismount in the next chapter onwards. Additionally, as a result of the forced dismounting, all of your mounted units who specialize in usingaxes orlances will be forced to use onlyswords for the remainder of the game.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English
(unofficial)

• The Palace of Evil
• The Fiend's Lair

• Used in FireLizard's translation.
• Used in the Lil' Mansterfan translation patch.

Japanese

魔王の城

The Demon King's Castle

Gallery

  • Map of the chapter
    Map of the chapter
← Across the River •The Fiend's Lair• The Baron in Black →
Fire Emblem: Thracia 776
Playable charactersAlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable charactersAltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
BossesAlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background charactersAlfionaCalfEthlynQuan
Personal weaponsBeo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters1:The Warrior of Fiana • 2:The Coastal Village • 2x:The Corsair Isles • 3:Kelbeth's Gate • 4:The Dungeon • 4x:Hero on the Wind • 5:Mother and Daughter • 6:The Escape • 7:The Shield of Thracia • 8:Mount Violdrake • 8x:Dagdar's Manor • 9:The Banner of Njörun • 10:Nowell Valley • 11:Fort Dandrum • 11x:Murder Holes • 12:The Bandits of Dacia • 12x:The Dandelion • 13:The Walled City • 14:The Onslaught • 14x:Yearning to Breathe Free • 15:Two Paths • 16A:Norden Line • 17A:The Gates of Leonster • 16B:Dark Forest • 17B:The Gathering Storm • 18:The Liberation of Leonster • 19:The Empire's Wrath • 20:The Scion of Light • 21:The War of Liberation • 21x:The Prison Camp • 22:Across the River • 23:The Fiend's Lair • 24:The Baron in Black • 24x:The Loptrian AltarE:Sworn Upon a Sword
LocationsJugdralMunster District (ConnachtLeonsterMunsterUlster) •Thracia (FianaTarrah)
Groups, objects and events12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) •Magi
ListsChaptersCharacters (Availability chart) •Classes (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsOther games (Genealogy of the Holy WarAwakening) •Minor charactersName chartOrbPre-release information (Unused content) •Sound RoomTimeline